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    Poppy, Keeper of the Hammer 
note 
https://static.tvtropes.org/pmwiki/pub/images/poppy_originalloading17.jpg
"I'm no hero - just a Yordle with a hammer!"

Voiced by: Kate Higgins (English/Current), Danai Querol (European Spanish/Current), Pilar Coronado (European Spanish/Pre-VGU), Fernanda Robles (Mexican Spanish/Current), Laura Torres (Mexican Spanish/Pre-VGU), Ayumi Fujimura (Japanese), Marisa Leal (Brazilian Portuguese), Hyun-Ju Lee (Korean), Olga Pletneva (Russian/1st Voice), Maria Ivaschenko (Russian/Current)
Appears In: Legends of Runeterra

Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled “Hero of Demacia,” said to be its rightful wielder. Until then, she dutifully charges into battle, pushing back the kingdom’s enemies with every whirling strike.

Poppy is a Warden champion who excels at both valiantly tackling a single enemy away from their team and using crowd-control to peel enemies away from her allies.
  • Her passive, Iron Ambassador, periodically causes Poppy's next basic attack to throw her buckler at the target from a distance, dealing bonus damage. The buckler then falls to the ground, where Poppy can pick it up to gain a shield based on her max health; enemy champions can walk over the buckler to destroy it. If the enhanced attack kills its target, the buckler bounces back to Poppy, immediately granting her the shield.
  • Her first ability, Hammer Shock, makes Poppy crush the ground in a target direction with her hammer, damaging enemies it hits based on their max health and slowing them. After a short delay, the crushed ground erupts, dealing damage to enemies inside again.
  • Her second ability, Steadfast Presence, passively increases Poppy's armor and magic resistance, doubled when low on health. When activated, Poppy briefly gains bonus movement speed and creates a barrier around her that stops enemy dashes, damaging, stopping and slowing enemies that attempt to dash through.
  • With her third ability, Heroic Charge, Poppy tackles a nearby enemy, dealing damage and carrying them with her a short distance. If they collide with terrain, the target takes bonus damage and is briefly stunned.
  • With her ultimate ability, Keeper's Verdict, Poppy starts charging-up her hammer for a few seconds, moving at reduced speed. When the ability is reactivated she smashes her hammer into the ground, sending out a shockwave in a target direction that erupts upon contact with an enemy champion, damaging and sending surrounding enemies flying a massive distance towards their base. The range of the shockwave and distance enemies are sent flying increase based on how long she charged up. If the ability is reactivated immediately without charging up, she will instead deal reduced damage to nearby enemies and briefly knock them up.

Poppy's alternate skins include Blacksmith Poppy, Noxus Poppy, Lollipoppy, Ragdoll Poppy, Battle Regalia Poppy, Scarlet Hammer Poppy, Star Guardian Poppy Snow Fawn Poppy, Hextech Poppy, Astronaut Poppy, Bewitching Poppy, and Cafe Cuties Poppy. Legends of Runeterra exclusively includes Battle Academia Poppy.

In season 1 of Teamfight Tactics, Poppy is a Tier 3 Yordle Knight. Her ability, Keeper's Verdict, has her swing her hammer at the nearest foe, damaging them and knocking them up, (increasing to hitting 2 and 3 targets as her rank is increased). She was removed in season 2. She returns in season 3 using her Star Guardian Poppy skin as a Tier 1 Star Guardian Vanguard with Buckler Toss her new ability, which throws her buckler towards the farthest enemy before returning to her, damaging her target and granting Poppy a shield. She was removed in Season 4. She returns in season 5 using her Noxus Poppy skin as a Tier 1 Hellion Knight, with Buckler Toss returning as her ability. In season 6, she returns to using her base skin, retaining the same cost and ability as a Yordle Bodyguard, though the buckler's damage has been adjusted to scale with her armor instead. She was removed in season 7, returning again with the same ability in season 8 using her Hextech Poppy skin as a Tier 1 Gadgeteen Defender. In season 9, she returns to using her base skin as a Tier 1 Demacia Yordle Bastion. Her Steadfast Hammer ability smashes her target for magic damage and shields Poppy for a few seconds. If she reaches star level 4 from the Yordle trait bonus, her spell instead smashes her target into the largest cluster of enemies, dealing magic damage to the primary target based on their max health and a reduced amount to nearby enemies while briefly stunning them. She loses the Yordle origin due to the removal of the trait in the Horizonbound mid-set update. In season 10, she returns to using her Noxus Poppy skin as a Tier 4 Emo Mosher. Her Hammer Time ability passively grants her bonus attack damage based on her bonus health, and on activation increases her armor and magic resist for a few seconds and has her slam the nearest enemy three times, each dealing physical damage and healing Poppy for a flat amount. If the spell kills the target, Poppy gains one additional slam and will continue to use her remaining slams on the next closest enemy.

In Legends of Runeterra, Poppy is a 4-mana 2/3 dual Bandle City and Demacia Yordle Champion who grants all other allies with equal or less Power than her +1/+1 whenever she attacks. When she has attacked alongside allied units 3 times she levels up, gaining +1/+1 and Impact, and granting equal or lesser Power allies +2/+2 and 1 stack of Impact when she attacks instead. Her signature spell is Poppy's Keeper's Verdict.
  • Action Girl: Charges straight into the vanguard and starts bashing faces in. She's notable for being the only Yordle classified as a pure fighter (Rumble is a fighter-hybrid mix) before the release of Kled (who came out over 6 years after the release of Poppy) and she's female, no less.
  • Animesque: Her visual update rework fits more into this, with cutesy wider eyes, a very young looking appearance, and even a snaggletooth.
  • Apologetic Attacker: Poppy will express regret when she has to attack a fellow Demacian, or when she has to slay the dragon.
  • Ascended Meme: Lollipoppy's infamous face lives on. Not only does it appear on a lollipop in Lollipoppy's new splash art, it also shows up in her dance emote.
  • Badass Adorable: She's a Yordle warrior, and a melee bruiser to boot, of course she is.
  • Balance Buff: Release Poppy from 2010 was widely considered by fans and Rioters alike to have been one of the most poorly-designed champions in the game, with a staggering amount of some of the most powerful defensive potential in the gamenote , forcing her to be balanced into having an abysmal early game that ensured she was either going to be a total game-breaker or a 30-minute-long liability. She was given a VGU just in time for season 6 that almost completely reimagined her (the sole ability she retained was Heroic Charge), still retaining her impressively tanky fortitude, but with more power anchored around delivering crowd control instead of unflexible defensive stat-checking.
  • The Big Guy: Fills this role on the Star Guardians team- serious, focused and businesslike.
  • Blown Across the Room: Her ult, Keeper's Verdict, can (when fully charged) knock enemy champions about a quarter of the way across the entire map (oddly, it will always blow them directly towards their own fountain)!
  • Cannot Tell a Joke: She tries (unlike her pre-rework self, who simply had No Sense of Humor), but Poppy can't get through a joke without messing up the punchline. Of course, it probably doesn't help that the jokes she tries to tell are by far the longest in the game, requiring you to input the /joke command about half a dozen times each.
  • Characterization Marches On: Poppy was first added to the game as a stern, humorless Ambadassador who wanted nothing more than to bring peace (though with the game being what it is, that just meant kicking your ass). Her 2015 VGU completely revamped her into a chipper, youthful Dork Knight with a much sillier premise: an oblivious herald to a hammer-wielding hero of Demacia who most certainly isn't herself. The advancement is nicely established by their joke emotes: pre-VGU Poppy bluntly states she doesn't "know any jokes", but post-VGU Poppy announces that she does... she just rambles on for far too long and messes up the punchline.
  • The Chooser of the One: Poppy thinks she is this; she believes that her job is to find the proper wielder of her hammer and give it to them. But instead, she's...
  • The Chosen One: In truth, Poppy herself is the fabled hero who will lead Demacia to greatness. However, she's completely unaware of her status as such, which makes her quest to find the hero to wield the hammer both impossible and already done.
  • Chronic Hero Syndrome: Poppy doesn't believe she's the hero destined to save Demacia, or worthy of wielding the Hammer or Orlon. But as long as she still has the hammer anyway, and as long as people need her help, she won't hesitate to fight for what she knows is right.
  • Color-Coded Characters: On the Star Guardians team, she's blue.
  • Crutch Character: In stark contrast to her pre-reworked self, Poppy is a nightmare to lane against, bringing high damage and rather effective lockdown all throughout the laning phase, but she is practically forced to build tanky and she has relatively weak scalings, so the threat of her damage falls right off the map. She does, however, retain her utility as a wall between her team and the enemy's engage.
  • Cute Bruiser: She's even cuter than she was before post-rework- and even more of a bruiser.
  • Cute Little Fang: Her visual update rework spots a snaggletooth on the left side of the mouth, highlighting her youthful and upbeat appearance.
  • Fanservice Pack: Downplayed as Poppy is one of the least-sexualised champions in the game, but her original design was stumpy, squat and frankly rather ugly (much moreso than pre-rework Tristana, who was always kinda cute), and her personality was dour and stoic. Post-rework she's just as cute as she is tough with a perky, chipper and endearing personality.
  • Foe-Tossing Charge: Her 'Heroic Charge' ability will knock back even champions twice (or ten times) her size.
  • Girlish Pigtails: Her hair is arranged with these, this might not fit her old model which is very stern, but after her update, it fits her more upbeat personality, and being a Yordle.
  • Glowing Eyes of Doom: Her Scarlet Hammer skin is actually quite menacing, largely due to these.
  • Go Through Me: Somewhat like Braum, Poppy is generally not intended to dive into the enemy team and disrupt them all, but is rather intended to protect her team's priority targets. Unlike Braum, she has no way to stop long-range harass, but she can easily prevent many melee engages with Steadfast Presence preventing dashes while Heroic Charge and Keeper's Verdict both serve as very effective methods to keep somebody far away from your team.
  • Heroic Self-Deprecation: Poppy gets really down on herself over her "failure" to find the hero who should wield the Hammer of Orlon.
  • Humble Hero: She takes this to insane levels. Despite her steadfast heroism and all her accomplishments, she doesn't consider herself a hero at all, let alone the hero she's searching for.
    Humility is a mark of heroism, but many historians would agree that Poppy is kind of pushing it.
  • Humongous-Headed Hammer: Poppy is a yordle who fights using the enormous "Hammer of Orlon", which is about three times her size (the head alone almost as big as her whole body) and would probably dwarf an average-sized human. Poppy believes herself to be a herald meant to deliver the hammer to a legendary Demacian hero and has a comically glaring blind spot to how improbably good she is with using it herself, presumably because she's expecting its "intended" user to be much bigger.
  • Hypocritical Humor: She claims to not get yordles on account of them apparently being too fluffy, despite the fact that she herself is a yordle.
  • I Can Still Fight!: Steadfast Presence's passive works best when she has low health, practically doubling her armor and magic resistance when below a certain threshold.
  • Ignorant of the Call: Her driving trope. As far as Poppy is concerned, the hammer she wields with deadly effectiveness actually belongs to the "real" hero. But if monsters or bad guys get in her way while she happens to be carrying it, she's happy to use it against them.
  • Inertia Is a Cruel Mistress: Poppy is the first champion to weaponize this trope. She can conjure a field around her that blocks all dashing skills and deals damage to the offending champion
  • Irony: Everything about her and the Hammer.
    • Poppy is actually the destined hero she's searching for, but she is too humble to ever come to that conclusion. As such, she's been on an entirely pointless quest for hundreds of years.
    • Demacia hates everything magic to the point they discriminate against anyone who can use it, but Poppy, destined to be their ultimate hero is a yordle, a magic being.
  • Knight in Shining Armor: Battle Regalia Poppy pulls off the look.
  • The Knights Who Say "Squee!": Post-rework she's apparently starstruck on meeting Garen.
  • Lightning Bruiser: Activating her Steadfast Presence skill makes her pretty darn speedy.
  • Lighter and Softer: Poppy's visual update fits into this. Her updated visuals makes Poppy look younger, cutesy, and more Animesque with brighter colors and her voice acting is more upbeat, younger, and peppier. This is a stark contrast to her pre-rework self, where she's more serious and stern looking with a no-nonsense attitude.
  • Nice Girl: While she's too humble to ever admit it, it's clear Poppy is a very just and kind yordle always looking out for those in need.
  • No Sense of Direction: In one of her movement quotes, she outright admits that she's gotten lost.
  • Not the Intended Use:
  • Oblivious to His Own Description: By stint of her Humble Hero attitude, she never realizes that she is the vaunted Hero of Legend she's supposed to give the hammer to.
  • Older Than They Look: Poppy sounds young and peppy, and she's spry enough to run around the battlefield with Jarvan IV and tackle people into walls. She was also one of the founders of Demacia, making her centuries old.
    Galio: I like you, small blue thing. You're the one who doesn't change.
  • Perky Goth: Her Noxus Poppy skin gives her an Evil Makeover, but her voicelines are no less chipper and adorable than in her base skin.
  • Pintsized Powerhouse: It doesn't matter how big a champ is, she can shove them with her charge. According to Riot in 2017, Poppy would be the physically strongest champion in the game if there were no constraints!
  • Retcon: When she was originally created in 2010, Poppy was an Ambadassador between Bandle City and Demacia who earned her position after delivering a helm created by her late father for a Demacian general while fighting through intercepting Noxians. With her 2016 VGU, her backstory got a significant rewrite, notably downplaying her diplomatic ambassador angle and making her an ongoing seeker of The Chosen One (while possibly being it herself).
  • Selective Obliviousness: She received the hammer from Orlon, her friend and mentor, along with his deathbed confession that he'd been searching for the one who was destined to wield it. Poppy thought she was inheriting his quest, failing to realize that she was the one Orlon had been searching for.
    • Her inability to understand that she's the destined one reaches near-critical levels in her lore story 'The Slayer', where she's tracking rumors of a famous monster slayer who is roaming across Demacia, bringing down dangerous monsters that are threatening the innocent. The slayer always seems to be one step ahead of her and all she encounters are more monsters and bandits, who she regularly has to slay herself. Eventually she comes to a festival being held in the slayer's honor, where a statue of the hero (who has supposedly insisted on remaining anonymous) is being unveiled based on eyewitness accounts of their appearance. While the statue is shaped like a classical Demacian hero (a seven-foot tall man rippling with muscles) it also has a pair of pigtails and wields a massive hammer. A child in the crowd even points her out as the slayer, only for her father to shush her, saying that she's too short to possibly be the hero.
  • Take Up My Sword: Well, hammer anyway.
  • Throwing Your Shield Always Works: Her passive Iron Ambassador throws her shield every few seconds when she attacks. If it kills the target it flies right back to her, otherwise it bounces onto the ground so she can pick it up again. Either way, when she gets it back she also gains a damage-absorbing shield.
  • Undying Loyalty: Shown to be very loyal to Jarvan IV.
  • Use Your Head: Her post-rework Critical Hit animation has her headbutt the target.
  • What Happened to the Mouse?: Poppy appeared in the "Ruination" cinematic fighting alongside Vayne around Demacia, ending with the two discovering a Sentinel landmark together, but then Poppy completely disappears. Even though Vayne becomes the Sentinels' first new recruit, appearing in the "Before Dawn" cinematic, the Rise of the Sentinels visual novel, and in the Steadfast Heart comic, Poppy is never seen or mentioned again.
  • When All You Have Is a Hammer…: Literally. Although she does have a shield as well.

    Pyke, the Bloodharbor Ripper 
https://static.tvtropes.org/pmwiki/pub/images/b847a511170cb2ba_1.jpg
"Sink 'em all."

Voiced by: Darien Sills-Evans (English), Adolfo Pastor (European Spanish), Leonardo García (Mexican Spanish), Ryunosuke Watanuki (Japanese), Guilherme Lopes (Brazilian Portuguese), Lee Hyun (Korean), Arthur Vakha (Russian)
Appears In: Legends of Runeterra, Ruined King

"There’s plenty of room for everyone at the bottom of the sea..."

A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them.

Pyke is an Assassin champion who plays as an extremely aggressive support, gutting enemies like fish after his allies set them up for him and sharing in the spoils with any who aid him.
  • His passive, Gift of the Drowned Ones, stores a percentage of damage dealt by enemy champions to Pyke as "grey health", which quickly regenerates after he leaves the enemy team's vision. In addition, any bonus health that Pyke gains from items or effects is instead converted to attack damage.
  • With his first ability, Bone Skewer, Pyke either quickly thrusts his bone harpoon forward, damaging and slowing the closest enemy, or winds-up for a few seconds, moving at reduced speed, before throwing the bone harpoon in a target direction, damaging the first enemy it hits, pulling them towards Pyke and slowing them, with the range of the throw increasing the longer he charges-up.
  • His second ability, Ghostwater Dive, makes Pyke dive into spectral waters, briefly increasing his movement speed and camouflaging him, making him invisible except when close to an enemy champion or turret.
  • His third ability, Phantom Undertow, makes Pyke dash a short distance in a target direction, leaving behind a drowned phantom at the location he dashed from. After a short delay, the drowned phantom quickly rushes to Pyke's current position, stunning enemies in its path and damaging enemy champions it passes through.
  • With his ultimate ability, Death from Below, Pyke marks an X-shaped area at a target location and, after a short delay, blinks there and damages all enemy champions inside the X; enemies below a certain health threshold are instead immediately executed. If he successfully executes an enemy champion this way, Pyke will be able to use the ability again for a few seconds, and the last ally that assisted him will gain bonus gold.

Pyke's alternate skin include Sand Wraith Pyke, Blood Moon Pyke, PROJECT: Pyke, PsyOps Pyke, Sentinel Pyke, Ashen Knight Pyke, Empyrean Pyke, Soul Fighter Pyke, and Prestige Soul Fighter Pyke.

In season 1 of Teamfight Tactics, Pyke is a Tier 2 Pirate Assassin. With his Phantom Undertow ability, he dashes to the furthest enemy and leaves behind a phantom. After a delay, the phantom follows to Pyke's locations, damaging and stunning all enemies it passes through. He was removed in season 2, before returning in season 4 as a Tier 2 Cultist Assassin with the same ability, using his Blood Moon skin. He gains the Slayer class in the Festival of Beasts mid-set update in addition to his existing traits. He was initially removed in season 5, but returns in the Dawn of Heroes mid-set update using his Sentinel Pyke skin as a Tier 2 Sentinel Assassin, once again with the same ability. He was removed in season 6, returning in season 7 using his Ashen Knight Pyke skin as a Tier 5 Whispers Assassin. His new Death from Below ability makes him leap to the lowest health enemy and strike an X-shaped area around them, dealing magic damage that is increased against his primary target and reducing the healing of all enemies hit. If Pyke hits an enemy below a percentage health threshold that increases with his star level, he executes them and immediately recasts the ability. He was removed in the Uncharted Realms mid-set update, returning in season 8's Glitched Out!! mid-set update using his Empyrean Pyke skin as a Tier 2 Riftwalker Hacker. Phantom Undertow returns as his ability, and in this iteration he also stabs his current target for true damage while performing the dash.

In Legends of Runeterra, Pyke is a 4-mana 1/3 Bilgewater Lurker Champion with Quick Attack and Lurk. When he Lurks, he transforms into Death from Below, a 4-mana Fast spell with Lurk that summons Pyke to strike an enemy. After allied copies of him have dealt a total of 15+ damage, Pyke levels up, gaining +1/+1 and the ability to strike the weakest enemy each time he kills an enemy. His signature spell is Pyke's Bone Skewer.

Pyke is one of the playable champions appearing in Ruined King.
  • Admiring the Abomination: It appears that ever since his death, the only beings he seems to genuinely sympathize with anymore are the various aquatic beasts he fights on behalf of, finding kinship in their hunting prowess. This appreciation even extends beyond Bilgewater, as he's impressed by Rek'Sai and her domination of the Shuriman deserts she hunts in.
    Hmm... clever girl...
  • Affably Evil: Pyke may be a bloodthirsty murderer, but as long as you're not (yet) on his list, or better yet, helping him execute somebody who is, he isn't above cracking a scathing joke or musing about the depths to those around.
  • Ambiguous Situation: Pyke remembers being on the crew of a ship called the "Terror". But no modern record of the ship exists, yet there are people in the present that he killed who do remember his name and face. Whether the Terror is just his mind misremembering things or it was somehow phased out of reality by magic is unclear.
  • Animal Motifs: He has a prevalent motif with sharks, especially their sharp teeth; his design has several cues to teeth like his jagged bandana design and the literal shark jaws used as shoulder guards. His weapon bares a loose resemblance to real-life shark tooth weaponry, and his entire game plan evokes playing as a predator looking to pick off targets from below.
    Sometimes a shark takes the bait, and sinks the whole ship.
    • PROJECT: Pyke has more of a snake motif, including summoning a huge, robotic snake mount for his recall, segmenting his knife like a snake's spine, turning into a snake for Ghostwater Dive, and replacing his phantom with a snake.
  • Anti-Frustration Features:
    • Unlike most other Finishing Moves in the game, Death From Below instantly executes enemies under a flat max-HP thresholdnote . When playing as Pyke, enemy lifebars are helpfully given a white marker to indicate where that threshold is, and those under it are given big red cross-through indicators to show that if your ult lands, it's a guaranteed kill. This feature was eventually implemented as a quality-of-life buff to champions with similar mechanics such as Urgot and Cho'Gath.
    • If Draven gets the last assist on a Death From Below execute he'll gets the bonus gold from his adoration stacks all the same, ensuring that a Draven ADC can still get the most out of his passive when paired with Pyke support.
  • Ascended Meme: A rather esoteric example. Pyke gains 1 movement speed while crossing the river, a reference to a disproved urban legend that Nami once did the same thing.
  • Back from the Dead: His crew abandoned him and watched him drown, but he didn't stay dead for long.
  • Bald of Evil: A creepy and merciless fellow with not a single hair on his head.
  • The Beastmaster: LoR shows that he's got an affinity with other aquatic predators around Bilgewater and will cooperate with them to get kills.
    With the Shipwreck Hoarder: "Wait your turn, girl. I get mine first."
    With the Jaull Fish: "Let's kill 'em all!"
    With the Devourer of the Depths: "You'll get your share."
    With Redfin Hammersnout: "Break the boats; I'll drag 'em under."
  • Blade on a Rope: He wields a large, nasty-looking knife called the Bone Skewer that he can use as a harpoon to pull enemies towards him, or a simple shanking tool if they're already in close range.
  • Blood Is the New Black: His original teaser, prior to release, rendered his bandana which looks like a mouth of shark teeth as actually being streams of blood running down the cloth, making him look all the more deranged and terrifying.
  • But for Me, It Was Tuesday: Invoked by one of his taunts:
    Heard a lot of 'last words'... forgot 'em all.
  • Chain Lethality Enabler: If Pyke kills a champion with Death from Below, the ability can be recast for a short time, resetting again and again if he can kill someone. A skilled Pyke player is capable of wiping out all five enemy champions in one fight, and both he and his allies share extra gold from all of it.
    • LoR's version of Death From Below functions similarly; if a leveled up Pyke kills an enemy, he'll target the weakest enemy after them. And if he kills that enemy, it just keeps going until he eventually he attacks an enemy that's too durable to kill in one hit.
  • Charged Attack: Charging Bone Skewer will turn it from a basic knife stab to a reeling harpoon. The damage stays the same though.
  • Combos: Bone Skewer and Phantom Undertow are designed to be used with either one after the other, locking down Pyke's enemies to lay down damage from his team.
  • Continuity Cavalcade: His classic splash art is a minor example. Created by Victor "3rdColossus" Maury, it contains many minor trinkets found in previous splash arts he also developed, including Dragon Trainer Tristana's necklace, Elderwood Hecarim's heart stone, and a button from Swain's collar. One of the drowned pirates in the background is even lifted from an old fanart of pre-rework Gangplank.
  • Consummate Professional: Pyke plays with this given how he's driven by his bloodthirsty desire for usually-misplaced revenge and the mental machinations of the Jaull-fish, but he definitely has the attitude, approaching his assassinations with a cold, yet professional frame of mind. This can be a good thing if he considers you useful enough to help in his mission, as not only will this effectively put you off his kill list (for the time being, anyway), he'll ensure you get a cut of the spoils.
  • Covered in Scars: You can tell he's been in the slaying business for a long time by all the scars on his head.
  • Crafted from Animals: The knife he wields appears to be crafted from the bone of some sea monster, as implied by calling it "Bone Skewer".
    Fine tool, the barber-blade. Made of tempered sharkbone. Keener than steel. Sticks in real good, snagging on bone and flesh.
    "Then, Teeth"
  • Creepy Blue Eyes: Possesses glowing, pale blue eyes.
  • Crutch Character: Pyke has a strong early-to-mid game power thanks to his multitude of crowd control options, heavy roaming power that allowed him to basically support every lane, and ability to boosts his team's overall gold flow thanks to his ultimate, granting his assisting ally extra gold when he successfully kills a low-health enemy. However, he will start to fall off as most of his strength are not as useful in teamfights. Since his damaging power is low compared to other Assassins in the same timeframe, roaming alone and getting picks by yourself is highly discouraged. By the lategame, it's the best to stick to your team and pull one of the more important picks for your team before finishing off retreating targets.
  • Damaged Soul: Already somewhat unhinged in life, undeath has left him violent, confused, and very pissed off a lot of the time.
  • Deadpan Snarker: Pyke is a very grim character, but he does have moments of dark sarcasm to himself.
    (upon respawning) I'm already dead. More death ain't gonna hurt.
  • Death from Above: Death from Below, ironically enough, has Pyke diving onto his target as if he's about to plunge them into the sea.
  • Death or Glory Attack: When using Death From Below, you'd better be sure you are in a position to commit to using it, especially if there's more than one enemy champion for you to hit; when you use it on a champion that can resurrect or become invulnerable at the last minute, not only does it not count as a kill, but you've just wasted your Ult, and are likely exposed to getting killed by their teammates...and that's before you consider that you can still be killed in the middle of the Ult. It's also even more of a buzzkill whenever someone teleports away from the X.
  • Defeat Means Friendship: In Illaoi's introductory chapter of Ruined King, she seeks battle with Pyke to end his terrorizing of Bilgewater, eventually putting his spirit to test under Nagakabouros. But to her shock, Pyke passes the goddess's test, something unheard of from the undead. It then turns out the Kraken Goddess cleared the Jaull-Fish's control over Pyke, allowing him to talk terms with the main party and agree to hunt down Gangplank with them.
  • Dissonant Serenity: Pyke is almost disturbingly calm for the vast majority of his lines. It's especially notable when executing an enemy with Death From Below, where he sounds more like he's putting them to bed rather than condemning them to a watery grave.
    (softly) No thrashing... sleeeeep.
  • The Dreaded: Any wise captain will be wary of Pyke, as he could be lurking anywhere in Bilgewater ready to take names. Illaoi is searching for him at the beginning of Ruined King to pacify him, and everyone she talks to fears invoking his name. Miss Fortune is pissed when he appears on her ship, knowing what he's all about.
  • Doppelgänger Attack: The doppelganger left behind by Phantom Undertow can set up for a very potent lockdown. Pyke can stun any number of enemies that the doppelganger zips through while evading danger thanks to his dash.
  • Early-Bird Cameo: Before his teaser, he could be seen poking his head out of the water 45 seconds into the 2018 MSI announcement video. Eerily, he only appears in the video, being completely absent from the website and wallpaper.
  • Eaten Alive: His reveal cinematic shows this is how he died, being caught in the jaws of a sea beast. Even his outfit references this, with the shark jaw guards he wears referencing a mouth closing around him.
  • Eldritch Location: A few of Pyke's lines mention "The Swimming City", which based on context makes it sound like a euphemism for The Underworld, but it's been confirmed to be a real place — it's not a literal city with structures "in the stone and steel and mortar sort of way," and yet is described to be alive and perpetually moving.
  • Empowered Badass Normal: While alive he was considered an expert at hunting sea monsters, and death only made him stronger.
  • Enemy Mine:
    • He apparently strikes deals with Nautilus to give the Titan the seafaring tithe from Pyke's victims.
      You'll get your cut, titan.
    • During the Sentinels of Light event, he was mentally reined in by Nagakaborous and the Sentinels of Light, who briefly overrode his hunt against the captains of Bilgewater in order to gain his assistance in targeting their new common enemy: Viego.
    • In Ruined King, alongside Viego, he and Miss Fortune strike a deal to help each other hunt down Gangplank, the last name that was written onto Pyke's list.
  • Even Evil Has Standards:
    • The in-universe justification for why executing enemies with Death From Below shares the gold gained from kills with allies; he may be a vengeful revenant, but those who help him achieve his goals will be rewarded.
    "Crews share the wealth."
    • His line against an enemy Jarvan indicates he's not interested in harming Mooks or minions, even if it means reaching his target easier.
    Jarvan IV: (upon seeing an enemy Pyke summoned) "A murderer has surfaced. Guard yourselves, Demacians."
    Pyke: "Ain't them I'm here for, Jarvan."
    • We see in Ruined King that Pyke actually has quite a few standards when it come to who he puts on his list and even where he will put them. Truly evil people go to the top while those who might still be redeemed go to the bottom, with the possibility of being removed always open. Pyke primarily takes free will into consideration he doesn't consider someone like Ahri list-worthy, as her killing is akin to a predator acting on instinct, rather than someone who consciously commits immoral acts for personal benefit.
    • It seems even he has little patience for Fizz's antics.
    Fizz: (upon seeing an allied Pyke summoned) "Shark!"
    Pyke: "That wasn't funny the first time, Fizz!"
  • Evil Sounds Deep: Remove the underwater filters and he still sounds pretty deep and menacing.
  • Evil Sounds Raspy: He speaks in a gargled and raspy voice that sounds like he's talking underwater.
  • Flawed Prototype: The basis of PROJECT: Pyke is that he's a failed prototype unit that went mad from all the untested upgrades installed onto his brain, so his handlers disposed of him on the outskirts of the city. From there, he rebuilt his body with scrapped equipment and has now set out on a crazed revenge spree just like Mainline Pyke has.
  • Finishing Move: His ultimate will instantly kill anyone under a low enough HP threshold. If it's successful, he can reuse it in quick succession.
  • Flanderization: Pyke's obedience towards his ever-updating kill list is amped up more in Rise of the Sentinels. Usually he's depicted as following it out of a sense of cold professionalism and his own deep-seated hatred towards captains, but in the event, the list itself seems to be his defining motivation, showing him acting on pursuing new names completely without question or hesitation.
  • The Fourth Wall Will Not Protect You: His teaser video ends with him addressing the viewer, claiming that they "look familiar" as the camera snaps onto his face.
  • Fragile Speedster: Pyke cannot build a tanky loadout at all thanks to his passive, and his overall damaging capabilities diminishes by the late game, but he has a versatile set of mobility options that will help him catch important targets and secure kills easier for the team. He actually gets even faster as the game goes on thanks to his mobility tools scaling with lethality.
    Swim faster than they run.
  • From Nobody to Nightmare: From just one of many harpooners trying to eke out a living in Bilgewater (albeit one who had managed to make a bit of a name for himself) to a supernatural terror relentlessly and inexorably carving his way through the city.
  • Gameplay and Story Integration: "The List" is an actual spell in LoR that lets Pyke and his allies target a specific enemy, literally picking his next victim like how it works canonically.
  • Ghost Amnesia: In the lore, his list keeps changing to include new names, and not only does he assume they were always there, he remembers his death with the new person present at the scene. Part of this is due to the Jaull controlling and using him as an attack dog feeding him new names, as well as undeath badly warping his mind in general.
  • Ghost Pirate: Slightly less of a "ghost" and more of a Revenant Zombie with spooky spectral powers, but he definitely looks the part. His ultimate is based on the "X marks the spot" seen on treasure maps.
  • Glass Cannon: High potential killing power and crowd control, but he's very limited in terms of defensive options. While he has very high base health and armor values for an assassin, his passive makes any bonus health he has convert directly into attack damage, preventing him from getting very beefy.
  • Glowing Eyes of Doom: If you see his cold eyes glowing in the dark, you know you're screwed. They glow even brighter if he's slain someone with his ultimate.
  • Good Scars, Evil Scars: You can tell he's bad news by the three large scars running along his head, with one appearing to go all the way over his left eye.
  • Hazy-Feel Turn: With Nagakabouros's magic, Illaoi can quell the Jaull's control over Pyke's murderous instincts, allowing him to cooperate for a better cause. Though it's implied the effect isn't guaranteed to stick and that he's still vulnerable to being controlled again.
  • The Hedonist: When he wasn't hunting sea life, he was surrounding himself with cheap booze and sex workers, making his life really vapid and fleeting in retrospect.
  • Hit-and-Run Tactics: Encouraged with his passive ability; he's barred from getting tanky and thus can't survive a direct brawl, and is instead meant to pick off enemies then slink back out of vision to quickly regain his health so he can do it all over again.
  • Hunter of His Own Kind: There's something ironic about Sentinel Pyke being a ghost that fights other ghosts. Granted, the ghosts of the Shadow Isles are a different breed than the revenant he is.
  • Hunter of Monsters: He was this in life, and he was an unusually realistic (for a given definition of "realistic") deconstruction of one. His life was generally one of deprivation and cheap pleasures; the work was incredibly dangerous, disgusting, and physically taxing; the pay was mediocre at best and abysmal at worst; and exploitation by employers was just something to get used to. Pyke himself reflected his line of work, as even though he was well-known as one of the best in his line of work, he was a dirty, nasty wretch with no friends and an abrasive personality whose time off the clock was spent boozing and whoring.
  • In the Hood: A couple of skins like Sand Wraith and Ashen Knight give him a hood to enhance his roguish influences.
  • Invisibility:
    • Ghostwater Dive makes Pyke completely invisible unless he edges too close to an enemy champ. The only indication you'll get that he's nearby is a signal around you and your allies that looks like circling sharks.
    • In Ruined King, Pyke has a unique self-buff called "Stealth" that lets him become untargetable by single-target attacks. He can take advantage of this state to cleave and execute unsuspecting enemies.
  • Kill Steal: His ultimate uniquely circumvents this scenario. One of the dangers of aggressive "kill" supports in bot lane is that ideally, the kill credit (and thus, all-important gold) should go to the marksman, and it can become easy as a high-damage kill support to accidentally get the last hit instead of them (of course, this might be an occasional necessary evil in order to secure a kill at all). Death From Below makes it so this isn't an issue, as any kills using it are then credited to your last assisting teammate, meaning you can freely and securely execute low-health enemies without having to worry about uneven gold distribution.
  • A Lighter Shade of Black: As shown by being a playable party member in Ruined King and teaming up with the Sentinels to fight the Ruination, Pyke is willing to fight against greater threats than himself. Keep in mind that he's still a relentless killer.
  • The Long List: It's not demonstrated in-game, but he has a long, long list of people he needs to avenge himself on, which he pulls out and unrolls when he taunts.
  • Loves the Sound of Screaming: Says as much himself.
    "Every kill makes the voices louder, and I looooooooove when they're screaming."
  • Magikarp Power: While a Crutch Character in League, LoR's version of Pyke is a Lurk unit that requires a really specific set up in order to get stronger, starting with 1-power and only getting more if he has other Lurkers in his deck to trigger his passive. Once he is leveled up though, he becomes a board-clearing menace that can single-handedly secure the win, killing the entire enemy team with one strike.
  • Making a Splash: Being a drowned Revenant Zombie, he has a grungy saltwater theme to him, similar to Nautilus. He dives into the water for Ghostwater Dive, and the ghostly clone he forms with Phantom Undertow seems to be made of seawater (and according to his joke animation, he himself is also similarly made of water).
  • Malevolent Masked Man: A nasty customer with a bandanna covering his face.
  • The Man Behind the Man: He's far too badly damaged to know it, but he was resurrected by the Jaull as a supernatural attack dog, and most of the entries on his list were placed there by them.
  • Meaningful Appearance: His shark-jaw shoulder guards for the shape of a mouth around his head; he was, after all, Eaten Alive and is plagued by the manipulations of beings who alter his memory of the event. In other words, he's still in the jaws of the beasts he hunted.
  • Meaningful Name: The word "Pike" can have multiple meanings; it's the name of a predatory fish known for its large teeth, it's a type of pointed weapon like a spear used for impaling, it's also form of diving; all apt for an undersea killer that skewers people to death.
  • Mechanically Unusual Fighter:
    • You read correctly, Pyke is classified as an assassin played as a support, not just one or the other. He's a support in that once he has an opportune opening to catch opponents, he can really get in your face to lay down the CC for your team, and he's an assassin due to his unique ultimate that allows him to directly secure kills without having to worry about the negative effects of Kill Stealing. He cannot, however, deal tons of damage without his team due to his lack of constant defense and dueling power, necessitating having to work with at least one teammate at a time. Think of him as being able to both start and end a fight, but has little to nothing for in between.
    • His passive also significantly changes how stats interact with him, informing his overall playstyle. He cannot increase his health through items, it instead converting to damage, enforcing his status as a hit-and-run-heavy Glass Cannon assassin, seemingly to dissuade players from instead playing him as a solo brawler.
  • Misplaced Retribution: It's said that he blames everyone in Bilgewater for what his former crew did, even the ones who obviously had no part in it. The Jaull has definitely added names to his list and may have also toyed with his memories to get him to take out people who they want gone.
  • Morph Weapon: PROJECT: Pyke's knife is a Hard Light weapon that can transform into different forms depending on his ability. Bone Skewer transforms it into an actual harpoon as opposed to just a knife on a rope, it can turn into a snake for Phantom Undertow and his ultimate uses a pair of lashing chains to execute his enemy.
  • Mummy: Sand Wraith reinterprets Pyke as a sort of mummy guarding an ancient tomb. He also has sand abilities as opposed to water.
  • Never Hurt an Innocent: He has no quarrel with anyone not on his list. His Wild Rift cinematic for example has him face-to-face with a cabin boy whose boss he just killed, and Pyke just looks confused and annoyed at the latter's panic, not really posing a direct threat.
  • Ninja Pirate Zombie Robot: His initial concept was described as a "shark themed pirate-ninja guy that had a cape made of hooks". With his PROJECT skin, he embodies just about everything literal about the trope name.
  • Noble Demon: Pyke is a remorseless and terrifyingly effective killer, but the code for where he works his dirty business is entirely to do with clearing names off his kill list. If you're off the list, he'll leave you alone, and if you decide to help him, he'll make sure his crewmate gets their fair share of work and the rewards. This is still a very tenuous dynamic since he's ultimately subject to the whims of whatever inhuman creature is controlling him, but this is what allows him to be swayed into joining a good cause or even becoming a Sentinel of Light.
  • Not the Intended Use: Hoo boy did he get hit with this hard. Intended as a support, Pyke quickly became popular as a top, mid and jungler thanks to his good CC and base damage, stealth, extremely powerful healing passive - and that's not including his ultimate, an area-of-effect execute that grants bonus gold to assisting allies. He's since gone through a number of nerfs designed to force him back into the support role, with a notable one being that he now no longer gets any extra gold as a result of executing enemy champions with Death From Below—that said, he does still get extra gold whenever someone manages to land a kill steal from him before he finishes his ult.
  • Ocean Madness: One of Pyke's central themes, and he has a lot of voice lines painting the depths of the ocean as an Eldritch Location that is responsible for what he has become.
    I floated all the way to the bottom, found there ain't none.
    Bottom of the sea's the top of another world.
    Went too deep, the deep came back with me.
    The deeper I sank, the less I died.
    Madness lurks below.
  • Pay Evil unto Evil: Most of his victims are pirate captains, both former and current, who all have huge body counts in their own right. As a result, a lot of Pyke's targets are asshole victims who he deems deserving of his wrath. Though how truly a victim deserves it is up for debate when the Jaull Fish manipulates his perceptions constantly.
    Nasty people meet nasty ends.
  • Pet the Dog:
    • His whole "sharing gold with your allies" thing isn't just a game mechanic — it represents a genuine sense of nobility (or at least professionalism) with helping him score his kills. If you pull your weight, you've earned it.
    • Ruined King shows this mentality extending to even normal conversations, as despite his supernatural lot in life, he's quite civil and even empathetic to a degree. Despite Miss Fortune being on his list, he insinuates that she's actually quite low on it and will gladly share a kill on Gangplank with her. He also affirms to Braum that he's "a fool", but honorable and off his list, and he even offers a semblance of comfort for Ahri, letting her know that she's not evil just because nature demands her to do unethical things.
      Miss Fortune: Our day may come, but today is not that day. Instead, how about a drink?
      Pyke: You're serious?
      Miss Fortune: A toast... to the strange fate that awaits us all, at the bottom of the sea.
      Pyke: I'll drink to that, Captain.
  • Psycho Knife Nut: An ever-so-unhinged sea ghost who hunts his victims down with a bone dagger. He uses the knife for all sorts of threatening gestures like stabbing his list.
  • Red Baron: The "Bloodharbor Ripper" is what he's called in canon, and is an apt title for someone as bloodthirsty as he is.
  • Red Is Violent: One of his most iconic design elements is his red tooth-patterned bandana. The original rendition of this item was covered in actual blood, showing what an unhinged threat he posed to people around him.
  • Revenant Zombie: Is explicitly referred to as "revenant", and he fits all the characteristics; he shows no signs of rotting or falling apart, he distinctively remembers his past life (especially how he died and those who abandoned him) and is driven by the single purpose of enacting revenge on his (he thinks) betrayers, though it is strongly implied that while he has definitely taken out members of his old crew, the Jaull whose magic resurrected him is mostly just using him as a means to take out people on the surface. The Shadow Isles also explicitly have no pull on him, as the nature of his undeath has nothing to do with them.
  • Reverse Grip: He always holds his knife like this when idle, ready to stab you to death if you get too close.
  • Scare Chord: A very shrill one plays right before Death From Below lands. He also gains similar fanfares after a kill streak, with the amount of Stings based on how many he killed.
  • Scary Black Man: One of the few Black champs in League, and is one of the most terrifying characters in the series.
  • Serial Killer: All of his victims are pirate captains, their names being added to his list by the Jaull Fish. Originally it was only the crew that betrayed him he was after, but all of the Ghost Amnesia at work means he can be used to by the Jaull to go after anyone theoretically.
  • Serrated Blade of Pain: An undead Serial Killer fighting with a jagged bone knife; all the better for snagging victims with.
  • Shame If Something Happened: Said in a taunt to Ezreal:
    Pretty face! Shame if someone stuck a harpoon into it!
  • The Sleepless: He confirms this is the case in Ruined King, not bothering to rest around the campfire like everyone else.
  • Slouch of Villainy: The recall animation for his Sand Wraith skin has him summon a giant sand throne (tossing aside the fancy pharaoh crook and pottery) just to do this pose.
  • Status Infliction Attack: One of Pyke's specialties in Ruined King is inflicting debuffs and ailments on enemies. His basic attack inflicts a random ailment like bleed or ignite, and he has other abilities that deal more damage against afflicted enemies.
  • Stealth Expert: Ghostwater Dive temporarily camouflages him, which he can use to set up flanks or quickly trigger his passive to heal himself. He benefits greatly from brush and fog of war for the same reason as he can just as easily go on the offense or retreat thanks to his tools.
  • Super Not-Drowning Skills: Justified given that he's already dead, so being underwater for long periods poses no real risk to him. His field skill in Ruined King is to dive into bodies of water found in dungeons.
  • Support Party Member: An unusually aggressive one; he's excellent in singling out enemy champions and securing the kills with his ultimate, but this is meant as setup and payoff for his team, who should ideally do the bulk of the damage that he alone lacks.
  • Teeth-Clenched Teamwork: He makes it clear in a taunt to his allies that he doesn't like them, but he likes his enemies less.
    (taunting an ally) "You're not on my list yet. Keep it that way. (Beat) Oh, wait, I wrote it on the back."
    "I don't like you, I like them less."
    "You're growing on me... like a barnacle... on my ass..."
  • Token Evil Teammate: While the main squad of Ruined King and the Sentinel squad in Rise of the Sentinels have a few champions who definitely skew into moral grayness, Pyke is among them despite being a half-crazed and supernaturally-driven Serial Killer. Even to him, fighting off the threat of the Ruined King is worth temporarily halting his anti-captain vendetta.
  • Tragic Villain: Pyke is someone who was always living in circumstances wildly beyond his control, from the life-threatening and low-reward work he got as a fisher to being the attack dog of a mystical sea creature that screws with his mind. While there is a personal vendetta fueling his actions, everything else is portrayed as being completely outside his own agency, giving him little hold over himself even in undeath.
  • Unreliable Narrator: Particularly in his short story, where he doesn't notice when his list and memories are changed.
  • Vengeful Ghost: He's on a revenge spree against the crew that left him for dead at sea. But over time this gets twisted into a general vendetta against all sea captains.
  • Walking Shirtless Scene: He's got nothing under that tattered cape of his, making him look more like a body dragged out of the depths.
  • Wooden Ships and Iron Men: In life, Pyke was a hardened and wretched man whose life was one of cheap booze, cheaper whores, bad pay for worse work, and whatever satisfaction he may have gained from the hunt had long since given way to a cold, mechanical, ruthless efficiency.
  • You Will Not Evade Me: When tapped, Bone Skewer just has Pyke stabbing the opponent, possibly as a last-hit option; when it's held long enough on the other hand, he will throw his harpoon, and drag in the first opponent hit as if he were Scorpion.

    Qiyana, Empress of the Elements 

Qiyana Yunalai

https://static.tvtropes.org/pmwiki/pub/images/qiyanaloadscreenqiyana.jpg
"You may now appreciate me."

Voiced by: Montse Hernandez (English), Lupita Leal (Mexican Spanish), Ayana Taketatsu (Japanese), Lia Mello (Brazilian Portuguese), Ha-Ru Kim (Korean), Julia Gorokhova (Russian)

"Some day, all this will be Ixaocan. A glorious empire, with an empress to fit."

In the jungle city of Ixaocan, Qiyana plots her own ruthless path to the high seat of the Yun Tal. Last in line to succeed her parents, she faces those who stand in her way with brash confidence and unprecedented mastery over elemental magic. With the land itself obeying her every command, Qiyana sees herself as the greatest elementalist in the history of Ixaocan — and by that right, deserving of not only a city, but an empire.

Qiyana is an Assassin champion who draws strength from the map's natural features —be it the rivers, the bushes or the rocks— to cut through any who oppose her.
  • The basis of Qiyana's kit is her second ability, Terrashape. With it, Qiyana dashes a short distance in a target direction and draws an Element from the closest feature —either the river, a wall or brush— into her weapon. While she has an Element equipped, Qiyana gains attack speed and damage and moves faster when close to sources of that Element.
  • Her passive, Royal Privilege, causes Qiyana's attacks and abilities to deal bonus damage, with this effect only triggering on the same target once every few seconds. When Qiyana draws an Element, this cooldown is reset on all enemies.
  • Her first ability, Edge of Ixtal, strikes with Qiyana's weapon a short distance in a target direction, damaging enemies she hits. Drawing an Element resets the ability's cooldown and transforms it into Elemental Wrath, with Qiyana throwing her weapon in a target direction, damaging the first enemy it hits and enemies behind them and applying a different effect depending on what Element she currently has equipped:
    • River freezes enemies the attack hits, briefly immobilizing them and then slowing them.
    • Wall deals bonus damage to enemies below half health.
    • Brush leaves a grass trail behind that makes Qiyana invisible and increases her movement speed.
  • With her third ability, Audacity, Qiyana dashes a fixed distance through a nearby enemy, damaging them.
  • With her ultimate ability, Supreme Display of Talent, Qiyana sends a windblast in a target direction, knocking back enemies it hits. If it collides with the river, brush or a wall, it creates an erupting shockwave either inside it (for the river or brush) or along its entire perimeter (for walls) that damages and stuns enemies inside.

Qiyana's alternate skins are Battle Boss Qiyana, True Damage Qiyana, Prestige True Damage Qiyana, Battle Queen Qiyana, Shockblade Qiyana, Lunar Empress Qiyana, and La Ilusion Qiyana.

In season 2 of Teamfight Tactics, Qiyana is a Tier 3 Variable Assassin, whose Origin matches the randomised element of the map. Her special ability is Edge of Ixtal, which blasts a short line in front of her, damaging and stunning enemies hit. She may also dash a short distance beforehand to a position where she can strike the most enemies possible. She was removed in season 3, returning in season 7 using her Shockblade Qiyana skin as a Tier 2 Tempest Assassin. Her ability remains unchanged aside from being renamed to Elemental Blade and disarming enemies hit instead of stunning them. She was removed in season 8, returning to her base skin in season 9's Horizonbound mid-set update as a Tier 2 Ixtal Rogue Slayer. Her ability remains unchanged aside from being renamed to Supreme Display of Talent and briefly stunning enemies again, which is increased for the first enemy hit. In season 10, she uses her True Damage Qiyana skin and is a Tier 5 True Damage Crowd Diver. Her Sample and Remix copies a number of her target's items based on her star level and gives them to a nearby ally for the rest of the roundd, then strikes her target for physical damage and knocks them back a short distance. If her target has no items, the spell deals bonus true damage and knocks them back to the edge of the board instead. Her True Damage Bling Bonus creates a permanent item component for her player if her spell kills its target and copies at least one item. In season 11, she uses her Lunar Empress Qiyana skin and is a Tier 2 Heavenly Duelist, whose Heavenly bonus grants increased attack damage. Her Supreme Display of Talent ability empowers her basic attacks to deal bonus physical damage in a short line behind her target for a few seconds, dashing to a position where she can hit as many targets as possible.
  • Alpha Bitch: She's very condescendingly sassy towards those she considers below her... which is pretty much everyone.
  • Ambition Is Evil: Qiyana's brutal quest for the rulership of Ixaocan ironically illustrates why her having it would be a very bad idea.
  • Asskicking Leads to Leadership: Originally the tenth in line for a seat in Ixtal's Yun Tal ruling caste, Qiyana's prowess in elemental magic allowed her to prove herself as superior to her sisters in the eyes of the masses, with the respect she possesses being described as more powerful than tradition.
  • Badass Boast: She's incredibly full of herself.
    "I will grant this place the privilege of being conquered by me!"
  • Beauty Is Bad: Was specifically designed to fill in a "cute but evil" champion niche. She's very attractive, but behind her appearance is an incredibly power-hungry narcissist who intends to carve her path to rulership with blood.
  • Black Sheep: In her own words, her parents rule Ixaocan with fairness and compassion. She dismisses this thinking as boring.
  • Cain and Abel: Non-lethal, but still present. She resents her older sisters for being groomed for the throne while she, being the tenth in line, was ignored, and even challenged her eldest sister, Inessa, to a duel just to prove herself superior, resulting in Inessa never being able to walk again.
    "One throne, nine sisters. Nine tragic accidents waiting to happen."
  • Child Prodigy: It's implied the mastery of individual elemental schools takes lifetimes of study for most Ixaocan mages. Qiyana mastered all known techniques when she was 7.
  • The Conqueror: She wants to expand Ixtal across Runeterra, boldly challenging beings as powerful as Azir for their territory.
  • Cool Crown: Wears a spiky tiara with three gems in it.
  • Crutch Character: A Qiyana who gets her basic abilities already has free access to her most versatile tools for assassinations, and she's regularly encouraged to make aggressive trades and get kills early with them. Part of this is because her shortage of non-personal utility and focus on damage becomes more apparent as games go on (and especially if enemies start getting more tanky) which her scaling alone cannot compensate for, so if she wants to dominate by late game, she must start early.
  • Difficult, but Awesome: In terms of mechanics, Qiyana doesn't have as high a skill floor as most assassins, with the core of her diving with Audacity and an element-empowered Edge of Ixtal, and perhaps a Supreme Display of Talent being straightforward, but effective. Where she gets tricky is figuring out the variables; knowing which element to draw at what time, how to execute the different plays with them, and what champions to use them on are all important, escalating as games develop with the map opening up and enemies becoming more defined in power. A decent Qiyana can make good dents in the enemy, but a seasoned, experienced Qiyana can utterly eviscerate them.
  • Easter Egg: If she uses any emote within 10 seconds of killing an enemy, she'll instead perform a dab.
  • Egopolis: She decides to name the river after herself while walking through it.
  • Elemental Powers: Differs from many other champions in that she can access more than one, but rather than any kind of traditional elemental structure, her elements correspond to the environment around her, namely the wind from the brush, ice from the river, and stone from rocky terrain. With her ultimate, she can also set things on explosive fire.
  • Field Power Effect: Her abilities allow her to claim different powers depending on the terrain.
  • The Fighting Narcissist: Gives Draven and Aurelion Sol a run for their money in claiming the honor as the biggest example in the game, mixing a lot with an Alpha Bitch attitude.
    "The best thing about water? My reflection."
  • Gameplay and Story Segregation: In lore, a mage. In game, an Attack Damage assassin, whose elemental magic just serves to give her a buff to her abilities.
  • Glass Cannon: Her AD-to-damage ratios encourage this kind of build, rushing in to deal massive damage before stealthing away or carving her way out. But if she's caught, she's finished.
  • Hartman Hips: Her incredibly wide hips (they're much wider than her shoulders) and impressive thighs are easily her most notable features.
  • Hiccup Hijinks: Her joke emote has her attempt a Badass Boast, only to inopportunely hiccup during it. Twice!
  • Insistent Terminology: A couple of her lines make it clear that she wants you to know it's an "ohmlatl" she wields, not a "ring-blade".
  • It's All About Me: She's just as self-centered as Draven, rushing off to a battlefield and demanding that her servants carry her back on a palanquin and killing anything she believes to have disrespected her.
  • Jack of All Trades: Ability-wise, her kit is chock-full of damage, crowd control, mobility, and even stealth. Her kit is limited by the terrain around her when she picks a fight, as it determines which element she can use at any given time.
  • Jerkass: Qiyana is a complete Alpha Bitch and Narcissist who cares only for her own position.
  • Lack of Empathy: As shown in her short story Fit to Rule when a village one of her sisters, Mara, is in charge of gets raided by Piltovans. She's more concerned with the fact that her sister was proven wrong in that she couldn't protect the village if she was in charge then the fact that half the village was slaughtered.
  • Laughably Evil: She's a completely unapologetic Alpha Bitch through and through, but her arrogance and ego is so prominent, it's comedic.
  • Massive Numbered Siblings: Has a whopping total of nine older sisters.
  • Might Makes Right: She's so powerful that she believes not only that it puts her above Ixaocan customs of royalty and leadership, but she can't be wrong, period.
    I'm not arrogant, I'm right.
  • Minidress of Power: Her base skin, one which reveals everything from the cleavage up.
  • Ms. Fanservice: She wears a tiny minidress that both completely bares her shoulders, including her cleavage and shows off her legs, combined with sheer black tights.
  • Mystical White Hair: Her silvery-white hair denotes her power as a mage.
  • Narcissist: Has several lines talking about her own perfection, demands constant praise and attention, and displays a noted Lack of Empathy.
    "(sigh) I wish there were someone else as perfect as me."
  • One-Man Army: She single-handedly raided the Piltover mining site encroaching on Ixtal's borders, killing all but one of its workers.
  • Parental Neglect: Due to her being the last in line of 9 other sisters, therefore the furthest away from the throne, Qiyana experienced the least amount of grooming and attention from her parents.
  • Pride: Her constant desire for respect is one of her greatest motivations, and she'll do her damnest to earn it, regardless of any potential long-term consequences.
  • Rings of Death: Her weapon is a large bladed hula-hoop with three points emerging from it, through which she channels her elemental powers. Realistically, it also has a handle on one section of the blade so she can hold it easily.
  • Royal Brat: Tenth in line for the throne and an incredibly Smug Super who will do whatever it takes to secure the throne for herself.
  • Royals Who Actually Do Something: Currently holds a seat in the Yun Tal caste, with her ascent to becoming the ruler of Ixaocan described as inevitable. She is also their greatest elemental mage, serving to protect Ixtal from outlanders.
  • Smug Super: The most powerful known elemental mage in Ixtal, and it's almost comical how enormously egotistical she is.
  • Spare to the Throne: Tenth in line to the throne behind all her sisters and was groomed the least by her parents for future responsibilities, but her massive talent in elemental magic and the popular support she got as a result means that she's likely to take the throne anyways.
  • Spoiled Brat: She may be the last in her line, but she's still a princess, and the treatment she's received has clearly gotten to her.
  • Young Conqueror: A villainous example; Qiyana is an extremely capable mage and fighter with grand visions for Ixaocan, but she's also a Spoiled Brat and a borderline sociopath, with her path to power and her assertion of it being filled with lots and lots of violence.

    Quinn and Valor, Demacia's Wings 

Quinn of Uwendale

https://static.tvtropes.org/pmwiki/pub/images/quinn_originalloading.jpg
"Justice takes wing."

Voiced by: Lauren Mayhew (English), Yolanda Mateos (European Spanish), Cristina Hernández (Mexican Spanish), Toa Yukinari (Japanese), Priscila Franco (Brazilian Portuguese), Hyun-Jeong Jo (Korean), Ramilya Iskander (Russian)
Appears In: Legends of Runeterra, Garen: First Shield

"Most soldiers only rely on their weapons. Few truly rely on each other."

Quinn is an elite ranger-knight of Demacia, who undertakes dangerous missions deep in enemy territory. She and her legendary eagle, Valor, share an unbreakable bond, and their foes are often slain before they realize they are fighting not one, but two of the kingdom’s greatest heroes. Nimble and acrobatic when required, Quinn takes aim with her crossbow while Valor marks their elusive targets from above, making them a deadly pair on the battlefield.

Quinn is a Specialist champion who uses her eagle companion Valor to scout, track and focus her targets, and can take wing together with him to quickly fly around the map.
  • Her passive, Harrier, periodically causes Valor to swoop down on a nearby enemy, marking them as Vulnerable for a few seconds, which grants vision of the target and causes Quinn's next basic attack against them to deal bonus damage.
  • Her first ability, Blinding Assault, sends Valor flying in a target direction, stopping at the first enemy he hits, damaging them and other nearby enemies. The enemy that was hit also suffers nearsight for a short duration, losing allied vision and greatly reducing sight range, and is marked as Vulnerable.
  • Her second ability, Heightened Senses, passively increases Quinn movement and attack speed for a short duration after attacking a Vulnerable target. When activated, Valor briefly reveals a large area around Quinn.
  • With her third ability, Vault, Quinn dashes to a nearby enemy, damaging and briefly slowing them, and then jumps back into attack range of them, marking them as Vulnerable.
  • With her ultimate ability, Behind Enemy Lines, Quinn channels for a short duration, after which Valor flies down and picks Quinn up, carrying her around to grant her a massive movement speed bonus, which is briefly lost upon taking damage from an enemy champion, monster or turret. This lasts until Quinn reactivates the ability, attacks or uses Blinding Assault or Vault; upon doing so, Quinn will perform a Skystrike, blanketing her surroundings with arrows that damage nearby enemies and mark enemy champions as Vulnerable.

Quinn's alternate skins include Phoenix Quinn, Woad Scout Quinn, Corsair Quinn, Heartseeker Quinn, Warden Quinn, and Star Guardian Quinn. Legends of Runeterra exclusively includes Arcade Quinn.

In season 6 of Teamfight Tactics, Quinn uses her Corsair Quinn and is a Tier 2 Mercenary Challenger. Her Disarming Assault ability sends Valor to attack the enemy with the highest attack speed, damaging and disarming all enemies in an area around the target. She was removed in season 7, returning in season 9's Horizonbound mid-set update using her base skin as a Tier 3 Demacia Slayer. Her Skystrike ability marks all enemies in the row or column with the most enemies, increasing their damage taken for a few seconds. Arrows then rain down, dealing physical damage evenly split amongst all marked enemies.

In Legends of Runeterra, Quinn is a 5-mana 3/5 Demacia Champion with Scout who also summons a copy of Valor (a 2/1 Demacia Follower costing 2 mana with Scout and Challenger) when she's summoned. When she's seen you attack 4 times she levels up, gaining +1/+1 and summoning an attacking copy of Valor which automatically challenges the strongest enemy unit every time she attacks. Her signature spell is Quinn's Blinding Assault.
  • Aborted Arc: Initially, Quinn was written as being heavily invested in pursuing Talon, with the intent that the two could be built off as assassin foils between Demacia and Noxus. However, there were little-to-no plans in actually developing this dynamic, and was largely abandoned as the years went on, especially after the game's Continuity Reboot.
  • The Ace: Raised as a hunter in her remote village of Uwendale, she bypassed the years of training required to become a Demacian ranger-knight through sheer talent.
  • Affirmative Action Girl: Of sorts; it's generally believed that she was given the name "Quinn" just because the community had been complaining that Q was the only letter of the alphabet not yet represented by a champion. The name had already been suggested several times by members of the community to address this oversight before she was finally revealed.
    RiotRuaan: We chose the name because it fit her. We wanted something short, pointed, and intelligent-sounding, and Quinn really fit the bill. It's also an androgynous name, we didn't want something overly-feminine. The fact that it starts with "Q" and finishes up our alphabet is a cool side bonus, though.
  • Animal Eye Spy: One of her abilities, using Valor to reveal the surrounding area, implies this.
  • Assist Character: Valor to Quinn, who swoops in for some of her abilities, including their ultimate, in which he carries her at high speeds. Before their preseason 2016 rework, they originally had an ultimate where Valor would completely swap out for her, temporarily serving as melee assassin.
  • Automatic Crossbows: Her weapons, hand-crafted from the horns of the tuskvore that killed her brother.
  • Awesome by Analysis: Best shown in her journal-teaser: King Jarvan the Third's order to capture Talon for the murder of four Demacians, as well as attempting to strike at The King himself, was scribbled with notes pointing out the flaws in logic and why Talon likely wasn't behind said murders.
  • Badass Cape: Has a distinctive feathery/wing look to it.
  • Badass Normal: Unlike other marksmen with magic or hextech augmented weapons, all she has is a custom-made crossbow, highly competent ranger skills, and a Badass eagle helping her out.
  • Balance Buff: Quinn was initially envisioned as being a deadly marksman-assassin fusion whose ideal gameplay fantasy was that of farming up and whittling down enemies from range as Quinn before hitting Tag Team to swap out with Valor — who had increased movement speed, retained all of Quinn's abilities, but was solely melee-ranged — before finally finishing the enemies off with Skystrike. In practice, this wasn't reliable as this meant she was balanced around engaging at much closer range than most marksman, a very unnecessary risk given that she's still very squishy and lacks escapes. Her ultimate was significantly adjusted during the preseason 6 marksmen update, changed to the lower-cooldown, purely utility-based Behind Enemy Lines that gives her some of the best roaming speed in the game, nowadays making her play more like a proper scout that can clear through the map at rapid speeds, thus orienting her assasination abilities onto her regular base kitnote .
  • The Beastmaster: Eagle? check. Uses it in combat? Check.
  • Bling of War: Quinn was promoted into the ranks of the elite in Demacia, and as such got herself the standard fare of royal blue and golden yellow armor. Even so, the colors are more subdued than Jarvan's or Garen's.
  • Boring, but Practical: Much of her kit is just utility: Heightened Senses gives vision while activated, and Behind Enemy Lines gives her bonus movement speed for roaming. This doesn't make them at all useless; vision is powerful for anyone, especially marksmen, and her movement speed is designed to make her phenomenal at roaming around the map and in between objectives.
  • Bottomless Magazines: Zig-Zagged compared to the rest of game's projectile-shooting champions. One of her attack animations follows up with her racking her crossbow's firing mechanism back to mimic reloading, but she never actually run out of bolts...
  • Bring News Back: When she journeyed into the Freljord to see what the political situation was, she gave her notes to Valor to take back to Demacia when it looked like the Ice Witch would kill her. Subverted, since she lived to deliver her message in person, and Valor refused to leave her.
  • Combat Pragmatist: Has hints of this. At the very least, she has no problem commanding Valor to Go For The Eyes.
  • Cool Helmet: Goes well with aforementioned Badass Cape.
  • Dare to Be Badass: Her promotional materials and her in-game lines includes this: "Demacia needs heroes."
  • Death by Origin Story: Quinn's twin brother, Caleb. They originally desired to become Demacian knights together, but Caleb perished at the hands of a giant tuskvore threatening their village.
  • Dude, Not Funny!: invokedHer response to Valor's jokes is an exasperated outburst clearly along the lines of this trope, except when Garen is the subject... at which point she'll agree with Valor.
  • Evil Detecting Eagle: Valor likes Ashe, which is rare; on the other hand, he doesn't like Lissandra that much, and Quinn notes how similar she is to Demacia nobility.
  • Exposed to the Elements: Woad Scout Quinn is supposed to be a cold weather fighter? Riiiiiiiiiiight.
  • Eye Scream: One of her abilities has her send Valor to gouge the enemy's eyes to momentarily blind them. Handy for harassing other marksmen while preventing them from shooting back at her.
  • Everyone Has Standards: She is uncomfortable with the fact that those born in Demacia with magical powers are taken away by the Mageseekers.
  • Forest Ranger: The forest isn't solely her jurisdiction and she's notably more armored than most examples, but she still greatly evokes the concept. She's the representative champion of Demacia's "ranger-knights", a special branch of the military specialized in reconnaissance and preserving Demacian wilderness.
  • Fragile Speedster: She has less range and easily utilized damage than other marksmen, but her movement speed boosts and Vault ability let her run circles around those who don't outrange her. Her ultimate also grants her a huge movement speed boost, and can allow her to roam the map faster than nearly any other champion.
  • Hidden Buxom: Corsair Quinn reveals that she's got a respectable breast size tucked away behind her usually modest attire.
  • Hidden Depths: In 'Shield of Remembrance', she is disgusted by the Mageseekers' treatment of those who are perceived to have magical powers. She also laments the fact that the anti-magic sentiment is causing fear and distrust to spread throughout Demacia and in turn, bring the worst out of its people.
  • Hope Spot: So you got away from Quinn and her team, only to hear "Valor, to me!" — now an angry Demacian eagle is in hot pursuit and just revealed where you're hiding.
    Quinn: NOW!
  • Jack of All Trades: The sheer flexibility of her kit allows Quinn to be a good choice for basically any role barring support.
  • Last of His Kind: Valor is the only known Azurite Eagle, and they've long been thought extinct. Demacians are on the lookout for additional specimens in the hopes of rebuilding the species.
  • "Knock Knock" Joke: Her jokes are all this. Or rather, Valor's jokes are all this. And all of them at the expense of fellow Demacian champions.
    (Valor perches on Quinn's arm and squawks) Who's there? (Valor squawks) Garen who? (Valor squawks) Yeah, I guess he does say that a lot.'
  • Noble Bird of Prey: Valor, her eagle companion.
  • Non-Human Sidekick: It's Quinn and Valor.
  • Not the Intended Use: She was originally advertised at being a botlaner, but due to her relatively short range and focus on close-quarters assassination, players have found her to be a lot stronger virtually everywhere else. Riot has since decided to roll with it and primarily balance her like a top laner, though seeing her as a midlaner or even a jungler isn't unheard of.
  • Perpetual Molt: Prominent in their login screen.
  • The Phoenix: Her alternate skin, complete with flaming effects and combustion upon death.
  • Rain of Arrows: When Quinn switches back into combat at the end of her ultimate, she launches arrows in an area around her.
  • Scarily Competent Tracker: A little downplayed, but she was still able to track down an assassin who evaded an entire battalion of Demacia's finest.
  • Screw the Rules, I'm Doing What's Right!: While patrolling the border for any signs of Sylas and his followers, she lets a woman along with her daughter who is born with magical powers, escape from Demacia.
    "I’m uncomfortable with forcing a woman to stay and risk having her child taken simply because of a quirk of her bloodline."
  • She-Fu: A vital part of her kit is her Vault ability, jumping into an enemy and then backflipping off them, damaging and slowing them in addition to marking them as vulnerable according to her passive. This tends to be her favored ability to improve against melee opponents with the lower cooldown making it... difficult at best for them to hope to effectively engage her for more than the instant before she uses Vault on them.
  • Speaks Fluent Animal: Downplayed; she and Valor can't actually speak with each other, but they understand each other intuitively enough that they might as well be talking.
    RiotRuaan: Quinn doesn't "speak bird," but she does understand Valor. As a note, I know her in-game jokes KIND of push this a bit too far, but we thought the idea was too funny to pass up.
  • Tag Team: During her ultimate, Valor grabs Quinn in his claws, giving increased movement speed. Reactivating the ultimate will cause her to deal damage in an area.
  • True Companions: Despite Valor being an eagle, it doesn't get much truer — as reflected in the quote above.

Alternative Title(s): League Of Legends P To R

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