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The Knights of the Grimoire - a Black Clover inspired RP.

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MichaelDj54 Up on Melancholy hill. from North of Normal, West of Weird Since: Mar, 2010
Up on Melancholy hill.
#1: Dec 5th 2022 at 1:03:37 PM

To start this is NOT a Black Clover RP, but inspired from the show/manga. As such, it follows no direct canon to it and is open to anyone who wishes to try it. Elements, namely the magical system and other aspects, are the only things being included here. Take note of that as this is open to anyone with even remote interest in the setting.

...

Magic.

It exists everywhere, from the smallest pebble to the largest beast that walks the land, and everything in between. A volatile aspect to be certain, and dangerous in the wrong hands. Once a simple chaotic element to life, humans, as they want to do, learned to take control of it and manage it for themselves. Uncoiling the chaos and finding the order inside of it, the original Order of the Knights dispersed the magic out properly, where it now lay in every single living thing, able to be used by them.

And thus, the age of Magic was created, well over 3200 years ago.

Since then, magic has become a way of life, rather than an aspect impossible to control. A special kind of magic is born inside of everyone, a unique flare to their lives that they can control. Elemental magic, such as Fire, Water, Earth, Air, Light, Darkness, aspects such as Space, Time, Order, Chaos, and even in between ones such as Slime, Metal, Armor, Swords, and the like.

Everyone can only control one type of magic, and even then it's very unwieldy to use. As such, when they reach a certain age, during a very special ceremony, they are granted a Grimoire, a specialized tome that allows them to control their magic better, handle it with more ease, and even learn new ways how to handle it. The Grimoire comes in all shapes and sizes, depicted as the potential of the new wizard.

But a book can only go so far. Those wishing to become a defending knight, a proper warrior, an aid to a lord, even those who only wish to have a simple life as a farmer or a baker must learn to use their magic in a safe environment. And thus, the academy of Delacreux was created, run, and maintained by his great great great Grandaughter, and assisted with the various heads of the Academy.

What magic do you wield, wizard? What power stirs inside of you? Can you achieve your dreams, or will you fall by the wayside, a forgotten piece of history?

Let us find out together.

...

Welcome to this little pet project of mine, all. Having been on a Black Clover kick and wanting to indulge in the system, I decided to just make my own story with it. Welcome to Delacreux Academy, where you'll learn to harness your magical properties, grow more and help achieve your dreams.

Here's the signup sheet.

  • Name:
  • Age:
  • Appearance:
  • History:
  • Personality:
  • Ambition:

Grimoire stats:

  • Grimoire appearance: What I'm looking for in this one is the general size, and shape, of the Book. Some of them are pretty standard book sized with medium shapes, some are absolutely MASSIVE things, and some are about two or three pages long. The bigger the book, the most spells but less effectiveness. The thinner/smaller the book, the stronger, but less variety of spells.
  • Magic: Not all magic is going to be the same. a Lightning wizard will either blast bolts of lightning, some will cover themselves in lightning to make themselves super fast. Swords will, naturally, summon swords, but some can throw a whole forge at them. The potential you have is literally limited only to you. Not all magic will be allowed as some are simply too game breaking
  • Spells Known: Here's the tricky part. You guys have just gotten your books so you don't know anything game-breaking yet. Most of you will have an offensive spell, a utility spell, and a defensive spell, or any combination thereof. You'll be getting and learning more spells as you carry on, but keep it simple to start. A Fire shield, a Slime sword, coating yourself in mud to make yourself move faster, you get it.

...

Accepted Players:

Is it selfish that I'm happy as we pass the setting sun?
sci300768 Stuck being sane. Since: Aug, 2021
Stuck being sane.
#2: Dec 5th 2022 at 4:46:26 PM

WIP.

Name: Grace "Walking Disaster Magnet" Asher

Age: 19

Appearance:

She has black hair and purple eyes. Her hair is in a short boyish haircut. At 5'8" she's reasonably tall, but not super tall. Species wise, she looks like a human, and it is assumed she is one.

Her clothing wildly varies in terms of what it looks like (due to her magic!) but will always be practical. Now if it's fashionable... not always. Always wears a hooded cloak, pants and below the knee length leather boots no matter what outfit she has though. Her bag which carries her stuff is also not affected by said magic. She is physically fit as a result of not depending on magic.

She always has a knife, compound bow, and a sabre as well. These are just well made weapons that are neutral to her own magic. The sheaths and belts that attach those to her person are not affected by her magic. The weapons can be enchased with magic and be used to aim/boost her physical and magical attacks. Her quiver has arrows which can be enchanted with magic much like her other weapons.

Overall, someone who is just trying to make some order in her life when everything is out to make her life chaotic, including her own magic.

History:

The only reason her passive magical effect does not affect her is due to having a linage that gives her absurdly high mana reserves... with basically nothing for controlling her magic as a cost (like Noelle in her early days with her water magic had full control compared to Grace!). This does NOT help her deal with her already chaotic magic. As in casting anything can and will go wrong almost without fail. Even for the simplest spells.

When she got her magic, her life went from peaceful to chaotic to say the least. With her magic incontinence... well everyone is wary about having her around when order really matters. Needless to say, she has been kicked out of many, many, MANY gambling places... and is not allowed to be too close to one! Which is why she had a hard time fitting in. Her magic has never been in her favor in the long run and thus has made life tough. As a result, she is resilient and always ready for the worst.

Wherever she went, she caused disasters just by being there long enough. After accidently causing chaos in many different places she just stayed in her home town where she can't destroy it just by being there.

To make up for her unreliable magic, she uses more physical attacks. Close quarter fighting is something she's good at due to not being able to use magic without risk. As well as improvised weapons and sword fighting. Her grimoire is a great improvised blunt weapon. A sabre suited her just fine after she picked one up during a fight and thus got the training to use it. In addition, she has shot a compound bow for her entire life and her marksmanship is excellent.

Where she lived, after she got her magic... they started preparing for the worst. Though no one blamed her for the chaos she caused. To avoid shunning her, they made the ENTIRE TOWN disaster resistant. Yes she unwillingly turned her town into a disaster magnet just by living there. Including the roads, and everything that could be reinforced several times over. They treated her equally and were the only ones to do so. Although they did insist she help repair some of the damage that she caused! Outside of the town she lived in, everyone else shunned her. She did not leave her hometown often due to this, and one day (insert events leading to now). The rest of the townsfolk encouraged her to attend so she could actually USE her magic properly and she did. The rest is history. Even now, she is still a disaster magnet... for everyone equally yet she will somehow always get out of the mess... somehow. (location) is hopefully built with sturdy materials! For some reason though, she refuses to explain why she needs a hooded cloak year round...

Personality:

She likes order. Which is rather ironic and utterly lacking in her life. She is organized and a planner. Her backup plans have backup plans. Due to her magic, she is always prepared for the worst and thus has backup plans at all times. All of her planning and preparation is the only way she can have any semblance of order in her life. Is always trying to organize things when possible. But she knows when to pick her battles for everything, which is her motto for life. Resilient and stubborn, a necessity given her magic in order to get anything done. She is a weirdness magnet and is a walking disaster area as a person. She is a magnet for disasters!

Ambition:

She just wants to be able to use her magic freely. That's all she wanted her entire life.

Grimoire stats:

It looks more like a heavy dictionary than a grimoire quite frankly. It's so heavy that she can use it as an improvised blunt weapon and it will work well for that purpose. The grimoire is tougher than it looks... It is a massive book which weighs 50 pounds... with a few pages filled out right now. She can hold it in one hand only because she's physically strong enough to lift the dang thing. Honestly I think she uses it more as a weapon than for its intended purpose.

Magic:

Discord magic. In simple terms. Manipulating order and chaos... which is not always in the castor's favor. This magic will simply cause more order/chaos and is difficult to control. This sounds strong on paper... if she could control it. Alas she can't (can BARELY control it, and it's more like pointing at where and what to target and hope for the best) and thus is constantly passively on befitting of it's nature. The hardest part is well making it work FOR her when she wants it too... which is almost never.

Due to this, she is careful about when to use her magic since it can and has backfired for her and her allies before. It is weak BECAUSE of the lack of control and unpredictability, but has high (and extremely hard to reach) potential.

Using ANY magic will result in a pathetic attack or a massive one. And she can't predict or control which one it will be. So she just casts with her hands and weapons (made to survive her magic!) due to her... magic's... many... effects... on other things... Until she learns/trains otherwise, this is a consistent effect.

NO ONE can predict the exact outcome of her magic useage, not even herself!

Spells Known:

1. Change of order and chaos: Exactly what it says. It just causes a change in order and chaos of the general area she picks (She can control WHERE this happens/where it's centered at including herself). The exact changes are unknown to EVERYONE equally.

2. Chaotic mimicry: It's not actually copying others' magic but more like taking the magic already there and then using that as fuel to attack. It can be ANY other persons' magic being used. Though at first it can only combine up to 3 magic types at once. There is no way to reliably control what will be used magic wise OR what it will exactly do. But it will always be some sort of magic attack without fail. Sometimes some magics can combine the right (or wrong!) way and result in... interesting outcomes (read: Unstable magic mixtures go kaboom or other unpredictable effects). Effective ones? Up to the RNG gods!

3. Grimoire enchantments: She can enchant her grimoire and then cast said magic or hit someone with her grimoire to inflict physical and magical damage. Basically turn her grimoire into a blunt weapon.

Note that she can aim WHERE it goes and who to target, just not WHAT attack type it is.

Edited by sci300768 on Dec 6th 2022 at 10:01:18 AM

I have no idea what to put here, oh well!
Enirboreh AKA Nixer from the domain of infinite floof. Since: Jul, 2015 Relationship Status: Non-Canon
AKA Nixer
#3: Dec 6th 2022 at 8:43:59 AM

CHARACTER SHEET
  • Name: Cassia of Aquinos
  • Age: 21
  • Appearance: A young woman standing at a height of 5'6". Dresses in the commoner's clothing of her hometown; a simple red dress with patterned trimming, a few satchels on her belt and some gilded decorations on her arms and around her neck, and a tendency to walk barefoot due to her inability to handle sandal straps without throwing a fit. Typically seen with a sour expression on her face, occasionally giving way to doubt or the odd strained smile depending on her confidence levels. While berserk, her eyes and mouth may catch alight with flames along with the entirety of her hair.
  • History: The daughter of a fearsome berserker warrior, Cassia was raised in the small town of Aquinos in a relatively peaceful environment; excluding the regular combat training that she and her peers underwent to eventually become defenders of their town against the outside world. Possessing a fierce temper and an eagerness to fight, Cassia was held back only by her complete lack of patience and self-control, leading to her being regularly critiqued by her handlers and lashing out at her fellow trainees out of frustration with her failures. With the limited number of combat teachers in her hometown, Cassia became so infamously troublesome that she was eventually declared unfit to be a warrior of Aquinos and thus barred from further training until she could properly adjust her personality into being more mature. With this in mind, Cassia's parents signed her up at Delacreux Academy in hopes of getting her better training at a place with greater resources, and furthermore encouraging her to socialise and change her behaviours outside of the stagnant environment that is her hometown.
  • Personality: Cassia is an outspoken, direct, and temperamental young woman who has a penchant for reading too deeply into other people's intentions and taking any perceived insults to heart. Possessing a fragile ego due to her constant latent anger, Cassia can't help but snap at others or act coldly even when she's in a good mood, and when she's truly furious there isn't much that can stop her from expressing it through wreaking havoc short of physically holding her back. Though antisocial and impatient by nature, Cassia sometimes finds herself acting tenderly towards her peers should they be patient enough with her, and quietly respects those in authority or who she recognises as having greater power than her. Cassia isn't the brightest bulb, but this is partly due to untapped potential—should her berserker tendencies be reigned in enough, her mind might prove to be unexpectedly keen once it is calm enough to think with enough rationale. In fact, during her rare moments of acting subdued, Cassia demonstrates a rather self-aware and contemplative attitude; displaying certain wisdom regarding her situation and a prominent sadness deep within her heart that is the main drive behind her berserker tendencies. When in a berserk state, usually brought about by a buildup of rage or a tremendous spike of bloodlust, Cassia becomes little more than a rampaging force of nature, unable to be reasoned with until the target (or targets) of her anger are gone or if she's forcibly held back until she calms down.
  • Ambition: Cassia seeks to control her rage before it completely consumes her, and obtain even a semblance of emotional maturity to gain the respect of her followers, along with the respect of herself. She intends to become a one-woman army to make her father and her predecessors proud; powered by sheer grit, fury, and quick thinking.
GRIMOIRE STATS
  • Grimoire Appearance: Cassia's Grimoire is a pocketbook small enough to fit inside one of her satchels, only around a hundred pages long and almost comically undersized for Cassia's larger-than-life personality. Its cover is a vermillion red with gold detailing, with a design of crossed spears surrounded by flames on its front. The fact that the book features almost child-friendly rounded edges somewhat undermines Cassia's confidence with it, and because of this and its small size compared to most other people's Grimoires, she is usually too shy to bring it out in public. However, it details a variety of fire spells that can be cast through a medium such as Cassia's spear, so she often reads it while in private.
  • Magic: Fire. Cassia's magic is tied to her temper, and flares accordingly to her spikes of rage. Whenever Cassia goes berserk, her magical potential spikes drastically, even if it's only temporary and normally drains her energy by the time her anger simmers down. Cassia's belongings and clothes have been warded from the effects of flame, though the same can't necessarily be said for those around her.
  • Spells Known:
    • Spear of Iapetus: A magical spear that once belonged to Cassia's father, given to her when she was a teenager to make up for her rejection of all the other weapons that were offered to her. The spear can be summoned with a mere flick of the wrist, and unsummoned just as easily, and even when it is thrown can be called back to Cassia's hand with a simple verbal command of 'Nostos'. This spear also functions as a conduit for Cassia's magic, so all of her spells are reliant on her wielding it as a wand or sceptre. When Cassia goes berserk, her spear sets alight with flame, bolstering its damage potential when used in striking distance.
      • Bolis: A shot of concentrated flame, able to be charged through the spear's shaft and released through its tip as a fast-moving projectile. This fireball can be partially controlled after firing by pointing the staff in any given direction, though its turning speed is limited and usually sputters out or impacts a surface before it can fully change its arc. When Cassia goes berserk, the fireball can be cast faster at the cost of being unable to change course.
      • Ripto: The spear can be hurled with tremendous force, but after striking its target, it can also hurl Cassia with tremendous force. Should the spear embed itself into a surface, Cassia can zip up to its position with tremendous speed to retrieve it or initiate a follow-up attack on her target. Though it looks similar to teleportation, Cassia cannot dash through any solid obstacles in her way; unless they're fragile enough to give way from the impact.
      • Aegis: With this spell, the spear can be made into a protection stave; by striking its base against the ground, it generates a golden shield around its user that will hold out against most forms of damage for a few moments. Though a tough barrier, it will shatter like glass when it's put under enough strain, and it fizzles out whenever the user tries to attack. Cassia dislikes using this spell unless necessary, finding it too slow for her fighting style.

Edited by Enirboreh on Dec 8th 2022 at 1:25:07 PM

bork
Blueace Surrounded by weirdoes from The End Of the World Since: Dec, 2010 Relationship Status: Chocolate!
Surrounded by weirdoes
#4: Dec 6th 2022 at 8:51:31 AM

  • Name: Adriano Palermo
  • Age: 18
  • Appearance: What a bother. More era fitting clothing, though.
  • History: From a small fishing village, Adriano spent his days helping his family with the work and trying to find a way to alter this boring fate. His own magic started manifesting as he and his father worked and taught him how to keep their boat and the place itself safe from anyone that tried to cause trouble in their home. But his luck has been pushed time and again, leaving him near death, something he will fight again and again. His Grimoire might be more of a pain than he would like, the beast in him wants to roam.
  • Personality: Adriano is not the most open person in the world, seemingly not wanting to bother with anyone else, but his own sense of duty has forced him to get involved in more things than he intends to. But even as he tries to hide that side of himself, he can be surprisingly soft hearted and can't seem to leave people to suffer. His usual demeanor can be pretty slow and demotivated and can seem like a wild cat in behavior at times, particularly after using his magic too much.
  • Ambition: He desires to be a powerful knight for his lands, to ensure their safety.
  • Grimoire stats:

    • Grimoire appearance: The book itself is black and silver, not seeming too special if not for looking like it was attacked by a wolf. It doesn't have that many pages, though.
    • Magic: Beast Magic, so far, his spells have focused on enhancing his own body and taking the attributes of an animal.
    • Spells Known: Artiglio Del Tiranno: His hands get covered by long, shining beast claws.

      • Passo Bestiale: His legs this time are the ones that change this time, mainly manifesting as powerful leaps.

      • Inseguitore: His ears and nose glow as his senses become much sharper.

Wake me up at your own risk.
bobbitwormhobbitwyrm Since: Aug, 2020
#6: Dec 6th 2022 at 12:04:39 PM

Name: Daniel Woodweft

Age: 20

Appearance: A lean man of about average height, with light blond hair and a somewhat unnerving stare. Daniel dresses in simple cloth robes most of the time, with a leather satchel to carry his grimoire and anything that currently holds his interest.

Personality: Daniel is an intensely curious individual, particularly about the natural world. This often overrides any interest in civility or cordiality and he's not exactly one for small talk. He comes across as quite unnerving, not the least because he seems to value inquiry first and people second. While not amoral, Daniel can be quite monomaniacal, leaving him to disregard the wellbeing of others or indeed himself.

History: Daniel was born in one of the great monastery citadels of Thrion. Like all his peers he was brought up communally by state-appointed guardians who did little to emphasize the social aspect of life. His formative years were characterized by studies both scientific and theological. Whilst much of this was enjoyable, he found himself increasingly dissatisfied with the strict and nigh incomprehensible norms of his society. Upon receiving his grimoire, and hence considered a legal adult, he gladly parted ways with the place of his birth, seeking a new home where he might grow unrestricted.

Ambition: To become a respected mystic and scholar.

Grimoire Stats

Grimoire Appearance: An unassuming tome bound in black leather. In addition to blank pages for spells, the book contains several bizarre diagrams and illustrations that even its owner finds incomprehensible.

Magic: Animation magic, the production of organic life out of inanimate matter. This requires a nonliving material substrate in order to pull off, and most of his spells have a hard limit on how many entities he can command at a time.

Spells Known:

  • Abiogenesis: creates a minion about the size of a large dog out of physical matter. As mentioned, Daniel can only control one of these at a time, with any extra collapsing into their base components. The exact attributes vary by material used, for example a mud creature would probably be much slower than one made of sand.
  • Stinging Lash: Turns Daniel's robes into an organic mass covered in sharp tendrils. The tentacles are not poisonous, but do cause significant amounts of pain upon contact.
  • Analyze Anatomy: This basic spell allows Daniel to intuitively grasp many of the physical functions of its target, granting rudimentary information about the state and function of their organ systems.

Edited by bobbitwormhobbitwyrm on Dec 8th 2022 at 5:45:01 PM

MichaelDj54 Up on Melancholy hill. from North of Normal, West of Weird Since: Mar, 2010
Up on Melancholy hill.
#7: Dec 6th 2022 at 7:22:41 PM

Blueace, Enirboreh, and Sci 300768, you guys look good. Accepted.

[up] I feel like that kind of magic may be either incredibly broken at later stages looking at it the way I am right now, so perhaps either tweak it so it's less potential to the broken, or perhaps some other branch of magic.

Is it selfish that I'm happy as we pass the setting sun?
bobbitwormhobbitwyrm Since: Aug, 2020
#8: Dec 7th 2022 at 5:40:12 AM

[up], can I ask what specifically I should change. Would it be better if I set it to be explicitly about animating the inanimate and nothing else, or were you worried that later on it would allow for him to amass a horde of minions?

bobbitwormhobbitwyrm Since: Aug, 2020
#9: Dec 8th 2022 at 9:57:42 AM

I updated it to make the scope of the magic clearer and less ambiguous. Tell me if it still requires revision.

MichaelDj54 Up on Melancholy hill. from North of Normal, West of Weird Since: Mar, 2010
Up on Melancholy hill.
#10: Dec 8th 2022 at 12:16:11 PM

Ah nope, that one's actually perfect. Accepted.

Is it selfish that I'm happy as we pass the setting sun?
Booky Since: Sep, 2015
#11: Dec 11th 2022 at 1:10:18 PM

Your name is in the mouth of others: be sure it has teeth.

Name: Amaris Hoak

Age: 17

Appearance: Tall and wiry, she’s always seen wearing several necklaces and bracelets of what at first appear to be beads or pearls, as well as rings. Usually wears Doc Martin-type boots that have been brightly painted as well as brightly-colored skirts and blouses. Her hair is blondish and her eyes greeny-gray.

History: The adopted daughter of a royal scribe and a midwife, Amaris grew up a dedicated, curious child. Her gift wasn’t immediately evident, and she set out with alacrity to discover what it might be for the future. Years passed, and her parents noted that she seemed to be getting more resigned to the mystery, even asking her mother if people without magic were banished. If it wasn’t for the drunk man, she might never have learned her gift at all.

It happened when they were taking lunch at a local pub. A fight broke out between a customer and one of the staff. Punches were thrown, and one of the brawlers caught one right across the jaw, leading to teeth flying out like popcorn. One landed on the family’s table, and rather than being disgusted, Amaris was intrigued. She grabbed it when no one was looking, and when at home pulled it out to examine it more closely.

From then on she seemed much more cheerful. The only outwards oddity that her parents noticed at first was how she seemed to lose her teeth all at once and insisted on keeping them. She also came home at times with a terrible smell or strange stains dotting her clothes, but the reports of grave robbing never reached their ears, and a young woman hanging around surgeries and the rougher bars was barely a novelty. If someone bothered her she explained that she wanted to be a midwife like her mother, or (if needs must in a more dangerous situation)would bury a tooth-turned-needle into a soft spot and run away.

Every day she practiced, learning (accidentally) how to read people’s lips from watching their mouths, and finding out that she had a good eye with a sling or knife. Eventually, she revealed her gift to her parents, and though the nature of it took them aback, they were happy for her and celebrated her discovery. She told them of her desire to become someone. To that end, Amaris was enrolled at the Academy, and her parents promised to send her any teeth they might come across for her ”collection.”

Personality: Amaris comes across as bright, cheerful, and eager to meet people and make friends. She’ll remember what people liked and didn’t like, try to make them happy, and in general, seems to have a real interest in people. However, she has a disturbing habit of looking at a person’s mouth when they’re talking, and will never tell the truth about her abilities unless pushed or there’s simply no reason to lie, often downplaying them. Amaris also sees very little reason not to break or bend rules in order to learn more magic or increase her powers. She won’t hurt someone on purpose unless it’s necessary, but her definition might be different from yours…..

All that said, she won’t screw someone else over or hurt them without a good reason, and she dislikes bullies. Amaris is also genuinely fascinated with magic and wants her classmates to become skilled, if for no other reasons than because it will make them more powerful allies.

Ambition: Amaris wants to make the most of what she has been given and has earned. Tooth Magic? Then she’ll be the best at that, and any other skill that’s needed. Friends are fine, and allies are useful, but enemies are opportunities in waiting to help her get better and prove herself. Once. Ideally, she’d like to become someone powerful and influential, such as a diplomat or advisor.

Grimoire appearance: It’s a handsomely illustrated, leather-bound book that resembles an old manuscript. Lots of pictures of people smiling, animals growing and roaring, etc.

Magic: She commands (or hopes to) the magic of teeth. To this end, she carries a small bag of found and “donated” teeth wherever she goes, as well as jewelry (they look like beads or something else at first glance) on her gloves. And her own are always spotlessly clean (it’s a little unsettling when she smiles, really) and never get cavities. A small sling is also near to hand, as well as a shark's tooth she keeps concealed as a knife.

Spells Known:

Identify: She’s able to identify (obviously) people by their teeth (and has a photographic memory for individuals) at a few paces. Everyone is unique. She can also do beasts but tends not to simply because humans are more interesting.

Tooth manipulation: Amaris can make any tooth she’s holding grow, shrink (both of these to a certain degree, of course), or change its shape. She’s even learned how to fasten and meld two teeth in order to make something bigger. So, for example, she could make one into the shape of a key if she had enough time to study the original. She also uses it to make teeth grow edges or points for use as weapons or to conceal them. These objects still have the tensile strength of a tooth, of course (so very hard but brittle). She has similar but much weaker control over teeth that aren’t to hand, and usually can only make them grow or shrink.

Fastening: Amaris can somehow attach a chosen tooth to another object and leave it there almost indefinitely. Only two or three can be used in this way on a new surface without concentrating, though she’s learned how to attach them to her own clothes (or skin) without much effort anymore.

Edited by Booky on Dec 12th 2022 at 1:28:35 AM

MichaelDj54 Up on Melancholy hill. from North of Normal, West of Weird Since: Mar, 2010
Up on Melancholy hill.
#12: Dec 12th 2022 at 4:40:30 PM

Acceoted!

Is it selfish that I'm happy as we pass the setting sun?
Booky Since: Sep, 2015
#13: Dec 14th 2022 at 5:08:23 AM

I'm not 100% settled on the name, but that will work for now. grin

Pentigan Fwomph from The Underverse Since: Apr, 2010
Fwomph
#14: Dec 25th 2022 at 6:03:24 PM

  • Name: Marcus Wren
  • Age: 23
  • Appearance: Aside from being below average height, Marcus is fairly average for an underfed and underslept farmer's son; scraggly brown hair, dull blue eyes and a generally thin build. He dresses himself in larger clothing to try and hide that fact, layering cloth and a little bit of leather armor and of course as many pockets and pouches to store powders within as he can.
  • History: From an early age, Marcus wanted to be helpful. At first this was chores and minor labor in his rural farming village and eventually it was helping set bones and prepare medicines in apprenticeship with the local healer. When his magic started to come in, he rejoiced that it appeared it would be useful for his work and that maybe he could find a position at a larger hospice or even a conclave of alchemical production. However another fate would be selected for him during a bandit attack on the village.
    • Oh don't get it wrong, this is not some simple case of a lost home. The attack was a shambles between the inexperienced bandits and the lack of an organized militia; the worst damage at worst came when the bandits set fire to a windmill... Which promptly exploded as the flour dust within ignited. Marcus' part in this battle against the bandits started out as trying to treat injuries but as injuries started mounting he was forced to take the field himself. Those that were there tell wild stories of how he turned the terrain beneath the bandits into sand and their weapons to rust that immediately became armor for himself.
    • The news spread and eventually a representative of Delacreux arrived to bring Marcus to the academy to learn to control his powers and, though only in implication, make those powers even more useful on the battlefield.
  • Personality: Marcus is a little bit resentful of the expectations others put on him; he wanted to be an alchemist and a healer but here he is being pushed through Knight school because everyone thinks his powers are far more useful on the battlefield than in the hospital. Additionally he is tormented, his nights filled with restless dreams about an alchemical formula that promises itself as a cure or a revolution and yet draped in ominous dread and always just out of reach. Overall this slurry of pressures leads Marcus to be generally gruff and withdrawn, though when confronted by someone who needs medical care he calms into a stoic but caring persona. Occasionally though, in high pressure situations Marcus has a tendency to erupt into outright anger, usually accompanied by the more destructive aspects of his magic.
  • Ambition: Attain proper alchemy accreditation and shake this pressure to be a combatant. Also, ascertain and safely prototype the formula tormenting his dreams in the hopes that allows him to sleep soundly.

  • Grimoire appearance: Marcus' Grimoire has been altered to his own purposes. The Grimoire itself is somewhat pathetic; a handful of pages in a metal binding. But Marcus wrapped the cover of his Grimoire in leather and added mundane pages attached to the leather rather than the spine of the grimoire which he scrawls his experimental and botanical findings upon. Overall, the book looks far more impressive than it truly is and contains only a few pages of true magic among many more of his own writings.
  • Magic: Powder. Ashes, dust, sand. If it is primarily made of free-flowing but distinct granules then it's probably a valid target for Marcus' spells. Notably Marcus has gotten good at preparing medicines in a compatible format.
  • Spells Known:
    • Fill Space: Scatters a sample of a valid powder evenly in the air of a space. On the surface this spell seems harmless but the nature of the powder used will have different effects along with the density. Powdered medicine is far easier to inhale (whether on purpose or accidentally), ashes can obscure vision and flour... Well a great deal of millers know what happens when flour dust lingers in the air and the wrong things happen.
    • Grind: Renders a substance down into powder through magically-induced but otherwise mundane abrasion. While this is very useful for obtaining powder where there normally is none or for processing alchemical ingredients, the process is physically straining.
    • Cling To Surface: Distributes a sample of a valid powder across the surface of a discrete object. So far Marcus has figured that using this with a proper quantity of sand targeting himself is theoretically (but not tested to be) armor.

It's clearly a case of backroom political albumizing.
kkhohoho Since: May, 2011
#15: Dec 25th 2022 at 7:45:14 PM

  • Name: Naida
  • Age: 20
  • Appearance: Water maiden. Stands at 5'4.
  • History: Naida was born in the kingdom of Neiros, off on the Eastern Coast. Neiros was a small but prosperous kingdom, but its success was built on slaves. Naida was one such slave. Ripped from her parents as an infant, she was sold to the Barika family as cannon fodder, but there was always something special about her. She showed remarkable intelligence for a slave, learning to read and write from whatever scraps she could get. She kept this a secret, but her aptitude was apparent. She was set to serve the Baron as his personal handmaiden when her gifts manifested themselves. She was weak, but had tremendous potential. Some of the nobles were hesitant, but the reward was worth the risk. She was sent to the academy to harness her gifts, to become a fearsome warrior or gladiator, acting as their top enforcer. But as a student of Delacruex, she's starting to have other ideas.
  • Personality: As a slave, Naida is submissive to a fault. She's calm and collected, honest and compassionate, carrying herself with humility and grace. This has helped earn the noble's favour, but she doesn't have much confidence in herself. Even when no-one's watching her, she can't bring herself to speak up, afraid of what will happen if she does. She longs to be free, but such thoughts can be dangerous. She's incredibly intelligent, but tends to downplay her accomplishments, even when she has no reason to.
  • Ambition: Naida wants to be free. Many slaves wish to be free, but most never escape bondage. But there is a way. She's heard of the ritual. A way for slaves to earn their freedom and prove their superiority. Most do not succeed, but a few have. To achieve her goal, she needs to become the strongest warrior in the kingdom, tough and crafty and fierce. It's her greatest wish, but she isn't sure she can achieve it. She wants to meet her parents too, but she doesn't know the first thing about them.
  • Grimoire Appearance: Naida's grimoire is small and humble, befitting her personality. It's made of plain leather and parchment, cracked blue paint smearing the surface. It's roughly 100 pages, but each of them are dense, all the text in font so small that only she can read it. But it's partly by design. More than a grimoire, it's her personal diary, so she has reason to keep it a secret.
  • Magic: Water. Naida can control bodies of water, using it to defend herself or heal wounds. She can use it offensively, but only in the gravest of circumstances.
  • Spells Known:
    • Protective Bubble: Naida can create a dense bubble around herself, shielding herself from arm. She can extend it to others or decrease its density, allowing her to float in the air, but this takes effort.
    • Healing Spring: Naida can splash others with water, healing illnesses and small wounds. She can do the same thing for herself, but it takes considerably more effort.
    • Pressure Hose: Nadia can shoot streams of water from her large pot, blasting enemies away. It can do some serious damage, but she mostly uses it for defense. If she started using it more offensively, she'd be a force to be reckoned with.
    • Watery Spear: This spell is the most difficult. If Nadia concentrates, she can create a spear of water, allowing her to attack enemies up close or from a distance. It properly used and expanded on, it could become dangerous, but her poor combat experience keeps her from using it effectively.
    • Etc: Na didn't come alone. The nobles were willing to take risks, but they weren't stupid. Persa was sent to watch her, one of the best warrior maidens in the kingdom and among the most loyal. Ostensibly sent to watch over Naida, she watches her like a hawk and wishes to quell any thoughts of rebellion. Her goal is to make Naida her successor, but the longer she stays with her, the more she comes to respect her.

Edited by kkhohoho on Dec 25th 2022 at 10:10:26 AM

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