The Tale of Taelr
Once upon a time, there were these beings called Unravelers, who were created and put in charge of the Threads of Fate and the Fabric of Time and Space by the gods.
Two particular Unravelers were great friends, calling each other "brother." (They borrowed the term from the humans, since they felt that it fit—neither minded the gender connotations since Unravelers didn't really have a gender, instead taking on whatever forms they wished.) The fact that one was the strongest and the other was the weakest didn't matter to them.
Atro, the strongest Unraveler, felt that it was necessary to bind humans to their Threads forever, ensuring that everyone would follow their life paths obediently.
Taelr, the weakest Unraveler, disagreed. He thought that humans should receive more freedom and free will, so that they could rise above what was expected of them and grow stronger.
Atro thought that Taelr should listen to him because he was the stronger one. Taelr obviously considered this a breach of friendship and left him after a bitter quarrel.
Eventually, all of the Unravelers sided with Atro, and he named two lieutenants amongst them—Lechez, the second strongest, and Klothos, the third strongest. The Unravelers cut the Threads of Fate of the gods—for even they are bound with it—and left them a-slumbering until the time when their threads would be repaired. They desecrated the Threads and Fabric they used to protect, and lost the ability to repair them, only being able to destroy and cut, cut, and cut some more.
The Unravelers thought they could crush Taelr easily, but Taelr was clever. He was always on the move, he had many forms, and he was not afraid to trick or betray to get his way. He grew stronger, and stronger, and stronger still, until he was at least as powerful as Atro, perhaps even more.
A terrible battle ensued. Atro and his Unraveler army were imprisoned in another dimension by powerful magic. They would only ever manage to return by hacking away at the magic cloth that bound them there, but it would be painfully slow going. Thus the world was returned to peace.
Taelr sealed his power away after the battle in a needle and five thimbles to prevent himself from abusing it. The needle and thimbles were left to a worthy successor, decided by unknown factors.
In ascending order of power granted to the user, the thimbles were called the Pinky Thimble, Ring Thimble, Middle Thimble, Pointer Thimble, and Thumb Thimble. If worn all at once while using the needle, the user could become as strong as Taelr at his peak.
If they were male, they would be titled "Tailor," after him. If they were female, they would be called "Seamstress," after the artificial human-Unraveler hybrid he and Atro were working on as their pet project.
Some loose ends were not tied up, like what happened to the uncompleted homunculus. Taelr took it with him when he fled, but it hasn't been seen since, and no one knows if he finished it or not. Taelr and what became of him is also unknown.
The Cloak of Power
This is a cloak made out of likewise pilfered and bargained-for Threads of Fate. If worn, it will exponentially increase the wearer's power. Since humans do not know how to utilize the power of the Threads, only an Unraveler can use it properly.
The individual pieces are ready, all seven of them—but the Unravelers still need to sew them together, which is something that they can't do. They need Nancy's needle, which they can't use. Therefore, they need Nancy to sew the pieces together.
Whether they will be able to threaten, cajole, bribe, or otherwise get her to do it remains to be seen...
Edited by JumpingFruit on Oct 5th 2018 at 9:23:24 AM
I wear the skin of the Elder Things, having come unto my own.Dukeps Generals
Ryuichi Date, the Red Dragon: As a former friend of Reiju and Touma Zen-o's muscle during the past. An arrogant, brash and short tempered man, who followed his boss since childhood, even with the project that caused the first Dukeps incident. While he can seem like a violent musclehead, and that's true to an extent, must not be underestimated as he can pull a couple dirty tricks of his own.
"He was the kind of jerk that made you roll your eyes, never really took him seriously, I guess that's why I could be in the same room as him, and why his role on that massacre took me by surprise"
Shiki Yomotsu, the Lich: Formerly a troubled goth girl who tried to use dark magic to get revenge on her tormentors, ended up with the offer to join the Dukeps, as she didn't have a strong bond to anyone in the human world, she could renounce to it without hesitation. As she is more concerned for the learning of magic and to try and create items of power to assure her victory. As the aura of death seems to follow her where she goes, there is something that holds the key for her very survival...
Ozel the Drow: Naturally born as a monster, there isn't much one can use to relate to him, as he thrives in conflict, betrayal and pain. Naturally, an unrepentant villain who will do whatever it takes to come ahead. But his love for his own life keeps him from doing something bolder, if the tides change, however...
???
Wake me up at your own risk.
Natura Channeler Natura's ride machine, summoned by the channeler unit; a small item which looks like a chunk of stone with a small wheel sticking out of the one end and an ignition switch sticking out the other. It has a similar aesthetic to Natura, seeming to be a regular bike that was somehow repaired with wood and stone. It can't run without an Animus Key but each changes the front and gives it a different ability.
Ferox (Part 2)
Like Animus Keys, each Ferox has an environment and an animal, with the former repeating much more than the latter. If a Ferox is defeated, the magic built up inside them will collect into a soul crystal; with the right rituals, these can be used to create a new animus key or mystic core. There are three types of Ferox, based on intelligence:
Edited by FerrousMaelstom on Oct 3rd 2018 at 10:56:25 AM