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\\\"Stiff, clunky, and perhaps somewhat unresponsive controls (but only when applied to the original 8-bit, 16-bit, and (to a small extent) 32-bit generations: in more modern games, it ceases to be expected and veers right into Fake Difficulty.)\\\"

Wait, what? Why is it somehow not fake difficulty when an older game has stiff, clunky, and/or unresponsive controls? I thought fake difficulty referred to how certain factors could result in a game being unfair, not the intentions on the part of those who designed the challenges, anticipation of unfairness, nor the time at which the game came out.

Unfair is unfair. Older games do not deserve a free pass on this simply because of the standard back in the day.
Changed line(s) 1 from:
n
\
to:
\\\"Stiff, clunky, and perhaps somewhat unresponsive controls (but only when applied to the original 8-bit, 16-bit, and (to a small extent) 32-bit generations: in more modern games, it ceases to be expected and veers right into Fake Difficulty.)\\\"

Wait, what? Why is it somehow not fake difficulty when an older game has stiff, clunky, and/or unresponsive controls? I thought fake difficulty referred to how certain factors could result in a game being unfair, not the intentions on the part of those who designed the challenges, anticipation of unfairness, nor the time at which the game came out.

Unfair is unfair. Older games do not deserve a free pass on this simply because of the standard back in the day.
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