Hopefully the upcoming open beta will play a bit differently than the previous version, because I didn't leave with a good impression.
The despite the resemblance to the Wargame franchise, it actually plays more like World in Conflict. You can only choose from a limited amount of units to field based off their point value: ex. if a tank costs 500 pts and the cap is 2000 pts, then you will only be able to call in 4 tanks, nothing else. Anytime a unit is lost, their point cost is gradually refunded into the total. Jets exist, but are treated like tactical aid options: you can only order them to either patrol an area or strike at a certain point, that's it.
And sadly the gameplay is more restrictive then either title: infantry are tied to their transport vehicles instead of being entirely separate entities, structures only seem to provide a cover bonus and line of sight restrictions (no ability to garrison any structures so far), and overall the units just felt less responsive.
So it's less grand-scale like Wargames and more seriously just Regiment vs Regiment gameplay or something.
I suppose that's a good TL;DR summary, but I just can't help shake the feeling that I could play either Wargame or World in Conflict and get a superior RTT experience.
At least the Operations mode introduced in this playtest period might hold promise.
Regiments has been officially released!
Not much new of particular note, except that the demo version isn't a perfect representation of the final game due to being out of date by several months. Future updates will be released, such as more regiments and task forces for the British, and maybe even a proper French NATO army.
Oh, and this is a singleplayer affair only - no multiplayer functionality is planned.
Not too much in the way of reviews unfortunately, save for a couple of smaller websites. Best one I found so far is from Cultured Vultures. They're of the opinion that while the core gameplay is decent, campaign replayability will likely be a big problem, since most of the campaign modifiers mostly focus upon increasing or decreasing the difficulty.
Been awhile since I posted any updates here. Aside from the Operations mode being overhauled, 4 new nations - the French, Dutch, Canadians and Czechs - are being introduced.
Oh hey love any game that makes Canada a faction.
CANADA MENTIONED
MicroProse Will Publish RTS Regiments; Shows What the Cold War Looks Like When it Turns Hot
It bares more than a passing resemblance to WargameEuropeanEscalation in both the gameplay and setting - enough to the point that if you were to ask somebody unfamiliar with either title for a comparison, chances are they'll think it's the same exact game. And sadly, it seems to be the jankier of the two; some of the unit animations seem a bit stiff, the grass textures have issues, and both the camera and framerate seem to stutter. Hopefully it gets a bit more polish and QA before release around spring next year.
Edited by SgtRicko on Sep 2nd 2020 at 9:34:20 PM