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"Good news, everyone! I've invented the most Awesome, but Impractical way to take out the trash!"

This is basically the Impossibly Cool Weapon crossed with Teleportation.

It's a Ray Gun or Energy Weapon-like device that usually resembles a gun or rifle, with a trigger, barrel, grip, etc., whose purpose is (usually) the teleportation of its target (or sometimes, the teleportation of its user), often but not always instantaneously. There are variants, such as weapons that teleport their ammunition rather than their target, or which deploy a portable teleportation system (such as portals) for the user; there are also examples of Teleport Guns disguised as ordinary objects.

Another significant variant is when the use of regular old Energy Weapon and a teleportation device are combined to fake a person's death by teleporting the target an instant before they would be hit by the weapon discharge, as the teleportation effect is similar to the in-universe appearance of molecular disintegration from an Energy Weapon. To observers, the subject will appear to have been vaporized.

If the target is not teleported, but rather the user, than it is usually for escape or a tactical advantage.

The Teleport Gun is frequently an invention of the Mad Scientist.

Inversions and other Subversions, like guns that teleport bullets through walls to reach a target, or guns that teleport virtually endless ammunition from another location into their magazines, are worthy of mention. Can be used for Weaponized Teleportation. Sometimes used as a way of averting the terms "kill" and "die", especially in more kid-friendly works. Compare with Dimensional Cutter.


Examples:

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    Anime & Manga 
  • Gantz: The "Y-Gun" traps its victims with an Inescapable Net, then teleports them to an unknown location.
  • Negima! Magister Negi Magi: During the Mahora Festival battle, the Big Bad of the arc is actually a Well-Intentioned Extremist who uses exclusively Non-Lethal Warfare and, on the other hand, her goal is not to disable the opponents permanently, but only for the next few hours. To achieve this, she starts using using special Magitek bullets which send whatever they hit three hours into the future.
  • In one episode, Space☆Dandy buys a flashlight that teleports whatever he shines it on intergalactic distances.

    Card Games 
  • The Star Munchkin card game has a card titled "Foof Gun". It gives a big bonus against enemies, but using it forfeits going up levels, since you don't kill them but teleport them away.

    Comic Books 
  • Doomsday Clock: Lex Luthor shoots the Comedian with a gun "negating the vibrational frequency" the brought him to the DC Universe, sending him back to the Watchmen universe as he falls to his death at the beginning of the story.
  • Laff-A-Lympics: In one issue, Dread Baron acquires one of these guns from some extraterrestrial beings. He uses it to send various members of the Yogi Yahooeys and Scooby Doobies to distant places.
  • New Gods: Darkseid uses his Omega Beams in this fashion all the time. They can either disintegrate or teleport their target, and it looks identical in either case; he tends to teleport/imprison those he thinks he can use later.
  • Spider-Man: In The Amazing Spider-Man (1963) #385, Spidey teams up with the Jury to deal with Venom once and for all. Their plan is to appropriate an experimental teleporter - it disassembles the target perfectly well, but they haven't developed the receiver technology to re-assemble the target, effectively obliterating them, and that suits the Jury just fine. When Spidey realises their intentions are murder, he is not happy.
  • Strontium Dog: Johnny's time bombs are grenades that send the target through time to a point where the world has moved and their freezing to death in space. A prequel story shows that the Kreelers had guns that did this.
  • Superman:
    • Superman occasionally used the Phantom Zone projector in this manner. In Whatever Happened to the Man of Tomorrow? this is how he defeated Mxyzptlk. The villain was so afraid of being trapped in the Zone that he tried to teleport to his own dimension right when the projector's ray hit him, and suffered a lethal Portal Cut for his trouble.
    • One of the devices that Supes give Leo Quintum in All-Star Superman is a Phantom Zone Kill Sat that can be shot from the Moon.
    • The Unknown Supergirl reveals Superman keeps an "Exchange Ray" double-barrel gun in his Fortress which allows two persons (such as Supergirl and her impersonator) swap places. Its inner workings are not revealed, but it is apparently so easy to use that even a dog can do it (and does. Although Krypto the Superdog is not your average dog).
    • In The Untold Story of Argo City, Kara wants to use a vibro-projector raygun developed by Superman, which is supposedly able to send people into parallel dimensions, until she learns it is an experimental and untested prototype which merely obliterates its targets.
    • The Girl with the X-Ray Mind: Lesla-Lar's laser cannon which she uses to shrink Lena to diminutive size also teleports her victim into the city of Kandor.
    • The Plague of the Antibiotic Man: Villain Amalak's teleportation device is a blue ray gun.
    • In The Phantom Zone, General Zod and his band build a giant cannnon to send the whole Earth into a parallel dimension.
    • The Super-Revenge of Lex Luthor: Superman uses a portable teleport beam to travel from Earth to Lexor -a red sun world- instantly.
  • X-Men: Blink has the mutant power to throw crystals that let her teleport whatever she hits with them, in addition to regular teleportation of herself. She often uses this offensively, either to teleport enemies into locations where they're no longer threats, or in some cases for far nastier effects when she feels the situation is bad enough to warrant it.

    Fan Works 
  • Andalite shredders and dracon beams work this way in Animorphs: The Reckoning, teleporting matter into Z-space and back thousands of times a second. The resulting friction causes matter to break down, essentially making making each weapon a Disintegrator Ray.
  • With This Ring sees a fleet of aliens invade the Earth with guns based on zeta beam technology, making whatever they hit vanish. At first, the Team is hopeful that that means the victims are merely being imprisoned somewhere, but Paul points out that zeta beams don't have to teleport the target all at once.

    Film — Animation 

    Film — Live-Action 
  • Millie and later Guy have Portal Guns in Free Guy similar to the ones from Portal.
  • In Kiss Me Quick!, Sterliox carries a teleport gun that allows him to teleport himself and Dr. Breedlove all around Dr. Breedlove's castle.
  • In Spider-Man: No Way Home, Doctor Strange gives Spider-Man a magically modified web-shooter that teleports any villain he shoots to a cell in Strange's basement. This ends up creating a problem after he and Sandman team up to defeat Electro; once Spidey zaps away the latter, the former (not knowing what the device does) assumed he just vaporized someone in cold blood and attempts to retaliate, forcing Spidey to teleport him to his own cell.
  • In Star Trek: Insurrection, there were dart guns whose darts carried trackers for the transporter, allowing them to beam up anyone who was struck.

    Literature 
  • The Hyper weapons from David Weber's Empire from the Ashes (second book) project a hyperspace field that surrounds a target and moves them into hyperspace and leaves them there.
  • A stock starship weapon in Perry Rhodan since about the end of third or fourth major plot arc of the series is the "transform cannon", which can teleport large-caliber fusion bombs considerable distances and potentially right into enemy vessels if their Deflector Shields are insufficiently advanced to keep them from rematerializing. Only the fact that the rematerialization process remains "imperfect" — which somehow never seems to result in a bomb coming out as a simple dud on the other side — keeps them from being used as more general-purpose teleporters (which also exist, but at the usually encountered tech levels require both a sender and a receiver to function).

    Live-Action TV 
  • Doctor Who:
    • Jack Harkness carries a squareness gun that can disintegrate and reintegrate the objects he shoots with it.
    • In the episode "Bad Wolf", it is revealed that the losing contestants 'disintegrated' on the Game Station were actually teleported to the Dalek fleet to be broken down into raw materials with which to grow new Daleks.
    • This is also the way Missy survived apparent disintegration to return the following season.
    • In "Rosa", Krasko intends to use a temporal displacement weapon to send Rosa Parks into the future because he was given a neural inhibitor in prison that stops him killing people.
  • Several episodes of Earth: Final Conflict featured a black market device based on Taelon technology that was like a harpoon gun that deployed an interdimensional Gate for personal use. In this case, its purpose was providing the user with a teleportation mechanism.
  • SeaQuest DSV: The holographic programmed defender of the alien ship encountered by the submarine crew in Season 1 had a bracelet-like weapon that dematerialized people into thin air. They could be rematerialized, if the user chose to do so, indicating this was a kind of teleportation system.
  • The Timer in Sliders was more like a remote control than a gun, but it was occasionally used for this exact function on villains of the week, by the main characters opening up a surprise wormhole that sucked the villain away into another dimension, or possibly oblivion. Logan St. Clair (a villain who was meant to return but never did) met her fate this way.
  • In Stargate SG-1 they use a teleporter to beam a nuke aboard an enemy ship they were unable to hit with conventional munitions. Unsurprisingly, it was both very effective and soon blockable. It was however used again later on. Also used in Atlantis.
  • Star Trek: Deep Space Nine:
    • "Field of Fire" features a projectile rifle modified with a special scope and a microtransporter, enabling the user to fire bullets through walls, bulkheads and (presumably, though not confirmed) force fields at targets he could observe through solid walls. This means that the weapon can be used to kill anyone on the station, from anywhere on the station.
    • In "Inter Arma Silent Leges", we see a Romulan disruptor (disruptors being lethal and usually set to vaporize a target) used on a Section 31 Agent. Next scene, he's still alive (and gloating). Turns out that he was transported to safety right before the weapon's beam hit him.
  • Star Trek: The Next Generation: In "Gambit", Picard is supposedly vaporized by an Energy Weapon beam in a bar fight. Turns out he was transported to a mercenary ship.
  • A portal weapon features prominently in Star Trek: Picard Season 3.
    • First used in "The Next Generation" underneath a building and causing it to reappear several hundred feet in the air. Even 25th Century buildings can't survive that, nor can what it lands on.
    • "Seventeen Seconds" reveals the weapon has been installed on Vadic's ship Shrike. First, they use it to ensure that when the Titan tries to flee a nebula, it just comes right back in. Then when Titan opens fire with torpedoes, the portal catches them and spits them back at the Titan.
    • A different Teleport Gun appears in the season finale. One of the Titan crew has rigged hand-phasers to shoot transporter fields, beaming the target to the ship's transporter pad. Seven dubs it the "portable beam-me-up".
  • Star Trek: Voyager:
    • The Vidiians, a Species of Hats involved in Organ Theft, have a device that can not only do a detailed medical scan but also instantly transport someone's internal organs out of their body. In their introductory episode, "Phage", Neelix is shot by this device, loses his lungs, and only immediate transportation to Sickbay saves his life.
    • In "Concerning Flight", Voyager is attacked by pirates that use combination scanners/transporters to quickly locate and steal any valuables aboard the ships they raid. Voyager loses its computer core to the attack and the rest of the episode is spent getting it back.
  • Time Trax: Darian Lambert is a cop from the future who has come back in time to retrieve criminals who escaped from 2193. When he finds them he shoots them with a beam or a pellet gun disguised as a car alarm remote; the pellet or beam (Depending on the Writer) doses them with some Phlebotinum and sends a signal that the person is ready for transport. It's implied that anyone can be transported at any time. However, time travel is deadly to anyone who isn't dosed with TXP.

    Tabletop Games 
  • Champions:
    • Campaign The Great Super Villain Contest. A section giving advice on using sub-plots mentions a "Teleportation Blaster" that could send its target to another location. The specific example involved sending the target to another dimension.
    • The superpower Teleportation can be bought with the advantage "Usable As Attack", a subset of "Usable on Others". This allows the user to teleport a victim somewhere else. If the victim is teleported into a solid object, they will take damage.
  • Warhammer 40,000:
    • The orks' Shokk Attack Gun works by teleporting snotlings through the Warp and into vehicles and Power Armor. Their short trip through the warp makes them go completely insane, so when they arrive they swarm anything they can, essentially paralyzing or killing the unit.
      • An early edition had several additional outcomes for the attack: the snotling winds up infesting a weapon or leg; the target is a veteran of these weapons, so when the snotling arrives he turns his head and takes a big bite; the snotling fuses with the target...
      • There's an entire sublist for the snotling voiding itself in the target's ear. One of the outcomes is the target committing suicide.
      • And because it's an ork weapon, there are plenty of ways for it to go catastrophically wrong. Ranging from the snotling panicking and running the other way to the gun sending the ork firing the weapon at the target instead (comparing an ork to a snotling is like comparing a bull to a mouse), or simply the gun sucking everything around itself into the Warp.
    • Orks also have the Tellyport Blasta, which teleports the target in a random direction. On a crit, the target is teleported into the ground, dying instantly.

    Theatre 
  • The sonic transducer in The Rocky Horror Show is usually depicted as a Ray Gun that Frank points at the others before extras drag them offstage. It's difficult to portray teleportation in a play but Frank's comments imply their molecules have been separated.

    Video Games 
  • A kind of inversion exists in BlazBlue: Noel's Magitek gun, Bolverk, can make its shots phase through barriers to hit the target behind them directly. It's usable in gameplay, with one of her special moves (Optic Barrel).
  • In Chex Quest the player uses a variety of "Zorch" weapons that are in fact gun-like teleportation devices. They are used to zap the enemy Flemoids back to their home dimension. (In other words, teleportation is used as a substitute for killing in this kid-friendly game.) Full teleportation takes multiple shots, unlike most examples. The in-universe justification is that the Flemoids are immune to conventional weapons, so Zorching them is the only option.
  • Breidablik, the unusual gun used by the summoner protagonist to invoke various warriors in Fire Emblem Heroes.
  • Similar to Perry Rhodan, FTL: Faster Than Light also has teleporting bombs. Bombs are filled with all sorts of nasty surprises, like incendiary gel and hull-breaching charges, but never directly damage an enemy ship since they bypass the hull. They can still kill all enemy crewmembers indirectly. The Zoltan aliens have a special Deflector Shield that acts as a teleport interdictor, stopping teleported bombs (and boarding parties) from working.
  • The Displacer from Half-Life: Opposing Force. It teleports its target to the dimension Xennote , and you can also use it on yourself in order to hop into Xen and find some resources there (as well as a convenient portal back to Earth.)
  • The main mechanic of Out There Somewhere is a teleport gun that warps the hero once its beams hit a wall or a ceiling, so he can dodge enemies, cross large gaps or reach high places by keeping jumping momentum. The gun can interact with a series of colored pillars of light to clear various puzzles as well.
  • Overwatch includes a teleport grenade explicitly modeled after the Translocator (see above) as part of Sombra's abilities.
  • In Phantasy Star Online 2, the Chase Arrow Photon Art for the Bullet Bow weapon turns your bow into a strange inversion of this, as it functions more like Chekhov's Gun as an attack. The user fires up to three arrows (one per cast) into the sky, which teleport out to places unknown. When an enemy is then attacked by one of your other Photon Arts, said arrows return from places unknown to deal additional damage to that target.
  • The Portal series: Portal and Portal 2: The iconic Aperture Science Handheld Portal Device ("Portal Gun"), though the mechanics are slightly different: the gun shoots connected orange and blue portals but does not instantaneously teleport its target as the user themselves have to go through the portals. This helps create the bulk of the game's puzzle-solving. Aperture designed it as part of a contract to make shower curtains for the army, and after that fell through they couldn't think of any better use for it than constantly running it through meaningless tests.
  • Portal Reloaded: Uses this from the Portal series its based on to be Thinking Up Portals.
  • Pink Panther's Passport to Peril: At the start of the game, Pink's boss Clouseau uses one of these to send him to Camp Chilly Wa-Wa, since even Pink is not allowed to know the camps exact location. Pink is very reluctant about traveling this way, since last time it took him days to fully recover.
  • The /tg/ branch of Space Station 13, as well as others derived from it, features a stationary cannon known as "Bluespace Artillery". The user may select a destination aboard the station, click the Fire button and create instant breaches and Ludicrous Gibs from a safe distance.
  • Splitgate is a multiplayer first person shooter where every player has a portal gun similar to the ones in Portal.
  • At one point in the Romulan storyline in Star Trek Online, you get handed an example of this trope (camouflaged as a Romulan disruptor, and designed so that the teleportation effect looks identical to such a disruptor's disintegration effect), as part of a on-the-spot rescue of a captured Starfleet officer (you arrange things so she 'tries to make a run for it'. She gets shot and teleported to safety, and your cover is protected).
  • Streets of Rogue has warp grenades which teleport anything in their blast range unharmed to elsewhere on the level.
  • Viki is a Recurring Character in the Suikoden series, whose entire skill set is based on her Blink Rune, which allows her to teleport people and objects across great distances. From Suikoden II, onward, she can be used as an active party member. In battle, she either: a) teleports random objects (including herself!) onto enemies heads, b) randomly teleports an enemy off the field, or c) randomly teleports a party member off the field. The last one is especially worrisome since there's a slim possibility she might teleport the entire party away, leaving only herself!!
  • In Universe at War, this is how the Heirarchy gathers resources. Their Reaper Tripod unit is "armed" with a Tractor Beam that gobbles up chunks of buildings, cars, etc, and the crucible on top teleports the collected matter to the Mothership for processing. While things bigger than a lamp post need to be done over time, anything smaller (and non-hostile) is guzzled up wholesale. Cows, for instance, fetch a pretty penny.
  • Unreal Tournament and its sequels feature the Translocator, a gun whose primary fire launches a beacon and secondary fire teleports the user to the beacon. It can also be used as a remote camera, and can Tele-Frag any enemies who are standing on the beacon.
  • Void Bastards has the Rifter, a gun which teleports a single object to a sub-dimension and can release them at a location of the user's choice. One of the most effective uses is to pick up extremely dangerous enemies like Screws and put them into sealed airlocks.
  • Words Worth: Maria may be a homage to Viki, since she dresses in white, has blue hair, and has teleportation as her main offensive weapon. In both the game, and the anime adaptation, she blasts Astral twenty years into the future with her Mystral Window ability!
  • This is an Inverted Trope in the game Xenosaga as most of KOS-MOS projectile weaponry, transports its ammo to the gun from huge stockpiles which is then fired.

    Webcomics 
  • Roxy Lalonde of Homestuck has an appearifier rifle with which she can bring forth any object from the past as long as she punches in its coordinates in space time. Later she apparently alchemizes a modified version designed like a sniper rifle with greater apparent range that, in a possible Shout-Out to Portal, fired one of two connected fenestrated walls.
  • In Sluggy Freelance, Riff develops the DFA, a piece of technology that can open a portal to a random dimension. The paranoid Dr. Schlock takes Riff's design and has another portal expert figure out how to weaponize them. He eventually plans to create Kill Sats to eliminate any possible threat to his existence.

    Western Animation 
  • Subverted in an episode of the Axe Cop cartoon; Axe Cop zaps the two thieves who stole the sun with such a gun. Axe Cop's partner supposes they've been teleported to space jail, but Axe Cop bluntly corrects that, no, they've just been disintegrated and killed.
  • The Null Void Projector in Ben 10. Bad guys tend to not want to get sucked into a prison dimension, so the portal is created pretty much right on top of the enemy that the projector is fired at. Alien hunters Manny and Helen have one of these, which they use on anybody not human that they run into, and they thought they were disintegrating them. They do eventually try to make up for what they did.
  • Danny Phantom has the Fenton Bazooka which fired shots that opened portals back to the Ghost Zone. It was so effective that it only appeared in one episode.
  • Gyro invents one in an episode of DuckTales (1987). It is promptly stolen by the Beagle Boys and used in their latest scheme to steal Scrooge's money. It differs from most examples in that Gyro also invented a spray that, when sprayed on a target, enables the teleporter gun to teleport it from far away (they trick Scrooge into spraying the money in his vault).
  • Used in an episode of The Fairly OddParents!, where it was used to fake Mark Chang's death so he could escape from his Yandere alien princess bride.
  • Filmation's Ghostbusters use "Dematerializers", which send ghosts back to the netherworld, temporarily.
  • One episode of Futurama features a Teleport Gun invented by Farnsworth advertised in the back of comic books as a disintegrator. This detail becomes plot important later.
  • Superman has the Phantom Zone projector in Harley Quinn though it's the portal gun variant this time. He can press a button on it to make the portal suck people in but luckily Poison Ivy is able to grab Wonder Woman's truth lasso to prove they're not responsible for the plant monsters attacking Gotham and Shoes switches it off before they go through.
  • In the Justice League episode "Hereafter". Toyman attacks Superman with a giant toy-styled mecha (because of course_ that is armed with a Disintegrator Ray. When Toyman successfully managed to hit the Man of Steel with it, many people thought it absolutely vaporized him. But unbeknownst to anyone, including Toyman himself. It just flung the Man of Tomorrow into the far far future. Vandal Savage (the last living human being on the Post-Apocalyptic Earth), snarks how Toyman had somehow effectively built the world's first weaponized time machine/teleporter cannonnote  yet merely assumed it to be simple Disintegrator Ray cannon that was strong enough to destroy Superman.
    Vandal Savage: That simpleton Toyman never truly understood what he had created.
  • Link's zapping sword in The Legend of Zelda (1989) works like this when used against Ganon's creatures, teleporting them back to the giant "Evil Jar" in Ganon's lair. (When used against non-Ganon creatures, its ray-zap is just a painful sting.)
  • In Phineas and Ferb, Dr. Doofenshmirtz uses one on a biker who catcalls his daughter. Both the man and his motorcycle end up in the crib of an enormous baby alien, who promptly squishes them.
  • Rick and Morty has it's own iconic "Portal Gun" which is a constant between almost all Ricks (including our main one), it works almost similarly to the other iconic Portal Gun, although with very it's own unique twists. While it creates circular gateways, you can't see what's on the other side till you go through it and instead of needing to create two doorways yourself, you only need to make one, the other end just creates it's own gateway to the desired extradimensional location by itself.
    'Rick (C-137): You know the worst part about inventing teleportation? Suddenly, you're able to travel the whole galaxy, and the first thing you learn is, you're the last guy to invent teleportation
  • The South Park episode Spookyfish, the evil Stan and Kyle have a gun that sends whoever they shoot back to the Mirror Universe which they use to send the good alternate Cartman home.

 
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