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Video Game / Little Nemo: The Dream Master

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A 1990 Platform Game by Capcom for the Nintendo Entertainment System, based on the anime movie Little Nemo: Adventures in Slumberland (based in turn on the classic comic strip Little Nemo by Winsor McCay).

Nemo is invited by a messenger (the Candy Kid/Bon Bon, though not identified in game) to Slumberland to be the Princess's playmate. Armed with an infinite supply of candy to tame creatures with, he sets out into Dream Land.

When Nemo finally meets Princess Camille, she tells him to rescue her father, Morpheus, who has been kidnapped by the evil King of Nightmares.

This game is not to be confused by the arcade game, which was released in the exact same year.


Tropes present in this game:

  • 1-Up: There are pickups that give Nemo an extra life.
  • Ability Required to Proceed: Oompi is right to say, "You're going to need the lizard's help to get through this next area."
  • Auto-Scrolling Level:
    • House of Toys, a level that took place on the back of a moving toy train set where you had to survive divebombing toy airplanes, bombs dropped by toy hot air balloons and plenty of instant death spikes on descending ceilings.
    • Cloud Ruins has a section where the screen suddenly starts scrolling up, and then where it goes back down again; in both cases the bottom of the screen becomes deadly.
  • Bizarrchitecture: The level "Topsy-Turvy," set in an upside-down house.
  • Charge Meter: For the Morning Star.
  • Covers Always Lie: That bed and the cat don't appear anywhere in the game. The alligators and the tree, however, appear in the game as enemies although the tree is barely bigger than Nemo. The mushrooms with spiky snails on them, and the city skyline, also appear in the game.
  • Death Throws: When Nemo loses the last segment of his life bar, he starts spinning around repeatedly and drops off the screen after a few seconds.
  • Descending Ceiling: In the House of Toys and in Nightmare Land, both times covered in Spikes of Doom.
  • 11th-Hour Superpower: Throughout the game, your only weapons are thrown candy, which does no more than stun enemies, and whatever abilities are granted by the animals you charm. In the last level Nightmare Land, however, you are given the Royal Scepter which fires actual damaging projectiles. Nemo carries the scepter through the entire game, but he doesn't realize it's a weapon until Princess Camille tells him after Level 7.
  • Flame Spewer Obstacle: In Nightmare Land, there is a fire and surfaces that spit out flames at regular intervals.
  • Fungus Humongous: The first level, Mushroom Forest.
  • Goomba Stomp: Nemo can do this as a frog. It's more of a belly flop than a stomp, but same idea.
  • Guide Dang It!: In the fourth level (Evening Sea), one of the keys is found by taking a small passage that seems to lead to a dead end. Swimming into the upper corner of the dead end transports you to a hidden cave with the fifth key (and some dangerous pufferfish enemies, and plenty of Spikes of Doom).
  • Hitbox Dissonance: The lizard makes Nemo shorter but longer - nonetheless the Nemo-on-lizard sprite is a bit bigger than its hitbox, with a small margin of error above Nemo's head and a much smaller one at the tip of the lizard's tail.
  • Incredible Shrinking Man: Nemo (and Oompo) is the size of a mouse in his own house in Level 5.
  • Ledge Bats: There's three different enemies that function this way.
    • Some literal bats, found in levels 2 (the underground section), 5 and 8. Especially in 8, where the bats are placed specifically to foul up your jumps over fire pits.
    • Those things that look like demonic maple tree seeds that fall from the sky and tend to be found in areas where you're trying to climb things, such as the tree early in Level 2. A bat hit from one of them can knock you to the bottom of whatever you're trying to climb.
    • And lastly, the army ant enemies, especially during the falling ceiling section of Level 8. They'll knock you into water where you'll have to fight off alligator enemies and then try the series of jumps again.
  • Level Goal: At the end of every level is a door protected by a bunch of locks standing behind it.
  • Level in the Clouds: Level 6 - Cloud Ruins - contains exactly that, a ruined city in the clouds.
  • Mr. Exposition: At the start of the first level, Flip explains part of the plot.
  • Nintendo Hard: The first level is easy, the second is relatively easy. The difficulty spikes BIG TIME on the third, lets up a little for the fourth, and the game from there on out is just brutal.
  • Power Up Mount: The animal buddies. In some cases (hermit crab, lizard, gorilla, giant fish, mouse), Nemo rides them, in other cases (mole, bee, frog) he dons a costume of that animal.
  • Snot Bubble: The animals that can be bribed with candies fall asleep with snot bubles, even those that have no nose, like a bee or a hermit crab.
  • Spikes of Doom: Of the instant death variety.
  • Super Not-Drowning Skills: Nemo is hard to control underwater, but he doesn't have to come up for air. Nor does the frog. Most of his non-aquatic mounts (the lizard, the gorilla, the bee and the mouse) will start drowning if they fall into water, but the player has a few seconds to dismount before Nemo dies.
  • Tastes Like Friendship: Nemo can get animals to give him a ride by feeding them candy.
  • Toy Time: The third level, House of Toys, is an Auto-Scrolling Level consisting almost entirely of riding a toy train while toy airplanes crash all over the place.
  • Under the Sea: The fourth level, Night Sea.
  • Unique Enemy: In the second level, Flower Garden, if you go to the section with the pond with aggressive tadpoles in it and then backtrack, you'll encounter a weird little bunny man in turquoise army fatigues with a basket of infinite eggs that roll down a hill and hatch into those weird two legged frog headed monsters. He'll run away if you get too close.
  • The Very Definitely Final Dungeon: Nightmare Land.
  • Video Game Flight: A power granted by the bee, which can't fly too long without touching ground.
  • Wall Crawl: The lizard, gorilla and mouse lets Nemo climb walls and trees.
  • When Trees Attack: Stumper, the killer tree stump.
  • White Gloves: The giant fish inexplicably has arms with white gloved hands instead of pectoral fins.

Alternative Title(s): Little Nemo

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