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GGCrono Since: Jan, 2001
#1: Sep 7th 2010 at 10:28:14 AM

Depict1 is a strange little Puzzle Platformer. It's...interesting. And that's all I'm going to say. See for yourself.

SirAd The truth isn't sweet from The cold North Since: Jan, 2001
The truth isn't sweet
#2: Sep 7th 2010 at 11:23:08 AM

Nice.

Almost had me with that level where the "spikes" first appear

I can't help but think that in the end it turns out I should have listened to the guy and I'm an awful person because I didn't

Edit: Yes, the feeling that I will feel bad when this is all over is getting stronger.

edited 7th Sep '10 11:27:23 AM by SirAd

Blueeyedrat Since: Oct, 2010
#3: Sep 7th 2010 at 11:25:43 AM

I like the "boss" at the end.

Mammalsauce Since: Mar, 2010
#4: Sep 7th 2010 at 1:03:30 PM

Oh great, another innovative barebones flash platformer that questions the nature of player-game relations and following objectives and blahblah also, achievements in a flash game.

I stopped playing at missing piece. The one thing I did like is the level where pressing the switch dropped a box on your head and kiled you, that was a pretty cool centisecond.

feotakahari Fuzzy Orange Doomsayer from Looking out at the city Since: Sep, 2009
Fuzzy Orange Doomsayer
#5: Sep 7th 2010 at 2:10:34 PM

Tried this right after Verge got popular. Screwed up and discovered the game wouldn't let me restart the level; decided not to go back to the beginning. Did give it an entry under Disobey This Message.

Edit: And Spikes of Doom; can't forget that.

edited 7th Sep '10 2:12:30 PM by feotakahari

That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
ColorPrinter Since: Dec, 2011
#6: Sep 7th 2010 at 2:15:45 PM

^ Can't restart the level? Did you try hitting space?

feotakahari Fuzzy Orange Doomsayer from Looking out at the city Since: Sep, 2009
Fuzzy Orange Doomsayer
#7: Sep 7th 2010 at 2:16:56 PM

^ I don't know about now, but in the version I was playing it didn't say what the correct controls were. You were supposed to figure out for yourself that they weren't the controls you were being told to use. If there was a restart key, I never learned about it. (Incidentally, I wound up just looking up the movement controls. Not giving those wasn't clever, it was bad design.)

edited 7th Sep '10 2:17:55 PM by feotakahari

That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
Hylarn (Don’t ask)
#8: Sep 7th 2010 at 5:10:55 PM

Decent enough. Kind of short, and never really makes full use of it's mechanics, though. Nasty Difficulty Spike at the end, too.

Andyroid Since: Jan, 2001
#9: Sep 7th 2010 at 5:36:32 PM

I kinda liked it, but I'm a bit of a sucker for weird, "post-modern" games like this.

Tallen Since: Dec, 2009
#10: Oct 4th 2010 at 7:39:09 AM

If we have pages for You Have To Burn The Rope and others why don't we make a page for this?

It has yet to start...
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