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TRON is a 1982 arcade game based on Disney's film of the same name that was developed by Bally/Midway.

It consists of four different games that must be played in any order to complete each level: Tanks, Light Cycles, I/O Tower, and MCP. One of the machine's interesting features is a glowing blue joystick which is used along with a spinner controller in playing the game, to make the player feel like he's entering the awesome world of the movie. It also features digital recreations of some of Wendy Carlos' music from the movie's soundtrack.

It appears in TRON 2.0 and TRON: Legacy as part of their stories' Recursive Canon.

It is currently available through Xbox Live Arcade by Disney Interactive Studios. A Flash version called Classic TRON is also available at the Disney Games website.


This game provides examples of

  • Ascended Extra: The Grid Bugs from the movie appear in this game as one of your main enemies.
  • Auto-Scrolling Level: The MCP mission.
  • Breaking Out: The MCP mission is Breakout without the ball and paddle and done as a Shoot 'Em Up. Interestingly, the mission of the game is to break into the MCP rather than break out.
  • Deadly Disc: Tron uses his disc in two of the four games: I/O Tower and MCP.
  • Endless Game: The games repeat themselves until you lose all your lives.
  • Explosive Breeder: The Grid Bugs in the I/O Tower mission constantly breed as you try to fight your way through them to enter the Tower before the timer runs out.
  • Fan Remake: The Light Cycles game was made into the homebrew game Light Grid Racing for the ColecoVision.
  • Gameplay Roulette: Each of the four stages plays very differently. The "roulette" part comes when the stages are swapped around on the ring menu screen, so you won't know which stage you'll play.
  • Good Colors, Evil Colors: In this game's Light Cycles mission, Tron's bike is blue and the MCP warriors' bikes are yellow.
  • Maze Game: Tanks and Light Cycles.
  • Minigame Game: Four games in one.
    • Light Cycles: Surround or force the enemy Light Cycles into your light walls or the Arena walls without letting them do the same to your Light Cycle.
    • Tanks: Destroy all the tanks (or Recognizers in some levels) before they destroy you.
    • I/O Tower: Enter into the I/O Tower before the Grid Bugs destroy you or before time runs out.
    • MCP: Enter into the MCP's cone without touching the protective walls.
  • Random Transportation: The pink diamond in the center of the maze in the Tanks mission teleports you to a random location.
  • Ring Menu: The game select screen consists of this, where you move Tron's disc into the pie section of the game you want to play. When the game is completed, the pie section is blacked out and the game cannot be replayed until all the games are completed. It should be noted that the games switch places on the ring menu with each new level you start, neither is it consistent from game to game.
  • Scoring Points: You earn points in each of the four games by destroying your enemies and accomplishing objectives.
  • Shoot 'Em Up: Tanks, I/O Tower, and MCP.
  • Tank Goodness: The Tanks mission.
  • Theme Naming: Each level is named after a computer programming language, such as BASIC and COBOL. USER is the highest level that can be achieved in the game.
  • Timed Mission: The I/O Tower.
  • The Walls Are Closing In: In the MCP mission, you must shoot your way through the blocks that descend toward you or you'll be derezzed.

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