A list of characters appearing in LEGO The Incredibles.
Warning! The game is written with the expectation that players have watched both movies beforehand, so all spoilers relating to the originals will be unmarked. Spoilers relating to plot changes and game-original content will stay marked, though.
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Heroes
The Incredibles & Friends
Mr. Incredible
Mr. Incredible / Bob Parr
Voiced by: Jeff Bergman
- Adaptational Comic Relief: He's more goofy and comedic than in the original material thanks to this being a silly Lego game.
- Alternate Self: Has both his classic supersuit, his civilian outfit and his Summer Vacation outfit (only via pre-order) which can be played with alongside his supersuit counterpart.
- Fastball Special: He's able to carry his allies and throw them to higher places (or at enemies).
- Foe-Tossing Charge: He has a unique ramming attack that lets him plow through walls and enemies.
- Grievous Harm with a Body: When he picks up an enemy, he can either throw them or slam them against the ground, both of which will damage other enemies that get hit by the body.
- Super-Strength: He's the primary representative super for superhuman strength, able to rip off orange handles securely attached to weakened walls, smash through cracked ones, and One-Hit Kill regular Mooks.
- Top-Heavy Guy: His regular model used for all but one of his variants is a very unique design that combines a bigfig-style torso with regular minfig legs, resulting in a single fist being almost as big as his entire lower half.
Elastigirl
Elastigirl / Helen Parr
Voiced by: Ally Johnson
- Alternate Self: Comes with both her classic and Gabalki designed supersuits, alongside her civilian outfit and Summer Vacation outfit (via pre-order) which can be paired with each other, giving her the most costumes in the game next to Violet.
- Rubber Man: Just like in the movies, her elastic body can stretch and contort at lengths and in ways impossible for a normal person. This includes extending her arms to use pull sockets, extending her torso to either act as a climbing pole or interact with objects that can only be reached through vents, and acting as a partial Voluntary Shapeshifter.
- Suspiciously Similar Substitute: She's a Rubber Man-type superhero who is capable of using her stretching powers to act as a Voluntary Shapeshifter, and her color-scheme is red, yellow, and black. She's effectively this game's version of Plastic Man from LEGO Batman 3, who himself was a gameplay substitute for Mister Fantastic from LEGO Marvel Super Heroes.
- Voluntary Shapeshifter: While already an example in the movies, her ability to manipulate her body structure comes out in full force here, able to turn into anything from a football, to a trampoline, to a boat, and many more.
Violet
Violet Parr
Voiced by: Sarah Vowell
- Alternate Self: Her Emo Teen civilian outfit (complete with her hair in her face), and at least 3 different civilian outfits and her Summer Vacation outfit (which can be only gotten by pre-order) are all additional costumes for Violet which can then be played with alongside each other.
- Badass Adorable: Violet was already a cutie in the films and is even cuter in LEGO form and is no less capable of taking down baddies on her own.
- Barrier Warrior: One of her core powers is generating energy barriers, which is mainly used for creating an impenetrable forcefield that provides Super Not-Drowning Skills, turns her into a Stone Wall, and lets her build special purple-crystal objects, but can also be concentrated into energy-based Hand Blasts.
- Brother–Sister Team: Quite a few levels require her to team up with Dash. They even have a unique team-up attack, as Dash can use his Super-Speed while inside Violet's forcefield to power up certain machinery.
- Deadly Force Field: In addition to being able to bowl over enemies with her forcefield ball, she can use her forcefield punch from Incredibles 2 and fire barrier-blasts across long distances.
- Invisibility: When it comes to supers being hypnotized by the Screenslaver and robotic birds on an island, she can turn her body invisible at will to bypass their awareness.
- Stone Wall: With her forcefield active she is Nigh-Invulnerable to harm, and the sphere actually provides a decent amount of speed once she gets rolling, but her only attack is an unwieldy forcefield punch that's difficult to hit enemies with, unless she's up close to them.
- Super Not-Drowning Skills: By way of her Barrier Warrior powers creating a pressure-sealed and self-oxygenated area, she can move and breathe underwater inside her forcefield as easily as on land, albeit a lot slower in movement than a proper swimming-capable Super.
Dash
Dashielle "Dash" Parr
Voiced by: Huck Milner
- Alternate Self: His civilian outfit, his track outfit and Summer Vacation outfit (via pre-order) are additional outfits for Dash to wear, which can be paired up with his supersuit counterpart, he has by far the least amount of costumes in the game.
- Annoying Younger Sibling: He essentially sees it as part of his family job to be an incredibly annoying little bugger to his sister Violet, frequently doing things that enrage her. That said, when the chips are down, he still loves her and will get angry at anybody that tries to hurt her.
- Badass Adorable: Even moreso in LEGO form and is just as capable of taking down bad guys.
- Brother–Sister Team: Quite a few levels require him to team up with Violet. They even have a unique team-up attack, as Dash can use his Super-Speed while inside Violet's forcefield to power up certain machinery.
- Fragile Speedster: Being a small child he's neither very resilient nor possessing much power in his punches, but his speed lets him hit several times in quick succession alongside easily dodging enemy attacks.
- Super-Speed: Running with such incredible speed he can disappear in a dash is a big part of his super-identity, allowing him to run up tunnels at high speed, power hamster wheel-like devices, and Walk on Water through maintaining running momentum.
- Youthful Freckles: He has freckles, and is the second youngest member of the family.
Jack-Jack
John Jackson "Jack-Jack" Parr
The youngest member of the Parr family with various superpowers in his arsenal.
- Alternate Self: His normal baby wear and his Summer Vacation outfit are additional costumes for Jack-Jack, which can be paired up with his supersuit onesie.
- Badass Adorable: He was already this by default and is even more cuter in LEGO form, and is far more capable of laying the smackdown of baddies, definitely a step up from his film counterpart.
- Chrome Champion: He can turn into solid steel mid-air to perform a Shockwave Stomp.
- Cutscene Power to the Max: In two outro cutscenes from two respective levels, Jack-Jack can grow into a giant baby. For the gameplay, he lacks that ability.
- Eye Beams: His base form can shoot green lasers to destroy gold objects.
- Hand Blasts: As Fire Jack he switches from green Eye Beams to shooting flames from his hands.
- Me's a Crowd: Jack-Jack can create multiple copies of himself. In the first part of "Revelations", he create a copy of himself in a fight against the raccoon.
- Mind over Matter: He can manipulate objects with his mind, and given how being a baby makes him too small to use interactable objects normally, he uses that telekinesis for stuff like lever-flipping and crank-turning alongside building and object-moving.
- Offscreen Moment of Awesome: Just before the Parr family got home, he easily defeated Syndrome before he could get kidnapped.
- Pint-Sized Powerhouse: By turning into Monster Jack, he gains Super-Strength comparable to his daddy, including an inherent Shockwave Stomp-inducing Ground Punch. His tininess and lack of gripping power means he can't rip off handles, though.
- Shock and Awe: When about to perform a Super Move, Jack-Jack charges up, creating a burst of electric power.
- Super Not-Drowning Skills: Of a different sort from Swim supers, where being a baby he can't swim even like regular older children and adults, but when he comes in contact with water he generates an energy bubble that lets him buoyantly float on the surface.
- Thinking Up Portals: One of his powers is generating inter-dimensional portals that let him travel through objects and teleport between two points in space, but being just an instinct-driven baby he can't make those portals stay open for anybody else to travel through.
- Wreathed in Flames: Turning into Fire Jack makes him constantly ablaze, which lets him ignite flammable objects and No-Sell regular fire alongside possessing fiery Hand Blasts.
Frozone
Frozone / Lucius Best
Voiced by: John Eric Bentley
- An Ice Person: His overall power is generating intense cold to solidify water in various ways. He mainly uses water vapor in the air to shoot Harmless Freezing-causing blasts and perform Not Quite Flight, but when in the presence of special ice crystals, he can take reservoirs of water and do some ice object creating to solve puzzles.
- Logical Weakness: Like the first movie, he cannot use his powers normally when in a burning building. Throughout the "Vigilant Vigilantes" level, he needs to get to the nearest water cooler for him to recharge his powers in short bursts.
- Never Heard That One Before: Responds sarcastically to Bob's "a little FROSTY" pun.
- Not Quite Flight: He can create icy pathways through the air, allowing him to move through the air without proper flight, though to prevent Sequence Breaking there's a bit of Gameplay and Story Segregation where in gameplay he can't raise or maintain his elevation to "fly" like seen in cutscenes and his NPC appearance from "The Golden Years", only slow his descent to glide.
Gazerbeam
Gazerbeam / Simon J. Paladino
Voiced by: Roger Craig Smith
- Cloudcuckoolander: Between the amnesia he got from Bob, and the time he spent in the caves under Nomanisan Island, Gazerbeam is a little loopy in the head.
- The Comically Serious: As noted by Mr. Incredible and Frozone a few times, "fun" and "humor" are concepts he has difficulties comprehending, taking even the most ridiculous of scenarios with complete seriousness and sincerity, but his unintentional hilarity is boosted during gameplay through his Sanity Slippage turning him rather Literal-Minded.
- Easy Amnesia: Gazerbeam lost a few of his memories when Bob's pod landed on him.
- Eye Beams: His main superpower is shooting super-heated energy beams from his eyes.
- Literal-Minded: Part of his newfound Cloudcuckoolander mindset, as implied by Mr. Incredible's follow-up response to an early conversation being noting how he's gone loopy from his stay on the island, is that he's lost the ability to understand metaphors and figures of speech, with him taking literally even the slightest bit of inexact phrasing that Mr. Incredible says.
- Sanity Slippage: The time Gazerbeam spent in the caves of Nomanisan Island haven't been good for his mind.
- Spared by the Adaptation: In this version, Bob finds a dummy of Syndrome in the cave instead of Gazerbeam's skeleton. Gazerbeam then shows up alive and well, and assists Bob in the level.
- Weak, but Skilled: In terms of sheer power neither his body nor his Eye Beams are incredibly strong, but he's both a heavily-trained, incredibly acrobatic hero and an extremely intelligent, highly-skilled lawyer, so he's leveraged his overall skills to use his body, mind, and eye beams to their full potential.
DEVTECH Supers
Voyd
Voyd / Karen
Voiced by: Sophia Bush
- Ascended Fangirl: She is a huge fan of Elastigirl and is utterly elated to be working alongside her idol.
- Squishy Wizard: Her portal creation powers are quite versatile, especially when used to let fellow heroes perform surprise attacks, but while she's as decently agile as most Supers, she's not very durable, so managing to get past her portal spamming means a few normal punches are enough to take her down, and anybody decently big (like Mr. Incredible) ramming right into her (like the end of the final sequel-based fight between her and Violet) will immediately put her out of commission.
- Thinking Up Portals: As a super, she can create portals on a special portal wall that everyone can enter.
He-Lectrix
He-Lectrix
Voiced by: Phil LaMarr
- Cowardly Lion: He is constantly screaming in terror, but still manages to be a useful hero.
- I Want My Mommy!: He screams for "mommy" after Elastigirl launched him and herself to the nearest aerocade to save the Ambassador.
- Shock and Awe: His main superpower. He can use his electrical powers to power up generators, along with No Selling electricity-based hazards.
- Skilled, but Naive: He's a tech-savvy guy with strong electrical powers, but his lack of experience and overall newness to heroics has left him a Cowardly Lion, utterly terrified of all the life-threatening situations he gets involved with when working alongside Elastigirl, but still holding strongly enough to the belief that Good Feels Good to persevere and learn how to deal with the danger.
Reflux
Reflux
Voiced by: Paul Eiding
- Dented Iron: He's decently spry and capable for an old man, and can keep up with the younger Elastigirl in both fighting and mobility, but he frequently notes that he's not as physically capable as he was in his prime, and by the end of "Elastigirl on the Case" he passes out from exhaustion due to all the physical exertion, unlike Elastigirl who is still full of energy and ready for more action.
- Old Superhero: The oldest of all the superheroes at DEVTECH. Several points in "Elastigirl on the Case" have him noting that, while he's definitely not out of the game yet, his body isn't as capable of constant heroing as it used to be.
- Super Spit: He can turn his heartburn into lava to destroy or trace gold LEGO bricks.
Screech
Screech
- Amazing Technicolor Population: Just like in the movie, his greyish-white skin color provides a good owl-face when in his costume, but makes him stand out from every other Super possessing regular human skintones.
- Animal-Themed Superbeing: He is basically an anthropomorphized owl, with the screeching and Exorcist Head. The complete owl appearance and wing-based flight actually comes from a super-suit he made to capitalize on the powers he already had.
- Exorcist Head: Just like an owl, he can rotate his head 270 degrees around his neck, which startles Elastigirl a bit.
- Flight: While he lacks inherent flying powers, he created a super-suit with built-in wings that can be commanded at will, artificially turning himself into a Winged Humanoid.
- Super-Scream: Part of his owl-based powers is being able to screech at a level and frequency to results in a Glass-Shattering Sound
Brick
Brick
- Brawn Hilda: She is a giant brawny woman with enormous super strength and invulnerability.
- Faster Than They Look: Her brick wall-like appearance gives the impression of a slow walker and puncher, but this lady can actually perform an incredibly fast and devastating Foe-Tossing Charge (though sadly Gameplay and Story Segregation since she can't smash-charge in gameplay) and cap off her hyper-jump with a fast-falling Shockwave Stomp.
- In a Single Bound: Being a bigfig, she can hyper-jump to reach impressive heights.
- Lightning Bruiser: She combines impressive Super-Strength and Super-Toughness with being a lot faster than her bricky body would suggest.
- Moveset Clone: She's pretty much a gender-swapped Mr. Incredible in terms of stats and being a bigfig, only lacking the Smash-Charge ability.
- You Don't Look Like You: An inverted and variant example. While her bigfig design was based from the sequel, her minifigure has a different design based from the Juniors set, where she has red hair instead of blonde, lacks a black hood, red mask, and black boots, her hands are red, and the outlines on her suit are white, instead of black.
Krushauer
Krushauer
Voiced by: Phil LaMarr
- Adaptational Badass: In addition to his Mind over Matter powers, he also has Super-Strength and Super-Toughness, abilities that his canon counterpart lacks.
- The All-Solving Hammer: His Ascended Extra status in the game shows how his Crippling Overspecialization isn't limited to just his powers, as whether normally or Brainwashed and Crazy, he defaults to crushing things when faced with any kind of situation, and will suggest crushing things as a solution to his allies, which gets some mockery towards him by other characters.
- Baritone of Strength: He has a ridiculously deep, booming, and guttural voice that highlights well his status as an incredibly strong Implacable Man. It also lends well to an Evil Sounds Deep image when Brainwashed and Crazy by Screenslaver.
- Crippling Overspecialization: Just like in the movie, compared to Apogee and Everseer who's Mind over Matter powers include both levitating objects and crushing things, Krushauer can only crush things due to being Unskilled, but Strong.
- Mind over Matter: His main superpower is crushing things with his mind, but he's got Crippling Overspecialization for crushing, being unable to "un-crush" or even simply levitate objects normally, which as shown when Brainwashed and Crazy he could do if he trained this power.
- Implacable Man: His combination of Super-Strength and Super-Toughness (abilities his canon counterpart lacks) means he can provide a relentless offensive against his enemies, but him not being a big-fig prevents him from acting as The Juggernaut.
- Psi Blast: One of his powers in this game is shooting a psychic beam of crushing force from his hands. Not very useful for puzzles but pretty handy for "crushing" distant objects and enemies.
- Super-Strength: Alongside his psychic crushing powers, he also has enhanced strength for interacting with heavy or cracked objects, which is something he doesn't showcase in the film.
- Super-Toughness: His body is apparently quite resilient, as he can shrug off any kind of damage without a scratch, he also lacks this ability in the film (aside from him shrugging off a thrown pipe by Mr. Incredible).
- Unskilled, but Strong: His crushing Mind over Matter powers and Implacable Man status make him incredibly strong, but he's so focused on crushing that he can't do anything else like simply levitating objects. In fact, it takes being made Brainwashed and Crazy by Screenslaver for him to even throw rocks at people.
Minor DEVTECH Supers
Minor DEVTECH Supers (Cliffhanger, Dehydra, Diabla, Firebreak, Icebreaker)
DEVTECH supers shown near the end of the sequel congratulating the legalization of heroics.
- Badass Normal: Cliffhanger is a rare "Super" that actually lacks bonafide powers, getting by with Charles Atlas Superpower and his trusty Grappling-Hook Pistol for climbing cliffs.
- Breath Weapon: Icebreaker can exhale icy blasts from his mouth as both Super Spit and beams.
- Brought to You by the Letter "S": Dehydra and Diabla have stylized depictions of the letter "D" on their chests, Dehydra having an eclipsing sun that forms it while Diabla has a curving flame in it's shape, while Cliffhanger has a blocky "C" that brings to mind mountains for climbing.
- Flight: Dehydra and Diabla are Flying Firepower, while Firebreak's only power is flight.
- Playing with Fire: Diabla can generate intense gold-melting heat in Hand Blasts.
- Sand Blaster: Dehydra's primary power is the ability to manipulate sand to shoot as Hand Blasts.
- The Voiceless: Since all of them are newbie heroes revealed at the end of the sequel, and thus unable to form their own unique personalities, none of them say anything besides Voice Grunting.
Other Heroes
Apogee
Apogee
- Gravity Master: Her overall powerset is manipulating the force of gravity, which in practice is used similarly to Mind over Matter, being able to levitate or crush objects by willing it.
- Hand Blasts: By focusing her power into her hands, she can shoot blasts and beams of destructive gravitational energy.
- My Suit Is Also Super: Her super-suit is designed to contain and enhance the solar-fueled effects of her powers, which is primarily used to apply her gravity powers to herself and achieve effortless Flight.
- Power Floats: Since her super-suit provides free and effortless flight while in the presence of the sun, her "walking" animation has her constantly hovering a few centimeters above the ground.
- The Power of the Sun: Her Gravity Master powerset is fueled by absorbing solar energy, as is her suit that provides her flight ability, so during nighttime she's near-powerless. Of course, Gameplay and Story Segregation means she can use her powers in this game even at night.
Blazestone
Blazestone
- Anti-Hero: She's a temperamental and headstrong gal who thinks stopping crime is something that you can't hold restraint against, and as a result she ran afoul of morally stronger Supers like Elastigirl in the past, with her once even becoming a Fallen Hero out of a misguided belief that lawbreaking actions were the only way to truly combat crime, and even re-reformed she's still rather ruthless.
- Destructive Savior: Her having a Hair-Trigger Temper plays poorly with fire powers, and in the past she often set her whole city on fire, so plenty of lines have her wondering when she'll have those incidents let go by the government and expressing relief she didn't ignite something else accidentally.
- Dimensional Traveler: Referencing a line from her movie file, she sometimes mentions other dimensions and if she's in the right one currently, implying she's been to other realities enough times to get confused.
- Flying Firepower: She has both heat-based Flight and the ability to generate flames, though gameplay limitations mean she can't do both at once.
- Hair-Trigger Temper: She's a sassy woman who's as emotionally volatile as her flames, and as such she often gets into trouble, both as a Destructive Savior and as an overall Anti-Hero.
- Heel–Face Revolving Door: Due to being such an aggressive and headstrong woman, she's been on both sides of the law a few times, starting out a two-bit criminal, getting Recruited from the Gutter by the government to become a Reformed Criminal in hopes she'd use her powers for good, eventually becoming a Fallen Heroine due to hating the restrictive control of the government, then eventually she pulled a permanent heroic turn and did her best to help re-legalize Supers.
- Playing with Fire: Her overall powers involves producing intense heat and flames, which can be either focused through her hands for Hand Blasts or used to heat the air around her and propel herself through it.
- Spared by the Adaptation: In the movies she died after the first-film prologue, while in this game she lives past her canon death to see the legalization of Supers at the end of the sequel story, being the representative Super for the court session about it.
Downburst
Downburst
- Flight: By applying his matter manipulation to himself, he can levitate his body to fly through the air.
- Hand Blasts: By focusing intense energy into his fists, he can shoot highly destructive beams and blasts from them.
- Healing Factor: An added bonus of his heavily trained matter manipulation powers is that he's developed into being the only Super that can rapidly self-heal from damage, with even the Nigh-Invulnerable characters being unable to inherently restore health from prior damage.
- Mind over Matter: As wielder of matter manipulation, he can mentally move objects through the air at a distance for both building and puzzle-solving.
- Mr. Fixit: One application of his matter manipulation is altering and reshaping objects, and just like when he made Elastigirl's old motorbike, he can fix up broken machinery to be as good as new.
- Thinking Up Portals: One form of matter manipulation he can perform is creating atom-based portals for traveling between two points.
Dynaguy
Dynaguy
- Dramatic Irony: His vehicle-driving quote mentions how his Badass Cape is a bit Awesome, but Impractical for driving, even contemplating getting rid of it before deciding to keep it, which is a Black Comedy sort of Mythology Gag to how wearing that cape caused his death by Cape Snag in the movie backstory.
- Flight: Has the ability to fly thanks to rockets in his gauntlets.
- Hand Blasts: Can shoot Disintegrator Rays from his hands, which is a partial Adaptational Superpower Change since on his file the ray was a Head Blast.
- Line-of-Sight Name: One line has him note the fortunate coincidence of him being in a diner when he came up with his hero name, because "Busstop Guy" doesn't evoke a very good image.
- Spared by the Adaptation: Instead of getting killed by a Cape Snag, he shows up alive and well in the present.
Everseer
Everseer
- British Stuffiness: This game depicts him with a refined British accent, and for a hero he's an uptight Insufferable Genius who takes decorum and etiquette so far that he's Terrified of Germs.
- Insufferable Genius: He's a highly intelligent man (albeit not a tech-savvy one) who has a habit of lording himself over mentally lesser people, particularly those that pick fights with him.
- Psychic Powers: His "seer" powers are heavily expanded in this game to encompass a variety of mental powers, including Mind over Matter for levitating or crushing objects and imitating Flight by lifting himself, Mind Control to command un-focused minds, a Psi Blast of destructive psychic force shot from his forehead.
- Super-Senses: While not gameplay-relevant, one of his powers is hyper-enhanced eyesight that lets him see objects that are both distant and microscopic. Unfortunately this makes him Blessed with Suck, since him being Terrified of Germs means the fact he can always see every disgusting microbe in a decent distance from his line-of-sight has turned his life into a living nightmare.
- Terrified of Germs: He is absolutely mortified about dealing with germs, which is unfortunate because his sight-based Super-Senses mean he can see all the microscopic germs on everything in a decent distance.
Fironic
Fironic
- Flying Firepower: His powerset includes Flight and shooting flames from his hands, though gameplay limitations prevent him from shooting fire airborne.
- Hand Blasts: The main way he focuses his fire controlling powers is by shooting them from his hands in blasts and beams.
- Playing with Fire: As denoted by his hero name, he can generate and manipulate intense flames in various ways, particularly for igniting wood-fires and melting gold objects.
- Pyromaniac: As a Super with fire powers, part of his Personality Powers is being a man with a compulsion to burn things, ranging from objects to criminals.
Gamma Jack
Gamma Jack
- Atomic Superpower: His powers involve generating various forms of radiation, particularly his namesake gamma radiation, which he can fire as Hand Blasts.
- Brought to You by the Letter "S": The better full-body depiction of his suit in this game shows that he goes about this in a unique way, where he has a stylized version of the symbol "γ", for gamma radiation, as his Chest Insignia.
- The Casanova: He views himself as incredibly attractive, to the point he originally went by "Handsome Jack", and he loves the ladies while they love him in return, to the point beautiful women in danger is something he prioritizes over other types of endangered civilians.
- Flying Firepower: His radiation powers can both be fired as Hand Blasts and emitted at a level level surrounding himself to provide Flight, though gameplay limitations prevent using both at once.
- It's All About Me: He has an extremely inflated sense of superiority, believing himself the best of the best of all Supers and leagues more special than everyone else in the world. This extends to only doing heroism because it strokes his ego, such as prioritizing saving beautiful women since their deaths would be upsetting to him moreso than upsetting to themselves and their loved ones.
- Nominal Hero: Gamma Jack only does heroism because it strokes his ego and saving people exemplifies his Super Supremacist views. The government very understandable keeps him under very close watch in case he ever contemplated dropping the "hero" identity and became an outright villain out of his sense of superiority.
- Smug Super: Still considers Supers to be the superior race, and that normal folk only exist to serve and adore super-powered folk. Understandably, the government constantly monitors him in case he gets too smug and decides to Take Over the World.
Hypershock
Hypershock
- Hair-Trigger Temper: He has an easily set-off temper that mixes poorly with a power that can easily make him a Destructive Savior, so he's always doing his best to maintain a calm demeanor, something that he really strains to do given how the government pushes him into stopping crime and thus forcing him into aggravating situations.
- Hand Blasts: The primary use of his seismic wave generation is focusing the energy into his hands for blasts and beams of destructive vibrations.
- Heroic Neutral: He really doesn't care much for heroism, greatly preferring to spend his days relaxing at home, but if a fight comes to him he'll deal with bad guys all the same.
- Jet Pack: He wears a high-powered single-barrel rocket pack for propelling himself through the air.
- Super-Strength: While he can't pull orange handles due to lacking true super-strength, focusing his seismic powers into his specially made dual amplifying hammers lets him punch with incredible force, enough to demolish cracked walls.
- Vibroweapon: He can generate intense seismic waves for causing plenty of damage and destruction.
Macroburst
Macroburst
- Agent Peacock: Drawing upon his prior Ambiguous Gender, his outfit, attitude, and Effeminate Voice provide a flamboyantly Camp image, but all the same he's a capable Super when it comes to stopping crime.
- Ambiguous Gender: After never being described with specific pronouns and the only available audio-clip being distorted into androgyny, Macroburst's status as gender-ambiguous is finally subverted in this game, where he's explicitly depicted as male.
- Blow You Away: Macroburst has the ability to control air currents, create high-velocity winds and fly as a result of wind propulsion.
- Flight: His wind-based powers let him propel himself through the air.
- Power Floats: Given the ease at which he commands air currents, he demonstrates this by having his "walking" animation being hovering a few centimeters above the ground.
- Sidekick Graduations Stick: A few of his lines mention his former status as a Sidekick, and how he's exhilarated to show villains how he's come into his own as an independent hero.
Meta-Man
Meta-Man
- Adaptational Badass: In the source material his Combo Platter Powers pointedly lacked proper Super-Toughness, but here he can completely shrug off all forms of harm. Though given how his bio mentioned "high endurance" but "low indestructibility", it's equally possible his neck was an Achilles' Heel, so no matter his toughness, he's still vulnerable to a Neck Snap caused by a Cape Snag.
- The Ditherer: A few of his lines have him being uncertain about what he should do when faced with any choices, as was described in his file.
- Flying Brick: Flight and Super-Strength are basic parts of his Superman Substitute status from his bios, but this game also gives him the same Nigh-Invulnerability as Supes, despite his death by Cape Snag in the original.
- Gameplay and Story Segregation: Canonically he has an utterly massive Combo Platter Powers set that really highlighted his Superman Substitute status, but in gameplay he only has a basic Flying Brick powerset. Given how said powerset comes very close to All Your Powers Combined with him only lacking a few of the game's powers, it was very likely done to avoid him being Purposely Overpowered.
- Heroic Self-Deprecation: Many of his lines have him doubting if he's truly being a great hero.
- Superman Substitute: Still holds to this like in his various bios, being a Flying Brick (including showcasing actual Nigh-Invulnerability), wearing a suit that possesses a massive "M" on his chest to signify him as Meta-Man, having a Chronic Hero Syndrome about saving everybody he could, and of course him having a similar Something Person name (Meta having similar meaning to Super).
- Third-Person Person: Almost every sentence out of his mouth has him referring to himself as Meta-Man.
Phylange
Phylange
- Edible Ammunition: Referencing how he was a peanuts salesman before being recruited for heroics, his ranged attack involves throwing bags of them.
- Flight: In addition to his shouting powers he can also fly at will.
- It's All About Me: As referenced in his file, plenty of lines make it clear that he cares more about boosting his ego than doing good, such as refusing to do things if it can't compliment his image.
- Logical Weakness: As a Super who's powers involve enhanced vocal chords for destructive shouting, alongside him moonlighting as an opera singer, he considers laryngitis to be his Arch-Enemy that must be stopped forever
- Super-Scream: His powers involve amplifying his voice to generate a Glass-Shattering Sound.
Plasmabolt
Plasmabolt
- Animal-Themed Superbeing: Her translucent fabric-like wings and helmet antennae bring to mind insects, in particular the Thunder Beetle concept to go with her Shock and Awe powers.
- Flight: Her strong yet flexible insect-like wings provide well-supported flying capabilities.
- Impossibly Tacky Clothes: One of her lines has her asking somebody else (possibly the player) if they think her outfit looks silly, as when she started out she thought it was cool, but years in the business have made her think it might be kinda tacky, even contemplating asking Edna for a fresh new look
- Nature Hero: Her civilian identity is a forest ranger and she views herself as more attuned to nature than people, so as such she spends her time outside heroics living in the wilderness and acting as one with the wild.
- Shock and Awe: She generates plasma by collecting energy with her antennae, which she can then shoot from her hands in electrifying bolts.
Psycwave
Psycwave
- Mind Control: The main use of her powers is mentally influencing others to do her bidding. She also has another ability to perform a psychic Grand Theft Me on people in exchange for being unable to move her own body, which gameplay-wise is how mind control works in LEGO games anyways.
- Mind over Matter: She can mentally manipulate objects from a distance.
- Mundane Utility: She's not above using her powers to make mundane life easier, like influencing traffic to let her through or getting people to speak their mind as a psychologist.
- Psi Blast: She can focus her psychic energy to shoot it from her head for blasts and beams.
- Psychic Powers: Her powers revolve around affecting people and objects with her mind.
Splashdown
Splashdown
- Adaptational Badass: In his data entries, he had various water-related powers, such as Super Not-Drowning Skills, Super Swimming Skills, and aquatic lifeform-based Speaks Fluent Animal skills, but he pointedly lacked genuine water generation and manipulation powers. This game rectifies that and completes his water-based power-set with genuine water control.
- Flight: Separate from his primary water-based powers, he also possesses unassisted flight capabilities.
- Gone Horribly Right: He summons a tsunami to stop a fire, and floods the whole building.
- Making a Splash: He has the ability to generate torrents of water from his hands. His story scene shows he can apparently be quite a Destructive Savior with it, such as flooding a building when putting out a fire.
- Super Not-Drowning Skills: His water-based powers include the ability to breathe and effortlessly move around underwater.
Stormicide
Stromicide
- Blow You Away: Part of her gas absorption and ejection ability is being able to draw in air then shoot it from her hands in Hand Blasts.
- Deadly Gas: He powerset involves absorbing various types of gaseous substances, mixing them inside her body, and then emitting them. Naturally, the gases she chooses to emit can range from Knockout Gas to more life-threatening mixtures, though as a hero with a strong moral compass she's not very inclined to creating gases like that.
- Flight: By emitting dense vapors around her, she can propel herself through the air.
- Laughing Gas: One of her lines is reminiscing about a time she beat Bomb Voyage by emitting nitrous oxide and apprehending him while he was in a debilitating laughing fit.
- Never Heard That One Before: One of her lines has her say that yes, her powers involve gas and yes, she's already heard every potential joke you might be thinking about.
Stratogale
Stratogale
- Flight, Strength, Heart: Alongside her primary powers of Super-Strength and Flight, she can also communicate with birds.
- Glass Cannon: She has decently high Super-Strength complemented by at-will Flight, but unfortunately a Flying Brick she is not, being just as fragile as a regular human, which is what left her susceptible to a Turbine Blender death in the first movie backstory, and leaves her susceptible to being Zerg Rushed by enemies here if she doesn't keep up the offensive.
- Kid Hero: She's a hero that's still in high-school, and as a result she's Skilled, but Naive, having impressive powers that she knows how to use, but is lacking in experience about the world of heroes.
- Southern Belle: This game gives her a thick and heavy Southern accent, which highlights both her heroic Nice Girl personality and strongly altruistic love of birds.
- Wake Up, Go to School, Save the World: She a teen still in high-school, so she has to juggle protecting the innocent with doing well in classes, with one of her quotes being that she looks forward to graduating so she can become a full-time hero.
Thunderhead
Thunderhead
- Dumb Muscle: He's a decently capable fighter with strong storm powers, but as detailed in various ways through the first movie, he's mentally stunted and isn't very good with anything more complex than "beat up or shock bad guys". He'll even express elated surprise when dealing with a puzzle he can actually handle.
- Flight: By utilizing the creation of strong winds, he can propel himself through the air.
- Shock and Awe: The primary use of his powers in this game is generating lightning for shooting blasts and beams of shocking pain.
- Simpleton Voice: Befitting his Dumb Muscle status, his voice is deep, drawn-out, and full of pausing as he tries to come up with the right words.
- Weather Manipulation: His powers involve manipulation barometric pressure to create storm-based effects, such as heavy winds, heavy rainfall, and lightning-strikes. This of course has the Logical Weakness of clear-sky days preventing his powers from working, but Gameplay and Story Segregation lets him call upon the storm no matter the current weather
Tradewind
Tradewind
- Blow You Away: This game leans much more heavily into the "wind" part of his name, resulting in a strong similarity to Macroburst, having his primary powerset involving manipulating air for shooting Hand Blasts, shooting fire-extinguishing heavy wind-beams, and propelling himself through the air.
- Elemental Powers: As mentioned in his character bio from the first movie, his powers involve manipulating the elements, though in this game he's limited to wind manipulation, fire-starting, and Super Not-Drowning Skills utilizing water control.
- Playing with Fire: His fire-generating powers are used exclusively for lighting flammable objects ablaze, not even for shooting fireballs.
- Super Not-Drowning Skills: His water-manipulation powers are used solely for allowing him to breathe and swim underwater easily.
Universal Man
Universal Man
- The Ahnold: Drawing upon his movie-extra audio-clip, he has the aggressive, action-obsessed attitude and thick Austrian accent of Arnold in one of his Action Hero roles.
- Invisibility: Can shift his molecules to be at the lowest density possible, which not only imparts Intangibility (something not gameplay relevant here due to the lack of "vent travel" points), but also renders him imperceptible to the naked eye, allowing him to sneak past cameras and vigilant security.
- Nigh-Invulnerable: His molecular manipulation powers as usual grant him near-indestructibility due to willing himself to be tougher than the hardest materials on Earth.
- Smug Super: He's constantly hyping himself up as the almighty Universal Man, and very begrudgingly accepts both collectibles and the player making him ride in cars, though his bio mentioning him having low self-esteem implies this is more a case of an Inferiority Superiority Complex.
- Third-Person Person: As a Smug Super lacking a Secret Identity, just about every sentence out of his mouth has him proclaiming how he is Universal Man.
Vectress
Vectress
- No Indoor Voice: Her lack of Required Secondary Powers rendering her partially deaf means everything she says is shouted at the top of her regular lungs, and even worse she's completely unaware that she's shouting.
- Oblivious to Her Own Description: The thing that makes her possessing No Indoor Voice worse is that her partial deafness makes her think she's talking normally, so she's being completely earnest when she tells people to quiet down or wonders if her outfit gave her away to the bad guys.
- Required Secondary Powers: For somebody who's power is to scream at sub-sonic frequencies, she actually lacks extra-resilient eardrums, with her being borderline deaf and thus speaking with No Indoor Voice.
- Super-Scream: Her file-described "sub-sonic" powers are depicted here as having a destructively loud scream.
Villains
Syndrome
Syndrome / Buddy Pine
Voiced by: Jason Lee
- Clothes Make the Superman: His Gadgeteer Genius skills have allowed him to develop high-tech wearable equipment that provides him with the power to face genuine supers in combat, specifically by way of artificial Mind over Matter with his Zero-Point Energy beams and Rocket Boots to provide Flight.
- Gadgeteer Genius: He's among the brightest minds in the world, and he comes up with a wide variety of complex and super-powerful tech that elevate him from skilled normal to genuine Super. Unfortunately, being a Psychopathic Manchild means he uses that tech skill for evil rather than good.
- Mr. Fixit: Part of his genius intellect and tech skills is being able to repair broken machinery.
- Screw This, I'm Outta Here: After his plan to kidnap Jack-Jack fails because he finds the baby's powers too much to handle, he declares he's going into hiding and tells the Parrs to pay their babysitters more money for having to put up with Jack-Jack. That said, it later turns out you can't keep an evil mastermind down for long, since he comes back as part of a crime wave in which he steals a large amount of electronics to power up a new Omnidroid with which he plans to take over the city.
- Spared by the Adaptation: In this version, rather than get sucked into an exploding turbine cape-first, Syndrome gives up and tells the Incredibles he's going into hiding. He later comes back in a side mission that sees him stealing electronics to power up a new robot that he intends to use to take over the city.
- Took a Level in Badass: When first met as Buddy Pine, while a Child Prodigy capable of providing useful Unwanted Assistance to Mr. Incredible, he's still a weak small child, his Rocket Boots can only provide a higher jump and hovering, and he hasn't yet developed Zero-Point Energy projectors. When he's later met as an adult, he's fully rectified his weaknesses and developed much better tech, turning him into a genuinely capable artificial Super who can provide a major threat to the Incredible family.
- Youthful Freckles: Both as a child and as an adult he has youthfully identifying freckles, which helps highlight how he's a Psychopathic Manchild that never mentally grew up and became murderously obsessed with destroying heroes like a petty brat.
Screenslaver
Screenslaver / Evelyn Deavor
Voiced by: Catherine Keener
- Actually a Doombot: At the end of "Elastigirl on the Case", she finds that the supervillain she caught was just a pizza delivery boy.
- Badass Normal: Both Evelyn and her decoy are just ordinary humans, but Evelyn was capable of creating a Mind-Control Device that affects even supers, while that decoy was unexpectedly physically fit enough that combined with his stunning hypno-goggles and Shock Stick, he gave Elastigirl and Reflux a pretty good fight.
- Collective Identity: Just like in the movie, the decoy representative of the Screenslaver identity is a Badass Normal pizza delivery guy hypnotized by Evelyn's hypno-goggles, while the true Screenslaver is Evelyn herself.
- Is This Thing Still On?: In the second level, when Elastigirl and Helectrix have to fight a bunch of hypnotized passengers, they all start talking about a botched pizza delivery, indicating Evelyn forgot to turn of the mic she was using to speak through them.
- Mind Control: Her "powerset" involves using hypnotic screens to mentally command people into doing her bidding.
- Shock Stick: The decoy Screenslaver wields a high-powered stun-baton for melee combat, which can be slammed into the ground for a heavily disorienting and stunning shockwave.
- The Unfought: While her hypnotized decoy puts up a good boss fight, Evelyn herself is never directly fought, due to how without hypnotized Supers under her thrall she's an utterly normal human standing against super-powered people that could easily crush her in a fair fight.
- Weak, but Skilled: Evelyn is so low on the Badass Normal end that she ends up being The Unfought, but her skill at commanding her Brainwashed and Crazy Supers is incredible, able to take these Unskilled, but Strong heroes and utilize their powers with much more skill and finesse.
The Underminer
The Underminer
Voiced by: John Ratzenberger
- Adaptational Karma: In the second movie he gets away with robbing the bank and is never seen again. Here he experiences a Karma Houdini Warranty by trying to commit a second crime involving drilling into and taking hostage city hall, only this time he actually gets caught in the end. That said, he's confident that he can escape from prison.
- Drill Mole: He has a heavy Mole Men aesthetic, and alongside using a Drill Tank for both of his schemes, he can move through the ground with Fast Tunneling comparable to a rapidly spinning drill and summon drills from the ground during his boss fight.
- Karma Houdini Warranty: At the beginning of "Undermined", he escaped with all the money he's stole from the bank like in the movie. He later pushes his luck by trying to drill into Municiberg's city hall during his second crime wave, which leads to him getting arrested.
- Power Fist: While they were absent during his initial bank-robbing scheme, when he returns for his second scheme he's equipped his pair of metallic fists that provide borderline Super-Strength to his punches and grant him inherent Tunnel King abilities like Fast Tunneling.
- Tunnel King: Fitting with his heavy Drill Mole aesthetic, this guy is highly capable at burrowing through the earth for both digging up objects and Fast Tunneling.
Bomb-Voyage
Bomb Voyage
Voiced by: Dominique Louis
- Adaptational Karma: Bomb Voyage escapes in the first movie and is not seen again afterwards, having escaped with his loot from the robbery. In the game, however, he returns more than 15 years later, and his second crime wave sees him battle with the player’s character atop the DevTech building before ultimately getting locked away for good.
- Enemy Mime: While he trades muteness for speaking Gratuitous French, he's still a villain that wears white face-paint, has a snazzy black beret, and mimes invisible objects through his idle animation and neutral special tap.
- Gratuitous French: He once again only speaks French, but the game's subtitles helpfully translate what he's saying if they're turned on.
- Mad Bomber: His main gimmick, as well as his abilities, revolve around explosives. His final evil scheme is to destroy Municiberg with a massive bomb planted on the DEVTECH building.
- Plunger Detonator: Bomb Voyage can bring out this when you're about to perform a Super Move.
- Throw Down the Bomblet: What did you expect? In gameplay, he can throw bombs to destroy silver LEGO objects.
Mirage
Mirage
Voiced by: Norma Maldonado
- Crossword Puzzle: She's frequently seen working on a crossword whenever not directly doing work for Syndrome, which notes both her intelligence and Punch-Clock Villain nature, since her investment in Syndrome's plan is so lacking she feels the need to occupy her mind with something engaging.
- The Dragon: She is Syndrome's second in-command, as she aids him in his plan to attract Supers as part of "Project Kronos".
- Ray Gun: Her personal ranged weapon is a futuristic laser-shooting gun.
Omnidroids
Omnidroids
- Combat Tentacles: All models have multiple tentacle-like limbs with sharp claws that can move speedily and gracefully for smacking, slashing, and grabbing heroes.
- Kaiju: The bonus level really plays on the V10 model's gargantuan size by having it act as a giant monster that destroys cities.
- Lightning Bruiser: The bodies of these things exemplify Super-Toughness, those tough bodies mean each hit from their Combat Tentacles or Rolling Attack pack quite the punch, and those tentacles can move to hit very quickly while rolling turns them into speedy monsters.
- Rolling Attack: A common attacking method for these things is retracting their limbs and rolling around at incredible speeds to flatten anything in their paths. In particular, the bonus level has this as the only regular attack of the V10 model.
- Villain Episode: The bonus level revolves around the V10 model rolling around destroying Municiberg and New Urbem.
Brainfreezer
Brainfreezer / Shelly Sundae
Known as Sally's twin sister and co-owner of the Sundae Sisters Ice Cream Parlor, Shelly Sundae fell into a vat of experimental ice cream, only to reemerge as a supervillain who definitely isn't made of sweet treats.- Heart Is an Awesome Power: Power over ice-cream doesn't sound very impressive, but as shown both in her boss fight and as a playable character, it pretty much makes her into a less skillful version of Frozone. But what she lacks in his technique, like gliding, she makes up for in sheer power.
- An Ice Person: She has the ability to manipulate ice-cream, which means she has ice-super-type powers of freezing water and snuffing out fires.
- Icy Blue Eyes: She has glowing blue eyes, representing her acquiring a cold attitude after becoming living ice cream.
- Idiosyncrazy: While other villains maintain a gimmick that they theme their crimes around, Brainfreezer takes this the furthest by having literally everything she does revolve around ice-cream, going beyond Pungeon Master and having all her monologues relate to the stuff regardless of context. There's implication that the accident which physically turned her into ice-cream also re-wired her brain to be crazily obsessed with it.
- Throw Down the Bomblet: For some inexplicable reason, her playable version has the ability to throw exploding ice-cream that destroys silver objects.
- Was Once a Man: She formerly was the regular human Shelly Sundae. Falling into experimental ice-cream altered her body down to the molecular level into a living mass of ice-cream, which grants her both the ability to shoot ice-cream from her hands and also turn liquid for rapid travel.
Anchor-Man
Anchor-Man / Don Wheeler
News anchorman Don Wheeler was lost at sea for seven long years. Rising from the depths of the ocean, he became the villain known as the Anchor-Man.- Anchors Away: Representing his aquatic Revenant Zombie status, past as an actual anchorman, and immense strength, he wields an anchor almost as big as he is.
- Came Back Strong: As Don Wheeler he was just a normal human. Becoming Anchor-Man made him strong and tough enough to contend with Mr. Incredible, along with gaining water manipulation powers.
- In a Single Bound: As a bigfig, he can perform a hyper-jump to ascend insane heights.
- Making a Splash: After returning from the depths of the ocean, he can manipulate water with his hands.
- Revenant Zombie: While not named as such, he's quite clearly undead due to his skin color, and he rose from the depths for the explicit purpose of exacting revenge on the world that forgot him after his death.
- That Man Is Dead: When he arrived from shores, he told everyone from the news studio that Don is long gone.
Minions & Other Crooks
Assorted Nameless Baddies
The various goons and crooks that make up the majority of combat sections.
- Blatant Burglar: The generic "bank robber" crooks are a downplayed case, as they wear black beanies and dark-brown shirts, but they lack any form of mask, making no effort to disguise their identities.
- Blob Monster: Brainfreezer's Monster Goons are like their master in being humanoid living ice cream, except they're a lot less human-like and a lot more blobby than her.
- Crowbar Combatant: The playable Bank Robber character adds to the Blatant Burglar image by using a crowbar as his weapon.
- Enemy Mime: Bomb Voyage's evil goons actually take this further than their boss, as alongside the berets and face-paint, they also wear striped shirts and stay completely silent at all times.
- Foe-Tossing Charge: For whatever reason, enemy versions of these guys can all perform a dash move that will knock the player way if it connects, no matter how much bigger and stronger the character they run into is.
- Hypno Trinket: All of Screenslaver's goons wear the same hypnotic goggles that Evelyn slaps on the heroes and her fake representative, with the implication that none of her goons willingly serve her plot.
- Mooks: The majority of this combined category involves assorted minions for the various baddies in the game.
- Powerful Pick: Befitting their miner motif, some Underminer goons wield pickaxes for smacking the player with.
- Shamu Fu: One type of Anchor-man Goon uses a Swordfish Sabre for attacking, represented by a regular LEGO fish with a spear-tip inserted into its peg mouth.
- Throw Down the Bomblet: A large majority of these goons carry some form of explosive, including Bomb Voyage goons using Cartoon Bombs, Anchor-Man goons using detonating fish, regular Brainfreezer goons tossing exploding ice cream cones, and Underminer goons throwing dynamite.
- Tunnel King: All Underminer goons are just as proficient as their boss at Fast Tunneling through the ground to avoid attacks and randomly emerge for a surprise attack.
Pixar Characters
Bing Bong
Bing Bong
Voiced by: Richard Kind
Riley's imaginary friend from Inside Out.- Imaginary Friend: He was Riley's imaginary friend when she was younger.
- Light 'em Up: Apparently as a representation of how he would "brighten up" Riley's childhood, he has the ability to glow like a night-light for illuminating dark places.
Dory
Dory
Voiced by: Jennifer Hale
A forgetful regal blue tang fish who was the main star of Finding Dory, the sequel of Finding Nemo.- Floating Water: Dory travels around the land areas in a bubble of water.
- Super Not-Drowning Skills: Her only actual use in gameplay is as the Crutch Character for underwater movement, as she has no other abilities, and once you get a swim Super you'll have no reason to keep using her.
Flik
Flik
Voiced by: Dave Foley
A worker ant who likes to invent from A Bug's Life.- Big Creepy-Crawlies: While in his story of origin he's accurately-sized for an ant, being a regular-sized mini-fig in this game makes him the same size as an average human.
- Tunnel King: Being an ant, digging and burrowing through dirt for both finding things and underground travel comes naturally to him
Junior
Junior
A small lamp who loves playing with balls from Luxo Jr..- Animate Inanimate Object: He's just a desk-lamp, but somehow is able to swivel and hop around of his own free will.
- Light 'em Up: The only "power" he possesses is being able to illuminate dark places with his bulb
- Writing Around Trademarks: Due to Pixar being sued by Luxo manufacturer back in 2009, the character's name has been shortened to "Junior".
Linguini (& Remy)
Linguini (& Remy)
Voiced by: Lou Romano
A struggling chef who gains the aid of a rat named Remy from Ratatouille.- The Beastmaster: While story-wise they work as a duo, gameplay-wise Linguini can release and command Remy to crawl into small spaces for puzzle-solving.
- The Dividual: Just like the movie, Linguini and Remy are an inseparable "Syndividual" duo, each one having their strengths and weaknesses that compliment and support each other.
Lightning McQueen
Lightning McQueen
Voiced by: Owen Wilson
A race car who learned the meaning of humility from Cars.- Car Fu: Being that he is a Sentient Vehicle, his method of attack naturally involves speedily ramming into enemies.
- Fragile Speedster: He's one of the fastest things around, with only Dash and his Super-Speed edging him out, but he's very defensively lacking outside his sluggish Car Fu attack and has Super Drowning Skills that limit him to land movement.
- Super Drowning Skills: He's a sapient vehicle who is completely devoid of even amphibious capabilities, so coming into contact with water results in instant death.
Merida
Merida
Voiced by: Ruth Connell
The princess from the kingdom of DunBroch from Brave.- Brave Scot: She's a Scottish princess, and she definitely lives up to her movie's title by being a courageous and badass Action Girl.
- The Straight and Arrow Path: In a game where ranged combat usually involves either Hand Blasts or guns, Merida uses a bow, and is such a Master Archer that she's just as combat- and puzzle-capable as other ranged characters.
Miguel
Miguel
Voiced by: Alex Gonzalez
A young boy who ventured to the Land of the Dead from Coco.- Badass Normal: He's just a normal boy that got roped into shenanigans involving the afterlife, but he's quite capable of holding his own.
- Gratuitous Spanish: Just like in his source movie."Lo siento! Sorry!"
- Glass-Shattering Sound: He can play the guitar to break sonar LEGO bricks.
- Musical Assassin: His guitar becomes his main weapon; not only as the way he breaks sonar bricks, but also it causes enemies hit by it's sound waves to start dancing. His Super Attack has him play music and finishing with a blast of marigold petals and some of his finishing moves have him hitting the enemy with the guitar.
Russell
Russell
Voiced by: Jacob Haver
A Junior Wilderness Explorer from Up.- The Beastmaster: In the overworld he can call for Kevin to use her as a mount.
- Cheerful Child: Is as happy and perky of a young boy as in the movie.
- This Looks Like a Job for Aquaman: He is the only character in the entire game who possesses the "Tracking" skill, and given the frequency of Tracking puzzles, you'll either have to go out of your way to unlock him... or create a custom Super with the Tracking ability, which is the only other way to get that skill.
Spot
Spot
An orphaned human boy and a friend of Arlo from The Good Dinosaur.- All Animals Are Dogs: Just like his movie of origin, where dinosaurs are the dominant sapient Talking Animal species while humans are bestial beings, his Wild Child attitude is manifested as acting like a dog, including panting, pawing at the ground, and scratching his ear with his foot.
- Running on All Fours: To represent his more animalistic mentality, everything he does, from moving to fighting, is performed in a quadrupedal stance.
- Wild Child: This young boy is as wild, speechless, and animalistic as in his original story.
Sulley
James P. "Sulley" Sullivan
Voiced by: John Goodman
A furry blue monster who is the top scarer at Monsters, Inc..- In a Single Bound: As a bigfig, he can hyper-jump to reach incredible heights.
- Super-Scream: His mighty roar can break any sonar LEGO bricks and temporarily stun bad guys.
WALL-E
WALL-E
A waste disposal robot from the movie of the same name.- Eye Beams: As a robot, he can fire laser beams from his eyes.
- Super Drowning Skills: His heavy tread-based body was not built for moving around in water, so coming in contact with the ocean results in instant-death.
Woody
Woody Pride
Voiced by: Jim Hanks
A toy cowboy from Toy Story.- Cool Horse: He can summon and ride his loyal horse, Bullseye, for better mobility.
- Knows the Ropes: Befitting his cowboy aesthetic, he carries a lasso for using grapple points.
- Living Toy: He's a "child's plaything" that is very much alive and loves being played with, and comes from a world where all toys are alive and maintain a Masquerade of being inanimate objects.
- Your Size May Vary: As a Living Toy, he canonically is around 1/15th the size of the human cast, but being that he's only a story-irrelevant Guest Fighter, boosting him up to the same size as the humans for gameplay consistency isn't a problem
Other Characters
Edna Mode
Edna Mode
Voiced by: Brad Bird
- Berserk Button: She dislikes costumes that includes capes. She'll even call you out if you give your custom Super a cape.Edna Mode: No capes!
- Gadgeteer Genius: She's a highly intelligent woman capable of developing super-suits that are incredibly well-made in both textile strength and technological capacity, particularly how she can tailor them to both supplement and compliment each and every power of the wearers.
Winston Deavor
Winston Deavor
Voiced by: Bob Odenkirk
- Badass Normal: He may not be quite as capable as his beloved Supers, but his playable nature means he can become an Ascended Fanboy and join them in stopping baddies regardless.
- Honest Corporate Executive: He is completely genuine in wanting to restore superheroes to their former glory.
- Money Mauling: Befitting a wealthy guy who metaphorically throws his money around to help Supers every way he can in the fight against crime, in gameplay he literally throws money around to fight crime, as in throws $100 bills at enemies.
Gilbert Huph
Gilbert Huph
Voiced by: Wallace Shawn
The corrupt boss of Insuricare.- Captain Oblivious: In this adaptation, almost everyone at Insuricare is really a super (and use their superpowers to make their jobs a bit easier), but Mr. Huph somehow doesn't notice.
- Corrupt Corporate Executive: He cares more about Insuricare's profits than helping their clients, encouraging breaking policy so they don't have to pay.
Kari McKeen
Kari McKeen
One of Violet's best friends from junior high. She assigned her as a babysitter for Jack-Jack, while Violet and Dash follow their mother to Nomansian Island to rescue their dad.- Badass Normal: She lacks any real powers (outside of her Super-Scream), but she has the resilience to survive becoming a Badly Battered Babysitter from Jack-Jack, and of course can punch out bad guys in a fight.
- Badly Battered Babysitter: We only get to see her in one story-scene of the game, but that scene tells us everything we need to know about how stressful dealing with a super-powered baby was for her.
- Super-Scream: She's got a rather impressive scream for a normal gal that can break any sonar LEGO bricks and temporarily stun bad guys.
Tony Rydinger
Tony Rydinger
- Badass Normal: He's just a regular teenager who falls for a super girl (twice), but being playable makes him decently capable of fighting baddies on his own and he can even go out on patrol with said super girl.
- Laser-Guided Amnesia: Just like in the movie he's a downplayed case, as while Rick Dicker erased his memory of Violet being a super, the faultiness of the memory-wiping machine resulted in it also erasing Violet's entire existence from his memory, resetting their relationship to stage one.
- Super-Scream: He's got a rather impressive scream for a normal guy that can break any sonar LEGO bricks and temporarily stun bad guys, this may come from his background as a musician in his school as Rick Dicker revealed.
Agent Rick Dicker
Agent Rick Dicker
Voiced by: Jonathan Banks
- Badass Normal: He's a highly trained government agent, having both a gun and tech-use skills that make him capable for both combat and puzzle-solving.
- Reasonable Authority Figure: He's in charge of keeping track of relocated super's civilian lives, such as acting as a Memory-Wiping Crew, and while his job is to keep those supers in check, he's quite lenient about the occasional screw-up, such as Bob's occasional bouts of Chronic Hero Syndrome.
Rusty McAllister
Rusty McAllister
- Badass Normal: He's just a normal kid, but his playable status lets him fight baddies just fine.
- Bubblegum Popping: In addition to blowing a popping gum-bubble when watching in amazement as Mr Incredible lifts his car, his "activatable" idle animation involves blowing more popping gum-bubbles.
- Staring Kid: Gawking with amazement or shock at what the Incredibles family does is a major part of his character existence, with him playable, he's just as capable of doing incredible things just like them.
Tommy the Driver
Tommy
Winston Deavor's chauffeur.- Badass Normal: While he never exhibited any abilities in the movie, Tommy being playable means he can at least punch out baddies.
- The Driver: His primary role in the story is acting as the chauffeur for Winston.
Various Normal Folk
Assorted Nameless Civilians and Public Service Workers
- Ambadassador: The Ambassador is primarily focused on using her trip to America for peace-talks about legalizing Supers the world over, but being a playable character, if negotiations fail and turn dangerous, she's fully capable of getting down in a brawl.
- Badass Normal: Not a single one of these folk has the slightest form of powers, but every one that's playable can still beat up baddies like the genuine Supers.
- The Beastmaster: The Old Lady brings her cat Squeaker everywhere, and the little guy can be sent out to travel through vents for puzzle-solving.
- Everyone Calls Him "Barkeep": Several of these minor characters canonically have names, such as the ambassador being named Henrietta Selick, but the Red Shirt and Mauve Shirt nature of every one of them means it's easier to just refer to them by title like Firefighter and Police Officer.
- Making a Splash: The playable Firefighter carries around a water-based fire extinguisher on her person, which she can use to both douse flames and washout enemies.
- Never Mess with Granny: Both the Ambassador and Old Lady are kindly ladies of advanced age, but both of them are plenty spry for getting into fights, and in fact there's an achievement for beating a Crime Wave boss as the Old Lady, just the exemplify how such a defenseless-looking gal isn't one to trifle with
- Police Are Useless: As is common in superhero stories, the police officers are utterly useless when it involves supervillains, not only being unable to prevent them from committing crimes but deciding It's Up to You to stop them.
- Super-Scream: Representing his oratory skill at speaking to the masses, the Municiberg Mayor has impressive pipes that let him produce a Glass-Shattering Sound.
Minifigure Series Characters
Assorted LEGO Minifigure Series Characters
- Edible Ammunition: Each of the food-costume-wearing characters, including the Banana Suit Guy, Corn Cob Monster, and Hot Dog Guy, have throwing their food inspiration as projectiles.
- Everything's Deader with Zombies: There's no real reason for the Corn Cob Monster to be a zombie, due to already having the vegetable gimmick, besides the fact that the designers wanted him to be a zombie
- Shock and Awe: The Robot has an incredibly high electrical charge that lets it shoot bolts and beams of electrivity as Hand Blasts.