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  • Alien Shooter: The first Zombie Shooter starts you off with a pair of what appear to be Enforcers. Your character even fires them sideways with surprising accuracy and a respectable fire rate.
  • Asterix & Obelix XXL 2: Mission: Las Vegum: In WCW, there are several posters advertising an "Arena Tournament", made with the same logo and font as Unreal Tournament.
  • Blood II: The Chosen has a deadend with a Skaarj poster with the words "I <3 SKAARJ" on it.
  • Borderlands series:
    • Borderlands: The Torgue Twisted Redeemer Redemption has the caption "Monster Kill!". Even the name "Redemption" sounds similar to "Redeemer," which was UT's BFG.
    • In Borderlands 2, Gaige's dialogue lines include the game's combo and kill streaks ("Killing Spree!", "Unstoppable!", "Muh-muh-muh-multi kill-kill-kill!").
    • Borderlands 3 has the ASMD as a weapon, which works exactly as it did in the games, the only difference being that you need to zoom in order to shoot the bolt. The fact that it only comes in the Shock element is also a reference to the name the weapon had in later games: the Shock Rifle.
  • Defense of the Ancients: The announcer borrows UT combo and kill streaks as announcements.
  • Deep Rock Galactic: The Experimental Plasma Charger is inspired by the Shock Rifle, with a charged sphere being shot with the primary fire in order to cause a massive explosion to scorch whole hordes.
  • Doom Eternal: One of the books that can be found in the Fortress of Doom is called "Liandri: A Brief History of Interplanetary Industry".
  • Duke Nukem Forever:
    • The 2001 leaked beta has a level that is Deck 16 in all but name.
    • The Impregnader is a weapon that works exactly like the GES BioRifle.
  • Dungeon Fighter Online: DFO Global's 3rd anniversary brings a minigame where you make sandwiches by catching falling ingredients. If you do well enough, words like "Unstoppable!!" and "Dominating!!" show up on the screen.
  • Fortnite:
    • Save the World: One of the lead survivors is Malcolm from Unreal Tournament, his bio is even taken from 2003.
    • Battle Royale: One of the rooms has pieces of artwork taken from Epic's own Unreal Tournament, including a poster with the Facing Worlds map.
    • Creative: One of the Devices included for the mode is the Damage Amplifier. Its shape resembles the item as it appears in Unreal Championship.
  • Gunfire Reborn: The Thunderstrike and Porcupine have alternate fires that make them play similarly to Unreal Tournament's Shock Rifle and Flak Cannon respectively.
  • Hard Reset: Fletcher's Personal Shield partially reduces incoming damage but loses effectiveness as it depletes, in a similar manner to Dalton's shield and the Shield Packs of 2003 and 2004.
  • Jedi Knight II: Jedi Outcast: The Flechette Weapon is basically the Flak Cannon in all but name.
  • League of Legends: The in-game chat displays kill streaks using Unreal Tournament lines, such as "Killing Spree!" "Dominating!" and "Godlike!"
  • Magicka: The achievement for killing 20 enemies with one spell or Magick (harder than it sounds), is appropriately named "MU-MU-MU-MULTIKILL!".
  • Monday Night Combat: The Gunner's armor resembles some forms of Juggernaut power armor.
  • Nexuiz:
    • The game includes gametypes such as Domination and Onslaught.
    • The Mortar's primary fire shots projectiles which can be summed up as Flak Shells.
    • With the Electro you can shoot a ball and hit it with the weapon's primary fire, basically emulating the Shock Rifle, but with the ball bouncing on objects instead of travelling through the air.
    • The game also implements a mutator system, even called as such.
    • The message for weapon suicide is "You killed your own dumb self."
  • Nightmare Reaper: The Scrap Launcher, which launches fragments on the primary fire and a shell on the secondary, was inspired by the Flak Cannon.
  • Nuclear Throne: The Flak Cannon and Ion Cannon work almost exactly like their Unreal Tournament and Unreal Tournament 2004 counterparts, respectively, being a shotgun weapon that fires a sphere of multi-hit death and a massive beam strike. The Nuke Launcher similarly functions like the Redeemer Missile, being weapons that fire a remotely controllable nuclear rocket.
  • OpenArena:
    • Last Man Standingnote , Domination and Double Domination are taken from the namesake gametypes from Unreal Tournament and Unreal Tournament 2004.
    • pxlfan (The Big Fan of Death!) takes inspiration from the Unreal deathmatch map DmDeathFan.
    • oasago2 (Sago's Castle) takes inspiration from a third-party map for Unreal Tournament 2004, CTF-TFC-Solemn. The same is true for am_spacecont and am_thornish, taking place in remake of other UT third-party maps, DM-1on1-Contact and CTF-Thorns*.
    • The hydronex* (Hydrocapture) maps are loose adaptations of Unreal Tournament's CTF-Hydro16.
  • Orcs Must Die!: The achievement for getting a 25 enemy kill-streak is "MMMMONSTER KILL!"
  • Overwatch: One of Sombra's abilities is a teleportation device which is shoot in a wide arc, bounces on walls and gets her to otherwise unreachable places. Its name? The Translocator.
  • Pariah: The Shroud are shown to be a pale, hairless, corpse-like human group that figured out a way to reanimate the dead, used it to become a separate species and recruit followers, and then made an unsuccessful power play, like the Necris.
  • Quake series:
    • Quake II: The Reckoning: The Ion Ripper is, for all intents and purposes, a Razorjack expy, the only differences being the obvious lack of an Alternate Fire and that the ricocheting projectiles are made of cells rather than blades.
    • Quake IV:
    • Quake Live includes Domination as a gamemode.
    • Quake Champions:
      • Clutch is a Xan Kriegor expy: a former mining robot turned into a killing machine with superiority complex, plus a later update gave it the ability to dodge in all four directions.
      • There are awards for getting the first frag, for killing 5 enemies without dying, and for a headshot with the Railgun called "First Blood", "Killing Spree" and "Headshot".
  • Rise of the Triad 2013: There's an achievement named "Holy Shit" for running the game on maximum graphic settings, whose icon is the Unreal Engine logo, a reference to an Easter Egg in Unreal Tournament 2004 where jacking up all of its graphic settings to the max will make the announcer say "Holy shit!" In addition, this will play an audio clip of Thi saying "Holy Shit!"
  • RUINER: The Predator rifle fires energized buzzsaws that bounce off walls, much like the Razorjack and the Ripper.
  • Russian Overkill:
    • Power Overwhelming's original design was that of the Minigun from the first game, with its two overlapping tri-barrels.
    • The Hotrod's secondary and tertiary fire shoot a spray of flak and a shrapnel bomb, respectively, just like the Flak Cannon.
    • The Deathhead is literally the Redeemer; it even uses the same model, and even allows you to fire it guided or unguided.
    • Speaking of the Redeemer, the Quick-Nuke consumable borrows its sprite from the UT2004 version, and the missile launched even sounds like the Redeemer's in flight. Its actor is even labelled as "Redeemer".
    • Charging up the Mutilator's secondary, or loading up the Erasus's casinginator fire, has the same sound as charging the Impact Hammer.
    • The Violator's charging sound uses the Shield Gun's sound effect.
  • S4 League: Touchdown mode is best likened to Unreal Tournament 2004's Bombing Run mode as a Capture the Flag meets Association Football gamemode.
  • Serious Sam II:
    • The redesigned pistol looks like a toy version of the Dispersion Pistol (more specifically, the version from Unreal II: The Awakening, of all things).
    • During the first level of Planet Kleer, Sam says after NETRICSA suggests him to pick up the Rocket Launchernote :
    "I love picking big guns. It feels so Unreal."
  • SYNTHETIK:
  • Thing-Thing 3: The final boss's laser attack uses the UT2004 Flak Cannon's primary fire sound, albeit slowed down a bit.
  • ULTRAKILL: The Alternate version of the Nailgun found in 4-4 is a sawblade launcher that fires bouncing buzzsaws, just like the Razorjack and the Ripper.
  • Vector Thrust: The design of the L1WAC, mutators such as Instagib and Volatile Unit, and the command menu, were said to be inspired by Unreal Tournament.
  • Warframe: Inevitable due to its shared development lineage
    • The Miter blade launcher both references Unreal and Unreal Tournament, being a gun that fires out slow-moving sawblades.
    • The Drakgoon shrapnel cannon and Stug goo-launching pistol are also extremely similar to their Unreal precursors (the Flak Cannon and GES BioRifle, respectively).
    • The Quanta takes after the Shock Rifle, firing slow-moving energy cubes that can be detonated with the primary fire mode.
    • An update added the Zarr, which is even closer to the original Flak Cannon.
  • Xonotic:

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