quirk eh...
...my world is run my eldritch abominations who quite frankly do not seem to know whats going on and have a bad tendancy to personally usher in their own destruction. its not really a big part of the world so i guess it qualifies as a quirk?
In my version of earth, about 20% of the world is comprised of an Amazing Technicolor Population, and nobody knows why. Jumping in and out of cyberspace probably has something to do with it. Sapient robots and machines are also capable of (and are fond of) interacting with people on a more human level through cyberspace, since physical boundaries in cyberspace are largely erased.
edited 12th Jul '11 10:01:07 AM by CartoonCharles
My world has got a future-tech version of ravers, who pretty much fit Amazing Technicolour Population to a tee.
edited 12th Jul '11 10:02:37 AM by Yej
Da Rules excuse all the inaccuracy in the world. Listen to them, not me.Can't remember if I've already posted in this thread, so here's my thing for Island Song:
800 years prior to the story, a four-way war between the major powers split the continent and caused the ice caps to melt. How did they do it? With rocs, two types of dragons, firebirds, and unhealthy amounts of hubris. This naturally killed off a huge amount of people, and caused even more Culture Chop Suey.
edited 12th Jul '11 8:54:56 PM by Sharysa
That kind of thing... happens a lot in my main work. It is one of the chief causes of the overwhelming prevalence of Schizo Tech therein, along with several minor cataclysms.
I'll hide your name inside a word and paint your eyes with false perception.Whoo, a like-minded person!
I had to justify the Culture Chop Suey with something and the name of the main sea was "The Cleaving Sea," which is rather violent-sounding. So I decided a huge accidental ice-melt/continental rift 800 years prior would account for the Medieval Stasis and Culture Chop Suey due to extreme depopulation and the survivors taking refuge in certain countries.
edited 14th Jul '11 11:37:11 PM by Sharysa
Hmmmm...
Well, in the Maja universe, gravity is a form of magnetism!
I know I've posted before in this thread... but...
One of the most important developments related to the story happens almost immediately before the story (literally, 6 days 19 hours before the first event in the story)
Most of the world has late middle ages technology + magic. The dwarves just tested their first hydrogen bomb * . This means they now can match the destructive potential of the strongest magic, and they have ICBM's so they can target somewhere really far just as easy too.
This completely changes the global power balance, because while the dwarves have had Hiroshima-type pure fission nukes for a long time and ICBM's to deliver them for almost as long, they just couldn't do enough damage in a "total war" compared to what powerful magic can do even with that due to the fact that anything under about 5MT is easily stopped by the proper assortment of wards and shields.
There are now 5 nations that could be considered superpowers in this world, and they don't like each other at all. Considering how the events of the story unfold, these tensions are raising throughout the whole timeline. There is no organization similar to the UN to attempt to act as a moderating power.
"This thread has gone so far south it's surrounded by nesting penguins. " — MadrugadaI, for one, am intrigued.
That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something AwfulThere is no organization similar to the UN to attempt to act as a moderating power.
(note: I'm writing this under the impression you're going for an 'early cold war, only fantasy' vibe. Also this is all iirc, but i'm pretty sure I'm right)
Just to be clear, the UN had absolutely nothing to do with moderation, in fact it was quite the opposite. Both it and the Warsaw Pact pretty much only existed to amass more nukes. Think about it, if you're the head of an unnamed capitalist democratic republic, and you're trying to build more nukes than another country (we'll call it Krussia), which would you rather do?
a) spend even more of your money and resources to build even more nukes?
or b) ask you're bro Prance, and your guyfriend Teengland, who already have nukes, if they want to be in a super-secret club and also maybe can I borrow your car sometime? And some nukes?
So anyway, that was the motivation for the U.N.
Wow, I'm really really bad at staying on topic.
edited 15th Jul '11 6:24:01 PM by TheEarthSheep
Still Sheepin'Uh, I think you're describing NATO there, not the UN.
Uh, I think you're describing NATO there, not the UN.
... Woops. I think you're right though.
I feel stupid ^^;;
Still Sheepin'Lets see if I get all the linking right here for a change.
As said UN, not NATO :P
Btw, don't worry, this IS on topic for this thread, because it's discussing something unusual that someone posted about in this thread about their work.
x4
It gets better. Keep in mind, there are only 29 million dwarves primarily in one relatively small, but insanely wealthy nation (about the size of Texas). Everything they need they either have, have the money to buy or have the military strength to take if you're not selling (with a few exceptions). Their military (combined Navy, Army and Air Corps) is 2.5M strong - yes, that is nearly 20% of their population. They're Dwarves don't tell me you're surprised. 35% of their GDP goes into defense, and they still have a budget surplus.
Dwarven military strength consists of... Lets start with the cool toys. Besides the nukes and ICBM's because that's established.
They have a whole host of shorter range missiles, traveling all the way down to 10 inch (254mm) MLRS platforms.
They also have Tanks and your standard modern-quality insanely accurate artillery. These range from dwarf portable 2 inch (50.8mm) guns made of a light steel alloy * to gargantuan rail-mobile 45 inch (1143 mm) siege guns. * * *
In the end, however, the big advantage the dwarves have* is not in raw firepower, but in range - in fact, as far as raw firepower at close range, they're actually slightly less powerful than the nations full of magic-users in a shorter range fight (<1,000 yards). The majority of spells that are useful against something smaller than a city require line of sight, and the dwarves can easily reach well over the horizon.
The magic users get all the really cool stuff, however, like summoning a tornado to blow you away. Obviously, collateral damage is common with things like that - but it's common with a 45(!!) inch diameter artillery shell too.
Naturally, it's not really this straightforward and even the dwarves have a few proverbial skeletons in their closets.
edited 15th Jul '11 11:30:01 PM by Lessinath
"This thread has gone so far south it's surrounded by nesting penguins. " — MadrugadaDeep red hair and blue eyes is common amongst peasants. In minor nobles, brown and black hair with any eye color is common. Only in one family, however, does the combination of blonde/green come up... luckily, my main characters don't realize this, or else I wouldn't have a story.
MWUAHAHAHAHA!@Yej: aaaaah math it burns
The reason Sollingen, Toledo and Damascus among other places became well known for their swords?
Some of the blacksmiths were Kitsune, or as they prefer to be known in the West, Sionnach...
edited 22nd Jul '11 12:43:03 PM by TheBorderPrince
I reject your reality and substitute my own!!!Yeah, but that's kinda to be expected. There is no magnetism.
Da Rules excuse all the inaccuracy in the world. Listen to them, not me.In my fantasy world, unicorns are just a species of one-horned mountain goat. Their pelts and horns are sold for ridiculous amounts of money on the lowlands, which has led to the belief that they must have some kind of magical powers or they wouldn't be worth so much.
In a video game concept I have, you can decide what to do after defeating important bosses/characters:
- Non-Lethal K.O. them, or kill them outright.
- Loot their signature items and weaponry, or leave them (a sign of respect?)
Different bosses will react in various ways to your choices, and the story may alter because of that. General cases:
- KO and loot: they may come back later with new weapons, demanding a rematch.
- KO and leave: probably keep their distance and leave you alone.
- Kill and leave: keep their honor and die satisfied. Later, they might hang around their region as a ghost.
- Kill and loot: their ghost will follow you around. They may support you from time to time, but they'll usually just heckle you.
The Precursors were locked in an ancient war with some Eldritch Abominations, and in order to avoid killing all of the younger races they created, they sort of 'split' the universe into two seperate dimensions and locked themselves (and aforementioned abominations) behind 'the Wall'.
All of the sentient species (including the weird and monstrous) are considered equal (except by specist smegheads, obviously). They also all have similar thought-patterns to humans, though, which probably helps. Thus, there's no Always Chaotic Evil or Always Lawful Good in action either.
Of the seven major alien species, 3 are hermaphrodites, and one is completely Asexual. So yeah, four genderless sentient races.
edited 1st Aug '11 5:25:15 AM by Eventua
In one of the settings I'd had imagined a long ago, once dead, you'd have cross a white desert under a pitch black sky and riding on the back of a talking camel, a Psychopomp of sorts. The length of the desert would vary between each person. In the end, the deceased would meet a giant pair of gates that would open, creaking ominously, and be welcomed by a butler.
Everyone tries to be The Nondescript
edited 9th Aug '11 12:25:36 AM by ReparedWings
Old Age is a disease caused by a kind of poison released by the moon. Faeries are resistant if not immune to all poisons, which is why they do not age - but they are allergic to iron and Sorbus plants (rowan).
Also, there are countless countries in the world, each having its own natural laws. Some countries have no sun. Some countries have no stars. My stories take place in the mother country, which is the center of the world where the Oldest Gods live.
edited 13th Aug '11 6:40:16 PM by nekomoon14
Level 3 Social Justice Necromancer. Chaotic Good.
Only ONE Quirk ? Damn, then let's speak about the bestiary.
In my world, you can find more or less ANYTHING. Zombies outbreaks are almost commonplace in some countries, Vampires have civil rights (as long as they only drink donated blood), DeathBringers bring the people they defeated in Hell were they are either send in Heaven, turned Death Bringer or left wandering until their reincarnation...Oh, and Cthulluh as control over the Pacific.
Why ? Because the organisation we follow is specificaly made to deal with all those strange things (not that armies can't take care of it, but they're independant AND work for free).
Look upon my R.O.U.S., ye mighty, and despair!