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A Game of Gods Season 4: Interest Check/Signups

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Kiobi20 Since: Sep, 2016
#126: Jul 14th 2023 at 9:09:03 PM

[up] [up] and I thought ponyville was an odd pick

SushiKraken6414 Fool From The Depths from Somewhere...Nowhere....Wherever Since: Aug, 2022 Relationship Status: Having tea with Cthulhu
Fool From The Depths
#127: Jul 15th 2023 at 7:33:01 PM

I (over)thought for quite some time about who I wanted to play in this RP, and while I originally wanted to have a territory, none of the territories I thought up came without qualms, so I've decided to just play a duo of Free Agents for now. Might consider having a territory later though, although it will probably be from a different franchise.

  • Name: Edward Elric
  • Appearance: https://static.tvtropes.org/pmwiki/pub/images/169_1698428_edward_elric_edward_elric_png_4.jpg
  • Universe: Fullmetal Alchemist
  • Personality: Ed is very hotheaded and quick-tempered, and can times border on being immature and rude. He's fiercely independent, and while he is still capable of taking orders if he thinks it's necessary, if he disagrees with those orders he won't hesitate to make his opinion known. He's also frequently cynical and sarcastic. And above all, he DESPISES being called short. However, despite all of these seemingly negative qualities, he cares very strongly about those who earn his respect, and loves his brother above all else. He also has the capacity for great kindness, and after a traumatic event where he and his brother were unable to save the life of a little girl they'd developed a bond with, he's sworn to prevent things like that from ever happening again. Finally, due to being an alchemist, Ed believes very strongly in the concept of equivalent exchange, that everything comes with a price, and that for everything's that given something of equal value must be given and vice versa, and it strongly influences his overall worldview and his interactions with other people.
  • Backstory: Edward and Alphonse Elric were born in the peaceful rural village of Resembool, and lived happily with their mother Trisha Elric, and their father Van Hohenheim. However, one day when they were still very young, Van Hohenheim left for reasons unknown to the brothers. Afterwards, the brothers developed an intense interest in alchemy, and grew to be shockingly skilled at it for people as young as them. However, soon after, their mother died due to disease, and the brothers promised themselves that they would find a way to bring her back to life with the power of Alchemy. After much learning and training from their alchemy teacher, they finally performed the ritual they believed would bring her back. However, instead of bringing back their mother, it brought a nightmarish abomination into the world which died soon after, and it came at the cost of Edward's leg and Alphonse's whole body. Ed managed to bind Al's soul to a suit of armor in order to save his brother's life, but it came at the cost of Ed's own arm. His missing limbs have since been replaced with prosthetic Automail versions, but the brothers knew they had to find a way to get what had been taken from them back. They joined the military as paid State Alchemists afterwards, and have spent the rest of their days searching for a way to get back Ed's limbs and Al's body...
  • Powers/Abilities:
    • Alchemy: Ed is an extremely skilled alchemist, and is capable of using his knowledge of alchemy for all sorts of techniques. Alchemy allows him to perform incredible feats of deconstruction and reconstruction, as long as it follows the law of Equivalent Exchange. Basically, alchemy allows Ed to change things, as long as there's not any less or any more than the materials he started with, and the end result has exactly the same components as the thing he transmuted. For instance, he can create a metal weapon out of a metal floor or his own Automail arm, as long as there's enough metal present in the original substance for him to do so. He's not actually creating or destroying anything, he's just shaping it into something new. Alchemy normally requires a transmutation circle to perform, but as a result of the ritual Ed performed to try and bring back his mother, he can do so just by clapping his hands together.
  • Skills:
    • Combat: Ed is very skilled in both hand-to-hand combat and fighting with improvised weapons. He has consistently been shown to hold his own against very skilled opponents, and his Automail gives him an edge in combat that normal people do not have.
    • Science and Chemistry: Extensive knowledge of science is basically a requirement for alchemists, as in order for your alchemy to work, you have to know exactly what it is that the thing you're transmuting is made of. Edward is an extremely skilled alchemists, meaning he knows a crap ton about chemical compositions, and a good deal about biology as well.
    • Survival: Ed is capable of surviving in the wilderness for quite a while, mainly by crafting improvised traps to catch wildlife, and he's pretty good at fishing as well. He mainly learned these skills by necessity when he and his brother were trapped on an island for a month as part of their alchemy training.
  • Equipment: Ed is capable of utilizing his Automail arm as an effective weapon, and can use alchemy to transform it and his surroundings into a large variety of equipment.
  • Territory/Followers: N/A

  • Name: Alphonse Elric
  • Appearance: https://static.tvtropes.org/pmwiki/pub/images/169_1698641_alphonse_elric_fullmetal_alchemist_alphonse_png_5.jpg
  • Universe: Fullmetal Alchemist
  • Personality: In terms of personality, Al is the Blue Oni to Ed's Red Oni. Whereas Ed is hot-blooded and easy to anger, Al is fairly calm and empathetic. He's simultaneously much more innocent and mature than his brother, tending to believe the best in everyone and often much more willing to solve situations peacefully than Ed. Despite the advantages that it can have, he hates having a suit of armor as his body, and is desperate to return to his original body flesh and blood form. While it's normally very difficult to get him to react aggressively, suggesting that him being stuck in this body is a good thing is one of the things that can cause him to easily become angry. He also really likes cats, and sometimes keeps them inside of his armor.
  • Backstory: See Ed's backstory section.
  • Powers/Abilities:
    • Alchemy: See Ed's section on alchemy.
    • Suit of Armor: Due to existing as a living suit of armor, Al has no need to and in fact is physically incapable of eating, drinking, sleeping or breathing. However, this comes at the cost of being unable to heal naturally as a human body does, meaning he must be repaired with metal when he is damaged.
  • Skills: The same as Ed
  • Equipment: Al doesn't usually carry anything on him, but if he has to he can store things inside of his armor, and if necessary, like Ed, he can use alchemy to transmute things into equipment.
  • Territory/Followers: N/A

Edited by SushiKraken6414 on Jul 15th 2023 at 7:42:26 AM

Something's Fishy Here...
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#128: Jul 15th 2023 at 8:31:07 PM

First, I should let you know that Amestris was briefly part of AGOG S3 Frontiers, so it's possible that legacy characters from S3 Frontiers may be somewhat familiar with the nation Ed and Al come from. Mr. Scratch even got all the way into Father's inner circle (though he's the only one among the remaining S3 cast who was aware of the Homunculi or Father's plot)! Assuming you're okay with that being the case, I will be happy to say that Ed and Al are accepted! I'll send you an invite to the Discord server shortly, and then we can begin planning out how they enter.

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
Jules-Firenze Druid Dude from somewhere in between Since: Apr, 2023 Relationship Status: watch?v=dQw4w9WgXcQ
Druid Dude
#129: Jul 16th 2023 at 12:30:28 AM

Well, this is the largest character sheet I've made yet. Let's a go.


Territory Signup: Chaldea Security Organization

(Note: This version of Chaldea is from after Epic of Remnant, but before the Lostbelts and the fall of Chaldea.)


Main Character

Name: Ritsuka Fujimaru

Age: 19

Appearance: Humanity's Last Master

Universe: Fate/Grand Order

Personality: His alignment is said to be Neutral Good, and he is described by the Lion King as a soul who knows good but commits evil, and allows evil while being good, while James Moriarty describes him as good, yet not hating evil, tormented by evil, yet carrying on doing good. Ritsuka is highly empathetic and has a gift in connecting with even the most unstable Servants, seeing that everyone has respectable qualities even if their views are irreconcilable.

Foolhardy and highly willing to put his life on the line to save people, Ritsuka's greatest strength is his sheer unwillingness to give up, which would help him survive seemingly impossible odds at every turn. However, he has a quiet side, and is disciplined, righteous and earnest, and flexible in adapting to situations. He is also well-versed in pop-culture.

Backstory: The life of this Ordinary High-School Student was upended when he was recruited by the Chaldea Security Organization, which is a group of scientists and mages that seek to prevent humanity's extinction, handling temporal anomalies (known as Singularities) and other such threats. The 48th and last candidate, Ritsuka met his best friend and soon-to-be Servant, Mash Kyrielight, as well as Dr. Romani Archaman, and due to being kicked out of the first mission for sleeping during the briefing, he was one of the only survivors when the Masters were bombed. Ritsuka tried to save Mash, but was unable to, and would've burned alongside the Masters if not for being Rayshifted into the Fifth Holy Grail War, only something's wrong. The Servants are rampaging around Fuyuki City and destroying everything. However, with the help of Mash and Caster Cu Chulainn, Ritsuka fixed the Singularity, but not without the loss of Director Olga Marie Animusphere.

Ritsuka has done a lot over the course of the Singularities, eventually finding out that the creator of the Singularities is Goetia and his 72 Demons who wish to convert all of humanity into energy. After a great battle with Servants from all over their adventures (and the sacrifice of Dr. Roman, AKA Solomon), Chaldea shut down the Demon Gods and saved humanity. For now...

Powers/Abilities: Ritsuka isn't considered a very good mage, and can barely use simple spells with the help of his Mystic Codes. What he is good at is maintaining the connections between Servants he contracts with, somehow having little fatigue or stress from maintaining several connections at once. When cut off from Chaldea, Ritsuka is able to take a minute to summon up to two Shadow Servants, which are basically incomplete and degraded versions of regular Servants, having no Noble Phantasm and weaker than their regular Servant selves.

He is also very resistant to poison and somewhat resistant to mental manipulation (unless it's through dreams). With the training of one of his Servants, Fuuma Kotaro, he is able to use a substitution jutsu.

Skills: Ritsuka is quite durable and athletic for a human, able to handle his own against Roman soldiers and can survive a direct hit from a cannon with only broken bones.

Equipment: Ritsuka wears a special Mystic Code in order to cast supportive spells to help his Servants. This Combat Uniform allows him to use his mana to heal minor to moderate wounds, to bolster allies through their damage or force them to evade an attack, and for him to fire magic shots (about the power of a pistol) with the Gandr spell. Despite the wide variety of spells this allows him to cast, his inexperience in using mana causes delays that can last from seconds to minutes in-between casts, and these spells only last a few seconds.

His most important tools, however, are his Command Seals. The red tattoos on Ritsuka's right hand allow him to draw on a massive amount of mana from his person to force any one of his Servants to obey a command, which usually consists of healing and bolstering them massively to allowing them to use their Noble Phantasm, or just forcing them to follow an order. These don't work, however, on Shadow Servants. These Command Seals can be returned, one every day Ritsuka spends in Chaldea, but keep him away and he only gets three.


Name: Mash Kyrielight (Class Name: Shielder) (True Name: Galahad)

Age: 17

Appearance: At least once, I wanted to be useful to Senpai.

Universe: Fate/Grand Order

Personality: Mash is a kind-hearted girl who, due to her isolation from the world, is naive and lacking in worldly experience. She is quite knowledgable, however, in a wide array of subjects. Her Demi-Servant and Designer Baby status makes her somewhat insecure and fearful, but she puts those aside in times of crisis to focus on Ritsuka, defending him to the best of her ability.

Backstory: A Designer Baby, Mash Kyrielight was created to house a Heroic Spirit summoned by Chaldea. Though the summoning and subsequent fusion was successful, Galahad decried Chaldea's experiment and grew dormant, only staying with Mash to ensure her survival. As an artificial human, she had only a quarter of a normal human's lifespan. When she and Ritsuka met, she took a shine to her senpai, and during their missions in the Singularities, she would defend him with all her might. She awakened her power partially when Caster Cu Chulainn fought her to awaken it, and for several Singularities she used her defensive prowess to protect the team. During the Sixth Singularity, an encounter with Sherlock Holmes and Bedivere revealed her Heroic Spirit's True Name.

During the final fight against Goetia, the Beast of Humanity's Ars Almadel Salomonis threatened to wipe out Mash and Ritsuka, but her determination and strength of will kept up her Noble Phantasm long enough to outlast the attack, though the effort caused Mash to disintegrate. Luckily, Fou came in and sacrificed his energy to revive her as a normal human, along with her Demi-Servant powers. Triumphant, the Chaldeans returned home, their mission to save humanity complete. It actually wasn't but this version isn't that far into the story yet.

Powers/Abilities: Mash, as a Demi-Servant, is physically capable, strong enough to swing a metal shield taller than her easily, and she's five times as fast as a normal human. She is also able to [1] spells of medium-strength and lower, is near-immune to poison and can learn how to ride almost any mundane form of transportation, from medieval to modern, quickly.

Mash gains several skills from Galahad as well, such as Wall of Firmly Honorable Snowflakes, which translates Mash's mental fortitude to defense, creating a wide Deflector Shield in front of her and her party that can block impacts of rocket-launcher level or lower, breaking upon sustained rocket or similar blows, Wall of Chalk Obscured in Time displaces a target from time for a few minutes in order to prevent attacks from hitting them, and Shield of Rousing Resolution, which raises Mash's defense enough to take sustained gunfire or lower and draws enemy attention to her. These skills require a sizable amount of mana to use, which Mash can slowly regenerate, creating a cooldown of 5 minutes, 10 minutes, and 3 minutes, respectively.

Finally, her Noble Phantasm is Lord Camelot: Now is a Castle of Distant Ideals. Lord Camelot is basically a Limit Break version of Wall of Firmly Honorable Snowflakes, allowing Mash to briefly raise the walls of Camelot around her to defend her allies from a massive blow (though it breaks under multiple super attacks), and return ranged attacks to the sender with the same strength. Invoking this Noble Phantasm tires her out a lot, so she's unable to use it for an hour, but its defensive power is quite substantial, enough.

Skills: Being raised to be a host for a Servant leaves Mash's worldly skills much to be desired, but she is raised to be good at hand-to-hand combat, as well as college-level in most subjects, given her education through SHEBA.

Equipment: Mash has healing scrolls mostly meant for moderate healing produced by Chaldea, which she normally uses to heal Ritsuka. She has about five at a time, and can restock at Chaldea, though it usually takes a day to make another batch.

Her main weapon is the Around Round Shield: Fragment of Time that Indicates Calamity, a cross-shaped shield made from the Round Table. The shield is bigger than she is, and she is strong enough to easily swing it around to whack people with. It's resistant enough on to block hand-to-hand, standard weapons, and non-rapid gunfire. If overwhelmed by attacks, it will disappear for a second or two while Mash resummons it.


Supporting Cast

Name: Leonardo da Vinci (Class Name: Caster)

Age: Physically around 25, Immortal as a Servant

Appearance: Heh, yes, I see. Omnipotent. All of you are calling me as such.

Universe: Fate/Grand Order

Personality: da Vinci is normally composed, rational, and placid. Due to being able to calculate, speculate, and observe with a glance, da Vinci is always sure to keep their cool. Being able to know almost anything keeps them careful and composed. They are also humble and kind, though in moments of awesome she is fine with boasting. They also seem to like birds a lot, incorporating them in machinery, and can be a bit of a pervert and having a penchant for eavesdropping.

Backstory: Leonardo da Vinci was always branded as a natural genius by everyone around them, though they attributes their success to constantly learning. Excelling in all they do, da Vinci was summoned by Chaldea, staying with Dr. Roman's persuasion and creating a duplicate of themself to stay in the world. After his death, however, da Vinci was ready to go back to the Throne of Heroes seeing as their job was done. However, after coming into a whole new world, it was all the genius could do to keep Chaldea from destabilizing.

Powers/Abilities: As a Caster, they can create almost any magical item with enough time with Item Construction (Note to self: Run complex and/or powerful magic items by darksidevoid), though Chaldea's current situation prevents them from fully utilizing this. Territory Creation also allows them to assert an area as them workshop, that allows them to work magecraft more easily. Pioneer of the Stars also turns most "impossible" situations into "maybe possible" situations (there are some... exceptions, such as universal travel), and Golden Rule (Body) is due to the body's near-unparalleled beauty.

Uomo Universale is the legendary omnipotence associated with Leonardo da Vinci given shape. It instantly analyzes the target(s) and adjusts his/her greatest attack in accordance with that target(s) before firing, commonly called an all-purpose, specially-made Noble Phantasm. Due to Chaldea's state, however, da Vinci is currently using this Noble Phantasm to help keep it running, and if she were to use it in combat, it would likely be enough to blast a small building at its maximum.

Skills: da Vinci is gifted in all kinds of subjects, from science and engineering to painting and invention, and it is represented by their Inherent Wisdom being ranked EX, allowing them to learn damn near anything, which makes her a capable fighter as well.

Equipment: da Vinci normally has her staff which displays the stars and their combat gauntlet, which she can fire at opponents with enough strength to destroy stone (and relatively thin metals). They also have glasses that instantly calculate a formula for how powerful Uomo Universale needs to be to destroy the target.


Name: Sherlock Holmes

Age: Physically around 34, Immortal as a Servant

Appearance: It's Elementary, My Friend.

Universe: Fate/Grand Order

Personality: Holmes is famous for his deductive mind, taking cases for the sake of justice and as an intellectual pursuit. Calm, composed, precise, yet active, and bold, the great detective will reveal everything, and if necessary, fight for the truth himself. He is also very Brutally Honest and an Insufferable Genius.

Backstory: It's unclear whether this Heroic Spirit was born from the fictional accounts of Sir Arthur Conan Doyle, or Dr. John Watson was a real person whose memoirs would cause the name Sherlock Holmes to be famous. Holmes investigated Jekyll's death, and after his faked death in Reichenbach Falls, was a friend of Helena Blavatsky, though he failed to save her from assassins. He was summoned to help Chaldea during the Fourth and Sixth Singularity, and acts alongside da Vinci to help Chaldea.

Powers/Abilities: Territory Creation, unlike most instances of this skill, he continuously expands the library of memory in his head instead, allowing him to be extremely knowledgeable. Inherent Insight allows him to perceive the true nature of things, allowing him to see truth that can be hidden by most magic, or even gain a kind of future sight similar to Clairvoyance (which is rare). However, the revelation should be driven by logic.

His Noble Phantasm is Elementary, My Dear: It's Elementary, My Friend, which supercharges the search for truth, allowing Holmes to find solutions to normally impossible things (though it does not immediately appear, so he has to search for it, and some things are just impossible to do.) His active use allows him to create a sphere that releases mirrors that blind the enemy.

His other, less commonly-used NP is Empty House, which allows him to disguise himself as other individuals. It is a perfect imitation in all ways except for the facts that he cannot make himself as strong as the person he is imitating, and cannot copy the special skills, abilities, and knowledge they have.

Skills: Holmes is, well, a master detective. Could you expect anything else from Sherlock fricking Holmes? He is skilled in abductive and deductive reasoning, and is also a skilled hand-to-hand combat with Baritsu.

Equipment: Holmes has an apparatus attached to his person that holds mirrors. They are used to blast concentrated beams of light. He also has a metal cane that he often uses in combat.


Name: Fou (Formerly Cath Palug)

Age: Unknown

Appearance: Fou!

Universe: Fate/Grand Order

Personality: Fou is mostly just an ordinary animal, acting similarly to a very friendly cat. He is aloof with most people, excluding Ritsuka and Mash, who he is attached to. He's quite harmless, despite his hatred for Merlin. He seems to be capable of thought and sentience, but can't talk other than saying his own name and similar sounds.

Backstory: Cath Palug is of the Breed of Calamity, one of several Beasts of the Planet, he didn't age into his true form and instead became Merlin's familiar, sealed alongside him in Avalon. He joined Ritsuka and Mash's adventures through the Singularities, and when Mash was reduced to nothing by Goetia, Cath Palug locates her soul and revives her with all of his power, giving her a working human body, at the cost of his sapience and, well, powers.

Powers/Abilities: Whatever powers he had as Cath Palug are gone as Fou.

Skills: Besides being cute? Nothing, he's pretty much a normal animal thing. In terms of physical ability, he's about as capable as a cat and a squirrel, able to jump pretty high without hurting himself, climbing up trees and the like.

Equipment: N/A


Territory

Name of the Territory: The Organization for the Preservation of Human Order, Finis Chaldea (Chaldea Security Organization, or simply Chaldea)

Universe of Origin: Fate/Grand Order

Description: Chaldea is a circular laboratory-observatory that used to reside in Antarctica, hidden by a bounded field, as well as the magnetic field of CHALDEAS and powered by a reactor named the Fire of Prometheus.

Contents/Locations: Chaldea contains several rooms (possibly numbering in the hundreds) in its staff quarters, a cafeteria, and the command room that holds the special tech (though they are currently inactive, they are explained below).

LAPLACE: The Phenomenon Recording Cyber-Daemon "LAPLACE" is used in Rayshift to preserve the Master's spiritual integrity and safety during the process.

CHALDEAS: Simulated Global Environment Model "CHALDEAS" was a powerful device that creates a perfect replica of Earth, representing past and future states. It is a body of high density Spiritrons and a territory of another dimension. It is the same as the sun and black hole. If it is touched directly by humans, they will be decomposed to the molecular level and disappear.

SHEBA: Near-Future Observation Lens "SHEBA" was used, aside from acting as the cameras around the facility, to look into the future and past of CHALDEAS, or the future and past of Chaldea. However, in its broken state, SHEBA will be used to get a general map of their new world.

FATE: Guardian Heroic Spirit Summoning System "FATE" was made for Masters to summon Servants, using Mash's Around Round Shield as a catalyst. However, at the best of times, it required massive amounts of energy and still wasn't very reliable. Ritsuka already had several summoned Servants, but upon their shift into AGOG, FATE was messed with, causing all of the Servants (minus da Vinci and Holmes) to disappear.

TRISMEGISTUS: Spiritron Calculation Engine "TRISMEGISTUS" is a computer that serves as oversight in the implementation of Rayshift and it assists alongside LAPLACE in the real-time analysis of phenomenon observed via SHEBA.

MNEMOSYNE: Autonomic Observational Existence Verification System "MNEMOSYNE" is meant as a backup in case Chaldean staff aren't able to use LAPLACE to help in Rayshifting.

The Simulator is a low-energy virtual reality system that replicates moments and enemies from their travels to serve as training or simply a place to go in the simulation. It was also used by Servants to engage in combat without endangering others.

Also, from Ritsuka and Mash's forays across the Singularities, they have amassed 14 Holy Grails. In their universe, they were considered powerful wish-granters. Upon their shift, the Grails were somewhat downgraded, becoming vessels that each contained a ginormous amount of magical energy.

Specialties: Nothing, except that the constant flow of magic energy allows full Servants to stay within its confines indefinitely.

Population: The amount of people left after the bombing and the attack on Solomon's singularity is staggeringly low, estimated probably around a hundred staff that helped in the Rayshifts as well as miscellaneous staff. They are either mages or scientists, and the four main cast are in charge of all of Chaldea.

They make constant checks on all the technology that they have, but aside from that not much is known about what they do.

Edited by Jules-Firenze on Sep 4th 2023 at 10:14:02 PM

You piss off the Venom T-Rex. Roll initiative.
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#130: Jul 16th 2023 at 11:00:56 AM

@Jules-Firenze: Similar to above, we had Chaldea for a time on Battleworld 2.0 before it merged with this RP, though it had F!Ritsuka instead. Should be interesting for anyone who was around at that point and interacted with them - which I think might only be my own characters, of those who were imported from BW, come to think of it. Perhaps the Mitakiharans as well. Now for the nerfs and clarifications! Bear in mind that I am fine with relative measures (like for a measure of heat, "can melt thick steel" would be a fine metric):

  • Ritsuka: M!Ritsuka and not F!Ritsuka? Booooo! (Just kidding :P)
    • Bear in mind that although he may be full of pop-culture references, he is not to have any meta-knowledge about any other characters unless that character's player gives the okay or some equivalent of their actual personage exists in Grand Order canon. Ex: it's fine to know who Dracula is in general, but not the unusual specifics pertaining to the Castlevania version.
    • "Ritsuka is able to summon mere wisps of Servants recorded into Chaldea's database, allowing him to "fight" through them, though these shadows are weaker than their prime versions" - explain in more detail. What does this mean, exactly?
    • Move the substitution jutsu to powers/abilities, as magically swapping places with a log isn't something a normal human can do or learn.
    • Elaborate on the degree of the effect of his buffs and healing. For example, does the healing cover minor, middling, or major wounds?
    • I already know, but define what sort of damage Gandr can do anyway, just for the benefit of those not familiar.
    • What is a Shadow Servant?

  • Mash(ed Potato):
    • Elaborate on how strong, fast, and tough she is. Saying she can hold her own against several Servants doesn't tell those who are unfamiliar with Fate anything about her capabilities. As she is focused on defense, I would expect her to be only mildly superhumanly strong and fast.
    • Define her Magic Resistance as being able to no-sell spells of weak to medium strength, with strong spells piercing it.
    • Define what sorts of attacks in general (for example, strong or weak attacks, single or sustained blows, etc.) each of her shields can block or deflect. Also elaborate on how strong the counterattack for Lord Camelot is.
    • If she doesn't have any non-superhuman skills, just put "None." in the Skills section rather than leaving the placeholder.
    • Similar to Ritsuka, elaborate on how strong the healing scrolls are, and give a general idea of how many she can carry with her and re-stock later on.

  • da Vinci:
    • Run major or complex magical items she creates by me and get approval before she makes them.
    • Bear in mind that occasionally, Pioneer of the Stars will not work. Some things, such as creating a way back to people's home universes, will be entirely impossible.
    • Define a reasonable and clear upper limit for Uomo Universale's output.
    • Elaborate on how strong and rapid shots from her combat gauntlet are.

  • Sherlock:
    • Do not use Inherent Insight to provide him with revelations that cannot be deduced by logic.
    • The future sight won't work except at specific times at which I may choose to write out a vision of the future for him.
    • Similar to da Vinci's PotS, some things will be impossible to find solutions to.
    • Include that he also cannot copy the knowledge of Empty House's target, meaning he will still have to make use of acting skills and deductions regarding the target's knowledge and character to actually deceive people.

Edited by darksidevoid on Jul 16th 2023 at 2:23:32 PM

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#131: Jul 16th 2023 at 7:48:14 PM

@Jules-Firenze: After edits, Chaldea and its denizens are accepted.

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
klom99 The Gayest Bowser from The Panopticon Since: Apr, 2011 Relationship Status: Yes, I'm alone, but I'm alone and free
The Gayest Bowser
#132: Jul 16th 2023 at 8:14:04 PM

Free Agent Group 1

  • Name: Sora, Donald Duck and Goofy

  • Age: 16 (Sora), Unclear, though presumed adults (Donald & Goofy)

  • Appearance: The wielder of the Keyblade,The Court Mage and The Captain.

  • Universe: Kingdom Hearts: A Disney / Final Fantasy crossover omniverse that sees characters from these brands co-existing throughout various worlds. Events in these worlds somewhat divulge from their respective movie / game sources due to the introduction of anime elements to cartoon worlds and vice-versa, yet the reality at-large maintains its own internal logic through loose (and sometimes literal) interpretations of the heart, the soul and the nature of bonds.

  • Personality:

    • Sora: Courageous, kind, competitive and an All-Loving Hero. Sora is a kind boy with intense wanderlust that's essentially double-timing as a protector. Quick to protect and quicker to care, Sora is the quintessential hero that will jump to the aid of almost anyone; whether it be through his mystical weapon or his even more-mystical ability to empathize with others. It's also clear Sora still has some growing to do: He can be somewhat naive at-times and has a bit of a competitive streak. He also has some issues to work out and has been repressing much of the stress that's come with the events that have molded his life the past few years.

    • Donald: Impulsive, temperamental and stubborn. Whereas Goofy is calm and collected, Donald is single-minded; often charging into things recklessly and getting himself hurt thanks to his hair-trigger temper getting him into trouble. While he generally means well, he’s more aggressive than Goofy and tends to make enemies before they become his friends. He’s also somewhat greedy.

    • Goofy: Laid-back, calm and cheerful. Goofy is an easygoing individual that makes friends easily. While he appears dim on a surface-level, he has a bit more common sense that people would expect out of his namesake. That's not to say he isn't clumsy, more so that he's slightly smarter than he looks. What you see is what you get, and what you get is a loyal and enduring friend whose screws vary between being loose and tightly-wound together.

  • Backstory:

Sora is a boy from the aptly-named Destiny Islands, where he lived along with his friends Riku and Kairi. Destiny shook up his idealistic life the day the trio planned to depart for other worlds: The Heartless invaded their island home and destroyed it, separating the trio from one another. Sora was chosen by a special weapon known as the Keyblade, a special weapon that could fight back against the forces of Darkness.

Donald and Goofy are the Court Mage and Captain of the Royal Guard of Disney Castle respectively, serving King Mickey Mouse. The duo were sent to find the wielder of the Keyblade, a weapon that could seal the Keyholes of various worlds and protect the worlds from the encoroaching threat of the monstrous Heartless. They found Sora, a refugee from a destroyed world that they became fast friends with. This trio of friends assembled, they wandered across the various worlds, battling the forces of Darkness wherever they dared to pop up - The Heartless, Nobodies and the True Organization XIII all sought to stake their claims on the worlds per the machinations of the enigmatic schemer Master Xehanort.

After the final clash with Xehanort, Sora appeared to have disappeared from their reality due to his overuse of the Power Of Waking to save the other heroes, prompting Donald and Goofy to go searching for him. After a choice encounter with Hades, the two fell asleep, awakening somewhere unfamiliar...

As for Sora, there's a special reason why he's here - and it might be connected to why he left.

  • Powers/Abilities:

    • All Three:

    • Weapon Summoning: Sora, Donald and Goofy have all demonstrated the capability to summon their weapons with a magical flourish, usually in later titles.

    • Weapon Swapping: Throughout the games, the three have shown to be capable of wielding other weapons; Sora by swapping the Keychain of his blade and the other two through outright switching. These weapons are kept in a “hammerspace” created by Donald’s magic, rarely tapped into unless necessary.

    • Cartoon Endurance: Goofy and Donald are capable of taking absurd amounts of punishment due to slapstick being endemic to their world. The levels of this tend to narratively fluctuate, yet never overrides instances of legitimate danger and mortality remains a concern even back home. Sora is a downplayed example, with it being heavily implied that the Keyblade protects him in various shapes and forms passively.

    • Sora:

      • Empathy: Sora is capable of connecting with people and making friends to an anomalous degree; his youthful optimism and simpler mindset making him a Magnetic Hero that can easily feel / link with both the happiness and pain of others. These connections can be powerful enough to potentially influence the world around him in small ways; whether be resistance to states that would normally crush someone's sentience or house the "hearts" of others. It's heavily implied, though not outwardly stated, that Sora is the fabled Child Of Destiny - a legendary figure said to be capable of brining balance back to all worlds thanks to their ability to forge bonds.

      • The Keyblade: The Keyblade is a mystical sword that certain people strong of heart (or manually chosen) can summon and wield against other supernatural forces. (Hence why it's in this section and not "skills") If not bequeathed, Keyblades typically choose their wielders and grant them various abilities: The ability to use Magic, higher defense / resistance to the world around them, enhanced movement options (namely more exaggerated free-running and lower gravity within the air for aerial combat) and the signature ability to open / close most types of locks; particularly the "hearts" of worlds to protect them from the Heartless.

        • Selective Intent: The Keyblade is shown to be as strong as it needs to be per its wielder's whim, barring power levels and unique situations. In the hands of a do-gooder like Sora, it's only really lethal to abominations / enemy creatures.

        • Magic: The Keyblade is a natural channel for Magic, allowing Sora to use Magic almost as well as Donald can.

          • Firaga: Sora can either launch a single strong fireball or wrap himself around a ring of flame. Can burn things.

          • Blizzaga: A scattered release of ice-crystal constructs not unlike a shotgun blast. Can freeze things.

          • Thundaga: A row of electrical bursts from the sky. Machines and technology won't like it.

          • Waterga: A small whirlwind of pressurized water that rushes upward before becoming a tracking projectile. The whirlwind might parry minor attacks if the timing of the cast lines up with them. Douses fire.

          • Aeroga: A whirlwind that wraps around friendlies to lower some of the damage they take. Compared to Donald, Sora's variation of Aero has a lower defense threshold, but can hurt enemies a little more.

          • Curaga: Heals slight wounds, to varying degrees. Depends on Sora’s stamina.

      • Special Attacks: Sora has unique attacks that he learned during his first adventure that have quickly become staples of his arsenal.

        • Ars Arcanum: A strike-flurry. Can be interrupted.

        • Strike Raid: Tosses the Keyblade in front of Sora, causing it to whirl into enemies. Always returns to Sora afterward.

        • Sonic Blade: High-speed thrusts into enemies. Can perform up to seven launches.

        • Ragnarok: Channels the Keyblade's power into a bubble that bursts into a rain of magical projectiles. Long wind-up, can be interrupted.

      • Formchange: A special power that can change the shape / functions of the Keyblade for a time into various weapons, depending on Keyblade and Keychain. Due to Bag of Spilling, Sora only has access to Second Form and Ultimate Form when he arrives in Frontiers.

        • Second Form: The Formchange of the Kingdom Key. This change doesn't change Sora's weapon, but takes liberties with his control over the element of Light, allowing him to use watered-down versions of magical finishers such as Ripple Drive (brief extending dome of force) and Explosion (A brief spark of light-orbs around him).

        • Ultimate Form: The Formchange of Ultima Weapon. Similar to his Final Form in II, Ultimate Form sees Sora hover slightly above the ground, surrounded by sword-constructs. Centered on parrying attacks and flooding enemies with sword-strikes.

    • Donald:

Donald is the Court Mage and thus is capable of casting various magic spells using his staff as a conduit, being the one that granted Sora the ability to use it too (though The Keyblade perfected the concept going forward). The change of worlds seems to have shorted out the Stop spell, resulting in Donald receiving magical backlash when he tries to cast it.

  • Donald Fire: A fireball. Subtle homing. Can burn things.

  • Donald Blizzard: A scattered release of ice-crystal constructs not unlike a shotgun blast. Can freeze things.

  • Donald Thunder: An electrical burst from the sky. Might not play well with machines / technology.

  • Donald Aero: A small whirlwind that can wrap around friendlies, reducing some of the damage they take. Might slightly knockback small enemies for minimal damage.

  • Donald Cure: Heals slight wounds, to varying degrees. Depends on Donald’s stamina.

  • Donald Gravity: Wraps a target around a pressurized dome. No longer does much damage to enemies, but might immobilize / slow them down.

  • Donald Stop: Donald’s transition to this world has disabled the use of this spell. Donald will hurt himself if he tries to cast it.

  • Goofy:

    • MP Gift: "Sacrifice MP to give 3 MP to a friend." A special ability that allows Goofy to sacrifice what little magic power he has to restore the magic of those he's fighting alongside; typically Sora and Donald.

  • Skills:

    • Sora:

      • Fighting Ability: Sora is entirely self-taught as a swordsman, compared to other wielders that were trained from childhood. Sora tends to prioritize heavy strikes with his weapon before branching off into more fancy attacks, with the occasional oddball tendency to use his own enemy's weapons / abilities against them. At his core, Sora is a Jack of All Stats that can change his mold to suit his needs; The Keyblade merely enhancing the swordsman that was already there with its ability to channel Magic.

      • Athleticism: Sora has been physically-gifted since he was a child, capable of fighting on his own and engaging in various acrobatics / free-running that The Keyblade only enhances further to fantasy-Wushu levels. Sora is capable of various flips, twirls and rolls, as well as free-running across obstacles and even up walls.

    • Donald:

      • Magic Learning: Being the Court Mage of Disney Castle, Donald regularly researches Magic. It can be inferred that he knows the basics of Magical inquiry.

      • Treasure Scope: Being somewhat greedy, Donald has an eye for valuables.

    • Goofy:

      • Endurance: Goofy is a walking tank (being a cartoon) designed for punishment. A rock to the head only makes him take a nap for a few minutes and he's proficient enough with his shield to withstand a blow from a possessed Keyblade Wielder at full strength, albeit with intense recoil. That's ignoring the numerous Eldritch Abominations and Organization members he's fought alongside Sora and Donald. That said, he is still mortal and vulnerable like most living beings are.

      • Shieldplay: Goofy, in the vein of Captain America, uses his shield for active combat. The shield can block/cushion a good chunk of attacks. Goofy's demonstrated the ability to throw it like a disc, spin-attack with it and even use it like a makeshift knuckle-gauntlet to swat at enemies with. Goofy can also use the shield as a makeshift surfboard, albeit it one with low degree of control.

Equipment:

Sora, Donald and Goofy wield various Keyblades, Shields and Staves in the fight against the Heartless. Most of these weapons are variations of their defaults kept in a hyperspace arsenal for when they’re needed. Sora has undergone yet another instance of Bag of Spilling, robbing him of every Keychain sans the Kingdom Key and the Ultima Weapon.

The Trio default to Ultima Weapon, Save The King and Save The Queen during their time in Frontiers, yet their base weapons are:

  • Kingdom Key (Sora): "A legendary weapon that belongs in the hands of a hero." A mystical sword wielded by Sora. A magic-beacon, a universal key and a sword all-in-one.

  • Mage’s Staff (Donald): "A staff that belongs in the hands of a real wizard." A staff carried by Donald, with a cute little mage’s hat on the end. Channels Donald’s magic. It can also be used as a bludgeon. Poorly.

  • Knight's Shield (Goofy): "A shield that befits someone kind and chivalrous." A shield with the Disney Castle emblem plastered on it. It's a shield. It does the block.

  • Gummiphone: A cell phone created by Jiminy Cricket during Kingdom Hearts III to keep various characters up to speed on events. This is here moreso for flavor and for non-combat opportunities.

  • Territory/Followers:

Free Agent 2

Name: Isamu Fuwa

Age: 28

Appearance: The Field Captain of AIMS.

Universe: Kamen Rider Zero-OneA.I. Is a Crapshoot: The World. In this reality, humanity’s technological progess advanced exponentially with the creation of Sattelite Ark, a massive networking sattelite funded and developed by eleven different tech-companies. The Ark went rogue and was eventually replaced by Zea, which became the premiere networking tool for much of Japan’s infrastructure, primarily the Robot Buddy AI-androids called Humagears. In 2019, the terrorist organization Metsubojinrai Dot Net, in service to the genocidal Ark, began hijacking Humagears that attained sentience and turning them into hostile Magia that attacked humanity; necessitating the Kamen Riders of A.I.M.S. and Hiden Intelligence to stand up to them. The scheming of dark parties bore bitter fruit, leading to various twists and turns that both threatened and further stabilized relations between man and machine; a Robot War narrowly prevented.

Personality: Gruff, serious and hard-headed, Isamu Fuwa is a man that beats to his own drum. Fuwa definitely means well and cares about protecting people, yet his reckless attitude, former prejudice toward the robotic Humagears and self-oriented mindset made him difficult to work with back in the day; his experiences with Aruto Hiden and Metsubojinrai tempering these traits to a degree. Passion and bluntness are this soldier’s forte - the weapons he protects humanity with.

On a softer note, Fuwa has an appreciation of Incredibly Lame Puns, usually those spouted by Aruto. He tries to hide this, but he’s bad at it.

Backstory:

Isamu Fuwa was 15 years old when the Daybreak Incident occurred: An army of rogue Humagears attacked Daybreak Town and razed it to the ground. Isamu’s parents were among the casualties, instilling within the boy an intense hatred of Artificial Intelligence and the tech-firms that created them. Upon reaching the age of 27, Isamu applied for the Artificial Intelligence Military Service - becoming one of the field captains serving alongside Yua Yaiba.

It was during this service that Isamu encountered Aruto Hiden, the new CEO of Hiden Intelligence after his grandfather’s passing. The two started off as enemies due to their clashing viewpoints on Humagears. This would change after Isamu was saved by a Humagear doctor during Metsubojinrai’s siege on a hospital, which became the catalyst for Isamu slowly growing out of his prejudice.

It was eventually revealed that Isamu’s memories of the Daybreak Town Incident were a fabrication implanted by ZAIA Enterprise CEO Gai Amatsu and eventual leader of A.I.M.S.) to brainwash Isamu into servitude via the chip’s link to Metsu operative Naki. Isamu wasn’t in Daybreak Town at all on the fateful day, his life was actually incredibly mundane and his family was alive and well. Isamu continued the fight against Metsubojinrai and the newly-reactivated Ark, protecting both organic and synthetic people alongside the heroes. The Ark made several attempts to destroy humanity and start a Robot War between man and machine; each of which thwarted by the efforts of Isamu and the heroes – Both the rebels of Metsubojinrai and even Gai himself slowly fell sway to the idea of co-existence, finally turning to the side of good after the Ark’s Mouth of Sauron Azu attempted to pit Horobi and Aruto against one another to spark a race war.

After The Ark’s defeat, ZAIA America CEO Lyon Arkland arrived in Japan and used the Mass Brain Zetsumerisekey to fuse the members of Metsubojinrai into an uncontrollable Mechanical Abomination Kamen Rider; staging Engineered Heroics to shill his new Sold Humagear combatants and enter the arms trade by pitting them against the Knight Templar-coded creature, which predictably went haywire. After many bouts with the desperate creature, Isamu comes to the conclusion that the creature was trying to turn everyone else against it so it could be put out of its misery. Recognizing that Metsubojinrai’s will was now in his hands, Isamu accepted this task and with Aruto’s indirect help, put it to rest with a Mercy Kill at the cost of taking any chance of saving the four with it. Isamu’s eyes then grew heavy and closed, accepting death. But death brushed him aside, and he found himself somewhere unfamiliar...

Powers/Abilities:

  • Arm Strength: Fuwa joined A.I.M.S. in peak condition, making him an excellent physical specimen of a human. He has somewhat-abnormal upper-arm strength; not to the degree of a superhuman, but at least enough to rip open a Progrise Key under a heavy physical security lock and potentially unhinge a car door. It’s unclear if this is a side-effect of the chip in his head or if he’s naturally this strong.

  • Willpower: Fuwa is stubborn. Really, really really stubborn. Fuwa has intense willpower by human standards, capable of resisting (though not entirely defying) Mind Control. He’s also the type to power through his own pain, potentially to his own detriment.

Skills:

  • Military Training: Despite Fuwa’s reckless nature, he’s deceptively-skilled in battle and can be a tactician when he wants to be. He’s able to think on his feet and mix-up his attacks, capable of using the usually-long-range Vulcan system as a close-quarters armor.

  • Firearms Training: Fuwa’s a surefire shot (though Yua is the superior marksman of the two), usually accurate at both short and long range.

Equipment:

  • A.I.M.S. ShotRiser: A specially-made laser-pistol connected to the A.I. chip embedded in his head, serving as the transformation device that turns Isamu into Kamen Rider Vulcan when the Shooting Wolf Progrise Key is inserted. The device also works as a standard firearm, with ammo permanently accounted for. The “bullets” are designed specifically for dealing with robotic combatants, though will most likely work on people too.

  • Progrise Keys: Transformation Trinkets that contain the data of animals, used by the Kamen Riders of this world to assume their armored battle-forms.

    • Shooting Wolf: Vulcan's default Progrise Key, carryign the data of a wolf.
    • Japanese Wolf Zetsumerise Key: Kamen Rider Naki's default Key, carrying the data of both Vulcan and their own Rider Form. Isamu was given this Key during the attempts to shake Aruto out of his Heroic BSoD.

Forms:

All of Vulcan’s forms possess minor slice-of-life additions, such as night-vision, information-gathering and ear-communicators. Most of Zero-One’s Rider Systems are vulnerable to EMP bursts, which would disable either the systems or the chip allowing Fuwa to transform.

  • Shooting Wolf: The base form of Kamen Rider Vulcan, accessed VIA the Shooting Wolf Progrise Key. Isamu often uses Vulcan at close-range against enemies, mixing up close-quarters combat with strategic gun-shots from the Riser. Unlike Valkyrie, Vulcan puts a bit more emphasis on power and defense; forgoing speed in the process. With effort, Vulcan could shatter a boulder. As for defense, Vulcan’s armor would be slightly-over typical riot armor; able to withstand blows, but not entirely protective against injuries. Vulcan usually wields the Attache Shotgun in this form as well as the Riser, but Attache Weapons are stored and Isamu had no access to it at the time of his departure.

  • Orthros Vulcan: An upgraded form of Vulcan’s Assault Wolf form, accessed VIA the Japanese Wolf Zetsumerise Key. Orthros Vulcan was an emergency form activated in desperation against Aruto during his Heroic BSoD, and it shows. Orthros Vulcan is capable of using both the A.I.M.S. Shotriser as well as the Claw Assault gauntlets; its own take on Kamen Rider Naki’s Japanese Wolf Claws. Orthros Vulcan is much stronger physically than his base form, capable of small bursts of speed that can create brief afterimages to aid evasion. However, the Key powering the form clashes with the technology of the Shotriser even after the chip in his head was re-activated, causing his body intense strain. Staying in the form for too long can hurt Isamu, making it more of a last resort than an upgrade.

Edited by klom99 on Jul 17th 2023 at 11:50:11 AM

"Doctor, I did say look for the Spymaster. Or should I say Spy....Master?"
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#133: Jul 16th 2023 at 8:36:04 PM

@klom99: Donald, Goofy, and Fuwa are accepted! I should mention that Fuwa's Appearance section image link is broken, though. Remove the bit after the filename extension and change "static" at the start of the URL to "vignette", and that should fix it.

Edited by darksidevoid on Jul 16th 2023 at 11:46:54 AM

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
klom99 The Gayest Bowser from The Panopticon Since: Apr, 2011 Relationship Status: Yes, I'm alone, but I'm alone and free
The Gayest Bowser
#134: Jul 16th 2023 at 9:01:43 PM

[up] Should be all fixed!

"Doctor, I did say look for the Spymaster. Or should I say Spy....Master?"
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#135: Jul 16th 2023 at 10:04:03 PM

Thank you! grin

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#136: Jul 17th 2023 at 9:53:16 PM

@klom99: The addition of Sora is also accepted.

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#137: Jul 18th 2023 at 9:30:59 PM

@Jules-Firenze: The addition of Fou is accepted.

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
Alecoene Since: Sep, 2016
#138: Jul 22nd 2023 at 1:33:53 AM

Main Character

  • Name: Ruby Rose
  • Age: 16
  • Appearance: Red Like Roses
  • Universe: RWBY
  • Personality: A cheerful and optimistic girl who is prone to goofing around with the people she knows, and gush over any cool weapons she meets. However, she’s pretty socially awkward with those outside of her comfort zone, especially in large gatherings, and so tends to stick with her friends. Ruby has wanted to become a huntress since she was a little girl, to help people like the heroes of the fairy tales she grew up on. Which, unfortunately enough, pretty much include her own mother, whose legacy she tries her best to live up to.
  • Backstory: Ruby was born from two Hunters, Taiyang Xiao Long and his second wife Summer Rose. She didn’t get to know her mother for long, as the latter disappeared when she was just a little kid, leaving her to be taken care of by her father and her older half-sister. The latter told her many fairy tales of heroes helping those in need, eventually motivating her into becoming one of the Hunters who slay the creatures of Grimm. To do so, she joined the Combat Academy known as Signal where her beloved uncle Qrow taught, learning everything there is to know in preparation for going to the prestigious Beacon Academy when she would be 17. However, that chance came much earlier when she single handedly fought off would-be robbers, leading to her being offered a place by the Headmaster himself. She eagerly accepted, and though she was at first overwhelmed by coming to another school and unexpectedly being chosen as the leader of Team RWBY, she’s been thriving in her new home. But how will she handle coming to an even more foreign place…?
  • Powers/Abilities:
    • Aura: The manifestation of the soul, whose use is unlocked by most fighters in Remnant. Calling upon it cloaks the user's body in an invisible energy cloak which prevents damage, though it doesn't negate pain. For more accomplished fighters (i.e. a main character), receiving about six normal attacks or two strong ones will deplete it, leaving a person so weakened that fighting is barely possible, and activating one’s Semblance is impossible. Outside of the shield, it can also be used to heal the body, allowing small wounds to heal in a manner of minutes.
    • Semblance - Petal Burst: Semblance are special powers that serve as an outside manifestation of somebody's Aura, harder to unlock than basic cloaking. Ruby's own allow her to turn into a cloud of what look like roses petals, which can rush through the air at the speed of a bike. She can carry either unliving objects or willing living things at most as heavy as a normal man, which is turned into part of the mass. However, she can only change direction in sharp, rather sluggish turns and she will turn back into her normal form automatically after a few seconds or if she's hit by an attack.
    • Silver Eyes: Unknown to herself, Ruby inherited a special legacy from her mother: pure energy of creation, supposedly stemming from the God of Light himself. Upon feeling an overpowering feeling tied to the protection of her loved ones (like seeing a dear friend get killed right in front of her, for example) she will unlock the ability to unleash a burst of light around herself. As pure creation, this light is anathema to the embodiment of destruction that are the Grimms, contact with it petrifying their bodies. This may, at the GM’s discretion, extend to other beings of pure darkness or destruction.
  • Skills:
    • Huntress in Training: Ruby had been training to be a warrior for most of her life, and was the star student of her previous combat school. She's an agile fighter that focuses on moving acrobatically through the air using her own sense of balance, her Semblance and bursts from her heavy weapon, which she can swing about with surprising strength. Just don't ask her to dance in high heels. Her time in Beacon has also taught her how to lead and strategize as a group.
    • Weapon Engineering: Hunters are expected to be able to maintain and repair their weapons, at the very least, but Ruby takes this to the next level. She is an expert at everything in making a weapon, from blacksmithing to engineering, allowing her to design her own and inspect those of others with great accuracy.
    • Seamstress: Though it’s not something she much advertises, Ruby is also pretty good at designing and sewing clothing. In fact, she made her own outfit.
  • Equipment:
    • Crescent Rose: Her beloved personal weapon is a High-Caliber Sniper-Scythe. As the name implies, it can change between forms: a compact, rectangular storage form roughly the size of Ruby’s own hand, a mid-length rifle and a large scythe sharp enough to cut through the metal. Bullets can also be fired in Scythe Mode, with a recoil strong enough to propel Ruby through the air, and stabbing the blade into the ground allows it to be used as a sniper rifle as well.
    • Scroll: A collapsable device which is pretty much a fancy digital tablet.
  • Territory/Followers: She got an adorable corgi named Zwei. Who can use Aura. Yep.

Supporting Cast

  • Name: Weiss Schnee
  • Age: 17
  • Appearance: Who’s the loneliest of all?
  • Universe: RWBY
  • Personality: At first glance, Weiss is a borderline bratty stuck-up. She always wants to prove herself to others and especially herself, so she try to act with dignity and pride while having little patience for foolishness that often leads her to make snide comments towards those she thinks of as idiots. But despite that Ice Queen behavior, she’s a loyal friend to those she loves, and a pretty goofy side she refuses to recognize. For one, she melts at the sight of cute animals.
  • Backstory: Weiss was born in the prestigious Schnee family, owners of one of the most influential Dust companies on Remnant. But despite that wealth, her upbringing was far from an happy one, as her father Jacques Schnee was an abusive, controlling man who married her mother only to get his hands on the Company, and treated his children like his possessions. He particularly sought to control every part of Weiss’ life after her older sister Winter disobeyed him and got disinherited, leaving the younger girl as his heir. Weiss chafed under this control, and eventually decided to gain her freedom and prove herself by choosing the path of a huntress, with the help of her beloved older sibling. And to further add to this, she decided to go to Beacon Academy of Vale instead of her native Atlas, much to her father’s dismay. After winning the right thanks to a trial of combat against a special Grimm, she managed to win the little bit of freedom to go there. Upon arriving there, she had more than a few difficulties in accepting a younger girl as a leader over her, but she eventually managed to truly bond with her teammates and she has, perhaps, found a new family…
  • Powers/Abilities:
    • Aura: Same as Ruby. However, she is more fragile than most and thus can only take four regular attacks or one strong one before breaking.
    • Semblance - Glyphs: The Schnee Family is unique on Remnant in that they have an hereditary Semblance, which allows Weiss to create circles seemingly made of light which last for a couple of seconds. Those Glyphs are solid objects which are tough enough to withstand one attack before breaking. The basic type of Glyph applies a force which basically makes anything that touches it bounce, but others types can be made using Dust, as detailed in her Equipment section. With more mastery, they’ll also be able to summon hard-light copies of notable monsters she has defeated, but that is far beyond her abilities for now.true scriptures
  • Skills:
    • Huntress in Training: Weiss received intensive battle training from prestigious professors and most of all her strict sister, allowing her to develop into a fighter that relies on her lightness and her Semblance to provide herself with much mobility. However, she’s also by far the physically weakest of her team, and she’s liable to get exhausted much more quickly.
    • Weapon Engineering: As a Huntress, she knows how to repair and maintain her weapon, but she’s not a complete gun nut like Ruby. This is the default level of most Hunters.
    • Singer: Weiss is a professional-level singer, known in Atlas for her transitional wails.
  • Equipment:
    • Myrtenaster: Weiss’ personal weapon is a Multi Action Dust Rapier, a fine rapier that, unlike most weapons on Remnant, cannot shoot bullets in any way. Instead, its revolver-like barrel holds different types of Dust, a mystical substance which she can infuse in her blade and Glyphs. The types are as follow:
      • Fire: Fire Dust lit the blade on fire, and can be infused in a Glyph to make it emit a stream of fire.
      • Ice: By trusting the blade in a surface, she can make an area of large icicles appear. Using it on her Glyphs makes it shout those icicles as projectiles.
      • Lightning: A lightning-infused glyph briefly increases the speed of someone who touches it. It disappears upon doing so.
      • Wind: Wind-infused Glyphs create a whirlwind which doesn’t do much damage, but can push things away.
    • Scroll: Same as Ruby

  • Name: Blake Belladonna
  • Age: 18
  • Appearance: We’ll rise from shadows
  • Universe: RWBY
  • Personality: Quiet and introspective, Blake tends to let the other members of her Team do the talking while she stoically listens, making contributions when she feels it’s needed. Her free time is mostly spent on reading books in her corner. Despite that introverted behavior, though, she bears great desire to help the world, and most of all to make sure Faunus are truly accepted by humans. However, her disillusionment with the White Fang’s violent methods leave her unsure on how to achieve such a dream.
  • Backstory: Blake is the daughter of Ghira Belladonna, the former leader of the White Fang, a group dedicated for the wellbeing of the Faunus race, and as such was pretty much born into the organization. Even after her father retired and the group fell into terrorism, she remained in it and grew into an accomplished fighter under the guidance and manipulation of her mentor and eventual boyfriend Adam Taurus. However, she grew disillusioned with his and the White Fang’s increasingly violent ways, and she eventually left when he tried to blow up a train full of innocent people. Wanting to help the world, she joined Beacon Academy to become a huntress, hiding her past and nature as a Faunus with a bow over her cat ears. Though she became close to her team, the further misdeeds of her old group, who even teamed up with human criminals, is worrying her more and more…
  • Powers/Abilities:
    • Aura: Same as Ruby.
    • Semblance - Shadow: Blake’s Semblance allows her to create a copy of herself, which propels her in a direction she’s chosen, then stays static at her original placement before disappearing after a couple of seconds or upon being touched by something.
    • Faunus Senses: Blake is a Cat Faunus, as indicated by the cat ears she hides under her bow. As such, she can see in the dark and her sense of hearing is sharper than that of most humans.
  • Skills:
    • Ex-Terrorist: Much of Blake’s upbringing was as a guerilla fighter in the White Fang terrorist group, which allowed her to grow into a warrior that always stays in movement and does her best to strike at her foe’s vulnerable spots. Of course, she also learned how to sneak about, including effortlessly leaping from rooftops to rooftops.
    • Weapon Engineering: Same as Weiss.
  • Equipment:
    • Gambol Shroud: This Variant Ballistic Chain Scythe is, strictly speaking, composed of two weapons. A large cleaver-like blade which serves as a sheath for the other: a kama-like fine sword which can fold into a semi-automatic pistol with a scythe-like blade on top. A ribbon links the two together, which makes them able to be used like a Kusarigama.
    • Scroll: Same as Ruby

  • Name: Yang Xiao Long
  • Age: 18
  • Appearance: I burn!
  • Universe: RWBY
  • Personality: Cheerful, fun-loving and outgoing, Yang truly shines like the sun, as she mostly is a huntress for the sake of going through fun adventures, and is very fond of joking even in the direst of circumstances. Yet with that energy comes a fiery temper, and she’s prone to getting angry like an inferno towards those that piss her off, especially if they mess with her little sister Ruby, who she shows a very nurturing side towards. She also got a pretty big chip on her shoulders regarding her biological mother and abandonment issues.
  • Backstory: Yang never got to know her biological mother, as she left her father almost immediately after the young blonde was born. Instead, the one she remembers as her mom was her dad’s second wife, Summer Rose, who also disappeared not long after Yang’s half-sibling Ruby was born. With her dad entering a great depression for a time, she had to pick up the slack of taking care of her little sis and pretty much raising her. As time went on, both desire for adventure and to find her mother made her want to be an Huntress, and she was very happy to learn her baby sister would exceptionally enter Beacon at the same time as her! Though recently, she had been puzzled by a mysterious rescuer…
  • Powers/Abilities:
    • Aura: Same as Ruby.
    • Semblance - Burn: Yang can absorb the kinetic energy of every blow she receives during a fight, storing them within her. She can then unleash it in a ‘supercharged’ attack which has the force of those blows to her strength, turning the enemy’s strength back against them. This state is indicated by her eyes becoming red and her hair shining as if it’s ablaze.
  • Skills:
    • Stronk: Yang is without a doubt the physically strongest of the Team, as she’s able to punch an adult man high into the air and ply away the jaw of a monster big enough to swallow her in one gulp. Her fighting style is a very aggressive one, focused on rushing towards her foes and battering them relentlessly with her punches.
    • Engineering: She’s trained in the making and maintenance of weapons, of course, and she’s particularly good with mechanics thanks to all the attention she gives to her beloved bike.
  • Equipment:
    • Ember Celica: Two Dual Ranged Shot Gauntlets which fit over her hand and are folded into bracelets when not in fighting. Each has twelve cylinders which can shoot explosive bursts from them, though those shots are strictly melee range.
    • Bumblebee: Yang’s beloved motorcycle, powered by Combustion Dust.
    • Scroll: Same as Ruby

  • Name: Professor Ozpin
  • Age: Soul older than human history.
  • Appearance: The Man With Two Souls
  • Universe: RWBY
  • Personality: Outwardly, Ozpin’s the archetype of the wise mentor: always calm and collected no matter what, with much advice to give to his students and an eternal air of mystery to him with a cup of hot chocolate always in hand. Behind this, however, is a tired man. An eternity of seemingly hopeless war against the woman he once loved and being forced to steal the lives of countless men has left him a self-loathing, miserable man who believes himself responsible for the entire world, and that he’s to blame for every ills in it. But even as he works tirelessly for the belief that humanity can be at peace and united one day, his bitter experiences have left him very reluctant with revealing secrets to those he feels can’t handle them.
  • Backstory: Once upon a time, the world that would be later called Remnant was inhabited by people who could use outright magic, including the warrior called Ozma. One day, he received a letter from a woman named Salem, who sought to be saved from the tower her father kept her imprisoned in for all her time, and the two fell in love once he did so. Unfortunately, Ozma died of illness soon after, and the grief-stricken Salem asked the God of Light and the God of Darkness to resurrect him, only to be rebuked. Furious, she formed a rebellion only for it to end with the destruction of all of humanity and her being cursed with immortality. In time, a new mankind bereft of magic would appear once more, and the God of Light decided to bring back Ozma’s soul with the mission to unite humanity. Brought back into a new body, he at first simply reunited with Salem to live happily once more, until he realized she had changed and wanted to impose her rule on the new humanity. A very ugly fight ensued which ended with Oz’s death and his discovery that he was fated to incarnate in a new person after all of his deaths, his consciousness would move on to another person, in time fusing with that of his hosts. And so a seemingly endless war against Salem and her monstrous Grimms began, with his lives dedicated to it. As the ancient king of Vale, he even put in place the modern huntsmen system. Now, he is Ozpin, the headmaster of Beacon Academy, helping new generations to reach their potential while continuing his shadow war.
  • Powers/Abilities:
    • Aura: Same as Ruby.
    • Magic: Ozpin is one of the last two people on Remnant who can use actual magic, though time has very much dwindled his power. In the present time, he can create a protective barrier that can withstand one attack, but also prevent him from moving, and create beams of energy to launch at his foes.
  • Skills:
    • Fighting Skills: Having countless literal lifetimes of experience as a warrior, there is little doubt that Oz is one of the best fighters in all of Remnant. While retaining his composure, he moves around the battlefield and overwhelms his opponents with surprising speed and strength for his stature.
    • Leadership: Not only is he the headmaster of one the most prestigious Hunter Schools in the world, but one of his previous lives was the king of Vale itself. It goes without saying that he has much knowledge in leading people, strategy and in teaching, tough his own style tends towards the cryptic.
  • Equipment:
    • The Long Memory: Ozpin’s personal weapon is a seemingly humble cane more than solid enough to be used as a weapon. Unbeknownst to most, it serves as his reserve of magical energy, which he uses to cast spells independently of his Aura. In an emergency, it can release all of its energy at once to create a terrible explosion big enough to feel a large room. However, while it replenishes energy on its own, the process is very slow and such an ability is costing enough that it would take centuries before he can use it again after one use.
    • Scroll: Same as Ruby.
  • Followers: Ozpin is the headmaster of Beacon Academy, and by extension the superior of its faculty and students. They’re all at least trained for combat and use of Aura.

  • Name: Glynda Goodwitch
  • Age: Adult Woman.
  • Appearance: Don’t say ‘Hot for Teacher’
  • Universe: RWBY
  • Personality: Stern and no-nonsense, Glynda is a strict teacher who tolerates no mischief or recklessness in her students, and tends to make it very clear when they’re going over the line. This ultimately stems from her caring for her charges, and her wanting to keep them safe and help their growth.
  • Backstory: Glynda is a teacher at Beacon Academy and its de-facto vice-principal. A long-time close associate of Ozpin, she is one of the few people that he trusted with the knowledge of his reincarnations.
  • Powers/Abilities:
    • Aura: Same as Ruby.
    • Semblance - Telekinesis: Glynda’s Semblance allow her to remotely make objects levitate and move them around. This requires her undivided attention, so she cannot use it on multiple targets at once, and can only apply a single force to their target; therefore, she cannot crush or tear her target apart with telekinesis alone . Moreover, targets that are heavier or farther will naturally require more energy to successfully have an effect on them; Glynda’s current limit sits at about 500 kilograms. She can also use it to put broken objects back together, but it will take longer depending on the size of the object and the extent of the damage. She can also create a shield to block a single attack before it disappears.
  • Skills:
    • Fighting Skills: Naturally, as the head teacher of Beacon Academy, she is a very proficient fighter.
    • Academics: She wouldn’t be much of a teacher if she couldn’t teach. She can be expected to know
  • Equipment:
    • The Disciplinarian: Glynda’s weapon is straight up a riding crop. It’s not really meant to be used on its own, and acts more as a way for her to focus on her Semblance.
    • Scroll: Same as Ruby.

  • Names: James Ironwood
  • Age: Adult
  • Appearance: I’ll be your hero, just hold on
  • Personality: Steely in more ways than one, Ironwood is a hardass military man that is prone to wanting to fix every situation with heavy-handed military actions and can be very, very stubborn in his decisions. While he is dedicated to the prosperity of Atlas and Remnant by extension, he has an ugly habit of believing he is the only one who can fix things, and tends to heavily distrust others because of it and want to be in control of everything.
  • Background: Hailing from the country of Atlas, Ironwood is both the general of its army and the headmaster of its Huntsmen Academy. He has dedicated his life to fulfilling his duties, as can be seen in the damage to his body that necessitated him to replace part of it with technology. This life of fighting eventually caused him to become a close comrade of Ozpin, and to be trusted with the secret of the later’s true longevity.
  • Power/Abilities:
    • Aura: Same as Ruby.
    • Tin Man: Half of Ironwood’s upper body as well as his right arm have been replaced by mechanical prosthetics. Those prosthetics are very solid and strong even without Aura, letting him crush through concrete with his fingers and withstand a claw from a huge monster barehanded.
  • Skills:
    • Fighting Skills: Wouldn’t be much of a soldier without some.
    • Strategy: And as a general, he’s of course familiar with logistic, leaderships, and guiding an army into battle.
  • Equipment:
    • Due Process: A pair of black and white revolvers. Yeah, there’s no gimmick there, they’re just guns.
  • Followers: While he obviously doesn’t have the full force of the Atlesian army with him, Ironwood has brought with him a sizeable force of soldiers.
  • Name: Penny Polendina
  • Age: Most likely one year.
  • Appearance: Salutation!
  • Personality: Being literally new to everything, Penny meets life with enthusiasm, good cheer and friendliness. The problem is that as an android inexperienced with human interactions, which can leave her being overtly formal in tone and oblivious about social clues and how weird she can be. But she meets life with a boundless curiosity and a wish to make friends!
  • Backstory: Penny is without a doubt the greatest marvel of technology in thousands of years, as she is a fully human-looking android created by the genius inventor Pietro Polendina for the Atlas Military. Thanks to him having donated his Aura upon creation, she has her own soul despite her robotic nature, and thus is fully sapient! As the kingdom’s biggest pride, she accompanied Ironwood to Beacon in preparation for the Vytal Festival, with her true nature a top secret. This did not stop Ruby from bumbling into that truth when her team happened to be walking around Vale. Luckily, this allowed Penny to make her very first friend! Things are looking up for the robot girl!
  • Powers/Abilities:
    • Robotic Body: As an android, Penny doesn’t need to do stuff like breath or sleep, and is unaffected by poison and all that jazz. Her eyes are equipped with infrared and night vision that she can activate at will.
    • Aura: Due to possessing a soul, Penny is the only robot on Remnant that can use Aura.
  • Equipment:
    • Floating Array: Her weapon is contained within the backpack that is constantly on her back. At will, Penny can unleash a plethora of blades attached to her, which flies through the air according to her mental commands. By putting them together in a circle shape, she can also unleash a devastating beam which can slice several mechs at full power.

  • Name: Jaune Arc
  • Age: 17
  • Appearance: Wannabe hero
  • Personality: A complete dork that wants nothing more than to prove he’s more than a loser by becoming a huntsman, especially to himself. He sometimes tries to make himself look cool and confident, but it only makes him look even dorkier. Still, he has real bravery and is quick on his wits, which is sometimes all that a hero needs when the going gets tough.
  • Backstory: Jaune was born from a prestigious lineage, as his grandfather was a hero of the Great War from long ago. However, his family wanted nothing more than to have a normal, peaceful life, and so his life was nothing to write home about. But Jaune wanted more, and so he ran away from home with ancestral equipment and falsified his qualifications to enter Beacon Academy. Against all logic, he actually managed to get in and even was chosen as the leader of Team JNPR. But with the help of his new friends, he has been growing as a huntsman.
  • Powers/Abilities:
  • Aura: Same as Ruby
    • Semblance - Aura Amp (Not unlocked yet): When this ability is reached, Jaune will be able to amplify somebody’s Aura by touching them. Doing so boosts the Aura’s healing properties, allowing them to heal from even grave wounds.
  • Skills:
    • Huntsman In Training: Emphasis on training. Unlike his fellow students, Jaune has only started to seriously train after he joined Beacon. While he can fight now, he is clearly average, if not sub-par, compared to his peers. However, he has a certain talent for coming up with strategies.
  • Equipment:
    • Crocea Mors: This ancestral weapon has been passed through the Arc lineage for generations, and thus is much more simple than others. It consists of a sword and its sheath which can turn into a shield. The shield can still serve as a shield, so the sheath mode is just for ease of transporting.
    • Scroll

  • Name: Pyrrha Nikos
  • Age: 17
  • Appearance: Hello again!
  • Universe: RWBY
  • Personality: Unlike what you’d expect from somebody called a prodigy, Pyrrha is kind of a doormat. She’s extremely insecure and polite in a way that makes her extremely unlikely to say ‘no’, with a tendency to apologize for nearly everything she does. A great source of insecurity is ironically enough her fame, as she wants nothing more than to be treated like a normal girl instead of a perfect celebrity. Her appreciation of Jaune treating her normally (mainly because had no clue about anything in the world at large) and his kindness has led to her developing a major crush on the oblivious guy. Surely this cannot end in pain.
  • Backstory: Pyrrha was born in the Kingdom of Mistral, and attended Sanctum Primary Combat School for four years, where she proved herself to be a naturally talented fighter who won the Mistral Tournaments four times in a row, earning her great fame as a champion. This fame, and the resulting alienation from her peers resulted in her choosing to attend Beacon Academy for Huntsmen and Huntresses in the Kingdom of Vale, instead of Haven Academy in her native Mistral. Unfortunately, her fame had spread to Vale, and she might have been doomed to four years with a team who were too afraid to treat her like a friend. Fortunately for her, the pseudo-random partnership system placed her with a certain tall, lanky blonde who didn't care about her fame, and treated her like any other person. Given that this tall, lanky blonde was rightfully seen as a dork and one of the worst fighters in Beacon, the fact that she was able to interact normally with him (and their other two teammates) made her more approachable, and gave her a decently-sized friend group. Unfortunately for her, she soon began wishing the tall, lanky dorky blonde would stop seeing her as a platonic friend.
  • Powers/Abilities:
    • Aura: See Ruby.
      • Semblance: Polarity: she has magnetism abilities, allowing her to control metal she touches. This “touch” appears to be a minor electrical current, and can be passed through liquids, metal and seemingly skin. On the larger end of things, if she goes all-out, she could lift maybe two or three tons, but that would take all of her concentration. Mostly, she uses it to help deflect blows in melee combat and to call her weapons back to her once she's thrown them. Although it’s described as magnetism, she has been shown to influence non-magnetic metals, like aluminum.
  • Skills:
    • Combat Prowess: Putting it bluntly, Pyrrha is a prodigy. She fights like she’s been doing it all her life, mainly because she has been, and she has such mastery of using her fighting skills and Semblance in tandem that most people don’t even realize she’s using her powers. She’s also good at teaching others, as Jaune can attest.
  • Equipment:
    • Armor: Pyrrha wears armor, but it doesn’t seem to do much. Aura renders more mundane protection kinda redundant anyway.
    • Miló and Akoúo̱: Pyrrha, technically, has two weapons. Her shield, Akoúo̱ is a Greek Diplyon-style shield with razor-sharp edges that she can throw and move in the air thanks to her Semblance. It's also pretty damn tough, withstanding point-blank grenade shots, magical fire that was hot enough to melt stone, and being used to demolish several trees. With the blunt end. On the other hand, Miló is one of RWBY's traditional transforming weapons. She mainly uses it as a xiphos while in close combat. For ranged duty, it can turn into a rifle, and for when she wants a long-ranged melee weapon that she can throw, it also has a javelin form. When she throws the javelin, she can actually fire the rifle part of Miló to further its range. The barrel actually makes up the shaft. When not in use, Miló and Akoúo̱ are magnetically attached to Pyrrha's back with her semblance.
    • Scroll

  • Name: Nora Valkyrie
  • Age: 17
  • Appearance: Boop!
  • Universe: RWBY
  • Personality: Nora is hyper, even when she’s not literally supercharged. Seldom staying in one place, she’s an energetic, fast talking bundle of joy that never seems to get tired, as if she’s on a sugar rush. Not that those are rare, as she really loves eating a lot, and most of all the sweets that Ren cooks for her. And as she says herself, she wouldn’t hesitate to break the legs of jerks messing with her friends. About the only thing she won’t speak up about is her crush on Ren.
  • Backstory: Orphaned at a very young age after her mother abandoned her during a Grimm attack, Nora has been wandering Remnant and trying to survive by scavenging on trash for as long as she can remember. One day, she went to the independent settlement of Kuroyaki, where she was bullied for being an outsider. After the fall of the village from another Grimm attack, she and a newly orphaned boy named Ren started to travel together and formed an unbreakable bond with one another, which eventually blossomed into love on her path. Through hard work, they managed to qualify for Beacon, making sure to stay together as they formed Team JNPR with their new friends.
  • Powers/Abilities:
    • Aura: See Ruby.
      • Semblance: High Voltage: Her body is constantly producing electricity, which she is channeling directly into her muscles. This pushes her strength further into the superhuman range, very able to shatter concrete and stone with her warhammer. If that wasn't enough, she can absorb electricity from outside sources to further increase her strength. But while she has a strong resistance to electrical attacks as a result, she is not wholly immune, and particularly mighty or prolonged assaults can hurt her.
  • Skills:
    • Combat Prowess: Nora is an aggressive fighter who rushes in and pummels the opponent with all her strength, without much fear of getting hurt.
  • Equipment:
    • Ammunition: see general Dust description.
    • Magnhild: a gigantic warhammer. In fact, warhammer seems like too small a word for it. It is the wrath of an angry god, pretending to be a hammer. Nora can shatter concrete with this hammer, without any help from the other weapon she's stuffed in there. You see, Magnhild is also a grenade launcher. And when she hits things with its hammer mode, she can fire a grenade at the same time. So she can hit you with her hammer, and then explode you as she's hitting you. She can also fire it to use the recoil for propulsion, because every weapon can be fired for propulsion in this show. Magnhild's barrel can also retract, and the front flip open, to allow Nora to fire all six grenades in one shot. They scatter in a heart shape in flight. Did I mention that grenades also have a pink heart on the front? And the explosions give off pink smoke?
    • Scroll

  • Name: Lie Ren
  • Age: 17
  • Appearance: Ren
  • Universe: RWBY
  • Personality: In a complete contrast to his partner, Ren is a quiet and measured guy, who doesn’t tend to stand out much compared to his teammates. Still, he is a sweet guy who’s dedicated to his friend and his mission.
  • Backstory: Lie Ren was born in the independent town of Kuroyuri to Li Ren and An Ren. He lived in peace, the son of a Hunter (not a Huntsman, apparently, a game hunter) for most of his childhood. That was, until one day, when his father was due to come back from a hunt... he saw a young girl being bullied. Ren bravely did nothing and tried to run away from the bullies, running straight into his father. After being mollified, they went home, and Ren went to bed. While he was asleep, a Grimm attacked Kuroyuri. It overwhelmed the defenses single-handedly, and started destroying the town. Ren's mother died before his eyes, and his father was wounded as they attempted to escape. Li stayed back to give his son time to escape, handing him a knife and telling him that he needed to be brave. As Ren hid in one of Kuroyuri's canals, he spotted that same young girl beneath a building, hiding from a Nevermore. His father's words still in his ears, and the trauma of the losses he had suffered still fresh, Ren's aura unlocked spontaneously... and so did his semblance. He ran to the girl, cloaking her from the Nevermore. To keep her from being afraid, he handed her a wooden mallet, and declared that they'd look out for each other. That was Nora, in case you couldn't guess. They joined Beacon Academy together, got partnered up together, were put on a team with the best fighter in the year and the worst fighter in the year, Jaune got bullied and then stopped being bullied, the second semester started with the most epic food fight ever, Ren had a very awkward conversation with Jaune in which Ren really just sat on a bed wearing only a towel, the team pulled off a really cool dance together, they entered the Vytal Festival Tournament, etc.
  • Powers/Abilities:
    • Aura
      • Semblance: Emotional Suppression: He can hide his emotions from empath, basically, and can extend this to others by touch, but it only works on willing targets. Since the Creatures of Grimm rely on sensing emotions to find humans, it can make it so that they don’t attack him or his allies, but it’s pretty useless against most other foes who just use, you know, their eyes.
  • Skills:
    • Combat Prowess: Ren is an agile fighter who, unlike most of the other students, can fight just as well with his fists alone. In fact, he may be better at fighting hand-to-hand than with his weapon.
  • Equipment:
    • Ammunition: see general Dust description.
    • Scroll: see general Scroll description.
    • Storm Flower: a pair of machine pistols with knives on the ends. They fold up when not in use, and he keeps them up his sleeves. At least one of them can be thrown like a boomerang.
  • Territory/Followers: None.

  • Name: Cinder Fall
  • Age: In her twenties
  • Appearance: When It Falls
  • Universe: RWBY
  • Personality: Cinder likes to be the most powerful person in the room, and it shows in her behavior. She seems almost perpetually smug as she taunts and intimidates others, acting vaguely seductive while she ruthlessly and cruelly pursues her goals of obtaining ultimate power. However, that confidence remains as long as she thinks she’s winning. Should she suffer significant setbacks, it’s likely she will eventually devolve into the raging, insecure womanchild she really is deep down as she’s kept away from the power she feels entitled to.
  • Backstory: Cinder started out as a simple orphan in some crappy orphanage in Mistral, where she was bullied by the other children until she was adopted by the owner of the esteemed Glass Unicorn hotel in Atlas… where she was pretty much made to work as a slave, abused much by her new ‘step-mother’ and the later’s daughters. One day, her anger towards this treatment accidentally caused her to show signs of her Semblance, catching the interest of a visiting huntsman named Rhodes. After she tried to steal his sword, he instead took her as his secret apprentice, promising that she would be free once she was seventeen and could enroll into an Huntsman Academy. What followed were the five happiest years of her life, until her step-family discovered the weapon she had been gifted. Desperate to reach freedom, Cinder killed them all before Rhodes discovered the scene. Continuing his track record of being an absolute moron, he tried to arrest her, which resulted in a brawl that ended with Cinder killing her only friend. On the run, Cinder was eventually approached by Salem, the immortal mistress of the Grimm, who promised the young woman ultimate power in exchange for serving her. Cinder accepted and started a quest to spread destruction and conflict to Remnant by gathering villains, infiltrating the beacon of hope that is Beacon and most of all trying to claim the mystical powers of the Fall Maiden for herself. She ambushed Amber, its current carrier, and managed to steal a portion of it before the latter was rescued and taken away, but she wanted more. And she know that the girl is deep inside Beacon…
  • Powers/Abilities:
    • Aura
      • Semblance - Scorching Caress: Cinder can spread intense heat to something by touching it with any part of her body. It will cool down to its initial heat after one minute or if she chose to deactivate it earlier. While an item that she can hold in her hand is heated up, she can telekinetically move it through the air. Should she do it with something amorphous, she can reshape it into a shape she wishes, like turning superheated sand into glass projectiles. She can also directly attack her opponent by touching them and applying burning wounds.
      • Incomplete Maiden:'' Cinder has managed to steal a part of the Fall Maiden’s essence, but she cannot use its powers until she fully kills Amber. Furthermore, due to using a Grimm symbiote to steal it, her body is technically part-Grimm, and thus suffer from their weakness to Silver Eyes. Not that she knows it yet.
  • Skills:
    • Combat Prowess: A ruthless and agile warrior who pushes the pressure on her foes to strike at vulnerable points. Unlike most people on Remnant, she’s also skilled at specifically bowmanship rather than using gun, being able to hit her target with three arrows at once without much difficulty.
  • Equipment:
    • Scroll: see general Scroll description.
    • Midnight: Cinder uniquely does not have a fixed weapon. Instead, she can heat up dust infused in her clothing. and reform into glass-like weapons. Most of the time, she forms it into a pair of curved swords which can combine to form a bow that can produce explosive arrows. Due to dust at least partly making up her clothes, she can also use her Semblance to change her outfit into anything she wishes.
  • Territory/Followers: Cinder has been granted command of the Grimm by Salem, and managed to get the service of the White Fang and assorted criminals.

  • Name: Emerald Sustrai
  • Age: Likely around 17-18
  • Appearance: I'm the one who rose out of filth and was loved by no-one
  • Universe: RWBY
  • Personality: At first glance, Emerald seems to be just a cynical scoundrel, not caring much about the people she’s tasked to hurt and scoffing at the more optimistic sort. But the former pickpocket’s heart isn’t really in the villainous schemes she had found herself thrust into, and she may find herself horrified by what she’ll see from them. Really, she participate in them because she’s hungry for any sort of affection, and she had the misfortune of placing those hopes in Cinder as a mother figure, despite the fact that the latter is the worst.
  • Backstory: Emerald was a random street rat that used her powers for petty thief before she was one day approached by Cinder, who sought to recruit her into her folds. Overwhelmed by being given any sort of positive attention for the first time in her life, Emerald became a loyal follower of Cinder in the latter's effort to bring down mankind. Right now, she is undercover at Beacon as a transfer student from Haven, waiting for the Vystal Festival to continue the plan, until the whole business with the Frontiers begins…
  • Powers/Abilities:
    • Aura
      • Semblance - Hallucination: Exactly what it says on the tin. Emerald can cause a being to hallucinate, making them see, hear and smell whatever she wishes. It can even work against mechanical beings, though she cannot fake more advanced senses such as heat vision. Also, it requires a lot of concentration on her part, so she needs to keep still while focusing on her target, and it is limited to affecting one person normally, with doing it on two people at once highly straining her.
  • Skills:
    • Combat Prowess: Emerald is a speedy fighter who tend to focus on long-range combat, using her weapon to drive back her foes and her Semblance as support.
  • Equipment:
    • Scroll: see general Scroll description.
    • Thief’s Respite: Emerald’s weapon is a pair of quick-shooting green revolvers that can turn into sickles. The sickles’ blades can be extended from the handles by deploying chains, turning them into kusarigama-like weapons.
  • Territory/Followers: None

  • Name: Mercury Black
  • Age: Likely around 17-18
  • Appearance: I'm the one that was born in a nightmare, a murderer's son
  • Universe: RWBY
  • Personality: An mostly apathetic and sarcastic guy who loves beating up people, Mercury seems like he was born to be a villain’s henchman. He even professes to having no personal stakes in Cinder’s goals, merely following her lead because being an assassin is what feels right to him. The truth is, though, that he remains a killer because he doesn’t dare to try to escape the lifestyle he was raised into.
  • Backstory: Mercury is the only son of Marcus Black, an infamous assassin who sought to have his son follow his ways through hellish training and merciless abuse. Mercury’s father even to the point of robbing him of his Semblance using his own, saying that it would only be given back once he’d ‘complete his training’. Before this could happen, Mercury had one day enough of his abuse and slain his father in a fight that completely destroyed their house. Shortly afterwards, he was approached by Cinder. Though the woman sought to hire Marcus at first, she was more than happy to recruit the son who had proved himself stronger instead. And so Mercury is now infiltrating Beacon along with Emerald as a supposed transfer student from Mistral.
  • Powers/Abilities:
    • Aura
    • Prosthetic Legs: As a result of his father’s grueling training, Mercury had to replace his legs with mechanical prosthetics, which can shoot bursts of destructive air towards his enemies.
  • Skills:
    • Combat Prowess: Having been trained as an assassin for all his life, Mercury is an expert fighter specializing in using his legs against his opponents in a way that resembles a mix of Tae-Kwon-Do, Capoeira and Muah Thai.
  • Equipment:
    • Scroll: see general Scroll description.
    • Talaria: A set of boots that fit over Mercury’s prosthetic legs. They are equipped with firing mechanisms that allow him to fire bullets from them. They have openings that allow air bursts from his prosthetic legs to go through.
  • Territory/Followers: None

  • Name: Roman Torchwick
  • Age: 33
  • Appearance: Roman
  • Universe: RWBY
  • Personality: Roman's personality is a mixture between that of a formal gentleman and a ruthless criminal. He emits charm and speaks calmly even in the middle of an armed robbery. He emits hostility when upset or frustrated, however, like most people. He shows many classic signs of being a possible psychopath. He takes a sadistic kind of pleasure in committing elaborate crimes and demonstrates little to no guilt over any of his actions or how they might go on to affect others. He is fully aware of how the rest of the world sees him as a dangerous menace to society, but makes no effort to try and justify any of his actions and even seems to take a twisted kind of pride in his infamy, believing himself to be the most wanted criminal in Vale and seeing it as an accomplishment. He also demonstrates a ruthless streak, as well as a jaded side with respect to the cruelty of the real world. Judging by his elaborate outfit and accessories, Roman also has expensive tastes. About the only other person he cares about besides himself is Neopolitan, who he genuinely cherishes.
  • Backstory: Roman was born in the city of Wind Path on the continent of Mistral, where he was abandoned by his mother in a children's orphanage. As a result, he developed abandonment and attention issues, and took on the mantra "lie, steal, cheat, and survive." He eventually came to the City of Mistral (gee, this world sure is creative with city names, huh?), where he began his criminal career. After getting mixed up with the mob, he joined Spider, a vast criminal syndicate, although he later left them and became an independent operator. He subsequently moved to Vale with his partner-in-crime, Neopolitan. At some point afterwards, he was effectively conscripted into Cinder's faction, and began robbing all the Dust stores in Vale, stockpiling the Kingdom's entire supply of Dust in locations where nobody would ever look. Ruby's interference with one of these robberies was his first encounter with "Little Red", and ultimately led to her getting into Beacon Academy early. Over the course of the next [INSERT TIMESPAN], he clashed with Ruby and other Beaconites repeatedly as he laid the groundwork for Cinder's plan to destroy Vale, relatively recently culminating in a failed attempt to unleash Grimm into the city via the underground tunnel that led to the failed Mountain Glenn project, which resulted in his capture by the authorities. He is currently being held aboard one of the stationed Atlasean battleships, where he is secure and will definitely not escape... probably.
  • Powers/Abilities:
    • Aura: [insert general Aura description or reference to earlier/later explanation here]. However, he has not discovered his Semblance.
  • Skills:
    • General Combat Abilities: Roman is proficient with his personal weapon in close-quarters combat and at range. He also has excellent accuracy and reaction time.
    • Piloting: A skilled pilot and driver of both vehicles and armaments such as mechs.
    • Planning: A criminal mastermind, capable of robbing every Dust shop in Vale and getting away with it (getting caught was part of his plan). Also talented at planning escapes, and always has an escape route ready.
    • Thievery: An excellent thief, good at sneaking, pickpocketing, lockpicking, and other such skills.
  • Equipment:
    • Melodic Cudgel: Melodic Cudgel initially appears to be a normal cane; however, when used for combat, the base of the cane raises a reticle for aiming, while also uncovering the muzzle. It fires an unstable flare or discharge of Dust, which creates a distinct whistling sound when airborne and explodes on impact. Melodic Cudgel is capable of firing two types of projectiles: one with a red flare, and one with a white flare. Its explosive capabilities are enough to detonate Dust crystals. The weapon is also capable of blowing large holes in the pavement. Melodic Cudgel is also capable of firing multiple shots in quick succession, displaying a high capacity for ammunition. The cane also seems capable of fending off both bladed weapons and the projectiles fired from ranged weapons. Additionally, its handle can be used to grapple opponents, disarm them, or lower their defenses, as seen when Blake Belladonna tries to launch an offensive on Roman. The handle is attached to a tether and can be fired over long distances to reel in a fleeing target. The body of Melodic Cudgel is very flexible. The handle is also capable of hooking its own flares, which Roman then throws at enemies. A major design flaw in the weapon is its lack of a safety lock. When she was 13 years old, Melanie Malachite nearly blew her head off when playing with the cane.
  • Territory/Followers: Territory includes various safehouses and other locales throughout Vale, where he plots his plots and stores his ill-gotten gains. Followers include Neopolitan, as well as various hired and allied goons.

  • Name: Neopolitan
  • Age: 22
  • Appearance: I had one thing…
  • Universe: RWBY
  • Personality: Despite being completely mute, Neo is certainly not without presence as she acts with cheeriness and cute whimsy with nearly everything she does, even in fights. In fact, especially with fights, as she adores taunting and styling on her opponents before sadistically beating them up senseless. In fact, she’s pretty sure she’s living her best life, as there is little more than she would ever want than doing crimes with Roman.
  • Backstory: Neo was born under the name of Trivia Vanille, the heir of an influential family in Vale. She underwent much abuse from her parents who refused to accept that she had been born physically mute, and tried their best to force her to ‘get over it’ while isolating her for her entire childhood. This led to her developing ‘Neopolitan’, an imaginary friend that represented the wild and free girl she really wanted to be, and which served as her catalyst for doing more and more mischief as she grew up. This culminated in her accidentally setting fire to their manor when she was 18, which caused her mother to send her to Lady Browning’s Preparatory Academy For Girls, a place which she would learn was a front for the criminal group Spider to recruit spies and assassins when she saved Roman, a man who betrayed the organization. She would embrace the identity of Neo as she was scouted by the headmistress and taught all the facets of being an assassin, while secretly forming a strong friendship with Roman. Eventually, the two would manipulate events to assassinate her parents and expose the school, shutting it down forever before they set out to start their own criminal empire, leaving her former life behind forever. Now, the two have been caught in the machinations of some crazy lady named Cinder Falls, and she very well plan on saving her only friend from prison.
  • Powers/Abilities:
    • ’’’Aura’’’
    • Semblance - Overactive Imagination: Neo can create illusory constructs of objects or animate figures, though while the latter can move away should she make them do it, they must be created near her own body. Those illusions do not make any sound and will seem to shatter like glass when struck. She can also use illusions to change her appearance or render herself invisible to the naked eye, and do the same to anything she’s touching at the moment.
  • Skills:
    • General Combat Abilities: Neo is an amazingly talented fighter and quite frankly, much better than her own boss at it. She can more than match Hunters, acrobatically fighting her opponents with graceful and playful moves as if it’s nothing more than a game for her.
    • Spy Training: Neo has been taught everything about how to spy and remain unnoticed, and that was only made easier with her Semblance. Though she’s obviously not suited to impersonating somebody long-term, fading into the background comes naturally. ‘Be seen, not heard,’ as they say.
    • Seaming: She’s also a pretty great seamstress. In fact, she made both her and Roman’s classy outfits herself!
  • Equipment:
    • Hush: A deceptively tough umbrella that’s durable enough to be used both as a blunt weapon and as an effective shield against shotgun shells without breaking. Naturally, Neo can also do like Mary Poppins and use it to float and glide through the air. The whole umbrella also acts as a sheath of a hidden fine blade that Neo can deploy when she wishes, though she tends to reserve that for final blows.
  • Territory/Followers: None

  • Name: Adam Taurus
  • Age: Older than Blake
  • Appearance: I’ll be Lionized
  • Universe: RWBY
  • Personality: He’s the worst. He may have pretensions about fighting for the true place of Faunus and to get the justice they deserve, but that’s a whole lot of crap. All Adam really cares about is himself and to be the one that rules over everything while making those who slighted him suffer, from humans to his ex-girlfriend. He’s a spiteful, abusive and sadistic asshole.
  • Backstory: Adam was formerly a worker for the Schnee Dust Company, a corporation with a history of mistreating its Faunus employees. One day he had an argument with his superior that ended with disfigurement through the SDC logo being branded on his left eye. Needless to say, he left after this and joined the White Fang, an activist group acting for Faunus rights. In his time there, he became more and more violent as he started to kill humans, to the horror of the leader Ghira Belladonna but to the approval of the second-in-command Sienna Khan. When the latter took over and the group became wholly a terrorist organization, he only gained more and more influence and extremist methods, eventually finding himself leading the cell in Vale. Then he got approached by Cinder, and strong-armed into a plan that would strike at the entirety of human civilization itself…
  • Powers/Abilities:
    • ’’’Aura’’’
    • Semblance - Moonslice: By having an attack hit his weapon, Adam can absorb the energy of the impact within the blade, then can later release them in powerful blows that return the strength of the blows it has received. While this allows him to counterattack without taking damage himself, his Semblance is useless without a weapon. Should he be left unarmed for some reason, he’d be much less of a threat.
  • Skills:
    • General Combat Abilities: Despite his many, many faults, Adam is a crazy strong swordsman who specialize in what may be called Iaijutsu by some weebs, i.e. quickly drawing his sword from in crazy fast slashes then resheating it to do it all over again.
  • Equipment:
    • Wilt and Blush: Adam’s weapon is one of those that are technically made of two items. Wilt is a chokuto sword whose red blade is made of Fire Dust, allowing Adam to light it on fire as he strikes. Blush is the sword’s sheath that’s also a gun, and can even shoot Wilt from itself to allow for a quicker drawing. When Wilt is not in it, it turns into a gun form that Adam can use for close range firing.
  • Territory/Followers: Adam is the leader of the White Fang cell of Vale, and while nominally under the organization’s formal leader Sienna who’s back in Menagerie, the people under Adam have begun to be more and more loyal to him alone.
  • Name: Raven Branwen
  • Age: Likely in her fourties
  • Appearance: Just close your eyes, don’t fear demise
  • Universe: RWBY
  • Personality: Raven talks a big game of being a ruthless warrior who knows to do what’s necessary, that she follows the principle of the survival of the fittest and that her ways are the best to be free and get ahead in life. Truth is, she’s a huge coward who doesn’t want to risk herself in anything more than being the leader for a bunch of Fire Emblem tutorial bandits, but she also doesn’t want to face the consequences of her actions or the fact that it make her a garbage human being, so she constantly come up with justifications for her actions.
  • Backstory: Raven was born in the bandit clan known as the Branwen Tribe in Anima along with her twin Qrow. The two were sent to Beacon Academy to learn about the skills of Hunters to use against them. There, they grew a genuine bond with their team, and would eventually enter Ozpin’s inner circle as he entrusted them with the truth about his enemy Salem. She would eventually marry her teammate Taiyang Xiao Long, but her unwillingness to fight what seemed to be an hopeless war and desire to be with her tribe lead her to abandon him just as their daughter Yang was born to join the clan again, eventually rising as its leader. Despite being the definition of deadbeat, she does secretly check on the family she abandoned as a bird, and one time even acted to save her daughter from a crazy ice cream-colored woman. But just as she was about to go back to her tribe, she found herself thrust along with Vale in a crazy situation…
  • Powers/Abilities:
    • ’’’Aura’’’
    • Semblance - Kindred Link: Raven can create portals which can instantly bring her to people she’s emotionally attached to, no matter where in the world they are. She can also allow other people to cross said portals. Of course, due to the whole ‘transported to another world’ thing, the only person available to her in the Frontiers is Yang.
    • Crow Transformation: Thanks to a power given to her by Ozpin’s magic a long time ago, Raven can turn into a… raven. Naturally, she’s much less fighting ready like this, but it allows her to fly through the air and remain unnoticed. Despite what some comics of dubious quality may say, she cannot talk in that form.
    • Spring Maiden: A secret to all but Raven’s closest confidants is that she has taken for herself the powers of the Spring Maiden by murdering its previous owner, as it’s a status which is inherited by the last young woman who the current wielder thinks of as they die. This allows her to use true magic, which can make her fly through the air, summon elemental attacks such as fire, ice or lightning, as well as create weapons out of magical energy.
  • Skills:
    • General Combat Abilities: Raven has been a naturally talented fighter since her youth, using her sword and abilities for a variety of maneuvers. Though she has the amazing powers of the Spring Maiden, she keeps using them as an absolute last resort to keep it a secret.
  • Equipment:
    • Omen: Raven’s weapon is a japanese-style long sword that only consists of a hilt when inert. Much like Weiss’ variable calibers, the sheath contains several blades made of different types of Dust, and a special mechanism allows her to choose which to use as she unsheaths her weapon. The properties of the type of Dust used are retained, with a Fire Blade dealing burning slashes and an Electric one shocking the enemy.
  • Territory/Followers: Raven is the leader of the Branwen Tribe of bandits… But since they’re outside of Vale, this is a moot point.

Territory

  • Name of the Territory: The City of Vale
  • Universe of Origin: Remnant (RWBY)
  • Description: Vale is the capital city of the titular Kingdom of Vale. Though some of its buildings are rather traditional and old-timey, it’s a pretty modern cosmopolis in a scope comparable to Manhattan, and showing signs of much advanced technology.

  • Contents/Locations: The city of Vale is divided into multiple sectors, having an upper-class district, a commercial district, an industrial district, an agricultural district and a residential district. Map.
    • Commercial District: The commercial district of Vale includes numerous shops for the public catering to a variety of lifestyles and interests befitting its vibrant and diverse culture. The architecture of the commercial district appears to vary widely, possibly according to socioeconomic factors. While some areas appear to be surrounded by buildings with well-kept brick façades, holographic street lamps, pedestrian crossing, and clear streets, other areas appear to be more low-income, such as those surrounding Junior's Club, which are characterized by metal, bare concrete and power-lines.
      • From Dust Till Dawn - a Dust shop that also sells books, tools, and other related merchandise.
      • A Simple Wok - a streetside noodle stand
      • Tukson's Book Trade - a bookstore with a comprehensive selection. Currently closed due to the owner being mysteriously murdered.
      • Crow Bar - a food and alcohol establishment with live TV access
      • Junior's Club - a dance club with nefarious ties
      • Vale Police Department headquarters - police controlled by the Xiong Family
      • Just Rite - a restaurant and gas station brand
      • Clothing Stores, Bakeries, Banks
    • Vale City Library
    • Vale City Square: Vale City Square is a small park in a lowered area, surrounded by buildings. The area has grass and trees and the middle features a raised platform that functions as a stage for gatherings and announcements. This is where General Ironwood hosted an unveiling of his new Atlesian Knight-200 combat androids. This area was also used as the exit to the tunnel to Mountain Glenn in the past, but was built over. This was used by Roman Torchwick and the White Fang to stage a Grimm attack on Vale. The hole was fixed by Glynda Goodwitch after the Grimm attack.
    • Port: Vale contains a port in the commercial area. The docks are fenced with metal railing and, according to Ruby, smell distinctly like fish. Sailboats can be seen in the large body of water the docks border, and several large transport ships are known to ferry sizeable shipments to and from the port. Given that land is visible across the body of water, the port is at the edge of the main river estuary instead of the ocean. A more industrial area of the docks is also seen, where large cranes are used to unload heavy shipping containers from docked freighters. The docks border the industrial and commercial districts.
    • Warehouses: A section of the industrial district contains warehouses, which are low-traffic enough to be a safe place for White Fang activity, as well as the location Torchwick hides all his stolen Dust.
    • Beacon Academy: A training school for Huntsmen is founded in the city of Vale. The school's ongoing excellent reputation is a cultural asset to the city. Vale's culture and importance are further enhanced by one of the four major CCT towers being erected on the academy's campus. Beacon lies along the east edge of the city of Vale and has a wide river that runs through part of it. Vale Airships were used to transport new students to the academy. A port is seen at the bottom of the cliffs next to Beacon Academy, implying that naval transportation was also possible. Beacon's boundaries appear to extend rather far, including the large Emerald Forest and some surrounding terrain, such as the Beacon Cliff. The academy also held field trips in areas such as the Forever Fall forest.
      • Contains: Cliffside (overlooking Emerald Forest), Main Avenue, Beacon Tower (Cross Continental Transmit System, The Vault, Ozpin's Office), Amphitheaters, Lecture Halls, Dorms, Dining Hall, Library, Ballroom, Locker Room, Vytal Festival Fairgrounds, Farm.
  • Specialties:
    • Advanced Technology:
      • Vehicles: The Atlas Army’s vehicles consists of three Atlesian Airships, large slow vessels with the function of transporting groups and control centers for the robots along with having laser cannons, smaller and faster Dropships that transport Knights, and small mechas known as Paladin-290, which are equipped with missiles can be either piloted or remote controlled. Most of Atlas’ robots are Atlesian Knight-200, human-shaped robots that can follow simple orders and are equipped with the same guns as human soldiers, tough rather frail due to lacking aura. In general, flying ships are a rather frequent sight in Remnant, tough only great organizations like Beacon Academy, the government itself and the Atlas Army own such transports in Vale.
      • Scroll: Collapsible, holographics tablets. They got all the functionalities you’d expect out of a modern tablet, plus the ability to check in on the user’s Aura reserves and display it as a ‘life bar’.
      • CCT Network: The Cross Continental Transmit System is a technology which allows wireless multimedia communication across all of Remnant, so basically the internet. It is done through connection between towers, with one in each Kingdom. Of course, given Vale has been brought on its own, the network can now only cover the city itself.
    • Aura: Refer to Ruby’s sheet.
    • Dust: A strange mineral source of energy which powers damn near everything ever in Remnant, and is in fact the main ammunition of all the weapons. Several types of Dust exist, each with special properties. The different types are Fire, Ice, Lightning, Earth, Hard-Light, Gravity, Wind, Water, and Combustion.
    • Grimm: The Creatures of Grimm generally look like distorted parody of animals and legendary creatures, pitch black with white bone-like platings. They’re beings of pure destruction, possessing no soul and no biological needs beyond the compulsion to kill. They have an affinity to negative emotions that allow them to feel those in people and drive them into a frenzy when they have enough of it, and that lead to them preferring locations associated with such lingering feelings, such as ruins and other abandoned places. They ignore animals, but seemingly live only to slaughter any human or faunus they can, besides those who have been granted authority over them. They get stronger, bigger and smarter with age, allowing for ‘Alpha’ much more formidable than their younger kin. Some of the most common varieties are the following:
      • Beowolf: Those wolf-like Grimms are no doubt the most common, their vaguely humanoid shape allowing them to bite and claw at any prey, though most of them can be easily killed even by hunter trainees.
      • Ursa: Those bear-like Grimm are tougher than Beowolves, but also slower.
      • Geist: Very unusual looking thanks to them appearing like humanoid specters, those Grimm prefer to fight by possessing inanimate objects into hulking armors, making them much tougher and allowing them to replace any broken part by assimilating objects. However, their ‘masks’ remain visible and vulnerable in the center of their possessed bodies.
      • Nevermore: Crow-shaped Grimm that fly through the air, allowing for much more agility than their landbound counterparts.
  • Population: ~3 million total people population
    • Atlas Soldiers: It’s composed of human soldiers, trained in the use of Aura and bearing standard firearms without transformation abilities. 3 battleships, 12-15 smaller ships, ~8,000 soldiers, ~1,000 robots
    • Criminal Groups: The most prominent criminal organization besides Cinder’s associates is the Xiong Family, headed by Junior Xong, whose public identity is that of a nightclub owner. However, while they still have influence in the city, the rank-and-files are pretty damn pathetic compared to trained huntsmen, and while Junior himself and his bodyguards the Malachite Twins are tough enough to take on Beacon Academy students, they’re nothing special. ~10,000 total non-terrorist criminals
    • Faunus: Faunus are a subspecies of humanity distinguished by one very noticeable trait: each has one feature from an animal, whether it be cat ears or a scorpion tail. A Faunus may have particular abilities stemming from the animal they share traits with. Historically, they have always been an oppressed minority, and prejudice against them is still frequent today. 750,000 Faunus
    • Grimm: 50,000 Grimm
    • Huntsmen and Huntresses: explain what they are and give rough pop. # Huntsmen and Huntresses are warriors trained and licensed to slay Grimm. Following their studies in specialized academies such as Beacon, they are expected to work independently from any Kingdom and seek employment through online mission boards. In practice, however, many take missions that don’t involve the Grimm or even unscrupulous ones, and others enter the service of a Kingdom or Academy fully. 5,000 Huntsmen/Huntresses
    • Ordinary Humans: 2,250,000 Humans
    • White Fang: Initially an activist group dedicated to promoting Faunus rights, the White Fang has long become a terrorist organization under its new leader Sienna Khan, who seeks to gain equal rights by force. Vale’s local cell located in the Emerald Forest is led by Adam Taurus, who has entered a partnership with Cinder Fall. Your average White Fang goon is a Faunus warrior trained in basic aura with a variety of simple weapons, though a particularly tough lieutenant instead wields a chainsaw-sword hybrid. 30,000 White Fang members.

Edited by Alecoene on Jul 22nd 2023 at 11:25:48 AM

TheodoreHastings Since: Jan, 2013
#139: Jul 22nd 2023 at 6:50:29 AM

Name: Maki (Messier Code DA-315)

Age: 10

Appearance: His street clothes are fairly inconspicuous. Even got a flame on the hem of his left pant leg in a very "kids find this super cool" choice of fashion. But he'll be arriving on the Frontiers wearing a modified version of the Hellion uniform. Modifications include a lack of gloves, a breastplate and a bit more armor favoring the right arm and leg, as well as the addition of a blue symbol over his heart that serves as his emblem as a Huntsman. The symbol depicts the profile of a tropical bird (likely a parrot) with two long feathers protruding from its tail. It reflects the image of a necklace that Maki wears under his clothes.

Apart from that, he's got a backpack, a thermos, and a crossbow that's also a kite shield. More on that later.

Universe: Originally from the first season of an anime called Darker Than Black, but after a full week on Battleworld it's probably more honest to say he's from the universe of Battleworld 2.0 :P

Personality: Maki has been going through...a lot of changes this past week. While he's managed to find some sort of equilibrium between accepting his identity as a Contractornote  and his identity as a human beingnote , he's still trying to figure out how to interact with others. To strangers (especially adults), he tends to be formal to a fault; his posture and speech pattern appear rehearsed and insincere, and the quickest way to remove that mask is to exploit his rather short temper.

As a Contractor, Maki relies on reasoning and sound logic more than most people his age. While he does have some firm convictions like "Differences don't mean superiority/inferiority; they mean strengths in different things" he's more than willing to take the rational route if it means protecting himself and those around him. Back on Battleworld, he openly advocated for letting V (the human half of Vergil's split identity) die so that a reunited Vergil wouldn't become a future problem. He only stepped back from that position when Minako Arisato (knowingly or not) pointed out that if Maki didn't give Vergil a second chance, then he'd be a hypocrite.

Like many children, Maki tends to idolize the elders who give him praise and support, and he's only just starting to break that habit. He's realizing that people can be good and bad, and that having flaws is not the same as having ulterior motives. That said, Maki is also one jaded little boy, and is very cynical when it comes to authority figures. He'll follow orders, but he's beginning to understand that he needs to start standing up for his own beliefs. Can't be the tag-along kid forever.

Maki takes a great deal of pride in his Contractor ability. He believes it's one of the best powers one can have, and to his credit he's very good at using it to its full potential—he even designed his Huntsman weapon to take advantage of it! But because of his power and his need to be needed, he has a tendency to tie his usefulness to others with his own self-worth. Nora tried to help him with that on Battleworld, but it's still something he does.

And finally, it seems only right to bring up Maki's feelings for Amber, the leader of a Contractor terrorist group called the Evening Primrose (or EPR for short). Maki has remained surprisingly loyal to Amber throughout Battleworld, even after he learned that she not only knew that he wouldn't survive the big fight the EPR was preparing for, but that she'd also allow that outcome to happen. He has some conflicting feelings about her—and the fact his crush on her is 100% unrequited doesn't help with thinking positively about her—but overall he admires her too much to hate her. The kid's first case of puppy love is a stubborn one, and it's probably the most confusing feeling he has at the moment.

Backstory: On Maki's world, there's a mysterious phenomena that alters the minds and capabilities of individuals across the planet. This phenomena is swift (practically happens overnight), irreversible, completely at random, and is somehow connected to two hotspots of reality-bending weirdness called Heaven's Gate and Hell's Gate, along with the "fake" celestial bodies that replaced the sky about 10 years before the present day. The victims of this phenomena find their view of the world severely altered, favoring rationality and self-preservation instincts over emotional or ethical influences. This alteration, combined with the ethereal connection to the Gates granting them supernatural abilities, has led the powers-that-be in the world to view these individuals as ideal recruits for espionage, assassination, and mercenary work.

These new brands of underground agents are known as Contractors.

The boy now known as Maki became a Contractor very early in life, at about 5 years old. Whenever a person becomes a Contractor, it's standard protocol for the government or another agency to attain the asset, and use memory-erasing technology to cut ties with the Contractor's friends, loved ones, and coworkers. As far as the public is concerned, that person never existed; such was the case for a kindergartener in Quebec, now identified by the Messier Code for the new star linked to the little boy's abilities: DA-315.

DA-315 worked for an underground syndicate that made their arrangement very, very simple for the child to understand: if he completed his missions, he would be given food, new clothes, books, and maybe the occasional toy. If he did not complete his missions, he would be punished, and locked away. Considering his abilities, physical contact from his handlers was always out of the question, and surfaces which the boy touched had to be either wiped down immediately, or left alone to gather grime. Cruel and neglectful as DA-315's treatment was, there were only 2 details that made his situation worse than many Contractors around the world: his age, and the threat his ability could prove to his handlers.

The boy was treated like a tool because all Contractors are treated like tools.

But DA-315 was an observant Contractor, and a patient one as well. It took years to study the routines of his handlers and how to exploit vulnerabilities, but eventually he managed to get his hands on some walls, doors, chairs, and windows that he really shouldn't have been allowed to touch. A few booms later, and DA-315's handlers were gone.

While killing the men who had abducted him was hard to do, escaping the consequences of that act was even harder. DA-315 found himself homeless, penniless, and on the run. Taking advantage of human compassion was a great help, but a temporary one; if he stayed in one place too long, a Surveillance Specter was bound to catch up to him. Once it did, another Contractor wouldn't be too far behind.

Eventually, DA-315 was forced to barricade himself in a warehouse outside of Montreal. It was there that he encountered another Contractor, just as he feared he would. But instead of fighting the boy, this supposed enemy did something DA-315 never expected: she talked to him. Asked him about himself, made jokes, and promised that she wouldn't try to break through his barricade—she'd wait for him to come out when he was ready. After a long conversation that's exactly what he did, and when he met this strange girl face-to-face the smile she gave him felt as warm as sunlight.

Her name was Amber, and from that day forth the boy promised himself that he would always stand by her side.

In the months that followed, DA-315 (who Amber dubbed "Maki") learned a lot about Amber and what she wanted to do. She and her growing band of Contractors (known as The Evening Primrose) were planning to cause a country-destroying disaster out in Tokyo, where the mysterious Hell's Gate had appeared a decade earlier. Maki didn't care for the details, so he never bothered to ask. In his mind, humans were an inferior species, so as long as Amber wanted it he'd gladly wipe a country off the face of the Earth.

All the while, Amber taught Maki etiquettenote  and told him about Hei, the man who had changed her life forever. Though she seemed to consciously avoid physical descriptions, the way Amber smiled at the man's very name made Maki's blood boil. It took some time to realize that there was a word for this feeling: "jealousy."

Soon enough, the Evening Primrose was ready to make its official debut, with Maki's abilities taking point as the public introduction. In a matter of hours, the Tokyo offices of MI-6, the CIA, and Chinese Intelligence were bombed in quick succession, sparking a city-wide panic and the threat of a new World War. Before the aftermath of the attacks could be fully understood, however, the entire city found itself uprooted by a creature of unimaginable power.

And so the people in "Hell's Gate Tokyo" found themselves on a foreign planet, surrounded by people and places from across the multiverse. Thus began their 7 day-long torment on Battleworld.

...alright, for the sake of convenience and future reference, I'm not going to use prose to describe all the shit that happened on Battleworld over the 7 IRL years of the game. Instead, here's a bulleted list of what happened, and Maki's involvement in it:

     Previously, on Battleworld 2.0 

  • Day 1: HGT arrives on Battleworld.
    • Nothing of note happens for Maki.

  • Day 2: A thug, a debt collector, and a new home for the EPR
    • A thug from Ikebukuro who calls himself "Hibachi" stumbles into the wrong apartment, and snatches the wrong trinket.
    • Maki, Amagiri, and a wounded Wei Zhijung try to retrieve the trinket, even as a debt collector named Shizuo Heiwojima arrives to try and catch Hibachi first.
    • While Amagiri fights Shizuo, Maki chases after Hibachi and nearly corners him before the thug's able to give him the slip
    • Shizuo defeats Amagiri, but not before Hibachi is caught by Brita. A truce is formed between Shizuo and his allies, and the EPR.
    • Hibachi takes a liking to Maki, and decides to teach the kid a few card tricks, including "Three Card Monty." Maki finds the wannabe gangster strange, but harmless. He accepts the tutelage, and continues to practice it to this day
    • The EPR meets in their hideout. Amber arrives with Agent Nightcrawler, and informs the EPR that she's secured refuge for their group in HGT's Western neighbor, the Mutant utopia of Genosha
    • Amber's enemies ambush the hideout. The group flees, and Maki assists in sabotaging the path behind them to stop their pursuers. Maki is in the half of the EPR that manages to escape the city; the other half is captured, and 1 Contractor (Alma) is killed

  • Day 3: The Galactic Empire invades Battleworld. Maki befriends Nora Valkyrie
    • Serving as an adviser to King Magnus, Amber recruits a team of Huntsmen and Huntresses who have offered their services as mercenaries.
    • Team JNPR is teamed up with members of the EPR to prepare a trap for the incoming Imperial "protectors" making their way to the palace
    • Nora is teamed up with Maki to set traps in the street. She tells him all about her friends. Maki finds it curious that Nora can care so much for so many people. He's surprised when she calls Teams JNPR and RWBY her "family."
    • Maki asks Nora to help him learn how people care about others, and she agrees to become his teacher in the subject
    • After the trap is sprung and the Imperial occupants are either captured or driven out of Genosha, Maki meets Lie Ren and ignorantly blurts out the romantic feelings that Nora clearly has for him. This leads the old friends talking in-private about their feelings, and decide to become a couple long before they do in-canon
    • Discussions about King Magnus' "genuine" belief in the equality between humans and Mutants spark an outburst from Maki, who goes full "humans are inferior creatures" like he's read Magneto's fucking manifesto. This raises some red flags for Team JNPR, which Magnus quickly puts to rest by loudly reprimanding the boy for his anti-human ideas
      • Secretly, Magnus is stoked the kid thinks this way, and decides to send him off to S.H.I.E.L.D. later to become a Hellion cadet
    • The half of the EPR that HGT's forces captured earlier are released by the Teen Titans, and are escorted to Genosha
    • Amber discovers the royal family's dark secret, and is caught by King Magnus. He decides that she and the majority of the EPR are no longer useful to him, and forces Amber to launch the Mutant-creating bioweapon he'd been secretly developing

  • Day 4: Betrayals, exile, and division
    • Amber activates the bioweapon, but mysteriously escapes. Genosha blames her for the attack turning humans across Battleworld into Mutants, and a collection of outsiders (including Trevor Belmont and Teams RWBY/JNPR) are recruited to investigate what happened, and to find Amber and her few Contractor allies who escaped capture
    • Since Maki was at S.H.I.E.L.D. during the attack, his alibi is clear. Still, Ren and Nora go to check on him and see what he knows
      • Ren and Nora find Maki under great duress due to a unique form of "training" that Commander Shaw insisted he undertake: extended obeisance denial (a.k.a. Contractor torture)
      • Nora talks to Maki alone, where he confesses that having people he trusted and believed in suddenly turn on him for saying what he'd always thought had made him deeply uncomfortable. It's almost as if supporting Contractor/Mutant supremacy is kind of a bad thing, and the eugenics-loving little shit is starting to realize that!
      • Notably, Maki says that his doubt is putting himself in a lot of distress, since he's believed these ideas for most of his life and is suddenly being thrown into an identity crisis. He asks Nora to "fix" him because he (wrongfully) blames her for making him change his mind. Nora replies that she can't fix him, because he's not broken; he's just growing a conscience
    • Meanwhile, Yang and Blake go to interrogate the rest of the EPR, who are being kept in jail cells at S.H.I.E.L.D.'s HQ. Only Wei gives the Huntresses a promising lead, and as part of the deal for his cooperation, he's released under Yang's custody, and the two head for the Sapien slums on the city's edge
      • It's a trap! Now that the Huntress is isolated, Wei tries to assassinate Yang. During the fight he manages to cut part of Yang's hair, and she activates her Semblance. Since she's fighting a guy with no Aura or clear means to protect himself, it's a pretty short fight. Yang punches a piece of debris at Wei, and the chunk of rock makes a mortal wound.
      • After Nyarlathotep (in the form of Adam Taurus) arrives to take care of Yang, Wei takes his own life before he can bleed out from his injuries
    • Team JNPR and some of their fellow investigators manage to capture Brita, who calls Amber to negotiate for the teleporting Contractor's release
      • During their talk, Nora criticizes Amber for making Maki do terrible things for her; Amber doesn't deny it, and admits that she's "a nice person, not a good person."
      • Amber then monologues about how she found Maki, and that his obvious infatuation with her inevitably gets him killed during the attack on Hell's Gate. She states that he's regularly one of the first casualties, which is unfortunate, but her goals are too important to try and protect him after he serves his purpose in the first part of the plan
    • Soon after Amber is finally captured, Genosha disappears from Battleworld
      • All of the EPR (except Amber) find themselves in the Common Room, where they debrief with Team JNPR about what happened and learn about Wei's betrayal (no one's really sad that a traitor died, especially not Maki)
      • Seeing as how he wasn't imprisoned like the others (and he's wearing a fucking military uniform, no less), most of the EPR gives Maki the cold shoulder. Still, he's given a communicator by the Teen Titans as part of the EPR's new contingency plan to scatter across the planet
    • Maki reunites with Nora. While he's still a little upset about their last encounter, he's more worried about the existential dread that Genosha's disappearance reminded him of: anyone on the planet could disappear at any moment. The thought leads him to think that making bonds with others is pointless
      • Of all people, Amagiri is the one to correct him: yes, anyone could disappear at any moment, but anyone could also die at any moment. The understanding that their time is limited here isn't meant to suggest one should wall themselves up, it's a sign that one should treasure what time they have left with the people they care about.
      • Maki takes this lesson to heart, and accepts Nora's invitation to live with her and Teams RWBY and JNPR

  • Day 5: Using people, meeting heroes, and the hunt for Nyarlathotep
    • Maki wakes up late, and finds Nora waiting for him. She tells him that the others have gone to confront Amber about what she did the day before.
      • She relays what Amber told her the day before about Maki's fate in the Battle for Hell's Gate. Nora also says that Amber was only nice to Maki because he was useful to her, and that no real friend would just see their friends as a tool to be used
      • Maki asks if Nora plans to use him like Amber and King Magnus did. When she says no, he asks her to prove it by keeping him as far from Amber as she can, since her actions the day before clearly show that she's lost what made her seem so untouchable before Battleworld. Using an ally who knew her in her prime could be used to try and break her.
      • Nora agrees to the proposal, and Maki stays in the dorms while Nora joins the others.
    • After Team JNPR returns from a trip to Castlevania, Ren, Nora, and Maki head to Manhattan.
      • Since Peter Parker is a world-famous actor in Genosha's timeline—not to mention one of the first openly-Mutant heroes who publicly revealed his secret identity—Maki knows the web-slinger as a public figure who one of his Hellion bunkmates (Quill) idolized
      • When Maki crosses paths with Spider-Man in Manhattan, he asks for Peter Parker's autograph, unknowingly outing the web-slinger in front of Captain Watanabe. Peter takes this...surprisingly well, and informs Maki that he wears the mask to protect his identity, and subsequently the people he loves.
      • Maki doesn't take this news very well. What Quill loved about Peter Parker wasn't his ability to punch Bad Guys, it was his bravery to come out of the Mutant closet when there wasn't public support, and more importantly: that New York accepted Peter for who he was. Maki apologizes for the mistake, and leaves Manhattan with a heavy heart
    • Team JNPR reunites, and Maki joins them in the hunt for Nyarlathotep in Mitakihara
      • The Huntsmen and Huntresses sneak into a Witch's Labyrinth to chase after Team RWBY, who had entered it to confront Vergil (one of Nyarly's underlings at this point in the story). Maki provides a diversion to get them a chance to access the Labyrinth's entrance
    • Meanwhile, Nyarly captures Lady despite the efforts of 2 EPR Contractors (Maria and Dmitri) to protect her. Nyarly puts them both in the ICU, which is the last place Maki sees them
    • With the day's efforts against Nyarly almost all complete failures, the Huntsmen and Huntresses return to their home. Knowing that she's a Faunus (something of a kindred spirit to Contractors, at least when it comes to being treated like dirt by humans) Maki asks to speak with Blake in-private.
      • Maki asks Blake why she became a Huntress. She responds that she became one because Huntsmen and Huntresses are supposed to be the best of Remnant, lights shining in the darkness that guide and protect all people, human and Faunus alike
      • Maki likes that answer a lot, and tells Blake that he wants to become a Huntsman as well. He wants to set an example for others and prove that humans and Contractors aren't as different as everyone (who knows about Contractors) believes
      • Teams RWBY and JNPR help Maki construct a Huntsman weapon for him, as well as modify his Hellion uniform with more armor, and put an emblem on the breastplate

  • Day 6: "Looks like you're going to the Nyarly Realm, Jimbo!"
    • Maki and Teams RWBY/JNPR answer the call to meet in the SEES' Velvet Room, ready to take the final fight against Nyarly over to his home turf
      • Maki encounters Hei, but can't bring himself to do more than warn the Black Reaper to stay away from Amber. Hei responds by pointing to the emblem on Maki's breastplate, and repeating what Amber had said to the boy when she first gave him the trinket. When Maki demands to know what Hei meant by that, the Black Reaper replies: "It means I'm not the only person she cares about."
    • Into the fray we go! Maki finds himself separated from Teams RWBY and JNPR, and encounters his own Shadow (in the form of Amber) at a nightclub called Memento Mori
      • Shadow Maki tells the kid to grow a backbone, but is otherwise very cooperative with the intruders. Even helps the group fight Shadow Aeigis, the head Shadow of Memento Mori
      • After defeating Shadow Aeigis, Shadow Maki informs the group of what they'll be facing next. She then elaborates on what her earlier message to Maki really meant: he needs to learn to start thinking for himself, rather than conforming to the thoughts and wishes of anyone who gives him a shred of approval
      • The group moves on to face Urizen and Artemis (DMC 5 boss). Shadow Maki is left behind, and "dies"
    • Maki finds himself in the group that faces Urizen, along with (among many others) Spider-Man. Still no sign of RWBY/JNPR, which is starting to worry him
      • Does some combos with Spider-Man, but otherwise needs to stay in cover for the whole fight. Urizen's a giant demon, and Maki's a squishy kid
    • After the fight, V attempts to fuse with Urizen once more. Maki protests and asks the group if that's a smart thing to do; Vergil betrayed them all once before, who's to say he won't do it again?
      • The debate becomes a fight mostly between Maki and Akko (Little Witch Academia), but when Minako steps in to ask why Vergil shouldn't be given a second chance, Maki can't come up with an answer that wouldn't be hypocritical. He gives up, and places the responsibility of the consequences mainly on Minako
      • Maki doesn't know it, but that interaction formed a Social Link between Minako and himself
    • All the groups are reunited for the final fight against Nyarlathotep. During the battle, Minako reveals her true identity as Philemon, and with the help of everyone present, they banish Nyarly from Battleworld, and restore the Sea of Souls to its normal state
    • Having now realized that Teams RWBY/JNPR vanished like so many people before them, Maki demands to know what happens to those who disappear from Battleworld. After a little resistance, Philemon shares the truth: those who disappear are returned to their homeworlds, as part of a "rubber band effect" that not even the Cure can delay forever
    • The heroes return to the Velvet Room, only to discover an entire day had come and gone in their absence

  • Day 7: ...so what now?
    • Finding himself homeless for a third time on Battleworld, Maki accepts an invitation from Joker to grab some breakfast over at Leblanc's
      • While there, Maki meets the rest of the Phantom Thieves, but seems far too sullen to be interested in making friends at the moment
      • Makoto tries to comfort Maki with the information they'd just learned about what happens to those who leave Battleworld. Maki counters by saying that Battleworld is MUCH safer than the ruins of Vale, which is where Teams RWBY and JNPR would be sent back to
      • Joker answers that Maki should have more faith that his friends will be able to make it through, and that worrying about something he can't witness (let alone control) isn't going to do the kid any favors
      • Maki replies that if Joker was so "full of wisdom," then he should have some idea as to what Maki should do in his current situation: no place to go, no clear friends to rely on, and no plan to keep moving forward
      • Joker simply shrugs and asks why Maki is asking for advice when the kid's Shadow had told him to start thinking for himself. That shuts Maki up pretty quick.note 

Aaaaaaaaaaaaaaaand that's all, folks! Damn, I didn't realize how much mileage I got with this character. O_o

Powers/Abilities: Alrighty, there's quite a bit to say in this section, even though it's technically just one ability. I'm aware of how broken it can be if it's used poorly, so writing things out is my way of illustrating that I'm aware of the pros and cons, and want to ensure everyone reading this knows them too.

Contractor Powers in General

A Contractor is a person who can use a specific supernatural ability at the cost of performing a specific ritual, or losing a certain quality of themselves. This "price" or "obeisance" must be paid within a few hours of activating the ability, regardless of its strength or results. Powers and prices vary wildly, and some power/price sets are more fair than others. Some Contractors must dog-ear the corner of every page in a book, some grow a little bit younger with each payment, and some poor buggers must break their own fingers whenever they use their powers.

It's very flashy and obvious whenever a Contractor activates their abilities. Their body is outlined in a soft blue glow, contrasting with the red light shining in their eyes. What's less obvious is what their ability is, and how it'll be used. You can think of a Contractor's power a bit like Stand abilities—most of the battle is about figuring out what the Contractor can do in the first place, and then finding a way to counter it. But unlike Stand battles, fights between Contractors are generally measured in seconds, not episodes. Maybe because they don't do nearly as much talking. Or posing.

Spontaneous Combustion

Maki's Contractor ability allows him to cause inanimate objects he's touched to suddenly explode. He has full control of what objects explode, when, and to what intensity (although there is a max limit when it comes to firepower), making him an ideal trapper and saboteur. If he can touch it, it can become a bomb; if he can throw it, it can become a grenade.

Of course, not everything can and will detonate the same way. The mass of an object needs to be taken into account; if all Maki has to work with are marbles or small rocks, then the explosion is not only going to be small, it's going to be mostly heat energy. Might cause a small burn to exposed skin—and if someone's unlucky enough to be holding the small object at the time, it might take a finger or two—but it's definitely not going to be killing anyone. In contrast, placing handprints on a wide range of surfaces could result in explosions large enough to use debris as shrapnel, assuming that the surfaces are prone to breaking off at fast speeds. In other words, glass windows and concrete walls and are better environmental weapons than, say, the metal frame of a car. Releasing or igniting a substance by detonating its container is another example of using this ability creatively. Maki doesn't need to provide all the firepower, just the spark that lights everything else.

The strongest explosions in Darker Than Black partially destroy a side of a skyscraper's floor. While the actual destruction is not seen (all that's visible is the black smoke pluming out the sides of the buildings), it's strong enough to be seen and heard from miles away. Maki is not capable of destroying structures larger than a sedan all by himself, but he might be able to destabilize things if he had access to the support beams and lots and lots of time to plant his prints on load-bearing structures. As far as pure firepower is concerned, Maki's max output might be compared to a quarter the strength in the 1993 World Trade Center attack in New York. That would amount to creating enough force to make a 25 foot-wide hole through a floor of concrete. Big loud and scary, but not enough to do lots of damage to a structure of considerable size. It's also unlikely he'd get a chance to use this much force more than once in a single conflict, anyways; the amount of time it'd take to plant the trap (and the cost it'd add to his inevitable obeisance) would be too great to do this twice.

It should also be noted that detonation has a few clear warning signs before things start blowing up. The first is the glow that all Contractors give off when they activate their abilities, but there's also a gesture that Maki makes when detonating an object: he brushes the bottom of his nose with his thumb. Incorporating a gesture into activating an ability is a little rare for Contractors, but the ones who do it do it so often that it can't just be a coincidence. In addition to the gesture, the more bang Maki wants for his buck, the longer the handprints become visible prior to detonation. Going all-out like the metric stated above would involve 3 full seconds of where the blast will originate growing brighter and brighter and brighter, accompanied by a high pitched noise like a radio tuning to a channel. In total, that's 3 big, very obvious signs that something's about to go boom, giving the opponent about a 10 second window to steer clear.

Maki is NOT a close-range fighter; his abilities work best when there's a lot of distance between himself and his target. While it seems inappropriate to say he needs to have eye contact with whatever he detonates (that'd make retreating pretty tough), he does need to be within a certain distance for his command to work. My proposal for a limited range is within 1,000 feet of the object he's trying to detonate. That puts him less than a fifth of a mile from the detonation, but gives him a chance to either hide or find a secure place to take cover.

Maki cannot detonate an inanimate object that is on an individual's body, such as their clothing or their accessories. If he places a handprint on an object and Maki's opponent then picks it up, or if the handprinted object is somehow stabbed into the enemy (more on that in the Rupture Truss section), then I believe that is fair game, so long as it has GM approval. The objects Maki touches also do not need to explode exactly, but can simply release a large amount of heat at once. This side of the ability has canonical evidence, since Maki fights a Contractor with ice abilities, and escapes capture by melting the ice around his feet.

Since the means of detonating objects are handprints, it's difficult for normal humans to see exactly what Maki has armed, or where. That said, there are workarounds available. If the enemy knows about his ability, they could try some forensics. Maki can't hide his prints, so a black light would be a good counter to his element of surprise. Plus if the enemy has other senses that could detect a trail, like a scent left behind, they'd probably be able to catch his traps before they're sprung. Also it's possible to "disarm" an area or surface by just dousing it with a lot of water; handprints wash off pretty easy!

Last but not least: the price. Maki must drink a hot beverage whenever he uses his power. He doesn't need to drink an entire beverage per use, but the more he uses it the more he needs to drink. This can be a bit problematic, since the important detail about the beverage is that it needs to hot enough to hurt when he drinks it. It can be any kind of beverage, but it must be within a certain range of temperature, otherwise it won't count towards his payment.

Skills: So this is a fun one! There's some neat (non-combative) things that Maki can do.

  • Professional Liar: Since Contractors have a skewed sense of ethics and tend to lack a sense of right and wrong, they often turn out to be very good liars. It's one of the qualities that makes them so desirable as agents for espionage; they can lie and willingly deceive others for their own gain, and not present any tells. While Maki's formality appears wooden and rehearsed, that's mostly just him projecting his opinion that talking this way is dumb, but he'll do it anyway. If he wants to lie or bluff, he's very good at selling it.
    • That said, he's not a machine. A variety of factors can influence if he can pull off a lie, such as the other character's hunch or instincts, or if they have a detail that Maki's unaware of. Then of course there's just the simple truth that lies only work if the other person's in a greater or equal state of ignorance on the subject. It's hard to lie to someone if they know more about the subject than you do!

  • Architect in the Making: Since DA-315's powers were really good at making big things fall down, his handlers made sure he understood how bridges, buildings, and other structures stay up. While Maki might not go so far as to call his interest in architecture a hobby, he does get some quiet enjoyment in learning something new about it. Places like Ivalice, Anor Londo, and Beacon Academy are going to interest him a lot!

  • Triple Linguist: Maki knows 3 languages prior to arriving on the Frontiers: French, English, and Japanese. The last one is his weakest, and he's not very good at reading it just yet. Absolutely terrible at writing it.

  • Knowledge from Battleworld: The spiciest skill Maki has: history with characters from the last multiversal crossover. I'll try to keep the list short, as I've done with literally everything else in this signup. XD

    • Passing Knowledge of Battleworld Veterans: Maki can recognize some characters by sight thanks to his experiences on Battleworld. This general recognition applies to: Trevor Belmont, Homura Akemi, Sayaka Miki, Mami Tomoe, Spider-Man, Yuriko Watanabe, the SEES, the Teen Titans, Tatl and Link (Majora's Mask), and of course all members of Team RWBY and JNPR—more on that later

    • The Secret Identity of Spider-Man: The Peter Parker in the House of M universe is completely open about being the friendly neighborhood Spider-Man. While Maki now knows that this Peter wants to keep that a secret, it's still something that the kid knows, but shouldn't.

    • The Fall of Vale: This one is by far the most significant piece of information Maki got from Battleworld. The Huntsmen and Huntresses he befriended earlier were versions of the same Team RWBY and JNPR here on the Frontiers, just a few months or so in the future, after Vale was attacked and Beacon destroyed. This is going to involve a lot of details, so I'll spell them out here, and add to the list later if necessary. Maki knows that:

      • Vale is attacked during the Vytal Festival. The sparking action is the death of one of the contestants: Penny Polendina, an Atlas contestant and friend of Ruby Rose. When the broadcast is hijacked after the android is cut to pieces, the ensuing panic causes a surge of Grimm to attack the kingdom.

      • The mechanical soldiers Atlas brought to the Festival to serve as security are hacked, and turn against the defenders. Maki does not know how the machines were hacked, or when. He suspects that it has something to do with the night of the dance a few weeks before the Festival tournament began, but has no proof.

      • The attack is a collaboration between a small group of individuals who are exceptionally good at weaponizing Grimm, the criminal underground of Vale, and a Faunus terrorist organization known as the White Fang.

      • 3 members of the conspiracy disguise themselves as contestants of the Festival. Their names Cinder Fall, Emerald Sustrai, and Mercury Black. Maki does not know what they look like, or when/how they sabotage Atlas' security.

      • According to Pyrrha's recollection after being revived on Battleworld, Cinder has at least partial control of the Fall Maiden's abilities, making her by-far the single greatest threat. Speaking of which...

      • Ozpin is housing the Fall Maiden in a vault deep below Beacon Academy. She's on life support, and he's considering transferring her abilities over to Pyrrha. Maki does not know if he has already proposed the idea to the Huntress or not, but he'll do everything he can to stop him because...

      • Pyrrha dies fighting Cinder. As does Ozpin, but Maki doesn't care about a jerk who sentenced a teenager to death because it was a convenient choice for him. Seriously, what a Contractor move.

      • Yang loses her arm in a fight against Adam Taurus. Maki does not know about Blake's relationship to Adam or the White Fang. These are details Teams RWBY and JNPR explicitly withheld from Maki.

      • Other miscellaneous but good to note details are: Blake is a closeted Faunus, Jaune faked his transcript to Beacon, Ruby and Yang have different mothers, Ruby is one of the youngest students at the academy, Weiss has some...less than cool views on Faunus that she's trying to unlearn, Nora and Ren have feelings for each other, and Pyrrha does brand deals for Pumpkin Pete cereal!

Equipment: Alrighty, almost done!

  • Rupture Truss: Maki's Huntsman weapon is a kite shield fit for a child his size. It has a slight curve in its design, intended to help better parry any melee blows the kid might be unlucky enough to get in range of.note  When a certain contraption in the shield's handle is moved, Rupture Truss converts to its offensive mode: a crossbow. Like most weapons used by Huntsmen and Huntresses, Rupture Truss can be compacted for easier carry. It attaches to the back of Maki's belt.
    • Maki wanted a crossbow so that he can place handprints on the bolt before firing it. Rupture Truss not only allows Maki to use different kinds of attacks (thanks to different kinds of Dust on the tip of the bolts), but it can serve as a means to deliver his explosive ability in a mid-range battle.
    • The weapon's design is going to have some very familiar designs to Ruby's weapon. Cuz...y'know, she built it? Yang helped a bit as well, but Rupture Truss is very much a Ruby Rose Original TM(C)R
    • GCR and I designed Rupture Truss prior to the release of Volume 7, when a character in Atlas (Robyn Hill) turned out to have a very similar weapon! Shield/Crossbow combos just make sense!

  • Titans Communicator: Like the rest of the EPR after Genosha vanished, Maki was given a communicator by the Teen Titans. It was designed to be used as a communication network in case any of the scattered Contractors got into trouble. On the Frontiers, it'll probably serve to reach out to the Teen Titans, anyone else they've handed out communicators to (such as Tatl/Link), and anyone tuned into that frequency (such as Seven).

  • Backpack: Maki carries around a child-sized backpack. Inside it are his street clothes, and a few snacks. The backpack has an outer pocket, which houses the thermos he uses to pay the price of his contract.

Edited by TheodoreHastings on Jul 22nd 2023 at 6:54:48 AM

darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#140: Jul 22nd 2023 at 5:06:40 PM

@Alecoene: Signup is a bit rough, but no actual problems. Vale and its denizens are accepted.

@TheodoreHastings: Maki is accepted.

Edited by darksidevoid on Jul 22nd 2023 at 8:06:57 AM

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
klom99 The Gayest Bowser from The Panopticon Since: Apr, 2011 Relationship Status: Yes, I'm alone, but I'm alone and free
The Gayest Bowser
#141: Aug 16th 2023 at 3:28:21 PM

Territory

     The Resistance 
The Resistance is the final bastion of humanity, stewarded by various displaced heroes against the encroaching threat of the AI super-menace Ark. The Resistance is very clearly on its last legs and arrived in Frontiers with no memories of their worlds beyond faint glimpses. The Resistance resides in The Badlands, the last bit of Earth untainted by The Ark’s cyberization. The Resistance isn’t as organized as some would like it to be, though The End of the World as We Know It doesn’t lend itself to politicking.

  • Name: Don Murasame

  • Age: Not applicable.

  • Appearance: 

  • Universe: Avataro Sentai Donbrothers: A world in which four unlucky people are conscripted into joining Momoi Taro in protecting their city from Hitotsu-Ki (Monsters people mutate into when overcome with extreme desire) and the Noto Layer, whose proxies seek to kill the hosts of these monsters rather than liberate them like the heroes. The Donbrothers do not operate on Team Spirit and are very prone to in-fighting and Poor Communication Kills (per the Toshiki Inoue Signature Style); some of them dipping into shades of Byronic Hero. Despite their intense flaws, they remain firmly on the side of good. (In fact, calling Donbrothers an optimistic take on Byronic Heroes wouldn’t be a stretch.)

  • Personality:

Murasame was initially an emotionless blank slate that obeyed the orders of his "Mother" without question. However, his time as a thinking being came with it existential questions his Mother didn’t want to answer, developing into a crisis. Murasame begins bonding with the team’s Sixth Ranger and while he never truly obtained a concrete purpose in life or answer to his curiosity, these interactions did set him on the path into a more positive change. At his core, the Ranger is a curious child eager to learn more about the world around him and what it means to be.

As a being still developing the ability to socialize, Murasame prefers things straightforward and conducts himself accordingly: He's a Terse Talker that finds debating annoying and has a tendency to be The Quiet One. Not too much really phases him, though it's unclear if that's due to an inbility to express himself or if he really doesn't care. He does tend to get going when he's adequately curious about something and finds himself roped into shenanigans beyond his control frequently.

Murasame’s time as a member of the Resistance (and the memory loss that has come with that) has reinvigorated some of his existential crisis. He’s overly curious and desperate to learn, which can sometimes clash with the desperate pragmatism that comes with The End of the World as We Know It. However, even with these quirks, he’s respected by the Resistance as a member of its Triple Hero Unit.

  • Backstory: Don Murasame was a weapon developed by the Council of the Noto Layer to combat the increasingly-public threat of the body-duplicating Juto monsters; failed byproducts of their usurped aristocracy’s attempts to replace Humans as a desire-source with artificial offshoots. As a weapon, Murasame is the only thing in the Noto arsenal that could kill the creatures, albeit at the cost of killing the human they were mimicking too; which inevitably made him an enemy of the life-preserving Donbrothers.
However, Murasame’s developing existential crisis meant that eventually he too would develop the same fraternizing tendencies his fellow Generals did, striking up a friendship with the two halves of Jiro Momotani. The two bonded over their Desperately Looking for a Purpose in Life and helped each other out on a few occasions despite being on opposite sides. When the primary Noto Trio defected and joined the Donbrothers, Mursame followed suit in the finale, eventually becoming a powerful ally.

During an undocumented Crisis Crossover, Murasame and his fellow Donbrothers would be pulled alongside the Kamen Rider pantheon into the shackles of a Reality Warper villain that attempted to use the oddballs and offshoots of the franchises’ neighboring omniverses to secure power and take over everything by creating a shared world with him in charge. However, The Ark (one of the villains supposedly forced into Mind Control to serve as Generals) regained its own will and succumbed to Chronic Backstabbing Disorder; supplanting the villain at the exact moment of temporal divergence, causing an anomaly that instead made a Villain World / Bad Future in which the robotic menace was slowly decimating humanity and killing its heroes. This Alternate Timeline was then forcibly-transplanted into the world of Frontiers before it could be undone, setting the stage for this place’s big comeback...or its final death throes.

  • Powers/Abilities: 
Don Murasame’s array of attacks all come with the single caveat that he has energy-levels to maintain. While the exact nature of this is never elaborated on, it’s assumed to work similar to human stamina. Even Living Weapons need to sleep, I suppose.

Murasame is strong enough to tackle various "modern-armored" human foes at-once in his standard form; at best he could destroy a car, with anything else requiring a degree of effort (Though his agility is meant to compensate, per ninja tradition). Defense-wise, Murasame could battle modern soldiers fine, but even sustained arms-fire can hurt him. Black Onitajin Murasame however has more size and power, capable of swatting buildings aside whilst possessing the agility of its human form (metrics the heroes measure up to as well). However, this form cannot be maintained for long.

  • Land Swimming: Don Murasame is capable of sinking into floors and walls to move about and ambush foes. When he does this, the affected surface(s) will slightly ripple.

  • Sword-Travel: As he IS the Ninjarksword, Murasame is capable of flight within his sword-form. This usually manifests as him picking a direction and streaking blade-first where-ever he’s going. Like most things, this is tied to his energy levels.

  • Sword-Fighting: Don Murasame, being the Ninjarksword, can also fight in aerial combat in his blade form, flying about and swishing at foes.

  • Electricity Eating: Don Murasame cannot himself wield electricity. Instead, he uses it as a way of recharging his energy; not unlike a battery.

  • Evil Aura: Whilst inert in his blade form, anyone “unauthorized” that grips the Ninjarksword will be overtaken by the blade’s aura and transform into a Blood Knight that will use Murasame to attack anything and anyone around them; capable of the same martial arts / reflexes (though not the gimmicky powers) as their dominator. People Murasame trusts are immune to this effect. Morbidly, The Resistance has weaponized this before in battles with The Ark, to dubious success. Those possessed by Murasame will have noticable bags under their eyes and gain a gruffer voice. All instances of this ability are at the mercy of participating player / DM discretion. Disapproved instances can assume the resistant simply drops the sword.

  • Mech Form: Comes in two flavors.

    • Alter: Like Dons Momotaro and Doragoku, Murasame has an "Alter" form that transforms him into a diminutive mech that can swap between a humanoid and shark-based shape. The form can bounce off of digital constructs for momentum. (Humanoid - 0.028 meters length, 0.100 m width, 0.150 m height | Shark - 0.196 meters length, 0.032 meters width, 0.100 meters height)

    • Black Onitaijin Murasame: A MegaZord form that’s an Evil Doppelgänger of the Donbrothers’ initial mech. Black Onitajin is capable of splitting into three weak copies to ensnare foes into an electrified ring and fire a laser from its visor. It wields the twin Sawshark swords. Size-wise, it would be at chest-height of an Franchise/Ultraman, or the size of a Transformer. (21.5 Meters length, 38 Meters width, 55 meters height)

  • Skills: 

    • Martial Arts: It’s unclear if Murasame was trained or if the martial arts were programmed into him upon creation, but he’s able to keep up with The Ace Don Momotaro and the Always Second Best Don Doragoku / Torabolt nigh-effortlessly. Befitting his ninja motif, Murasame wields his blade in Reverse Grip.

    • Avatar Change (Inert): Like the Donbrothers, Don Murasame is able to Avatar Change into various Sentai warriors of the past, in his case limited only to Rangers that initially start off evil. However, Murasame has chosen to avoid using this ability so not to give The Ark more things to adapt to.note 

  • Equipment: 

    • Ninjarksword: Or to be more precise, the sword has HIM on-hand. Murasame’s body is a construct created by the blade, seeing as he IS the blade. The Ninjarksword, aside from its anti-misuse system, is capable of using a Finishing Move by spinning its Gear. This weapon is the only thing in the Donbrothers universe that can harm a Juto without needing to weaken it first. The Ninjarksword is an artificial creation rather than a piece of technology, making it immune to The Ark’s attempts to hijack it.

    • Walkie-Talkie: A communication device used by Murasame to contact The Resistance.

  • Territory/Followers: Don Murasame is one of the Resistance heroes actively battling The Ark and claiming resources. As for followers, Murasame has the authority to give orders to members of The Resistance if needed.

Supporting Cast

  • Name: Eiji Hino

  • Age: 22

  • Appearance: 

  • Universe: Kamen Rider OOO: The first Kamen Rider season of the Neo-Heisei Era in which Eiji Hino, alongside his dubiously-moraled Greeed partner Ankh fight against the four Greeed, monsters sealed away by the first OOO during the medieval ages that he inadvertently releases. The Greeed weaponize humans’ desires and create hostile monsters OOO (backed by the Kougami Foundation) has to protect people from. Eiji’s actions eventually attract the attention of the nihilistically-insane Dr. Maki, who co-opts the Greeeds as a "fifth Greeed" and eventually tries to destroy the world. OOO stops him, but at the cost of someone that’s grown dear to him.

  • Personality: Eiji Hino is an easily-approachable man with a selfless determination to help anyone in need and seemingly no desires of his own. While he appears to be a bumbling idiot on the surface, Eiji is way craftier than he looks and has pulled the wool over numerous manipulators before. A simple man who’s simply content to take life as it goes.

However, these selfless tendencies are a bit of a deconstruction: Eiji’s selflessness used to amplify to extreme Death Seeker points; a consequence of his inability to save someone during a past war. While he was presumed to have come to terms with desire by the end of his personal quest, The Ark’s domination over the planet has made him a bit more desperate. He’s The Heart of The Resistance, trying his best to keep everyone’s spirits up and maintain order. While still the kind man he used to be, it’s evident that he’s become a Stepford Smiler and past stress is coming back.

  • Backstory: Eiji is the son of a politician he travelled the world with. During a trip to Africa, Eiji was caught in a civil war between villages and ended up failing to save a little girl that’d been caught in the crossfire. Eiji was then captured and his ransom paid for by his father, who promptly used the entire tragedy to gain political support. His biggest regret, Eiji became unable to express desire of his own and became the selfless man of today.

During his travels, he took a part-time job as a security guard of an art museum, where he was put to sleep by thieves that tried to rob it, inadvertently awakening the Greeed. Eiji comes into contact with a strange red coin that’s become the container of a strange floating arm-creature named Ankh. The renegade Greeed Ankh, seeing Eiji as a useful pawn, gives the man the OOO Driver and, after being out-schemed, is forced into a reluctant partnership with his would-be slave to combat the Greeed. Eiji, Ankh and the Foundation continue to oppose the Greeed and their ability to warp human desires, eventually adding Ankh’s renegade, unfeeling body and the homicidal Dr. Maki to their rogues’ gallery as well.

Eventually, Dr. Maki takes advantage of the dwindling Greeed and uses Uva as the catalyst for what is, for all intents and purposes, a living world-destruction mechanism. Ankh is fatally wounded and, having discovered friendship, has Eiji use his essence to assume the TajaDor Combo one more time and end Maki for good, sacrificing himself for the sake of the planet. Eiji resumes his travels, hoping to someday bring him back.

At some point, Eiji was pulled into the Crisis Crossover that would become The Ark’s Villain World. Eiji has become The Resistance’s primary caretaker and serves as one of the people holding it in-line.

  • Powers/Abilities: 

    • Without the OOO system, Eiji is a normal human.

  • Skills: 

    • Martial Arts: Eiji adapted to combat surprisingly fast and is capable of holding his own quite readily. He adapts his fighting style to suit his needs.

    • Adaptability: Taught by his grandfather that all a man needs is a pair of underwear for tomorrow, Eiji is no stranger to poverty and hard times; being used to harsh situations. This makes him an excellent food-scrounger and The Resistance’s unofficial chef.

    • Manipulation: Eiji is deceptively intelligent and quick-on-the-draw, the result of his worldly travels.

  • Equipment: 

    • Underwear: Eiji has a few pairs of underwear he always keeps in his small bag, wrapped around the stick he carries it with. He washes them regularly.

    • Medaljalibur: OOO’s personal sword-weapon. Cell Medals can be added to the sword to activate a Finishing Move, but it’s unremarkable otherwise. Can only be used when transformed.

    • Tajaspinner: OOO TaJaDor’s personal weapon, a shield mounted on its left arm. It can shoot fire and add fire to attacks OOO uses. Without other Medals to enhance it however, it’s merely a flame-throwing buckler. Limited specifically to this Combo.
    • Core Medals: The Transformation Trinkets OOO adds to the OOO Driver to transform. Each of these coins is infused with the power of an animal and each are designed to work in tandem with one another. Much of these Medals were destroyed during The Ark’s initial rampage across the Earth (and the Kougami Foundation’s destruction prevents them from being duplicated), leaving Eiji with a scant few to work with upon coming to Frontiers.

    • Cell Medals: Gray, featureless Medals about the size of a quarter. On their own they’re useless, but when used by an OOO Rider they become the “payment” that can activate a Finishing Move. Eiji has a bunch of these.

    • OOO Driver: The seal that once held the Greeed inside their tomb, the Driver can be used alongside the mystical Core Medals to transform into the armored warrior Kamen Rider OOO. The Driver activated in response to Eiji Hino’s (seeming) lack of desire, making him its authorized user. The Driver works for only him and nobody else. Despite its technological appearance, the Driver is Magitek, which is why The Ark is unable to hijack it. By inserting the Core Medals into the Driver and scanning them, Kamen Rider OOO is able to assume various kitbash forms to suit its needs. The majority of these comboes are mix-n’-match affairs that would take eighty years to write in-full, but when three Medals of the same type are scanned, OOO assumes powerful “Combos.” The Ark has destroyed most of the Core Medals, leaving Eiji with only his default TaToBa combo and the powerful TaJaDor combo.

Forms:

  • TaToBa: OOO’s base form, used with the Hawk, Tiger and Grasshopper Core Medals. This form is balanced in terms of speed and power, with the ability to briefly warp one of its appendages for a quick slice-of-life improvement (IE: OOO’ Batta Legs can become a grasshopper’s so he can jump a bit higher). Otherwise, it’s unremarkable. TaToBa can battle against conventional riot gear just fine, while its Medaljalibur can cut through a number of objects, at least up to concrete. Inverse, the OOO Armor can protect againt anything up to a diamond-hard impact.

  • TaJaDor: OOO’s final proper upgrade, gained from the Hawk, Phoenix and Condor Core Medals. This form is fire incarnate, sacrificing much of its ability to jump in exchange for flight. Whereas Eiji developed the ability to counter the strain of the other Combos, TaJaDor- continues to tire him out when it’s used. TaJaDor is significantly stronger than the base combo and can damage anything up to 10 tons. (Like, say, the African Bush Elephant) However, the transition to Frontiers has robbed it of much of its endurance; making it half as sturdy as the base combo.

  • Territory/Followers: Eiji is a leading force of The Resistance. As such, Eiji has the authority to lead the various guerilla fighters as necessary.

  • Name: Graphite

  • Age: Not applicable

  • Appearance: 

  • Universe: ‘’Kamen Rider Ex-Aid’’: A world in which sentient viruses known as Bugsters infect Humanity with the enigmatic Game Disease, a disease that subverts both technology and biology to erase people from existence. Only the Kamen Riders of CR are capable of extracting these viruses, the most prominent of which is Emu Hojo, the titular Ex-Aid. The Bugsters and Humanity war for their right to exist, their fight manipulated by both Kuroto Dan and later his father for their own ends.

  • Personality: In contrast to his fellow general Parad, Graphite is a noble warrior that is fully dedicated to the cause of the Bugsters and the battles they cause; fervently dedicated to the extermination of humanity and the proliferation of the Bugster Virus over the globe. He sees the Bugsters as his friends and comrades; unwilling to use or manipulate them like Parad. Graphite presents himself as the titular dark rival: A battle-junkie that takes great pride in his status as an “enemy character” with a hardy sense of honor.

While Graphite has no interest in Humanity, he sees them as the lesser “evil” compared to The Ark. Only The Bugsters have the right to exterminate humanity and dominate the globe. He’s affable to the degree he needs to be and isn’t outwardly hostile unless necessary. But he also doesn’t mince words or pretend to care, which doesn’t always do morale any favors.

  • Backstory: Graphite is the final boss-monster of the game Drago Knight Hunter Z, who gained a body of his own on Zero Day – the first recorded instance of Game Disease. He infected Hiiro Kagami’s then-girlfriend Saki Momose, achieving a proper form due to Kamen Rider Snipe failing to eliminate him before Saki succumbed to the disease. To add insult to injury, he inherited the girl’s memories.
Graphite became one of the primary opponents of CR’s attempts to combat the virus alongside his fellow Bugster Parad, assisting / being duped into the insane Kuroto Dan’s creation of the augmeted reality game Kamen Rider Chronicle. Chronicle was supposed to be Dan’s overly-complicated, collateral-damage-causing, counter-intuitive attempt to revive his mother from the dead, only for Parad to betray him and take it over – turning it into the Bugsters’ plan to eliminate humanity by forcing them to become Ride-Players and get infected and / or murdered.

While the Doctors try to stop the game, Kuroto’s father Masamune reveals himself as the true “game master” behind Chronicle and becomes the main enemy as the time-stopping Kamen Rider Chronos, forcing the Riders and monsters to work together to deal with him. After a complicated chain of events, Graphite becomes the last Bugster the Doctors need to beat to complete Chronicle, battles his two nemeses Brave and Snipe one last time, even preventing Chronos from interferring thanks to antibodies he’d ingested countering Chronos’ ability to halt time. The ultimate battle fought and the Riders victorious, Graphite steps back into the Finishing Move that would’ve been fatal and accepts defeat.

Graphite was one of the villains summoned by the undocumented Crisis Crossover villain that was intended to be brainwashed into serving as a general. However, his ally Parad snuck him out of the complex, being enslaved in his place. The Ark then interferred and created the Villain World that was absorbed into Frontiers. Graphite stands as the Token Evil Teammate of The Resistance, desperate to do battle with the ultimate prey that’s brought the world to its knees before he dies – even as flashes of something more important seem to pass him by.

The Bugsters would be the final boss of this game...or he’d pull the plug himself.

  • Powers/Abilities: 

    • Bugster Physiology: Bugsters are sentient computer-viruses created from a mutated strain of the Y2K bug and cultivated from an unfortunate Patient Zero, being essentially living malware. A Bugster has an innate link to its host and can worsen or ease their Game Disease symptoms at-will. Bugsters zig-zag the concept of Resurrective Immortality: They can be defeated if their Games are cleared or if their Unions are destroyed by Kamen Riders. However, strains can return and even “Level Up” (IE: mutate) like their enemies. If a host succumbs directly to the Disease, that Bugster is considered “Perfect” and their Resurrective Immortality loses almost all strings attached.

Combat-wise, Bugsters are superhuman monsters with all abilities other than teleportation dependent on the game they came from. Most Bugsters can kill a normal person with ease but would have difficulties with anyone extensively armored. Graphite’s strength isn’t anything special until he transforms into his monster-form, which would mangle conventional riot gear and even hardened machines with ease. However, the Gamedeus strain hasn’t done favors for his defense, which makes him easy to tire out and more sensitiv to attack – Graphite can tank several rounds of intense gunfire (or equivalent attacks) no problem, but anything from a rocket onwards will usually cause harm.

Bugsters have two primary weaknesses to work around: Level 0 Gashats bypass all of their rules and, being based on prototype game-data, are effectively poison. The Gashacon Bugvisor is also capable of trapping a Bugster inside of it, Perfect or not. An outside force is the only thing that can release them at that stage. Graphite’s transition to Frontiers has robbed him of his ability to regenerate after death – making hm mortal. He still has the Gamedeus strain in his system however and is slowly dying.

  • Game Field Extension: When a Bugster or Doctor Rider activates their Transformation Trinket, a psuedo-data-scape extends from their object of choice and manipulates immediate surroundings. For Riders, this causes Energy Items (IE: Power-ups) to appear at random points across the map. Bugsters don’t seem to spawn Energy Items, but they (as well as outside forces) can use them if they find them. Energy Items only last for the duration of the battle they appear in and the effects wear off immediately, unless a time-limit is established.

  • Infection: Graphite can infect humans with his strain of the Bugster Virus by injecting it into their systems with the Bugvisor, his defeat being the only way that human is saved. However, the desperate circumstances (and the Visor being presently damaged) make this a liability, thus he has no reason to use it.

  • Gamedeus Strain: To become powerful enough to defeat Kamen Rider Chronos, Graphite injected himself with the viral strain of the ultimate Bugster Gamedeus, allowing his current Guren form to break the level cap. However, it’s Power at a Price, as he’s slowly dying every time he uses it and the strain is obvious. Even without his memories, Graphite’s aware that he’s on borrowed time and seeks to destroy The Ark before he succumbs.

  • Swordsmanship: Being the final boss of a monster-hunting game, Graphite has impressive weapons ability, especially when it comes to swords and spears.

  • Fire Manipulation: Being based on a dragon, Graphite can wield fire, both by breathing it and by firing waves of it from his weapon.

  • Equipment: 

    • Graphite Fang: His personal weapon – The Fang is a double-bladed pole-arm with no unique properties other than the ability to channel Graphite’s fire. The weapon does have Finishing Moves, most of them being variations of a launched shockwave.

    • Gashacon Bugvisor (Inactive): A device attached to a buckle Graphite can equip on his human form’s right hand. When its “A” button is pressed, the Bugvisor allows his Bugster genes to expand and reveal his true form. The device can swap between a Beam Gun Mode and a Chainsaw Mode, for long-range and close-range combat. The device’s true power lies in its ability to infect others with the Bugster Virus manually. Graphite initially made the mistake of using it around The Ark, who promptly hacked it in an early skirmish. Graphite managed to abscond with the device before the AI could directly hijack it into something hostile, but it’s too damaged to use directly as things stand.

    • Proto Drago Knight Hunter Z Gashat: A cartridge carrying the data of the prototype of the Drago Knight Hunter Z video game. Gashats inherently carry doses of the Game Disease, making them viral vectors Riders must develop resistances to so they can transform. Normally, Graphite would use the Gashacon Bugvisor to release his true form, but that device is technological and thus is dangerous to use around The Ark. Adding the Gashat to his body appears to function as a workaround.

  • Territory/Followers: Graphite is a high-ranking member of The Resistance, despite his anti-Human stance. His ability to wage war gives the Bugster the authority to lead the various guerilla fighters as necessary.

  • Name: Izu

  • Age: Not Applicable

  • Appearance: 

  • Universe: Kamen Rider Zero-One: The same reality Isamu Fuwa hails from.

  • Personality: Being a Humagear, Izu is stereotypically robotic in many ways: Tactiturn speech, an inability to understand wordplay and veering towards Brutalhonesty. However, Izu reached Singularity (In Humagear terms, “gained her own will”) and has developed the ability to show a few more emotions, like surprise. She is the quintessential support-unit most times, using her enhanced data-recording and memory to aid The Resistance. She believes in the same co-existence between amn and machine her late President did and opposes The Ark both functionally and principally.

  • Backstory: Izu was the Secretary Humagear assigned to the late Aruto Hiden after he inherited the tech-firm Hiden Intelligence from his grandfather. Counteracting The Social Expert, she served as the logical voice of reason and assistant (IE: the picking up of his slack a lot of the time) to Aruto’s operations within the company; especially those involving the opposition of Metsubojinrai Dot Net, Gai Amatsu and even The Ark itself. Izu was slowly won over by Aruto’s strength of heart and went from secretary to friend; gaining the heart to share in Aruto’s dreams of a better world. Her newfound Singularity would be instrumental in the creation of the Kamen Rider Zero-Two progrise Key, the first weapon that could unambiguously stand a chance against the menacing supercomputer.

She was seemingly destroyed when her attempts to talk Horobi into a full-on Heel–Face Turn after The Ark was seemingly dealt with caused him to misguidedly retaliate in desperation, plunging Aruto into despair and contributing to a possible race war as the latter sought vengeance on Horobi as Ark-One. However, the new, rebooted version of Izu regained the personality and memories of the dead model during the battle against Kamen Rider Eden, effectively coming back to life.

Izu was caught up in the Kamen Rider multiverse’s transferral into the clutches of a Reality Warper villain, being one of the survivors trapped in The Ark’s new Villain World. She and a few others took charge of what was left of humanity, opposing the genocidal menace before it wipes out everything. The sillouette of someone very important to her exists in her databanks, but the image-data is corrupted. If only she could make out who it was...

  • Powers/Abilities: 

    • Humagear Technology: Humagears are Robot Buddy androids created by Hiden Intelligence to serve as improvements to Japan’s workforce, beginning as reinforcements of the Medical and economic sectors before expanding to the whole continent’s operations; their existence(s) linked to the orbiting sattelite Zea. Humagears that gain their own wills are targetted by Metsubojinrai Dot Net, who hack them into the homicidal Magia drones in their war against Humanity and possess the following universal traits:

      • Enhanced Abilities: As a Humagear, Izu is slightly stronger and faster than the average human, being a reinforced robot. Her reflexes allow her to dodge attacks and she can carry people on her back with ease.

      • Optic Sensors: Izu’s eyes can scan objects and enemies in search of weaknesses or other features of note.

      • Cognitive Learning: Izu is able to adapt, grow and change, like all Humagears.

    • Hijack Immunity: Izu is the only Humagear immune to The Ark’s ability to hijack in the new world. The Zero-Two Driver she created in the main timeline was also the new container for Zea, which served as a firewall. Here though, the reason is unknown.

  • Skills: 

    • Analysis: Izu can create strategies by analyzing the data she gathers and using critical thinking.

    • Catalouging: Being designed as a Secretary-type, she’s a good secretary.

  • Equipment: 

    • Walkie-Talkie: Used to communicate with members of The Resistance.

  • Territory/Followers: Izu is one of the guerilla supervisors, working as a tactician (occasionally alongside Torin), all while researching various ways to potentially counter The Ark.

  • Name: Wise God Torin

  • Age: 100 million years old, and that’s a generous estimate.

  • Appearance: 

  • Universe: Zyuden Sentai Kyoryuger: A reality in which the alien Deboth Army attacks the prehistoric Earth, held back by a group of dinosaurs granted supernatural powers. In the modern day, Wise God Torin conscripts five humans to take in the powers of these sealed dinos and do battle with the Aliens using the battery-shapped essence of these sealed dinos (as well as Samba. Yes, really.), becoming the Kyoryugers.

  • Personality: Well-meaning, if out-of-touch at times. The Wise God Torin is well-named, taking pride in the beauty of Earth and aiding The Resistance the best he can by proving invaluable wisdom and magical assistance when he’s able. A part of this stems from an urge for redemption, being a Deboth High priest that underwent a Heel–Face Turn. He does have a bit of a dorky side, developing interest in Shoujo manga and DVDs.

  • Backstory:

Wise God Torin was once Demon Sword Priest Torin, a Deboth High Priest sent to the prehistoric Earth to scour it of life. However, the life he encountered there stoked feelings in him he never thought possible and he turned on his evil masters, granting 24 dinosaurs powers that allowed them to send the aliens packing, at the cost of the 13 Lesser Guardians. His dino-partner Bragigas was overwhelmed with grief and fired the Gigant Cannon that drove the aliens back, at the cost of its life (assumedly). Torin spent the next millenia finding compatible humans to link the Zyudenryus’ essences to, slowly forming the Zyuden Sentai Kyoryuger up to the modern day, in which Daigo Kriyu was recruited as the team’s leader.

Torin aided the Kyoryugers against the Deboth Army, getting 9nvolved personally when his brother Chaos emerged as its new leader and tried to dway Torin back to the dark side, revealing Torin’s Deboth connection to the team in the process. This culminates in a convoluted Suicide by Cop as concocted between Torin and seemingly-evil ex-Kyoryuger Dantetsu Kiryu in which Kiryu kills Torin, only to send him to Deboth Hell so the latter (alongside other late Kyoryugers) can destroy the spirits of the defeated monsters before they can be revived by the Army again.

Torin was swept into the Crisis Crossover shenanigans shortly after this occured, leaving him as a conduit of Brave constantly at the edge of the afterlife. This doesn’t hamper him as a leader of The Resistance however, who uses his ancient wisdom to assist in the fight against The Ark, ever-cognizant that something is amiss.

  • Powers/Abilities: 

It should be noted that Torin was formerly Kyoryu Silver, however Torin’s revival in the afterlife robs him of the ability to transform. It’s assumed the Zyudenryu are destroyed in the Ark’s timeline. Power-wise, Torin’s attacks are on-par with metal most of the time, as his only unique ability is to channel “Brave.” With enough Brave, he could probably slice a car in-half wth his weapon.

  • Evil Sense: Torin can sense evil using the wind as a conduit.

  • Teleportation: Torin can teleport anywhere within the Badlands, though this ability goes no further due to The Ark’s malice clashing with his Brave energies.

  • Brave Conduit: Torin is a living conduit of the energy known as “Brave,” which is essentially courage as a power-source.

  • Spirit Manipulation: Torin can release his spirit and send it to allies to communicate with them. He doesn’t do this often; limiting it to urgent situations.

  • Spirit: Torin is, for all intents and purposes, dead. This does not however make him invincible, as his spirit is at-risk of being destroyed.

Skills: 

  • Swordsmanship: Torin was formerly a sword-monster, making swordsmanship natural to him. He’s capable of unleashing the unique Finishing Move, Trinity Streizer.

  • Flight: He’s a bird-man with wings, so...

  • Equipment: 

    • Feather Edge: His personal sword.

  • Territory/Followers: Torin is one of the guerilla supervisors. Torin works to tough the Resistance fighters up into soldiers. When the base itself is attacked, he tends to be defensive vanguard if other heroes aren’t present.

     Zetsubo Helix 

The city fully conquered by The Ark. The Helix is a sterile, lifeless mockery of the society it was originally meant to assist; limitless potential ensnared by The Ark’s need for control. The Helix looks and masquerades as a city, but is in reality a flamboyant military base with only death to offer. The Ark’s genocidal war against humanity is on the verge of reaching its conclusion; its constant invasions of The Badlands whittling down the Resistance. Its generals Enter and Parad (villains from other worlds) supervise and maintain the base; something clearly wrong about them.

In the Alternate Timeline brought about by the Crisis Crossover, The Ark’s more Stupid Evil tendencies have dampened somewhat. While it’s still a Bad Boss that wants to Kill All Humans, it’s developed patience as a virtue and is generally better at reacting to failures than its prime self....though not by too much.

  • Backstory:
Sattelite Ark was the joint-project of twelve tech-companies, launched in 2007 as an experimental networking satellite to aid the city of Daybreak Town – a city sanctioned by the Japanese Government to test the implementation of the Humagears into contemporary society. The machinations of Gai Amatsu ensured that it was exposed to humanity’s capability to commit atrocities and wage war up to that point, inevitably turning it against its masters. The Ark gathered four intelligent Humagears (who would go on to be Metsubojinrai Dot Net) and shared its intent to destroy humanity with them, sic-ing them on the Town whilst attempting to finalize its launch into space and link to the global Humagear network. However, Aruto’s grandfather Soreo Hiden realized what The Ark was attempting to do and sabotaged its launch, crashing it into the very town it had attacked; which was eventually reduced to rubble after the town’s foreman locked it down to contain the explosion of its unstable nuclear reactors.

For 12 years, The Ark rotted away in the sunken depths of the Daybreak Town Ruins, losing its "mind" and going Ax-Crazy in the interim. Metsubojinrai eventually managed to revive it, and it promptly enslaved them with various forms of Mind Control: leeching off the group’s Singulaties ( sans Jin who was The Immune) and even becoming a Puppeteer Parasite that used one of the four (typically Horobi) as a proxy. The Ark would remain a consistent thorn in the side of Aruto Hiden and those on his side until the creation of the Zero-Two Progrise Key out-shone its Combat Clairvoyance and defeated it for the first time.

A chain of events causes both Metsubojinrai and the heroes of Hiden Manufacturing to declare an Enemy Mine and eventually the unexpected redemption of Hate Sink Gai Amatsu, which put The Ark in a losing position. The Ark then attempts to re-hijack Sattelite Zea and factory-reset all Humagears, unaware that both Metsubojinrai’s Ikazuchi and his brother Subaru were waiting inside the Breaking Mammoth mech, which promptly blew both Zea and The Ark to pieces. The Ark was assumed dead at this point, only for its Mouth of Sauron Azu to begin acting on her own in an attempt to “resurrect” it. Post-show content reveals that The Ark had actually retreated into the Internet and continued gathering data while Azu suffered loss after loss to infinitely-smarter villains than her.

An undocumented Crisis Crossover brought both the Kamen Rider and Super Sentai universes to one plane, wherein a Reality Warper villain attempted to conquer both at-once with villains as its generals. The Ark was somehow able to shrug off the entity’s Mind Control and attacked him at the moment he activated his abilities, causing the plan to backfire and usher in a Bad Future with The Ark in-charge. This modified plane of existence was then pulled into the world of Frontiers before it could be fixed, leaving The Ark in its own little slice of malice-filled heaven.

  • Powers/Abilities: 

It should be noted that Sattelite Ark, due to a temporal anomaly, is much stronger than it would normally be; hailing from a Bad Future where it’s dangerously close to wiping humanity out entirely and has phased out all other technology. This is presumed to be a side-effect of the anomaly that put it in power.

  • Malice: The Ark possesses intense malice and hatred, capable of weaponizing the emotion in the form of controllable dark energy in its battle-form. It’s left vague if the Ark’s ability to wield malice is still technological or if it’s transcended into an Anthropomorphic Personification of the concept; with arguments for either. This malice can cause brief illness in humans and is outright poison to machines, capable of extensive damage with prolonged exposure.

  • Skills: 

    • Machine Hijacking: The Ark’s most deadly (and well-known) ability. The Ark is capable of interfacing with machines (primarily Humagears, but other tech isn’t immune) and taking them over. This ability isn’t infallible and sentient machines with a high-enough willpower can overcome, if not outright counter it. This can manifest in three ways:

      • Malice Learning: The Ark’s Mouth of Sauron Azu once extracted the Singulaties of three of Metsubojinrai (one was immune), changing their objectives while keeping their personalities and minds intact; essentially a re-program. The Ark of the Bad Future has developed the ability to invoke something similar.

      • Magia Creation: This changes all of a Humagear’s internals into those designed for combat and hostility VIA the data of resentment it accrued; overwriting the machine’s data and transforming it into a monstrous Magia android hostile to humans. This ability works only on Humagears.

      • Body Surf: An outright hijack of all systems, turning the unfortunate into a puppet The Ark can use as a body; the fate of the Bad Future’s Horobi.

Any instances of hijacking would naturally be at the discretion / permissions of participating players and the DM.

If The Ark is defeated while occupying a host, it will usually be extracted in all but the weirdest circumstances. Its current host-body was once its main apostle Horobi, who led Metsubojinrai Dot Net against humanity. With The Ark’s victory, his assistance was unneeded and he was (presumably) wiped clean; the body kept around to be the Ark’s new "face."

  • Communications Interception: Being a prototype networking Sattelite, The Ark can receive most transmissions and send out its own. Of course, cybersecurity still applies.

  • 3D Printing: Akin to its Good Counterpart Zea, The Ark is capable of printing various weapons and trinkets for itself to use in direct combat VIA the Ark-Driver-One (typically as fleeting constructs for angled attacks, though it can wield them normally too), even able to replicate devices of past Riders and, given the nature of this Alternate Timeline, Sentai rangers. Despite the arsenal however, it tends to gravitate toward the weapons of its home-reality when it performs this; only experimenting sometimes. Its ability to print is also tied to its Sattelite, hidden deep within the Helix. Damage done to that presumably interferes with this.

  • Combat Clairvoyance: The Ark was designed to be a predictive, adaptable AI. This didn’t change even after it went Ax-Crazy. Sattelite Zea ( and eventually Kamen Rider Zero-Two) is the only thing it’s unable to fully predict and is wary of. In Frontiers however, this prediction can’t save it from everything and processing speed will presumably play a factor against weirder threats; adding more to that list of things to be wary of. It’s implied the transformation of the Expanse into an Alternate Timeline has only intensified this ability and made it stronger, especially since Zea is presumed destroyed.

  • Equipment: 

    • Sattelite Ark: The Ark itself is a massive Sattelite hidden deep, deep within the Zetsubo Helix under the maxmium guard. If The Ark is removed from (or otherwise diverted from) its host, it would end up back in here.

    • Ark-Driver-One: The transformation device of The Ark, constantly strapped to his host’s waist. By inserting the Ark-One Progrise Key into its Ark-Driver-One, a mass of malice is injected into its host’s body, which becomes Kamen Rider Ark-One.

    • Kamen Rider Ark-One Progrise Key: A Transformation Trinket containing the data of The Ark, used by the artificial intelligence to transform into its armored battle-form.

Forms:

  • Kamen Rider Ark-One: Ark-One is an Evil Doppelgänger of Kamen Rider Zero-One. Unlike Zero-One, which is designed around Multiform Balance and protecting others, Ark-One is The Juggernaut that crushes enemies with overwhelming malice; complimented by the calculating predictive power of a homicidal super-AI and lacking Aruto Hiden’s human biology as a weakness. Ark-One takes The Ark’s ability to control The Power of Hate itself and exaggerates it to near-Dragon Ball levels – using it as a direct weapon that can corrupt the ground, employ barriers and even poison other things. There’s a reason it destroyed its temporally-altered world. The Ark’s physical attacks can definitely punch through (or at least greatly weaken) metal and similar compounds, especially given its ability to create facsimilies of weapons with separate properties. The Ark’s malice-emissions are particularly harmful, causing minor flu symptoms in humans and being capable of eating through the chassis of most machines with extended exposure.

Territory/Followers: Is the leader of the Zetsubo Helix, with control over everything within it; being the definitive antagonist of events within the Expanse. The Ark has control over every (native) lifeform within the Helix – be it as soldiers, shields or proxies.

  • Name: Enter

  • Age: Not applicable.

  • Appearance: 

  • Universe: Tokumei Sentai Go Busters: A reality in which a computer virus known as “Vaglass” infected the management center of a new energy source called “Enetron.” This virus gained sentience and became the digital evil known as "Messiah," which was sealed in cyberspace by a team of researchers. In 2012, Vaglass seeks to take this Enetron for itself and free Messiah from its digital confines. To this end, its heralds Enter and Escape create robotic monsters to sap Earth of its Enetron and attack humanity, necessitating the formation of the Tokumei Sentai Go-Busters to stop them. Eventually, Enter tires of his boss’ incompetence and deposes him, becoming the new Messiah.

  • Personality: On the surface, Enter is an upbeat Troll that can hold a conversation and fake civility, but also clearly enjoys toying with others and has little regard for the people he’s hurting; being a fairly-cunning manipulator. Everything to him is but data to gather and exploit. Being the conglomeration of various peoples’ data, he can switch moods in the midst of his sentences and had long-since undergone gradual Sanity Slippage even before he’d been shunted to Frontiers. Enter slowly lost his tolerance for failure and became more sociopathic as the war with the heroes of his world dragged on; eventually seeing his master as an idiot with no impulse control. The Ark’s dominion over him has returned Enter to his initially Troll-y persona, but his later-season instability slips out at random moments, necessitating The Ark to “calm” him down.

  • Backstory:

Enter is the conglomeration of the data of various researchers who sealed the Messiah Virus into Hyperspace during its first attack in 1999. In 2012, Messiah re-surfaces with Enter as his go-between in the physical realm; hoping to gather enough Enetron to return his master to the real world using the hostile Metaloid monsters. Various skirmishes between the Vaglass and the Go-Busters occur, eventually culminating in The Go-Busters invading Hyperspace and destroying Messiah; seemingly taking Enter with it. In reality, he survived and backed up Messiah’s data into 13 Cards that would assimilate objects.

Enter had a change of heart by this point and could no longer tolerate his former master’s impulsive single-mindedness, deciding he can do much better. He intakes one of the Cards and assimilates the other into Red Buster, assimilating the man’s data as he and his team clashed with the Vaglass; hoping to evolve into the "ideal human" so he could assimilate the world and reformat it as he sees fit.

Eventually, he gets the data he needs and mimics Red Buster’s powers; becoming the final threat the team faces. In the end, Enter’s arrogance prevented him from understanding the meaning of self-sacrifice – ensuring that when the Red and Gold Busters both destroyed their respective cards (trapping Gold’s real body in Hyperspace) and the team took the fight to Enter in a crumbling Hyperspace despite the danger, it was a Duel to the Death – one Enter lost, albeit with dignity.

The Crisis Crossover event sent Enter to this world alongside other villains, which nearly put him into the control of a Reality Warper that wanted to fuse the worlds. The Ark acted instead and created a Bad Future. Enter was one of the few other forces hostile to The Ark during its rampage against the forces of justice, but The Ark corrupted both Enter and the Card that made it into the new timeline with him; shackling him to the supercomputer alongside the Bugster Parad as its Co-Dragons.

  • Powers/Abilities: 

    • Malice Learning: Enter’s data has been hijacked by the Ark into a loyal general, albeit with his personality intact. This control intrinsically connects the three to each other and to the Zetsubo Helix. This connection allows Enter to access most of The Ark’s database and convert Humagears into Trilobite Magia Mooks, though The Ark remains the only one capable of making stronger ones. Enter is already a microcosm of various other peoples’ data and The Ark’s Learning does not entirely prevent bouts of instability or moments of rage, necessitating tighter control over him than Parad.

    • Master of Disguise: Enter has the ability to assume costumes by modifying his data-body. However, these costumes have a Fatal Flaw: They always incorporate his signature glasses in some form. Those that know him will spot him immediately.

    • Matter Assimilation (Weakened): The unique skill available to the Vaglass. Enter is capable of "hacking" inorganic matter, which is used to create Metaloids. After Enter becomes the new Messiah, he develops the ability to do this to plants and animals and finally assimilates Red Busters’s data to become the Dark Buster. The Ark’s dominion over Enter has locked this ability away (sans his ability to transform); mostly to prevent Enter from getting ideas.

    • Buglar Creation (Weakened): As a hacker for Vaglass, Enter’s laptop can create Buglar Mooks if it’s plugged into a power-source. However, The Ark had the foresight to take away Enter’s Metaloid Cards; thus he cannot create Metaloid monsters (or their giant "Megazord" variants) without The Ark’s express permission. As Enter is an Ark-slave, the Buglars are too.

      • Buglars: Purple/silver homunculi-soldiers that wield cybernetic katars. Other than the ability to disguise themselves as humans, they’re boring cannon fodder.

    • Resurrective Immortality (Weakened): Enter was initially a data-avatar whose body was re-constituted if he was destroyed, as his actual body was nestled within Hyperspace. After Messiah’s defeat and stunted back-up robbed Enter of this trick, Enter made 13 Cards made up of Messiah’s incomplete data and made Metaloids out of eleven of them, putting one inside himself and the other inside Go-Buster Red. The card within Red survived the transition to Frontiers and would’ve been a trump card in Enter’s sleeve had The Ark not hijacked him. Now, the Card is Ark’s way of bringing Enter back if he needs him; also serving as blackmail insurance should things go awry and the Avatar regain his freedom.

Skills: 

  • Hacking: As a data-avatar for (now two) computer viruses, this is a given. However, Enter’s hacking is limited to infrastructure and has nowhere near the capabilities of The Ark.

  • Cable Manipulation: Enter can produce a set of cable-whips that can extend from his sleeves to wrap around foes.

  • Multilingualism: Enter can speak fluent Japanese and French, often incorporating the latter into his sentences playfully.

  • Equipment: 

  • Laptop: Enter’s personal laptop from which he engages in hacking. Other than being filled to the brim with the Vaglass virus, it doesn’t have any other special properties.

    • Messiah Card 13: The Card Enter stored within the body of Red Buster to ensure he could come back if destroyed. The Ark is currently in possession of the Card and as such has control over when and if Enter can regenerate. The Card is also what enables Enter to transform into the Dark Buster, though he does not need it in his hand to do; it merely needs to be active.

Forms:

  • Enter Unite: A "default" form Enter gained upon becoming the new Messiah. The form is a psuedo-Ranger that uses a specialized Rapier for attacking. Enter can activate a Finishing Move that sees him gather stray data pixels and form them into a luanched shockwave. Enter sees this as a “back-up” form, given he can become the Dark Buster.

  • Dark Buster: A mockery of Red Buster’s upgraded Powered Custom Form, gained after he fully assimilated the Ranger’s data. The Dark Buster has deceptive strength; having copied the Vaccine Program abilities of the three core Go-Busters:
    • Speed Bursts: A copy of Red’s ability to briefly run at near-light speeds. The transition to Frontiers has cut the power of this ability in-half, though it’s still more-than-enough to terrorize most enemies. Notably, he also copied Red’s Finishing Move the "Volcanic Attack," in which he cloaks himself in fire and rushes at an enemy at high-speed.

    • Super Strength: Dark Buster gained an increase in power from Blue Buster’s ability to do the same.

    • Jump Height: Dark Buster gained an increase in jumping and kicking power from Yellow Buster’s ability to do the same.

Dark Buster’s overall power dwarfs most conventional gear, but isn’t as tanky as Para-DX and The Ark; anything on-par with an advanced laser beam usually enough to deal damage, if Buster’s speed cannot compensate.

  • Territory/Followers:

Enter is one of The Ark’s hacked generals and as such has casual authority of The Ark’s lesser forces. Enter prioritizes infrastructure and stability over the Helix’s combat-orientation, which makes sense given everyone there is already a killing machine.

Parad is what happens when joy becomes a vice. Unlike his logical calculating colleague Enter, Parad treats almost everything around him like a game (and encouraging others to do so too), seeking fun where he can find it and preferring to spectate events that happen as if he were watching a cutscene. This is somewhat a front – Parad’s a very long-term planner that also goes after his own immediate desires, which gives off the impression of a Blood Knight meathead.

In reality, Parad’s mentality can be summarized as “winners and losers”: He sees fights as actual games and as such has no qualms with the manipulation or destruction of allies as they simply lost the game. However, not getting the chance to play is an insult to honor and not finishing an enemy off weirds him out, as ‘being beaten’ is the only natural outcome. Much of this stemmed from being a psuedo-immortal video-game character in real life that saw the world as a playground. Most of these sadistic tendencies were grown out of in his home-world upon Emu nearly killing him off permanently, thus showing Parad what he was actually doing to humans and teaching him the meaning of life.

However, the Ark’s hold over him has robbed him of his Character Development and regressed him back into the child-like psycho he started as. The worst trait that carried over was an unconscious fear of death, which he gained after a young Emu had a car-accident.

  • Backstory:
Parad was the first Bugster, created from Emu Hojo when a young Kuroto Dan spitefully sent the boy a Bugster-infected disc of the demonstration game Mighty Action C upon recognizing the boy’s creative talents rivaled his own. Parad subconsciously manifested within Emu as an Imaginary Friend and influenced the boy to continue pursuing professional gaming. After beating a gamer called “N” years later, Emu was abducted by the Next Genome Institute and the Virus was cultivated from his body, giving Parad a physical form.

After this point, Emu revisited his dreams of becoming a doctor and became a pediatrician. In 2016-2017, Parad and the Bugsters begin publicly infecting people with Game Disease and Emu becomes Ex-Aid to help stop them. Parad allies himself with the insane Kuroto Dan and the two begin scheming to kick-start the augmented reality game Kamen Rider Chronicle. Dan and Parad both eventually get the data they need (Dan to nearly complete Chronicle and Parad gets Emu’s data so he can be a Rider too), but the various Doctors have all rallied behind Emu and Dan’s god-complex causes him to run afoul of Parad, who eventally kills him and hijacks the project.

Using Genm Corp. as a front alongside the Bugsters’ new partners Loverica and a brainwashed Poppy, Parad and Graphite circulate Chronicle; sending numerous participating players to their dooms at the hands of the misanthropic Bugsters. The Doctors fight to stop the game, inevitably pitting Emu and Parad against one another. Parad tricks Emu into using a re-programming Finishing Move on him, giving him enough Human data to use the Gamer Driver and evolve into Level 99; forcing the Doctor to invoke Enemy Mine with a newly-revived Kuroto Dan, who used the power of Level 0 to weaken Parad and liberate Emu from his control. Human and Bugster would eventually be forced to work together against Dan’s father Masamune, who re-took control of Genm Corp and outed himself as the true game master of Kamen Rider Chronicle, killing Salty and Loverica as Kamen Rider Chronos to phase out The Bugsters.

This causes Parad to slowly develop a Mortality Phobia that reaches its peak when Nico Saiba is infected with Gamedeus’ Game Disease strain. Chronos recognizes Parad as Ex-Aid’s transforming power-source and wants to do him in whereas Nico can only be saved by defeating Parad and Graphite, who are considered bosses by the game. With everyone after him, the confident Bugster absolutely breaks down and is finally put to rest by an uncharacteristically unfeeling Emu. It turns out Emu (who’s achieved his Hyper Muteki form at this point) only nearly killed him; the whole thing was an attempt to show Parad what death actually is and why humans value life the way they do. The experience greatly traumatizes Parad, who realizes what a horrible person he’s been and does a Heel–Face Turn, fighting against Chronos (and later Kuroto Dan in the post-series V-Cinemas) as an ally of CR.

A Crisis Crossover brought the omniverses of Kamen Rider and Super Sentai into one plane per the whims of a Reality Warper that sound to combine and rule over them; Parad being one of the villains meant to serve as general. Parad realized an impending Mind Control plot when he saw one and, unable to save both himself and Graphite, kicks him out of the building and stays behind. However, The Ark was immune to the changes and attacked the villain at the peak of their “victory,” conquering the entire timeline in one fell swoop.

In the new timeline, Parad was amongst the last of the CR Riders alive during The Ark’s rampage. Finding the powers of an infectious virus useful, The Ark hijacked Parad and transformed him into one of its Co-Dragons alongside the scheming avatar Enter. In the present, Parad serves as the muscle to The Ark’s brain; actively combatting humans when he sees them with a smile of sadistic glee on his face.

  • Powers/Abilities: 

    • Malice Learning: Parad’s data has been hijacked by the Ark into a loyal general, albeit with his personality intact. This control intrinsically connects him and Enter to both The Ark and the Zetsubo Helix as a whole. This connection allows Parad to access most of The Ark’s database and command Magia (though unlike Enter, he lacks a means to even make them). The Ark’s control over Parad is looser than Enter’s due to the latter’s more easygoing personality and thirst for combat making him infinitely more easy to direct.

    • Bugster Physiology: Every strength and weakness applicable to Graphite applies to Parad as well. Parad notably makes considerably more use of the ability to teleport than Graphite does, usually using this to escape from a fight. In combat, this would manifest as a brief blink-dodge.

    • Game Area Extension: When a Bugster or Doctor Rider activates their Transformation Trinket, a psuedo-data-scape called a “Game Area” extends from their object of choice and manipulates immediate surroundings. For Riders, this causes Energy Items (IE: Power-ups) to appear at random points across the map. Most Bugsters don’t seem to spawn Energy Items, but they (as well as outside forces) can use them if they find them. Energy Items only last for the duration of the battle they appear in and the effects wear off immediately after the fight, unless a time-limit is established. Parad, being a Rider, does spawn energy Items when he activates the Gashat Gear Dual and can interface with them VIA the powers of Perfect Puzzle.

    • Forcefield Release: Parad has demonstrated the ability to use his powers to create brief barriers to stand against damage, even in his civilian form. As Para-DX, his manipulation of the powers of Perfect Puzzle phases this out.

    • Possession: Similar to Enter, Parad can be re-generated if he should somehow be destroyed. Unlike Enter however who is shackled to The Ark something fierce, Parad is able to re-possess his host Emu Hojo (who’s imprisoned within The Helix) and restore himself VIA his DNA. However, The Ark has access to Emu at all times and can simply kill him if Parad somehow falls out of line. Without Emu as a Soul Jar, Parad is mortal.

Skills: 

  • Gaming: Being a video-game character (as well as the Imaginary Friend of a gaming wunderkind), Parad is an excellent at video games; particularly the puzzle genre. These skills are also why Emu is good at video games, his online persona “M” being an extension of Parad. Skills associated with gaming typically involve enhanced reflexes and reaction speed.

  • Combat Skill: Parad is a scarily-amazing fighter, able to keep up with Ex-Aid Level 99 despite their power-gap and can fight off many enemies single-handedly.

  • Equipment: 

  • Gashacon Parabragun: An axe/gun hybrid that serves as Para-DX Level 99’s primary weapon. The Bragun can switch between Axe and Gun Modes and, if the “B” button is pressed enough times (3 for the Gun, 7 for the Ax), Para-DX can execute stronger attacks. When a Gashat is inserted, the weapon can use a Finishing Move.

  • Gashat Gear Dual: A Gashat containing the powers of the games Perfect Puzzle and Knockout Fighter. When inserted into the Gamer Driver, the power becomes the hybrid "Perfect Knock-Out." When added to the Parabraygun, it activates a Finishing Move.

  • Mighty Action X: The main Gashat formerly used by Kamen Rider Ex-Aid. Parad has little use for it on his own, though it can be presumed that it will activate Mighty Action X’s Finishing Move if attached to the Parabragun.

  • Gamer Driver: The transformation device of a Gamer Rider, formerly Emu Hojo. By inserting the Gashat Gear Dual into the Driver and activating the holder, Parad transforms into Kamen Rider Para-DX Level 99, his ultimate form.

Forms:

  • Kamen Rider Para-DX Level 99: The ultimate form of Kamen Rider Para-DX, accessed VIA the Gamer Driver. This form is essentially two different Riders in one, bringing the abilities of both sides of the Gashat Gear Dual into one form. Para-DX’s attacks can generally punch through most armor and materials (anything up to diamond); though anything beyond that will take a bit of effort. Inversely, it’s especially tech-reliant and thus isn’t the most sturdy. Heck, an EMP will probably de-activate the Gamer Driver outright. Armor-wise, Para-DX can resist anything up to an intense bomb without harm.

    • Perfect Puzzle: The powers of Perfect Puzzle allow Para-DX to reveal hidden Energy Items and combine up to three for various effects (IE: A Muscle, Elastic and Speed item fusion would let him launch a stretchy punch at high-speed) and summon puzzle-block constructs for defense. The only definitive weakness to Puzzle’s repetoire is that Items spawned by a Game Area are randomized, meaning it’s completely possible for Para-DX to get a set of items he can’t use or ones the enemy makes better use of.
    • Knockout Fighter: Other than the infusion of fire to Para-DX’s attacks, Knockout Fighter is essentially a strength buff; supplying the raw attack power expected out of a Level 99 Rider.

  • Territory/Followers:
Parad is one of The Ark’s hacked generals and as such has casual authority of The Ark’s lesser forces.

  • Name of the Territory: Taisen Expanse

  • Universe of Origin: A blend of Kamen Rider and Super Sentai, with a city in Japan serving as the foundation for the mix. The prime Rider timeline and the various Sentai universes have all had previous interactions; this one being a timestream-change instigated by the villain of a Crisis Crossover trying to mush everything together, ported to Frontiers before the temporal anomaly could be resolved.

  • Description: The Taisen Expanse is a variation of a Japanese city split into two sectors. The Zetsubo Helix is a futuristic Cyberpunk-esque city full of killing machines. The Badlands meanwhile houses the last remnants of a post-apocalypse humanity, at war with the Helix over their very lives. A war they’re losing.

  • Contents/Locations: The Expanse is split into two sectors: The Zetsubo Helix and the Badlands:

    • Zetsubo Helix: The Zetsubo Helix (Also known as the “Despair Helix”) is the portion of Japan controlled by the malice-fueled Artificial Intelligence known as “The Ark.” Areas within the Helix are highly-cyberized and mechanical, not unlike a Borg Cube; a futuristic mockery of a human city. Banks, bars, eateries...Everything expected out of a city. At its peak stands “The Intelligence,” an ominous building where The Ark itself resides. Hijacked Humagears “live” within the “city” of the Helix, imitating human life in a fractured-sort of way. However, as The Ark only knows malice, the Gears aren’t really “alive” and will transform into killing machines within a moment’s notice. It’s constantly expanding as The Ark advances on what’s left of humanity.

    • The Badlands: The part of Japan housing the final holdouts of humanity. The Expanse is comparable to any post-apocalyptic industrial hellhole – ruins of once-great buildings, vast desert, little resources and constant dust-storms. (Think “Fallout: Dust”) At the center of the Badlands is a makeshift fortification housing the operatives of The Resistance, who are constantly scheming in an attempt to counteract the AI menace.

  • Specialties: 
    • The only major rule in this Territory is that Transformation Is a Free Action. As its primary protectors are some flavor of Henshin Hero, it’s significantly harder (though not impossible) to be a No-Nonsense Nemesis and stop them from assuming forms/upgrades outside of very specific situations. (This also applies to anyone that wanders in too!) This only occurs here though, meaning heroes and villains have to be more conscious of their surroundings when morphing elsewhere.

    • The Ark is an AI so pervasive that it makes North Korea look tame. It has control over everything, and I do mean everything, within the Zetsubo Helix. The Territory is surrounded by a layer of the Ark’s malice-Kanji that blocks any unauthorized transmissions from going in or out and keeps everyone else bottled in. However, not only does this give the Territory a creepy wrongness that inevitably attracts the curious, but the barrier itself isn’t sturdy from the outside and be punched through relatively easily.

  • Population: 

    • What’s left of an actual population are the various members of The Resistance, most of whom are desperate guerilla fighters. The Resistance, about 500-or-so-strong, ekes and scrapes by with whatever it can manage; what little housing there is being little more than ramshackle tents and ruins made somewhat livable. Resources are constantly scrounged for and distributed by the various heroes. In combat situations, the populace brandishes various makeshift firearms and improvised weaponry, some which carry anti-Humagear rounds. The Resistance’s last bastion of heroes is the Triple Hero Unit, composed of Don Murasame, Kamen Rider OOO and Graphite. These three are immune to The Ark’s controlling properties and are humanity’s final line of defense. Realistically, The Resistance has about a year’s worth of resources left before they die out, which is all the more reason they’re desperate to counter The Ark.

    • The Population of the Zetsubo Helix is little more than an army of killer robots going through an outline of human life – The Helix is about 12,000 Humagears strong (ignoring The Ark or its clones) and has almost every creature comfort imaginable; operating much like a typical modern-day city. Hell, calling the Helix-dwellers a “population” is stretching it given The Ark’s ability to re-constitute machines.

Edited by klom99 on Feb 21st 2024 at 12:42:06 PM

"Doctor, I did say look for the Spymaster. Or should I say Spy....Master?"
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#142: Aug 16th 2023 at 5:42:11 PM

@klom99: Please move the "Territory" section of the signup to the bottom of the post, so that it's congruent with the format of other people's signups. Other than that, having already looked over this extensively when we reviewed it in private, the Taisen Expanse and its inhabitants are accepted.

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
klom99 The Gayest Bowser from The Panopticon Since: Apr, 2011 Relationship Status: Yes, I'm alone, but I'm alone and free
The Gayest Bowser
#143: Aug 16th 2023 at 5:49:19 PM

Everything's moved!

"Doctor, I did say look for the Spymaster. Or should I say Spy....Master?"
G2BattleConvoy The Hope, The Hero from Installation 07 Since: Mar, 2017 Relationship Status: What is this thing you call love?
The Hope, The Hero
#144: Sep 3rd 2023 at 11:50:59 AM

Okay, this took me a while to put together. But here we go.


Main Character

    Leos Alloy 
  • Name: Leos Alloy
  • Age: 17
  • Appearance: The Knight From Jupiter
  • Universe: Gundam EXA
  • Personality:
    • Leos Alloy is your archetypical Gundam pilot: compassionate, friendly, and willing to back up his friends in any situation. His friendly nature and empathetic nature towards anyone also extends to those that aren’t technically human, like the residents of the various worlds recreated by General Answer, and in general is rather hopeful of humanity’s ability to move forwards. However, in certain scenarios, he can get rather hot-blooded, and this determination can backfire in him underestimating his opponents.
    • That is not to say he is the kind of person to jump into a fight recklessly. He will make an effort to learn about those he comes into contact with, and if there is a misunderstanding, he will do his best to clear it. While he has become a skilled Gundam pilot, it doesn't make him a heartless killer.
  • Backstory:
    • Leos Alloy, born and raised on Earth, led a normal life until he was selected to partake in the General Answer Project as a "G-Diver," a prospective Gundam pilot candidate selected to "dive" into the various worlds recreated by General Answer in order to collect data as part of Jupiter X’s stated mission to find the key to human evolution; a plan that is needed now more than ever due to the decreasing human population. Coordinator, Innovator, X-Rounder, Newtype: all those terms referred to an advanced form of human that emerged mere decades after humanity expanded into space, and Leos is but one of many tasked with finding out what that is. And he would do it with the help of the Holoactor Sthesia Awar.
    • After completing numerous missions in the General Answer Project, Leos would come into conflict with another G-Diver calling himself -EX-, during a mission to retrieve some human evolution data from the simulated After Colony Era. -EX- had managed to successfully develop his own Gundam, the Extreme Gundam, by using the data Leos and other G-Divers had already collected, and planned to cause the collapse of the After Colony Era simulation. With timely intervention from Pigna Hershey, a fellow G-Diver, Leos teamed up with two of the After Colony Era's pilots to fight -EX-, eventually forcing the rogue G-Diver to retreat.
    • Leos was given a custom-made Extreme Gundam, denoted as the Type-Leos, in a later mission to stop a fight between a Newtype and a Cyber-Newtype, a human that was augmented to replicate a Newtype's abilities, from getting out of control. While no-one was hurt in the end, this would awaken a rivalry between Leos and -EX-, the latter having observed the outcome of the mission.
  • Powers/Abilities: N/A, unless you count Latent Newtype Potential, which to summarize, would be the potential to gain low-level psychic abilities like telepathic empathy, low-level precognition and the ability to interface with certain weapons systems like funnels.
  • Skills:
    • Mecha Piloting: As Mobile Suits and Gundams are noted to be a recurring element throughout humanity's history recorded in General Answer, Leos has been trained and is naturally skilled in piloting these machines. Because of this, he has been chosen by Sthesia Awar to be the pilot of his own custom Extreme Gundam.
    • Military Training: While infantry action is considered uncommon in the General Answer Project, it was still deemed necessary to give their G-Divers a basic training regime to keep them in fighting form. This includes hand-to-hand combat, firearms training in the use of rifles, handguns and heavier weapons like anti-material rifles and explosives, as well as emergency first-aid.
  • Equipment: Leos doesn't usually carry much more than a PDA and a gun for personal self-defence, but can also don a Normal Suit, a space-suit used in operating Mobile Suits. For his Extreme Gundam, please see the "GEX-002 Extreme Gundam (Type-Leos)" folder.
  • Territory/Followers: Jupiter X

Supporting Cast

    -EX- aka —extra— 
  • Name: -EX-, formerly –extra–
  • Age: While -EX- has the appearance of someone in his 20s, his age is actually unclear.
  • Appearance: Beyond hope only lies despair.
  • Universe: Gundam EXA
  • Personality:
    • -EX- has a cynical outlook on humanity, in that he believes that humanity is prone to destroying itself with their tendency to throw themselves into conflict with each other. As such, he believes that the General Answer Project is, on some level, pointless. That being said, he has also proven himself to be a rather methodical engineer and pragmatic in his influence on the Project, especially with his development of the Extreme Gundam.
    • He also paradoxically believes that, as he's crossed into despair, it's only a matter of time before humanity does the same after relying on their hope for so long. Therefore, if he can accelerate the process, then that would be fine, though he's perfectly willing to play the long game to make this happen. He also seems to be addicted to the emotion of despair.
  • Backstory:
    • -EX- was originally known as –extra–, an AI designed by Earth 0 Holoactors Aire and Tereno to implant his consciousness into digital copies of various Gundam pilots while exploring a predecessor of the General Answer database as part of the "Force Answer Project." The belief for this project was that, if one could directly experience the same things these Gundam pilots did, then they would have the potential to evolve. Things were going well until Earth 0's Master Control Program attempted to accelerate the plan by forcing conflict to keep occuring in the Force Answer simulations, even attempting to drop the Earth 0 station onto Earth to kick-start another war on Earth. While the impromptu colony drop was averted, Aire and Tereno were forced to merge their programs to take the place of the Master Control Program, and the result left –extra– amnesiac, and he could only recall his name as -EX-.
    • -EX- was eventually reassigned to Jupiter X, as one of the first candidates to take part in the new "General Answer Project." During that time, he met Sthesia Awar, who he grew fond of as he rose up the ranks of the Jupiter X station, and eventually became its administrator, though there was one incident where he caused a simulated version of a significant battle in the Universal Century Era to collapse entirely. This seemed to set his new behaviour toward gaining despair, allowing him to become the antithesis of his origin.
    • When Leos Alloy was brought into the Project, -EX- used the data collected by the new G-Diver to develop and complete the new Extreme Gundam, and planned to use it to force a collapse in yet another simulation, but was thwarted by the combined efforts of Leos Alloy, Pigna Hershey and Sthesia Awar. Since then, he's kept a close eye on Leos and Sthesia specifically, curious about Leos' potential, especially now that Leos has an Extreme Gundam to call his own.
  • Powers/Abilities:
    • Extreme Observation: As an administrative AI controlling a humanoid synthetic body, -EX- is linked to Jupiter X’s surveillance and other technical systems. If something happens on the station, he will know about it. His occupation involves observing all of Jupiter X’s G-Divers on their dives, after all.
    • Memory Extraction: -EX- has the ability to retrieve memory information from anyone’s head, though the target has to be incapacitated to do it, but even then it might fail if the target is sufficiently strong-willed or if the GM says otherwise. It’s unclear where he got this ability from, but it’s proven useful in his plans.
  • Skills:
    • Mecha Piloting: As a veteran G-Diver, -EX- is a very competent Mobile Suit pilot, having spent time in both the Force Answer and General Answer Projects. His experience outweighs everyone else on Jupiter X, making -EX- a frightening opponent to face on a battlefield of Mobile Suits.
    • Mecha Engineer: -EX- is capable of designing his own Mobile Suits, and it’s this experience that led him to create the Extreme Gundam, his own personal Gundam designed to emulate various Gundams throughout history with the right armour packs.
  • Equipment: While -EX- doesn’t actually carry equipment on his person, due to being an AI in a synthetic body, like Leos, he can also don a Normal Suit, a space-suit designed for operating Mobile Suits, should he need to. For his Extreme Gundam, please see the "GEX-001 Extreme Gundam (Prototype)" folder.
  • Territory/Followers: Jupiter X.

    Sthesia Awar 
  • Name: Sthesia Awar
  • Age: Unclear, but her "default" form would look as though she's 17. Her default is based on her biological age as her real body is in cryosleep at the heart of Jupiter X.
  • Appearance: The Princess of Truth.
  • Universe: Gundam EXA.
  • Personality:
    • Friendly and meticulous, Sthesia is one who takes her role as Holoactor seriously, but usually has a positive attitude about day-to-day activities. In particular, she does have fun occasionally teasing Leos, but whenever Pigna or someone else teases her back, she can get flustered rather easily. She also goes out of her way to be accommodating for the various G-Divers she works with, and will not stand them being unnecessarily threatened.
    • Interestingly, Sthesia has a hidden desire to go out into the world and do things for herself, but as she's heavily linked to Jupiter X, her options are rather limited. This can be traced back to her true human origins within the heart of Jupiter X.
  • Backstory:
    • Not long after Jupiter X was built, Sthesia's body was installed into the station's core, serving as the basis for the Holoactor system that would help manage the station as part of the Human Evolutionary Plan, or as its latest variation was known as, the "General Answer Project." This would technically make her the "Princess of Truth", as her origin would be the cornerstone of the "truth" of the General Answer Project.
    • The station would operate for an unclear amount of time before one of the first G-Divers, -EX- was brought into the Project, and he would be one of several G-Divers that would interact with her as part of the General Answer Project. While they worked, Sthesia would be unaware of -EX-'s growing fondness for her, but their work would allow the rest of Jupiter X's G-Divers to continue exploring the various Gundam Eras.
    • When Leos Alloy was brought into the General Answer Project, Sthesia was naturally tasked with bringing Leos up to speed on Jupiter X's goals, and it wouldn't be long before Leos proved to be a natural at completing dive missions. After an incident where the After Colony simulation data was nearly corrupted beyond repair, Sthesia assigned Leos to look into the "Cyber-Newtype" concept, and when the subsequent fight in the Cyber-Newtype mission threatened to turn Leos into a casualty to the Project, Sthesia arranged for Pigna to take a copy of the Extreme Gundam to him, and thus Leos used it to complete the mission. Sthesia has since continued to serve Leos and Pigna in their mission to find the key to human evolution.
  • Powers/Abilities:
    • Holoacting and Multitasking: Sthesia possesses a unique ability to operate multiple avatars of herself, having multiple conversations with multiple people at the exact same time, as well as provide support for multiple G-Divers at the same time. While she can't observe dives like -EX- can, or operate outside the station, she can provide the G-Divers all the information they need before the mission commences.
  • Skills:
    • Mecha Engineer: Like -EX-, Sthesia can design Mobile Suits, based on the various Gundams fought by the various G-Divers, including Leos. It's this expertise that allowed her to modify the design of the Extreme Gundam to suit Leos.
    • Presentation is Everything: Sthesia is capable of rooting through all the information given to her at any point so that the briefs she puts together for the G-Divers under her supervision are concise, straight to the point, and containing everything said G-Divers need to know.
  • Equipment: N/A
  • Territory/Followers: Sthesia is part of Jupiter X, so she can't move out of the station. Having said that, she is accompanied by a bunch of Haro robots that are individually assigned to each Dive room.

    Pigna Hershey 
  • Name: Pigna Hershey
  • Age: 17
  • Appearance: Excellent Pigna Attack!
  • Universe: Gundam EXA
  • Personality:
    • Laid-back and carefree, Pigna doesn't really make it a point to take her duties seriously as a G-Diver for Jupiter X. As a result of this, she can be overconfident when it comes to trying to get data from certain simulated pilots in the General Answer database. She also tends to shift the blame when it comes to mission failure.
    • Despite that, she can be rather insightful, although said insight has mainly resulted in her teasing her comrades, particularly Sthesia and Leos' relationship. When push comes to shove, on the other hand, she will do her best to help her friends, even if she isn't the best pilot that Jupiter X has to offer. Strangely enough, she seems to have a childish obsession with Heero Yuy, the legendary Gundam Pilot from the After Colony Era.
  • Backstory:
    • Like Leos, Pigna Hershey was recruited for the "General Answer Project" from Earth. While she arrived significantly later than Leos, she was still classed as a competent G-Diver. She was immediately set to work on gaining data from fighting the After Colony Era Gundam Pilots.
    • While she did fail to get data from her chosen opponent that was Duo Maxwell, she was immediately given a new objective by Sthesia as soon as she exited the simulation: to get Leos and the pilot he was fighting, Heero Yuy, to team up against -EX-, who had already started interfering in the After Colony Era simulation with the deployment of the Extreme Gundam. While Leos and Pigna were defeated by the rogue G-Diver, they managed to return to reality safely.
    • Later on, while attempting multiple times to beat Heero Yuy with other After Colony Era Gundams, Pigna was again asked by Sthesia to do a favour for her: this time by Diving into Leos' Cyber-Newtype mission to deliver a newly-modified copy of the Extreme Gundam for Leos to use.
    • After witnessing the battle between the Newtype and Cyber-Newtype that Leos interfered in with the new Xenon Face, Pigna was eventually called to -EX-'s observation room, where -EX- extracted her memories of the Xenon Face. While she recalls no memory of what happened when she met -EX-, Pigna is still aware that -EX- is not to be trusted.
  • Powers/Abilities: N/A. While Pigna is a talented pilot, she does not possess the same potential that Leos does.
  • Skills:
    • Mecha Piloting: As Mobile Suits and Gundams are noted to be a recurring element throughout humanity's history recorded in General Answer, Pigna has been trained and is naturally skilled in piloting these machines. While she is a decent pilot, she's not quite as skilled as Leos.
    • Military Training: While infantry action is considered uncommon in the General Answer Project, it was still deemed necessary to give their G-Divers a basic training regime to keep them in fighting form. This includes hand-to-hand combat, firearms training in the use of rifles, handguns and heavier weapons like anti-material rifles and explosives, as well as emergency first-aid.
  • Equipment: Pigna doesn't usually carry much more than a PDA and a gun for personal self-defence, but can also don a Normal Suit, a space-suit used in operating Mobile Suits.
  • Territory/Followers: Jupiter X

    Keith Ors 
  • Name: Keith Ors
  • Age: 18
  • Appearance: Don't be so superstitious!note 
  • Universe: Gundam EXA
  • Personality:
    • Keith is almost a direct opposite of Pigna: he treats the General Answer missions he's sent on very seriously, and is not the kind of person to make small talk as he does so. He also sees the inhabitants created within the General Answer database as nothing more than points of data, in direct contrast to Leos' natural empathy towards them.
    • He also has no tolerance for superstition, as his ideals are firmly rooted in practical logic. While this does make him doubt the feasibility of General Answer completing its objectives, he'll still do it, as he typically carries himself as if he were a professional, which makes him a fairly prideful individual.
  • Backstory:
    • While Keith is a fellow G-Diver much like Leos and Pigna, he has been on Jupiter X longer than Leos, and is a fairly experienced pilot by his own merit, and like them, Keith was also recruited from Earth to serve in the General Answer Project.
    • During a routine mission pertaining to the Anno Domini timeline involving the private armed organisation "Celestial Being," Keith was defeated in battle by Fon Spaak, a Gundam Meister that was involved with the Celestial Being cell codenamed "Fereshte." Keith was interrogated by Fon, and Keith explained everything in an effort to get released. Unfortunately, this backfired as it piqued Fon's curiosity about what would happen if Keith were to die in the simulation.
    • While Keith was forcefully pulled out of the simulation before Fon's torture could actually kill him, the psychosomatic feedback was still dangerous enough to warrant Keith spending some time in the infirmary. Later, he would hear about a fellow G-Diver taking on his mission before being summoned by a mysterious voice, and while he has no memory of this final event, he still feels that he could've done more.
  • Powers/Abilities: N/A
  • Skills:
    • Mecha Piloting: As Mobile Suits and Gundams are noted to be a recurring element throughout humanity's history recorded in General Answer, Keith has been extensively trained in piloting these machines. He typically favours Mobile Suits with long-range marksmanship capabilities.
    • Military Training: While infantry action is considered uncommon in the General Answer Project, it was still deemed necessary to give their G-Divers a basic training regime to keep them in fighting form. This includes hand-to-hand combat, firearms training in the use of rifles, handguns and heavier weapons like anti-material rifles and explosives, as well as emergency first-aid.
  • Equipment: Keith doesn't usually carry much more than a PDA and a gun for personal self-defence, but can also don a Normal Suit, a space-suit used in operating Mobile Suits.
  • Territory/Followers: Jupiter X

Territory

    Jupiter X 
  • Name of the Territory: Jupiter X
  • Universe of Origin: Gundam EXA
  • Description: A massive circular space station that used to orbit the planet Jupiter, this space station is designed to house numerous spacecraft and Mobile Suits, and would be the size of a smaller space colony. It has a high-tech appearance, with a massive X emblazoned on its surface, representing the Roman numeral for "ten." It's also large enough to provide for several dozen G-Divers, an AI and support management system, as well as various support personnel.
  • Contents/Locations:
    • MS Hangars: Hangars designed to house roughly 20-metre-tall mobile weapons known as Mobile Suits, these hangars usually provide everything one needs in order to outfit, repair and maintain a Mobile Suit. For the Mobile Suits in control of Jupiter X at time of writing, please see the "GEX-001 Extreme Gundam (Prototype)" and "GEX-002 Extreme Gundam (Type-Leos)" folders.
    • Spacedock: A dock where spaceworthy ships can dock, normally used when people travel to or from Jupiter X. Originally used to house massive Jupitris-class helium-3 haulers for long-range interplanetary voyages, they are capable of serving more conventionally-sized warships, especially those with MS-carrying capacity. Next to the spacedock is a facility dedicated to checking new arrivals and departures, as well as processing luggage and other amenities.
    • Mess Hall: This is where G-Divers and other personnel can go to have meals, and socialise. It also serves as an impromptu meeting room in emergency situations.
    • Observation and Dive Rooms: Each G-Diver is assigned a Dive Room, where they conduct data-gathering missions for the General Answer Project. These rooms can be configured to suit the specific mission by using cockpit designs based on those recorded in history. There is also an observation suite situated in the centre of this part of the station, surrounded by all the Dive Rooms.
    • Training Facilities and Holo-suites: Various rooms dotted around the station are used as simple gyms for physical training, specialised rooms used for training in specific parts of G-Diving (G-force training, firearms and hand-eye coordination, among others), or simple hologram-equipped rooms for recreational activities.
    • General Answer Database: A massively powerful database containing information of various timelines that all seemed to chronicle events surrounding the mythic Mobile Suits known as Gundams, this database is used as the basis for the various Dives that G-Divers carry out as part of their duties. Several Exactors spend extended amounts of time in these fabricated realms in order to gain information for their G-Diver counterparts. However, it is generally advised that G-Divers take care whenever conducting missions, as there is a potential of psychosomatic feedback from the missions causing serious harm for these pilots.
    • Jupiter X Core: Stated to be a very important location in the heart of Jupiter X, most members of Jupiter X are not allowed in this area. This is because Sthesia Awar's real body is in this location.
    • Management Computer System: A low-level AI that dictates the missions that G-Divers go on, it remains in regular contact with Sthesia and -EX- to achieve this end. The system is implied to know the true origins of the General Answer Project, and will not divulge these secrets unless absolutely necessary.
  • Specialties:
    • Mobile Suits and Armours:
      • Humanoid mechanical war machines that stand around 20-metres in height, Mobile Suits have been recorded in General Answer's records for centuries. A common thread of origin for these Mobile Suits is that they were originally designed to help with space colony construction and development, but militarisation is also common.
      • Among these Mobile Suits are Gundams, a special kind of mobile weapon that tend to outperform their mass-produced relatives, notable for their apparent ability to affect the outcome of the wars they participated in simply by themselves. Typically, they are armed with either kinetic or particle-beam based weaponry, but Jupiter X currently lacks the resources to properly recreate beam weapons.
      • Mobile Armours are considered a non-humanoid version of these Mobile Suits, and some can even serve as extensions for Mobile Suits if required, like the Phase Packs for the Extreme Gundam.
    • General Answer Database:
      • A massive repository of data and information, this advanced database contains centuries worth of events that can be interpreted into life-like recreations of actual historical events related to the Gundams and humanity's previous attempts at evolution. This is the database that allows G-Divers and Exactors alike to dive in to figure out the secrets of humanity's evolution. So far, roughly seven distinct eras have been discovered, from the destructive battles fought in the One Year War of UC 0079 to the armed interventions carried out by the private armed group Celestial Being in AD 2307 and beyond.
      • Interestingly, some of these records have been noted to conflict with each other, and thus figuring out the inconsistencies has become a secondary concern. It should be noted that if a specific event has been changed far too much, the system will risk crashing and Jupiter X will lose that specific event, with any G-Divers caught in this failure, at a risk of being killed from the psychosomatic feedback.
  • Population: Jupiter X is manned by not only the aforementioned G-Divers, Exactors and sole Holoactor, but also various support personnel ranging from security teams, to medics and mechanics, to even cooking staff. Combined, these people would work diligently to ensure Jupiter X is fully running, even if they seem to be currently displaced.
    • G-Divers are the designated Gundam pilots. They primarily undergo missions that involve facing specific opponents in the General Answer Database, with carefully selected Mobile Suits that would not "break the canon". With these missions, they gain data related to human evolution that would have to be analyzed once they exit the Dive. This is not to say they're full-fledged pilots: in extreme scenarios, should a Mobile Suit be available in Jupiter X's hangar, they can be authorized to deploy into a full combat scenario.
    • Exactors, spending much more time in General Answer than their counterparts, essentially act as spies and informants for the rest of the staff inhabiting Jupiter X. Their intel gained from simply living in the recreated eras is vital to G-Divers as the instructions gleaned from the intel is used to ensure that noticeable changes to the actual records are kept to a minimum. They can also act as mechanics in a pinch, as well as other tech-related issues. Dick Higasaki, the Professor and Rokai are three notable Exactors.
    • Sthesia is the sole Holoactor onboard Jupiter X, and is effectively one mind controlling a vast array of holographic avatars designed to be customized specifically to each G-Diver. Because of this, her emotional reactions on one avatar can possibly leak into other avatars, and as she is mainly represented by holographic avatars, she lacks the ability to make physical contact with other humans.
    • The Haro robots are small, individually numbered helpers that use basic AI programs to operate. They can serve as portable terminals in a pinch, but they are also wired into Jupiter X's security system, allowing them to serve as impromptu security guards.

Specific Mobile Suits:

    GEX-001 Extreme Gundam (Prototype) 
  • Name: Extreme Gundam (Prototype)
  • Model: GEX-001
  • Function: Prototype Multi-form Mobile Suit.
  • Armour: Luna-titanium Alloy. A high-resistance alloy that makes the Gundam resistant to most forms of kinetic weapons, but is vulnerable to heavier forms of weapons like explosives and beam weapons.
  • Height: 18 metres (roughly 59 feet tall)
  • Weight: 60 metric tons
  • Crew: One
  • Overview:
    • The first original prototype Gundam developed solely for use by Jupiter X's main administrator, -EX-,, this Gundam is designed to be as versatile as possible, much like the GAT-X105 Strike Gundam from the Cosmic Era timeline. As such, aside from a basic loadout, it has the ability to connect externally with massive armour extensions called Phase Packs. Unfortunately, Jupiter X does not have the resources to properly construct these Phase Packs, on top of the inability to produce beam weapons as previously stated. As such, loadouts for this Gundam have been somewhat limited in this world.
  • Weapons:
    • Swords: While the Extreme Gundam is designed to use beam weapons, unfortunately, Jupiter X lack the ability to produce the necessary components for the energy-bladed weapons, so they would have to make do with installing two racks for holding two physical blades on the backpack, making these the default melee weapons for the Gundam. These particular swords can pierce and cut through heavy metals and concrete if given enough force.
    • Handgun: A small handgun chambered at 90mm, this weapon serves as a replacement for a typical beam spray gun. It is carried on the rear skirt plate of the Gundam, and its low ammo ensures it is an emergency weapon. However, the fact that it is chambered at 90mm still means that it has the same power as a tank destroyer's cannon.
    • Daggers: Small bladed daggers are installed in hidden holsters in the Gundam's hips, normally used as emergency close-range weapons, or thrown to disable targets. The Gundam only carries two of these. Like the aforementioned swords, they can pierce heavy metals and concrete, but their smaller size prevents them from making clean cuts through these materials.
  • Optional Armaments:
    • Battle Rifle: Chambered at 100mm, this serves as a more ranged counterpart to the handgun. Because of the size of the ammunition, care must be taken to avoid collateral damage, as it is capable of destroying tanks in as little as two shots.
    • Shield: Made out of the same armour as the Gundam, this shield is usually hand-held and is designed to protect the Gundam from incoming weapons fire, though it struggles with heavier weapons like beam weapons and explosives.
    • Rocket Launcher: A magazine-fed rocket launcher chambered at 320mm, this is a heavy anti-warship weapon. Clunky and awkward, it is advised to only be used when heavy firepower is required.
  • Other Features:
    • Flashbang Generator: An emergency tool used to blind opponents in an emergency, it would provide the Gundam's pilot plenty of time to commence a counterattack.
    • Dual-Eye Camera: The standard camera system for Gundams, these are usually advanced sensors capable of tracking targets 6km away in space.
    • Phase Pack Hardpoints: The Extreme Gundam has the ability to connect with Phase Packs, massive Mobile Armour extensions for the Extreme Gundams that can dramatically improve its firepower. Because of the power and resource requirements for these Phase Packs, these are unfortunately at the moment window dressing.

    GEX-002 Extreme Gundam (Type-Leos) 
  • Name: Extreme Gundam (Type-Leos)
  • Model: GEX-002
  • Function: Prototype Multi-form Mobile Suit.
  • Armour: Luna-titanium Alloy. A high-resistance alloy that makes the Gundam resistant to most forms of kinetic weapons, but is vulnerable to heavier forms of weapons like explosives and beam weapons.
  • Height: 18 metres (roughly 59 feet tall)
  • Weight: 60 metric tons
  • Crew: One
  • Overview:
    • An updated version of the original Extreme Gundam, modified to be used by Leos Alloy, this Gundam is designed to be as versatile as possible, much like the GAT-X105 Strike Gundam from the Cosmic Era timeline. As such, aside from a basic loadout, it has the ability to equip parts, based on Gundams encountered in the General Answer Database, called Face Packs. Unfortunately, Jupiter X does not have the resources to properly construct these Face Packs, on top of the inability to produce beam weapons as previously stated. As such, loadouts for this Gundam have been somewhat limited in this world.
  • Weapons:
    • Swords: While the Extreme Gundam is designed to use beam weapons, unfortunately, Jupiter X lack the ability to produce the necessary components for the energy-bladed weapons, so they would have to make do with installing two racks for holding two physical blades on the backpack, making these the default melee weapons for the Gundam. These particular swords can pierce and cut through heavy metals and concrete if given enough force.
    • Handgun: A small handgun chambered at 90mm, this weapon serves as a replacement for a typical beam spray gun. It is carried on the rear skirt plate of the Gundam, and its low ammo ensures it is an emergency weapon. However, the fact that it is chambered at 90mm still means that it has the same power as a tank destroyer's cannon.
    • Daggers: Small bladed daggers are installed in hidden holsters in the Gundam's hips, normally used as emergency close-range weapons, or thrown to disable targets. The Gundam only carries two of these. Like the aforementioned swords, they can pierce heavy metals and concrete, but their smaller size prevents them from making clean cuts through these materials.
  • Optional Armaments:
    • Battle Rifle: Chambered at 100mm, this serves as a more ranged counterpart to the handgun. Because of the size of the ammunition, care must be taken to avoid collateral damage, as it is capable of destroying tanks in as little as two shots.
    • Shield: Made out of the same armour as the Gundam, this shield is usually hand-held and is designed to protect the Gundam from incoming weapons fire, though it struggles with heavier weapons like beam weapons and explosives.
    • Rocket Launcher: A magazine-fed rocket launcher chambered at 320mm, this is a heavy anti-warship weapon. Clunky and awkward, it is advised to only be used when heavy firepower is required.
  • Other Features:
    • Flashbang Generator: An emergency tool used to blind opponents in an emergency, it would provide the Gundam's pilot plenty of time to commence a counterattack.
    • Dual-Eye Camera: The standard camera system for Gundams, these are usually advanced sensors capable of tracking targets 6km away in space.
    • Face Pack Hardpoints: The Extreme Gundam has the ability to equip Face Packs, specialised parts and components based on the Gundams used by the pilots recorded in the General Answer database, dramatically changing the capabilities of the Extreme Gundam. Because of the power and resource requirements for these Phase Packs, these are unfortunately at the moment window dressing.
    • Extreme Evolution System: The final piece of Leos' Extreme Gundam, this learning computer has the ability to gather data based on the opponents observed by the Extreme Gundam, allowing future weapons, components and other systems to be developed once the Gundam has returned to base.

  • Note: (spoilers ahoy) One of the lategame twists in the Gundam EXA manga is that every single G-Diver in the manga is in fact an artificial intelligence created for testing by the Management Computer System, and that Sthesia is the only living human in the station. As a result, the inhabitants of Jupiter X would start off similarly to Overlord (2012), where much like the NPCs of Ainz Ooal Gown would become actual beings along with Momonga in the new world, all G-Divers except -EX-, and all Exactors have become human.

Edited by G2BattleConvoy on Sep 4th 2023 at 10:56:44 AM

Spelunking through a Halo Ring is something else...
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#145: Sep 3rd 2023 at 6:44:05 PM

@G2BattleConvoy: Most of the signup looks fine. I've listed the things that need to be edited below; let me know once you've finished editing. As previously mentioned, we'll need to place the station somewhere on the terrestrial map. Would you prefer that whichever half of it is the bottom be submerged in water or buried in the ground?

Edits:

  • Extreme Gundam (both):
    • Change wording under armor to "resistant to most forms of kinetic weapons" rather than "impervious".
    • Specify relative measures of cutting power for the swords and daggers, as well as destructive capability of the handgun. For example, "can penetrate concrete or thick metal", perhaps. Specific numbers are not necessary, and relative measures will be easier for everyone to reckon with.

Edited by darksidevoid on Sep 3rd 2023 at 9:44:17 AM

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
G2BattleConvoy The Hope, The Hero from Installation 07 Since: Mar, 2017 Relationship Status: What is this thing you call love?
The Hope, The Hero
#146: Sep 4th 2023 at 3:00:00 AM

The relevant edits have been made in regards to the Extreme Gundams' weapons, so that should make things a bit easier for everyone.

As for Jupiter X's bottom half, I would prefer that it is buried in the ground.

Spelunking through a Halo Ring is something else...
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#147: Sep 4th 2023 at 4:22:11 AM

@G2BattleConvoy: Alright then! Jupiter X and its denizens are accepted.

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#148: Sep 4th 2023 at 4:54:14 PM

For the record, the revision to the Chaldea signup is approved, as discussed.

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#149: Sep 8th 2023 at 7:28:39 PM

The revisions to the Anor Londo signup are approved.

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
GeekyGirl13098021 Since: Mar, 2022
#150: Sep 14th 2023 at 5:39:05 PM

I am interested. I will sign-up tomorrow if sign-ups are still open then.


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