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SiN is a series of videogames developed by Ritual Entertainment starring Colonel John Blade in his adventures to take down Corrupt Corporate Executive Elexis Sinclaire, chairwoman of SinTEK Enterprises, who seek to convert all humanity into mutants and Take Over the World with her as "Mother Nature".

Currently, the SiN universe includes the following works:

The game has a character sheet, where character-specific tropes can be found for the main and secondary characters as well as for the mook classes.


The series in general shows examples of:

  • CamelCase:
    • Inverted with the franchise's title, SiN.
    • HardCorps for Blade's police organization.
  • Critical Existence Failure: You can be knocked down to a couple hitpoints of health and still run and move just as well as if you were still at full strength.
  • Crossover: The trailer for Phantom Fury shows that the SiN series and the Bombshell series are set in the same universe, with John Blade apparently being an ally of Shelly "Bombshell" Harrison.
  • Half-Human Hybrid: Elexis' experiments, including Mancini, Blade and her father, Thrall Sinclaire. In Emergence, she attempts to do this again to Blade, but he is able to stop the process by the end of the game.
  • Jiggle Physics: In both games. Despite the early infamy of the Source engine's physics, Episodes actually tones this down - it's still more than you'd see without the use of mods in just about any other game on the engine, but you have to actually pay attention to really notice it compared to the exaggerated hand-animated jiggle of the first game.
  • MegaCorp: SinTEK Enterprises, run by Elexis Sinclaire.
  • Oxygen Meter: Blade starts taking damage if he remains underwater for too long. This meter is only made visible in Emergence.
  • Oxygenated Underwater Bubbles: If you skipped collecting the rebreather (or if it disappeared from your inventory), you can still use these as a source of air.
  • Press X to Die: Some valves and buttons have warning signs, and they cause a lethal explosion when used. On easy difficulty, some of them give a warning, before triggering the lethal effect on the second use.
  • Running Gag: Each game references the old show Barney Miller at the start:
    • In the original game, enemies in the first level will quip "Who are you supposed to be? Barney Miller?"
    • In the Expansion (or when playing the original campaign through the Wages of SiN.exe) Blade will in the first level say that "Barney Miller is back!"
    • At the start of Emergence, one of the enemy soldiers will say that "Miller's down!"
  • You ALL Look Familiar: There are only a handful of enemy types in the game, and you'll often end up fighting many mook soldiers who have the exact same facial pattern.

Alternative Title(s): SIN Gold

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