""I am Alpharius" - me, too much for the rest of the Black Crusade party "
let me guess: you werent alpharius.
"My Name is Bolt, Bolt Crank and I dont care if you believe or not"GM (reading flavor text from a module): "You go through the door, and find yourself standing in the middle of a darkened room..."
Player (paranoid): "Waitaminit! We go through the doorway, and suddenly we're in the middle of the room?? We should be off to one side, where the doorway was! Is this some sort of magical teleportation effect, or something!? It must be a trap! RUN!!"
GM: (long, awkward pause...)
This Space Intentionally Left Blank.I mean.... the paranoid player ain't exactly wrong....
advancing the front into TV TropesIf the GM isn't making the players paranoid, they are not doing their job.
"I hit Belkhide the Soul Collector with the Blessed Ladle."
(Same session)
"Your character has an Intelligence stat of 5."
"Belkhide you are a big dumb smoke man and have evil cooties!"
Context: I was invited to use some of my story lore for a campaign. The Big Bad is Belkhide the Soul Collector, an ancient evil who used to be a mage from a prior civilization, empowered by all eight Dark Gods at once, but whom immediately went renegade and was sealed away.
We also used some crossover elements, which resulted in a moment I'll share in funniest moments.
edited 26th Nov '17 9:19:41 PM by NickTheSwing
@155 Hey, they came pre-paranoided. I can't take any credit for that.
Reminder: Offscreen Villainy does not count towards Complete Monster."All casualties were entirely avoidable." - said by one of my friends in our latest Star Wars game. Applies to everything my group does ever.
"if you didn't want to get hit in the face with a cage door in your own lab, you shouldn't have a lab full of cages"
~ my escaped human experiment Bull, Clubs, to a semi-conscious villain.
Got a degree in Emotional trauma via fictional characters aka creative writing. hosting S'mores party in Hell for fellow (evil) writers"Give the baby cocaine!" - a Fiasco game goes exactly right
I don’t remember the exact words, but a relative of my character mentioned having been trapped in a crypt with “spell-stitched, fiendish, dire, half-golem rats.”
"Legally speaking a corpse is property, not people."
"Hope for our world, tragedy for another."[Sorry, new accounts cannot post external links.]
[In the presence of multiple adopted crewmembers] "I wasn't aware I was running an adoption agency."
"Hope for our world, tragedy for another.""We're the rebound family."
"You're trying to take what I have rightfully stolen!"
"Hope for our world, tragedy for another.""Good boy! Eat the evidence!"
(For context: the party had unofficially adopted an orphaned gnoll cub. After the party defeated a gang of kobold mob enforcers trying to shake down the inn they were staying at, the gnoll's immediate response was to try and eat one of the dead kobolds.)
"Let she who is without patience for your bullshit fire the first shot. Book of Chloe, chapter 35:16." (Blam)
This was in a game a while ago where we had to zero some Inquisitors (religious gang) for a job in my Cyberpunk RED campaign. The "chapter 35:16" refers to my Rockergirl, Chloe Chaos' handgun, a Malorian Arms 3516. Which she used to blow off the ganger's head after saying said line.
Edited by MarkVonLewis on Apr 20th 2023 at 4:03:20 AM
"Let´s eat and drink and party! I´ll pay, i have tons of money under..."
The last words of my character (Aetherborn) near the end of the campaign. He knew the precise time he would die, there is no money, and he liked to mess with his party members.
"You mean to tell me that throughout the game, I've built a roadway of boats overseas to this gold field only to find out it was just a regular mountain tile!? What is this, Pyrite!?" -Catan: Seafarers, in a comical display of bad eyesight
Edited by AxolotlFan on May 6th 2023 at 8:37:44 AM
Signature, schmignature!Phone-conversation that went a little bit like this:
"We're leaving the place right now, as fast as we can. Come pick us up at the shop on Random Street."
"Oh, right next to Make-Believe Avenue."
"I want to go back outside with the dragon."
"Yeah, at least you knew where you STOOD with the dragon!"
Both me and the DM complaining about the moral ambiguity of our current shelter (a magical tower filled with sapient illusions) from a murderous time dragon.