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Magic from Technology
aka: Sufficiently Advanced Technology

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"When I was 5-6 years old, I asked my dad, 'Dad, what is technology?' And my dad goes, 'It's magic, Joel! It's magic!'
Ever since that day, little Joel was never the same."
Joel, Vinesauce

The science-fiction equivalent of magic. Magic does not derive from an actual mystical or spiritual source, in fact, it's not really "magic" at all. It's just technology that people assume is magic, someone might have even told them such! The characters using this "magic" may or may not be aware of its true origins.

Compare Clarke's Third Law and Runs on Ignorance (where knowing how the technology works makes it stop working). Contrast with Skepticism Failure. For "Technology From Magic," see Magitek. Explaining away magic with Technobabble or Minovsky Physics is Doing In the Wizard. Conversely, insisting on the magical nature in place of the previous tropes is Doing in the Scientist. Often used by Sufficiently Advanced Aliens. If the audience is left in doubt about its true origins, Maybe Magic, Maybe Mundane. Magic by Any Other Name often overlaps with this. See also Sufficiently Analyzed Magic and Post-Modern Magik.

Despite similarity to the literal translation, Deus ex Machina is unrelated. Not to be confused with Magic-Powered Pseudoscience where magic turns out to be the hidden component in a seemingly mechanistic but otherwise inexplicable invention.


Examples:

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    Anime & Manga 
  • Somewhat in the franchise, Digimon. All There in the Manual video games reveal that the two first computers, ENIAC and ABC started the digital world. There's the technology side, and this creates digimon who know magic, demons and angels, mythical creatures and a Magic Land within the Cyber Space.
  • Show: Full Metal Panic!. Scene: two Real Robots are fighting with kinetic guns. One of them loses its weapon; the other tries to shoot but the bullet is absorbed by a forcefield that seemingly sprang up from nowhere. The attacker's yelp of surprise is then interrupted by the other guy shooting a giant shockwave of energy from his palm. Another guy complains not a minute ago that while fighting it, his cannon round bounced back and destroyed his own bot even though the opponent clearly doesn't have reactive armor. Say hello to the Lambda Driver with no-one knowing how exactly it works, only that it works... most of the time.
  • In GaoGaiGar (and its later OVA, GaoGaiGar FINAL), the G-Stone and its relative the J-Jewel, Zonder Metal, and the Pas-Q Machine all do things that seem magical and no explanation for their operation is given beyond 'ancient alien technology'.
  • Ghost Sweeper Mikami had an story arc with the mother of Mikami utilizing the power of a nuclear aircraft carrier with a big magic circle drawn on the deck and fighting demons a few hundred times more powerful then herself.
  • In the Haruhi Suzumiya series, the Data Overmind and its Artificial Human agents use non-mechanical technology that the narrator usually just describes as "magic", since it can directly overwrite reality. As a result, Humanoid Interfaces fighting looks an awful lot like a Magical Girl battle. It's also implied that humanity, in The Future, will use similar technology, which is why the series's representative Time Traveler can't operate any present-day technology more complicated than a flashlight; her society has outgrown such silly things as thermodynamics.
  • The fairies in Humanity Has Declined are described as having "supernatural technology". Which could also be Magitek, but they tend to use sciencey terms when asked.
  • Lupin III has the villain Pycal, who was impervious to bullets and fire, could walk on air, and shoot fire from his fingertips. Lupin found a way to replicate these tricks: (he walked on air via carefully placed glass panes, shot fire from his fingertips with a small, hidden flamethrower and was impervious thanks to a hard liquid chemical that shielded his body when covered by the liquid.) It was never explicitly confirmed that Pycal really wasn't using magic in the manga version, though in the anime Lupin found Pycal's chemical formula. When the villain was revisited in the OVA Return of the Magician, he received upgrades in power, and was seeking a collection of crystals that were able to use vibrations/sounds to do whatever he wanted. Naturally, Lupin also has his eyes on them, and the two fight over who gets to collect all of them.
  • Inverted in Miss Kobayashi's Dragon Maid. The programming language used at Kobayashi's office is modeled after the series' Formulaic Magic (and is close enough that Kobayashi can pass a high level magic exam without studying). That said, programming does not actually have any magic powers since Earth lacks a Background Magic Field, though whether or not someone like Elma (who is both a coder and capable of using magic) could cast a spell with it is unspecified.
  • My-HiME contains this, while My-Otome takes it one step further: the titular Otomes are basically Magical Girls who gain their powers from nanomachines.
  • The entire plot of Neon Genesis Evangelion is based upon an Ancient Conspiracy's efforts to use the semi-understood technologies and vague prophecies left behind by a Precursor race to attempt to ascend humanity to godhood. What would have made the Gainax Ending a lot less mind screwy would have been if they had actually bothered to explain that in-show instead of couching the entire conclusion in mystical mumbo-jumbo and psychobabble, and then having the super-technology manifest as a giant nude girl who then turns humanity into orange juice by using the power unleashed by nine giant robots crucifying themselves.
  • In One Piece, Nami is able to practically control the weather using her knowledge and her technological staff (which, essentially, can create bubbles of heat, cold or electric charge), to the point that some people actually mistake her for a witch. After the time skip, she even corrects one of the enemies by describing her abilities as "purely science", yet now uses a new staff she calls the "Sorcery Clima-Tact".
  • The Incubators from Puella Magi Madoka Magica have reached the point where it is impossible for us humans to any longer tell what is "magic" and what is "technology" to them. Like Lovecraft's various aliens, their understanding of physics and the universe is so far beyond our own that they can do things like manipulate souls or give people visions just by looking into their eyes. While still insisting all the way through that for them, this is all strictly science. Strangely, the Incubators still refer to magic as such. To them it's a type of energy created from emotion, which breaks thermodynamics, and is therefore extremely useful.
  • Scrapped Princess is big on this. Despite the magi, dragons, gods, and whatnot that inhabit this apparently medieval-fantasy setting, Lost Technology actually underlies everything.
  • Shiro Sanada, from Space Battleship Yamato 2199, actually quotes Arthur C. Clarke when discussing how Iscandarian technology seems to defy the laws of physics and nature as we know them.
  • Tiger & Bunny 2 has the Hyper Nano System, used in transformations and finishers for both Wild Tiger and Barnaby.
  • The Little Bit Beastly characters of Tokyo Mew Mew are parahumans created in a semi-realistic manner... but the genetic engineering also turned them into Magical Girls.
  • A variant of this is presented in episode 14 of the Umineko: When They Cry anime. Virgillia explains that the Japanese fire ceremony, which today has been explained by science, was once seen as magic because it was like that to people at the time.
    Battler: In other words, if you don't know the principles it's based upon, a rain ceremony is just like magic?
  • The Vision of Escaflowne tests the boundaries of the trope with Zeibach. They claim that their sudden increase in power came about through the application of Earth science and technology in the world of Gaea, but given Gaea is also a world where Clap Your Hands If You Believe very much applies, it's hard to draw any kind of line between magic and technology here.
  • In Vividred Operation, the Vivid System is technology that allows the quartet of protagonists to become a Magical Girl Warrior team and also allows Akane to do a Fusion Dance with one of the others. The final episode sees Akane and Rei combine into the titular Vivid Red, which isn't even in the system.
  • In chapter 42 of Yozakura Quartet, Arthur Clarke's third law is quoted by one of the senate members to Gin/Enjin in regards to Onmyou.
  • Yu-Gi-Oh!
    • Yu-Gi-Oh!: Seto Kaiba creates the holographic dueling technology to replicate the magic of the Shadow Game he fought with Yugi. By Dark Side Of Dimensions his dueling technology has become so advanced it is actually on par with Aigami's Quantum Cube and able to repel it.
      • In Yu-Gi-Oh! The Dark Side of Dimensions, Kaiba's VR tech when combined with his own brainwaves is so advanced that it can transcend dimensions, including breaking into the afterlife.

    Comic Books 
  • Batman generally assumes this, pointing out people trying to use smoke-and-mirrors to appear mystical, or some Ancient Artifact that was thought to be "cursed" or "enchanted" having a rational explanation, like a rage-demon-possessed mask that actually had a few small poison-tipped spikes that drove the bearer mad. However, he's also explicitly encountered ghosts, wizards, gods, and demons who were the real deal, so it's less a case of "There's no such thing as magic" as "I won't believe it's magic until I prove it one way or the other."
  • The Flash villain Abra Kadabra was from a far future time, who used his advanced technology as "magic". Over the decades, this has sometimes been played straight, and sometimes Retconned into either real magic or innate Psychic Powers, and the "technology" as just props used as a psychological crutch. Others split the difference and say it's Magitek. At one point, he sold his soul to Neron for real magic.
  • Gold Digger both exemplified and subverted this in equal measure.
    • At one point, Gina discovers that magic is just a derivative of an ancient Magitek known as Beta Technology. The Saurians who were involved in its creation bio-engineered the dragons as a slave race, encoding them with the ability to use magic (how it works) but not the principles of the science (why it works). After the dragons rebelled and the Saurians were mostly wiped out, the knowledge of how everything worked was lost or sealed away, and what little the dragons knew about how things worked combined with the knowledge of other races formed the basis of ancient magic, with technology becoming a different science altogether. This explains why the Artificer, Gina's future identity, is a spellcaster beyond the comprehension of all but the most powerful Big Bad, Dreadwing, and Gina is unable to comprehend even the most basic levitation spell in the present, though bits and pieces of her research that will eventually lead to this revelation have actively worried many magical authorities about Gina's continuing "merging" of magic and technology, which works in ways they don't understand.
    • However, a later revelation added another layer in that the Magitek that formed the basis of Beta Technology is the physics and science of the previous universe, destroyed before our Big Bang. When survivors of that universe managed to thread the needle and escape into the new universe, they brought their science with them, which bent the natural laws of the new universe in ways that shouldn't be possible, thus making it this and Magitek simultaneously.
  • The handbook to the Invincible universe states that magic is believed to be technology so advanced to be capable of nearly anything. It describes spellcasting and other invocations as a security measures to prevent misuse of such a powerful resource. Rituals and calling on higher powers for desired effects are respectively described as encryption and authorization techniques.
  • In Supergirl (1982), the villain Kraken pretends to be a wizard, but he uses devices hidden inside his bracelets and belt to perform his tricks. Kara realizes that he cannot be a wizard when one of his "spells" hits and hurts her but doesn't blow her head off.
  • The Warlord: Skartaris contains genuine magic and also a lot of pre-cataclysmic Atlantean technology that functions like magic to the primitive inhabitants.
  • Wonder Woman Vol 1: During the Golden Age, Themyscira had advanced technology that was functionally a mixture of science and magic, such as their "Purple Ray", faster than light spacecraft, and invisible aircraft.

    Fan Works 
  • In the Expanded Universe of Daria fanfic, the Ringbearers and their weapons, the Defender Rings, fall squarely into this trope.
  • In Saruman of Many Devices the Uruk-hai guns often appear as this to their enemies.
  • Heavily implied to be the case in the Sailor Moon fic Sailor Moon: Legends of Lightstorm. Lightstorm's armor, grapple gauntlets, explosive shuriken, and kinetic energy-boosting staff are described as being built with "Moon Kingdom science". Additionally, in Episode 7 he is shown to have memorized the mechanisms that drive the Combat Modes of a Sailor Scout and several other Justice Champions, himself included. Later in the same episode, he is shown combining human science and Moon Kingdom science to create a supercomputer, a task, he notes, that is unwise to perform while deprived of sleep.
  • In the Worm fanfiction Intrepid Nimue's entire theme as a Tinker is that she uses her tech to perform magic-like tricks, such as making someone disappear with an Invisibility Cloak.
  • In Fate Genesis, the Fate characters typically equate the warp that brought the Sonic characters to the Nasuverse with an act of the 2nd True Magic- and have trouble accepting that it can be done with a machine. In chapter 9, Eggman briefly kidnaps Rin and sticks her in a cell that drains her Prana, and Rin is forced to realized that in the Segaverse, there's probably a shorter gap between magic and technology.
  • The fanfic Disillusion, by Hermione Granger has Harry Potter do this literally, inventing devices that run on technology to achieve magic-like results (starting with something that makes things float, and then moving onto other aspects like flying vehicles, artificial gravity, teletransportation or invisibility) to pretty much destroy any advantage magical people may have, and thus force it to abandon its Masquerade.
  • In Innocence Once Lost, after observing human technology in Luna Aeternal the alternate Twilight invented a spell that fetches a book from her library based on author, title etc. but mentions she gets every book that fits the criteria unless she picks them carefully. In other words, she created a search engine spell.

    Films — Animation 

    Films — Live-Action 
  • Apparently the Day Of Wonders virtual reality program in the Apocalypse series is so real it can hurt and even kill people who enter into it: a lethal snake bite in the program also becomes a lethal snake bite in reality. Willy Spino in Revelation when he first entered the Day Of Wonders program after it was hacked ran his virtual self fingers on the blade of a guillotine in the program and ended up cutting his finger in reality. It may not be the programming of the Day Of Wonders that causes it to be that real, but actually the power of the Antichrist working within the program itself.
  • Thor presents the Asgardians as a race whose technology seems magical. The Asgardians themselves claim that their understanding of both has advanced beyond the point where there is any point in making a distinction. Also, old Norse legends such as Yggdrasil and the Nine Realms have a cosmological explanation. At one point, Dr. Jane Foster even cited Clarke's law; "Well magic's just science that we don't understand yet; Arthur C. Clarke."
  • Lord Blackwood in Sherlock Holmes (2009) tries to pass himself of as a sorcerer protected by Black Magic; Holmes deduces an explanation for every trick he performs derived from a combination of science and theatrics. Holmes also notes however, that Blackwood has indeed actually performed the dark rituals exactly as they were described in religious texts, so perhaps Blackwood had better hope that none of it was real after all (otherwise, he will have quite a price to pay when the bill on his eternal soul comes due).
  • In John Carter, the ancient, immortal Therns wield what a modern man might call weaponized nano- or femtotechnology (powered by the "Ninth Ray"). It takes the form of an easily-concealed mass of lichen-like vines that grow and adapt to the user's needs: making beam weapons of various sizes, Absurdly Sharp Blades, and even crawling on the skin of someone else to either kill them by crushing the skull or restrain their movement by implanting themselves into the skin. Of course, since this is the very early 20th century, the stuff looks more like magic than anything. Other powers include a means of Voluntary Shapeshifting, long-range communication and travel and a medallion that can transport people between planets via Astral Projection (that is, leaving the original body sleeping where you left it, and sending a copy with your mind in it to the destination).
  • Not quite as deeply involved, but Lex Luthor cites Clarke's Third Law in Superman Returns, referring to Kryptonian crystals, although their abilities are in a more realistic range.
  • The 2010 film Ghost from the Machine (Phasma Ex Machina) has a man build a device in his garage that can bring ghosts over from the land of the dead to the real world. Basically, a Necromancer-In-A-Box. It works on EMF-Paranormal theory, basically, ghosts like elecromagnetic activity because it lets them interact with the living.
    "What do all man-made haunted objects have in common? Proximity to power lines."
  • Just like in the original novel, The Wizard of Oz has the titular wizard, which is famously revealed at the end to be just a normal man using visual tricks to make people think he uses actual magic. This is later explored in full in the prequel film Oz the Great and Powerful. Interestingly enough, even though the wizard is a farce, there's actual magic in this world, which shows how good the wizard's abilities are since he's able to fool actual magic users.

    Literature 
  • In Animorphs, this is morphing in a nutshell, although it follows Magic A Is Magic A.
  • In Darkover, human colonists stranded on a metal-poor alien planet eventually develop a new "non-causative" science based on Psychic Powers and "starstones". The resulting "matrix technology" can do things believed to be impossible by the conventional technology used by other human worlds. The catch is that it only works for telepaths, which prevents it from being built or used by anyone else.
  • The Ship Who...: In The Ship Who Won, a Role-Playing Game-obsessed spaceship crew come to Ozran, a world where mages and magesses see through flying eye constructs, ride flying thrones, send bolts of lightning, and teleport themselves and each other about, and scans of the thrones and eyes show them to be hollow rather than mechanized as the crew would understand. Credulous Knight in Shining Armor Keff immediately believes that magic is just plain real, while the more skeptical, logical Carialle thinks the Ozrans certainly think it's magic but there must be an explanation. Then they discover that Benevolent Precursors built a weather control system into the planet, controlled via mechanisms that take five-fingered hands and slight Psychic Powers to operate. Conveniently, the human colonists who landed on Ozran a thousand years ago fit the bill. Ozran's mages and magesses have just about broken the system and rendered their world into a cold near-dustball through their overuse of it as a weapon and source of cheap magic tricks.
  • From John Ringo's works:
    • Council Wars series is based around this trope. Unlike most such examples, rather than being set After the End when people have long since forgotten the origin of their "magic", it's set during the breakdown of a Sufficiently Advanced society into relative barbarism.
    • In his Legacy of the Aldenata series, the Indowy (and a very few human) Sohon adepts use a somewhat mystical application of nanotechnology to create materials that pre-Contact physics said weren't even possible.
  • In The Laundry Files, magic is an esoteric branch of mathematics, and computers are machines that do maths very quickly. Hence, in the modern era, most magic practitioners are just computer scientists with really alarming apps on their smartphones. Magic can be done without technology using your own brain as the computing device, but it's much harder and carries the risk of contracting Krantzberg syndrome: an irreversible, progressive dementia-like illness caused by microscopic demons hungry for brain neurons being inadvertently summoned into your skull.
  • Orson Scott Card:
    • Homecoming Saga: The deity of a human colony world, the Oversoul, is in fact an AI in orbit around the planet, which provides certain favored characters with "magical" devices to get them to return to Earth because the society it created is breaking down. Humanity is developing resistance to the Oversoul's Mormonism-inducing mind-control, leading to an outbreak of atheism and violence.
    • "The Originist": When Chandrakar Matt and Hari Seldon are discussing his recent dismissal of Leyel, she directly calls him an "old wizard", based on his dramatic scripts for the Time Vault Holograms. Hari waves away Chanda's comparison and insists on calling himself a scientist. They end the exchange by tossing friendly insults to each other.
      Chandrakar Matt: Artists. Wizards. Demigods.
      Hari Seldon: Stubborn misguided women who don't know science when they're doing it.
  • Harry Turtledove:
    • Subverted in the short story Death in Vesunna. A hot-headed time traveler shoots a Roman book dealer in order to get a book that doesn't exist in his time. The locals, who only heard the gunshot and found the corpse, assume it was "Zeus's thunderbolt", but the two men investigating the case use intelligence and logic to figure out exactly what happened.
    • Also subverted in The Guns of the South, the novel that made Turtledove famous. Time travelers go back to change The American Civil War in the Confederacy's favor by arming them with AK-47s. The guns are never treated as magic, simply as weapons of amazing quality whose appearance makes no sense (as a Confederate gunsmith points out, the guns simply appear out of nowhere, without any precursor models, which would still be vastly superior to anything currently available). Within a couple of years, the Confederates are producing their own copies (and the last chapter says that the United States has developed similar weapons). The same thing is true of the MREs and instant coffee the time travelers had. Desiccated foods are nothing new, just the idea of preparing coffee and whole meals that way.
  • Averted in The Colour of Magic. Incompetent wizard Rincewind has sometimes wondered whether there might be something different from magic, something better. The Agatean tourist Twoflower shows up with a camera and hires Rincewind as his guide/interpreter. When Rincewind first sees it, he surmises that it could possibly work by focusing light onto paper treated with extracts from photosensitive plants, thus creating the image. Simplifying for the locals Twoflower wants to photograph, he says, "He has a demon in the box that draws pictures. Do as the madman says and he will give you gold." He's rather disappointed to discover that the box indeed contains a demon that draws pictures.
  • Taken literally in Book of the New Sun — all magic comes from Lost Technology.
  • Foundation Series: When Foundation begins, the Galactic Empire's civilization and technology has already begun to crumble; local systems are losing the scientific expertise necessary for an interstellar society to function and control of the Periphery is quickly lost. Starting from the end of "The Encyclopedists", the people of Terminus begin educating people from the Four Kingdoms in technology, such as nuclear power, radioactive synthetics, and hyperwave relays. However, in order to explain the technology in a way they could understand, Terminus has to couch everything in religious terms, effectively saying The Galactic Spirit Did It to convince the local barbarians that it was safe for human use. When a better educated man is trying to piece through the veil of mysticism created by the gulf of distance, he protests that a personal shield is impossible. To which the person he's interrogating drolly points out that their status as "magicians" is not wholly unearned.
  • Glory Road features a utopian future-society so advanced they can essentially warp reality simply by reciting words out loud, without even using tools. Our protagonist (from 1970's America) repeatedly refers to it as magic, even though his companion from the future insists that it is just advanced science, and that she is an engineer, not a magician.
  • H. P. Lovecraft's earlier Cthulhu Mythos stories were full of gods and magic. His later stories lean more toward extraterrestrials and suggest that all "magic" is really super-advanced knowledge of the laws of the universe that humanity has only scratched the surface of. For example, in "The Dreams in the Witch House", it's shown that the witches in fact use Sufficiently Advanced Mathematics to teleport immense distances and grant themselves near-immortality, but they still do it in the context of a religion, or possibly it just looks like a religion to the outsiders — the pathways beyond the three-dimensional space are guarded by Nyarlathotep, the Crawling Chaos, and he expects annual human sacrifices in return for their use — possibly simply as a sign of cutting themselves off from the rest of humanity rather than any practical purpose, though this isn't elaborated.
  • Perhaps the most plausible example of this trope appears in the Dream Park novels, Niven & Barnes' series about live-action adventure gaming at a future amusement park full of high-tech illusions. Sophisticated simulations allow fantasy combats to be played out in reality, holographic or robotic monsters battling role-players with computer-controlled magic staves and hit-point-tracking electric dog tags.
  • Black Trillium eventually reveals that the Big Bad is using advanced technology from a lost civilization and calling it magic.
  • In one story, Lord Peter Wimsey convinces the inhabitants of a small Basque village that he is a magician by using 1920s technology. ("Jesu Maria, the wizard could make music come out of a box!") It seems that this is a village so backwards and isolated that not only has not heard about the radio by the late '20s, but neither the gramophone or even music boxes.
  • Sharon Shinn's Samaria (Archangel) series. In the first-written novel, Archangel, the only hint we get that the angels and oracles aren't magical is a note before the story begins and the fact that the oracles use "interfaces" and apparent computer screens. In Jovah's Angel, the characters finally figure it out.
  • Clarke's quotation is spouted almost verbatim by Ted in Michael Crichton's Sphere.
  • Sheri S. Tepper's The Waters Rising in which all the magic stem from Lost Technology or genetically engineered Psychic Powers. Likewise various "magical" creatures are also either products of genetic engineering or cyborgs.
  • Theodore Sturgeon depicted a technology known as Logros in the novel 'Venus Plus X'. Logros was employed to do such effects as anti-gravitation, force fields, cold fusion, and many more diverse and fantastic things. But the principles behind Logros are advanced beyond any ability to describe, and all the machinery is invisible or not recognizable as technology to the uninitiated. However, we are assured that Logros is quite simple to build and use, as with any sufficiently advanced technology. For example, the underlying theory behind an electric motor is quite advanced, but the actual product is a series of simple coils of wires and magnets. Sturgeon goes on to make the statement, "Someday, we will be able to do absolutely anything with absolutely nothing, but the science behind it will be too complicated for any human or computer to comprehend."
  • The majority of stories where starship-era characters somehow meet medieval-era characters have the medieval-era people believe that the technology is actually magic, at least initially. Generally, it's only the trusted allies who are told that it's actually advanced technology, the bad guys are left believing it's magic, often with truly hilarious reactions. Sometimes has unfortunate consequences if there's a local Inquisition. David Weber is fond of this.
    • In Christopher Stasheff's Warlock of Gramarye series the main protagonist lands on a medieval world and because of his modern technology, he's taken for a magician (understandably, since magic - technically, Psychic Powers - is commonplace on the planet). It is eventually revealed that they're right.
  • Thieves' World has Kemren the "Purple Mage" who channeled magic power from waterwheels. This setup has its own drawbacks, though.
  • Trapped by James Alan Gardner explains that magic on earth is actually alien nanotech that has displaced about 1/3rd of all bacteria in the entire ecosystem, including all the bacteria inside animals, and humans too. It can be controlled by people that had nanotech attach itself to the right spot in their brains while still in the womb. Where and how it attached determined the types of powers, and how they were activated. One character explained the feeling of performing magic being like having a million happy puppies eager to do his bidding.
  • This is the central conceit of The Steerswoman. The books take place in a Standard Fantasy Setting where magic is simply technology that regular people don't understand. The city of Wulfshaven is lit by magical lamps, recently granted to it by its resident wizard, which to the reader are clearly electrical in origin. One non-wizard has discovered black powder, and even he still refers to it as magic, and to his bombs as "charms". Steerswomen and sailors are immune to most wizards' protection enchantments because their rubber-soles boots ground out electrical shock. In other words, the "spell"-casting "wizards" are actually people who have hoarded more technology than everyone else as the descendants of the crew of the colony ship that brought humans to the planet. The "gnomes" are chimpanzees, the "demons" are Starfish Aliens, the dragons are very realistic wizard-built robots and so on).
  • Elizabeth Bear's Jacob's Ladder Trilogy. Angels are A.I.s given "bodies" by means of forcefields, magic swords are products of nanotech and the "magic" of the various sorcerers, priests and necromancers are varying combinations of cyber and biotech.
  • Mike Resnick's The Buntline Special has Thomas Edison and Ned Buntline working under the auspices of the US government to find a way to circumvent Native American magic.
  • David Weber's Safehold series takes place on a planet where the original colonists were brainwashed to believe the founders were archangels, backed up of course by high tech and kept in a medieval state of technology by orbiting satellites that wipe out any example of technology that isn't muscle, wind or water powered.
  • In John C. Wright's The Hermetic Millennia the Witches scorn any interpretation of technology that focuses merely on its material husk.
  • Dan Simmons explores this in the novels Illium and Olympos. The Olympian Gods, Prospero, Ariel and possibly the other god-like powers make use of the fact that Quantum Mechanics Can Do Anything.
  • In Manoratha by V. Ushakov this seems to be an unexpected side effect of the population's immersion into the eponymous MMORPG "Manoratha". The developers expected skills like martial arts or craftsmanship to carry over, since they are comparably hard and time-consuming to master. Unexpectedly, the most advanced and dedicated players begin exhibiting the first tiers of their most advanced magic schools in reality.
  • The Psalms of Isaak is a Science Fantasy quintet which takes place in a Scavenger World After the End. Some relics of the previous age, such as the robotic mechoservitors, are clearly understood as technology, albeit technology advanced beyond the means of most people in the setting to understand or replicate. What is usually called "magic" generally appears to be a product of advanced chemistry, since it takes the form of potions or powders which can be ingested to grant (moderately) superhuman abilities, albeit at the expense of the long-term health of repeated users. The Younger Gods had powers that are generally considered magical but when surviving Younger Gods start showing up later in the series, their powers look an awful lot like nanotechnology. On the other hand, the Younger Gods' rivals the Wizard Kings, though they draw heavily on stolen Younger God knowledge, also used Blood Magic of a blatantly mystical type that defies scientific explanation as do their spiritual descendants, The Empire of Y'Zir.
  • In Linda Nagata's The Bohr Maker when a superstitious slum dweller is infected with an advanced bit of nanotech (the "Maker" of the title) she interprets it as a sorcerer's curse and, when it enables her to control minds and heal people both she and her neighbors think she's become a witch.
  • The technicians who control the Organic Technology in the Bel Dame Apocrypha trilogy by Kameron Hurley are referred to as magicians. On the other hand there is as yet no scientific explanation for the shapeshifters.
  • Second Apocalypse: The Inchoroi are a race of intergalactic spacefarers who landed in a fantasy world of magic. They use "Tekne" to travel the stars, create Organic Technology and even modify themselves so that they can use the natives' sorcery.
  • In The Sorcerer of the Wildeeps, the gods who were Demane's and Captain's ancestors are implied to have been visiting aliens whose magic was advanced technology; a lot of the words Demane struggles to translate when he's trying to explain things are technological ones, touching on medicine, genetic engineering, faster-than-light travel, and the like.
  • In the Eldraeverse the Precursors genetically engineered organic radio transmitters into the eldrae's ancestors and inserted self-replicating "Vector control effecuators" into their bloodstreams. Giving them both telepathy and telekinesis.
  • A literal example of this occurs in the Doctor Who Missing Adventures novel The Sorcerer's Apprentice, when the First Doctor visits a planet where an alien nanite network has disrupted all modern technology while allowing the native humans to use what appears to be magic with sufficient concentration and focus, to the point that even the Doctor learns some useful tricks.
  • Digitesque: Much of ancient technology is computer code that can somehow affect the world directly. Modern coders mostly copy code by rote, because the old stuff is too complex. Ada notes that for a lot of ancient technology, the shape of the device is actually vestigial; if she put a gun's code on a rock, she'd get the same effect.
  • The Frugal Wizard's Handbook for Surviving Medieval England: Visitors from more developed dimensions are equipped with modern technology that looks like magic to inhabitants of less developed dimensions so that they are treated like wizards. For instance, nanites that allow a person to change the color of their skin or a staff producing visual and sound effects.

    Live-Action TV 
  • The Adventures of Slim Goodbody: Several villains use devices on other characters that have a mental effect on them, e.g. giving them bad habits, hypontizing them into doing the villains' bidding, or making them no longer feel hungry. They refer to these effects as spells, implying their devices are this.
  • Babylon 5 and Crusade had the Technomages, who used advanced technology to create the effect of magic (for example, holographic dragons). Interestingly, they're entirely forthright that they're using technology; their belief seems to be that magic is at base defined as functional artwork, artistry, or artistic intent. The trappings are an attempt to reconnect themselves and others with the inherent wonders of the universe and of manipulating these through applied will. Even more interesting is that other people actually buy into it as well. For example, after a Technomage basically infects Londo's computer with a virus in "The Geometry of Shadows", Londo himself refers to it as being "possessed by a holo-demon".
  • Many episodes of Doctor Who involve discovering this truth behind apparently supernatural menaces. (However, the truth tends to be scarier than what things looked to be at the beginning). The Doctor's race, the Time Lords, also have this going on in a BIG way. Many of their more notable pieces of technology, especially anything created by Rassilon or Omega, are magical items in all discernible respects and some are capable of potentially universal effects.
  • A Christmas Episode of Eureka has Taggart trying to prove that Santa Claus can exist, if he uses a chimney-climbing device, matter-shrinking ray (for storing the presents), and flying sleigh complete with holographic reindeer. (Though according to Jack's telling of the events of the night, Taggard failed, but Santa actually exists in the universe. He could be making it up, but then, Eureka does share the same continuity with Warehouse 13...)
  • The Techno Babble descriptions of the mutations bestowing powers in Heroes is definitely in the spirit of this trope.
  • Kamen Rider Ghost swings wildly between this, Magitek, Magic-Powered Pseudoscience, and literal magic depending on what specific bit of magic you're looking at. The majority of the show's "ghosts" are nanomachine clouds, some of which are pure technology and being operated remotely from stasis pods while others are augmented with magical techniques to put the actual ghosts of historical figures in them. The nanomachines that fuel the hero's powers are independently powered, but some others are instead fueled by energy taken from an alien Physical God.
  • Inverted with Greg and Tamara's Anti-Magic technology on Once Upon a Time: It was just magic dressed up as technology.
  • Quatermass and the Pit explains traditional black magic and the occult as being garbled racial memories of Ancient Astronauts meddling with the brains and cognitive abilities of primitive hominids.
  • In the Runaways (2017) tv series, Tina Minoru explains her staff as being made by her, and working on technological principles. In practice, it retains the full functionality of its comic counterpart, which was a straight-up Magic Staff. It later turns out she was lying — the staff really is magical after all.
  • Smallville has Kryptonian crystal technology that can create werewolves, hold spirits, possess bodies, bestow superpowers on mere mortals, and can enhance real magic. Not to mention all the usual applications of an uber-advanced race, like Time Travel and teleportation.
  • In Stargate SG-1, Insufficiently Advanced Aliens the Goa'uld use technology that their subjects believe is magic, but which the main characters realize is just machines. The Ori combine Sufficiently Advanced technology with strong Psychic Powers due to their evolved state.
  • The Star Trek: The Original Series episodes "The Squire of Gothos", "Who Mourns for Adonais?" and "Catspaw". This is also vaguely implied to be what powers Q in Star Trek: The Next Generation and the Prophets from Star Trek: Deep Space Nine.
  • Star Trek: The Next Generation:
    • The episode "Who Watches the Watchers" uses this explanation to convince the people that they are not gods, by pointedly asking how they themselves might be regarded by ancient ancestors who had never seen a bow and arrow strike down an animal at range.
    • The episode "Devil's Due" has a con artist pretending to be the planet's version of the Devil (who also claimed to be the actual Satan) who was using a cloaked ship to fake mystical powers. At a trial, Picard proves that the con artist is a fraud by using the Enterprise to duplicate her powers and taking away hers.
  • That how the existence of magic is justified in Wizards of Waverly Place—it's produced by a dragon-powered thermo-electric plant and transferred through circuit breakers in each wizarding household.

    Manhua 
  • A very big point in Cyber Weapon Z where the crossing of magic and technology are used in conjunction in order to build much more effective devices than the usual mechanical stuff.

    Tabletop Games 
  • Certain of the more esoteric tech devices in Warhammer 40,000 start touching onto this trope; especially when you start seeing tech devices that interact with Psychic Powers and things having to do with the warp in general. Certain xenotech devices, like Halo Devices from Dark Heresy, definitively qualify. Despite its religious view of technology, however, most imperial tech does not come anywhere near this level.
    • This is actually state policy for the humans. Common folk do not understand that their machines are exactly that and refer to "machine spirits" which need to be "appeased" by "rituals" to keep them working, healthy, and benevolent. Lesser Tech Priests usually buy the propaganda, too. Of course, the "religious" rituals tend to be good, old-fashioned maintenance with a few hymns thrown in. Based on the author (and world), this Cargo Cult madness might be reserved for very complex machines or might result in folks sing hymns to their noble, fallen light bulbs when they burn out. Whatever the case may be, the vast, vast majority of humans truly believe technology is magic.
    • And yet, there are frequent reports of phenomena such as a tank continuing to fight after its entire crew has been killed. Given the level of Diabolus ex Machina in the setting, whether this trope is truly in effect is something of a question mark. It only happens with elite tanks, created by the recovered lost technology blueprints without the slightest understanding of its state of the art electronics; not to mention the other parts. Most of the Machine Spirits are just A.I. that survived the Dark Ages. Since the Emperor prohibited all A.I., techpriests don't even think about researching it. Well, at least that's what they keep saying.
    • Warhammer 40,000 Roleplay gives us the Technical Knock and Gun Blessing talents. Technical Knock allows an operator to clear a "jam" (the catch-all term used for almost all weapon malfunctions, including in flame and energy weapons) with a swift, simple ritual that may or may not be code for hitting the gun just right. On the other hand, Tech Priests can learn the Gun Blessing, which allows them to unjam multiple weapons at once with a wave of their hand.
    • Necrons, anyone? They have no connection to the warp, but in material world their technologies tend to surpass the eldars'. They have, as of their latest Codex, a unit who can tell the laws of physics to "Piss off and quit cramping my style".
  • Lampshaded in d20 Past, a supplement for d20 Modern. The "Pulp Heroes" campaign setting includes a "Scientist" advanced class. One of the class features is that they make scientific discoveries, which they can then use to create technological devices by spending XP. The effects of these devices are taken from the spell lists for the "Urban Arcana" setting.
  • Numenera is this trope. Set a billion years in the Earth's future, the game describes that preceding civilizations before the current one (the Ninth World) have mastered intergalactic travel, nanotechnology, quantum physics, terraforming and more besides. All the wondrous locales and 'magic' of the world is performed through highly advanced technology. Wizards (or 'nano') work their spells through nanites in the air.
  • In Eclipse Phase psychic powers are caused by infection with post-Singularity and extraterrestrial nanotech that rewrites parts of the victim's brain. Side effects range from With Great Power Comes Great Insanity to transformation into a gelatinous horror.
  • Transcendent Magi in Hc Svnt Dracones use implants produced by Transcendent Technologies Inc to bend reality to their whim. Unfortunately, they don't know much about how it works and as such the implants are a bit unreliable.
  • All the fantastic elements in Pugmire, from the world populated by Funny Animals to the presence of Artisans casting spells, is described as being the result of poorly-understood technology left behind by the long-gone race of Man.
  • In Fabula Ultima, a Tinkerer who invests enough levels into the magitech branch of the Gadgets skill can create "magispheres", machines which each duplicate the effects of a single magic spell from the Elementalist, Entropist, or Spiritist spell lists.

    Theme Parks 
  • Invoked at Universal Studios' The Wizarding World of Harry Potter attractions via "interactive wands": replicas of wands from the HP films, but tipped with a translucent bead that's detectable by the theme park's concealed electronics. Correctly waving such a wand at marked locations throughout the Wizarding World areas will activate animatronics and/or water and sound effects, letting park guests "cast spells" from the Harry Potter lexicon.

    Video Games 
  • The very definition of Anarchy Online. About twenty-four thousand years in the future, nanotechnology allows people to do such improbable things as throw lightning and fire, create huge, floating eyeballs that can throw lightning and fire, and survive death. How does nanotechnology allow people to survive death? No one knows: it doesn't work on any other planet.
  • The Ar tonelico games use this sort of magic. The source of magic in the game world is a series of towers made from a Lost Technology. The spell casters in the game are either the administrators of the tower or the female descendants of same. They cast spells by singing songs in a special language that function analogously to computer programs to interface with the towers and summon forth magic. Even more so in the back story, as at one point there were machines that allowed regular humans to use it as well. However it was lost in The End of the World as We Know It. Well, the most recent one.
  • BioShock's plasmid abilities are rife with this trope. Examples include the ability to shoot Fire, Ice, Lightning, or killer bees from your hands.
  • In Camelot Warriors, the four Plot Coupons, transported from the twentieth century into a Medieval European Fantasy world, are described as "The Fire That Does Not Burn" (a lightbulb), "The Mirror of Wisdom" (a television set), "The Elixir of Life" (a Coca-Cola machine) and "The Voice from Another World" (a telephone).
  • Robo from Chrono Trigger has no inherent magic, causing him to be a Master of None due to his Do-Anything Robot construction. He has a Lightning Gun to recreate the Lightning spell, a proximity mine in his chest for Fire spells, a tissue regenerator to simulate Aura, and two dark energy blasters that do Shadow damage. The only magic he can't replicate is Water/Ice.
  • Due to Character Customization, City of Heroes allows you to become a magic-based hero who wields a Battle Rifle, Dual Pistols, or Devices, which include a targeting drone, smoke bombs, mines, and time bombs. Conversely, you can be a tech-based hero who can call on the power of the netherworld or summon demons straight from hell.
  • The page quote is said word for word after a certain technology is discovered in the Civilization V scenario "Empire of the Smoky Skies".
  • In Dead Space, the Stasis and Kinesis modules are technological devices that allow the protagonist to slow down time and move heavy objects from a distance. The Markers also count.
  • Fate/EXTRA and its sequels focus on a world in which magic died out but was replaced by manipulating an ancient, alien supercomputer known as the Moon Cell. The Moon Cell is such a ridiculously advanced and powerful machine that its effects are indistinguishable from magic from the perspective of modern humanity.
  • Among the uses for the AMP (Antimatter Manipulation Principle) technology used by the Sanctum government in Final Fantasy XIII are devices called manadrives, which emulate the natural magic used by l'Cie. Not only is manadrive magic functionally identical to natural magic, but it's treated as magic for gameplay purposes - if your party is equipped with Magic Resistance accessories, it'll hinder a Manadrive Ruinga as much as a legitimate Ruinga from wild monsters or enemy l'Cie.
  • In the Guilty Gear games' backstory, a limitless energy source was eventually discovered and the scientists gave it the most appropriate name they could: magic.
  • The Forerunners in Halo. It is very hard to list what their technology doesn't allow them to do. To wit: hyper-advanced armor worn by everyone that renders them immortal and removes the need for sleep, solid objects made of light, truly sentient AI, mastery of gravity and FTL travel, the ability to create, destroy, and move stars and planets, create structures the size of small star systems, and so much more.
  • Inherit The Earth: Quest for the Orb:
    • The titular Orb of Storms was created by sufficiently advanced humans. It has been used for generations to judge the growing and planting seasons and its holders have a huge advantage in managing their food supply. It's apparently the core operating system for some weather control satellites.
    • The encyclopedic analyzing ability of the voice-activated Orb of Hands is also used to help with construction and the creation of tools.
  • Eco from Jak and Daxter works like this. Not only can it be applied to futuristic guns, but it can allow users to fire singularity blasts, slow time, conjure green crystals, erect shields, or do any number of other things.
  • NOVA in Kirby Super Star, the wish-granting comet god, is made of random mechanical parts.
  • The Legend of Zelda: Breath of the Wild gives Link a slew of magical powers via his Sheikah Slate, a Magitek tablet computer. Known in-game as "Runes", they are downloaded onto the Sheikah Slate via magical liquid, and appear similar to apps on real-world tablets.
  • In Library of Ruina, a lot of the City's more supernatural aspects are actually from Sufficiently Advanced Technology called Singularities. These include, but aren't limited to: bullets that can instantly heal wounds, tattoos that enhance the strength of the one who has them, 'Fairies' that are able to open anything (to a conceptual level - meaning it can also 'open' minds to gather secrets or 'open' someone's stomach open), and so on. The Arbiters are the culmination of this concept, as they're enhanced with so many Singularities they're able to use them like spells to devastating effects.
  • Mass Effect: Biotics are magic like abilities that some people develop, if they are fortunate enough to survive in-utero exposure to a Minovsky Particle, given brain surgery, and attach a cybernetic "amp" into the back of their neck. A biotic needs a lot more calories than normal due to Conservation Of Energy, and their powers are restricted to affecting mass, and creating singularities.
    • In fact, the original plan for the third game was to have a big reconstructive twist where they acknowledge that, in fact, biotic abilities and the mass effect do not make sense with the conservation of energy. The energy has to come from somewhere: remember all those stars dying before their time? Whenever a ship accelerates to FTL, entropy in the universe increases massively. The Reapers, according to the original plan, were a means of delaying the heat death of the universe by destroying civilizations that have reached the point of using too much mass effect.
    • Most of the Tech powers in these games are supposed to be grenades, but in the second game, the lightning-like Overload ability hits enemies instantaneously, while the Incinerate ability is a fireball in all but name.
  • Metal Gear:
    • While the entire nanomachine technology system from the series arguably fits here, an even better example is Fortune from Metal Gear Solid 2: Sons of Liberty. For most of the game, she is said to have been Born Lucky. At the end, it turns out that she has been carrying around some kind of electromagnetic device that somehow deflects bullets, stops explosions, and prevents an unstable weapon from destroying itself. Subverted in that, after the device is turned off (and she takes a bullet to the chest to demonstrate this), she still manages to deflect several projectiles fired at her. There's actually a logical theory to this. Snake was the main ace in the hole for Ocelot's Gambit Roulette. Snake needed to live but Ocelot needed to keep his cover up to keep the Patriots blinded. Since there was no indication that he'd actually turned off Fortune's abilities until he shot her, he may have likewise silently reactivated Fortune's abilities afterwards in order to keep the charade going.
    • Otacon also invokes Clarke's Third Law as an explanation of Vamp's wall climbing skills in MGS4.
  • In the world of the first two Might and Magic novels, magic is done by tapping into the Ancients' planetary 'Wire'. It is left unclear if this applies to the other worlds, and if the Wire is pure (if sufficiently advanced) technology or Magitek (at least some Ancient tecniques utilizes manipulation of the Elemental Planes).
  • A lot of advanced technology in Overwatch seems like magic, and the trope has been played with a few major characters:
  • In Paper Mario: The Thousand-Year Door, Grodus has a mostly tech-based theme, with a visible computer instead of a brain. However, he also has a staff that can shoot fire, ice, and lightning.
  • In the Phantasy Star games, there is both magic and magic from technology, at least in the Phantasy Star universe's history. Early on in the story however, magic ( the much more powerful of the two ), is stated to have 'died', after which it was only usable by the spiritual reincarnation of an ancient and unbelievably powerful mage. TECHNICs, however, as this became known, are initially just described as 'not magic' despite having similar, if less powerful effects to magic. In the later parts of the series (Phantasy Star Online and especially Phantasy Star Universe), TECHNICs are explained as manipulations of photonic energy by a TECHNIC user's mind, made possible by psychic amplifier technology and photon reactors built into their weapons.
  • The Coutl, from Rise of Legends, since their "gods" are Ancient Astronauts, are able to wield alien technology as if it where magic.
  • The Second Reality Project series: Thirlox is a technomage/technomancer. He uses the power of technology to cast "magic" spells.
  • The MMO Tabula Rasa is based around this - the PCs are humans with the capability to use ancient alien technology that writes information directly into their minds and lets them do seemingly magical things like shoot lightning.
  • Teslamancy in Teslagrad and its sequel World to the West is either this or Magitek.
  • Trails Series: The setting features "orbal energy", some kind of power, that can be extracted from crystals of septium. This power is used to power almost everything, supplanting electricity, gunpowder, and gasoline in the setting. Refined septium, called "quartz", can be installed into special devices, known as "battle orbments", to produce effects that range from creating a ball of fire to summoning a giant spectral wolf that fires a ball of energy at the enemy. The setting also has actual magic, but it tends to be more subtle.
  • Touhou Project PC-98 characters Rika, Rikako Asakura, Chiyuri Kitashirakawa, and Yumemi Okazaki have all used science to such degrees that spirits and fairies emerge. In the Windows series, the kappa frequently borrow and improve upon technology from outside Gensokyo, but this might be more Magitek.
  • In Umineko: When They Cry so long as you can imagine someone inventing something, it's magic by Devil's Proof.
  • Warframe: Orokin technology is often so ridiculously advanced that it's hard to tell the difference between it and magic. They had the power to terraform worlds, sculpt individuals into Super Soldiers, and reanimate the dead as sentries. They were in fact so advanced that they didn't see much difference between a sword and a gun—both were primitive "zero-tech" to them. And even they had trouble understanding the Void, the place where the Tenno derive most of their powers. The warframes are designed to channel the Tenno Void energies, but they don't really understand it. Demonstrated warframe powers include Energy Weapons, Nigh-Invulnerability, various elemental powers, lethal spores, and more.
  • The Wild ARMs series uses this. Though studied in academies like Functional Magic magic on Filgaia is actually a result of nanomachines left in the atmosphere by the precursor race who were abandoning a swiftly dying planet, not realizing that by decreasing the population like they did they saved it anyway and the world survives. Any supernatural beings or monsters arise from people or animals being altered by nanomachines. In later installments of the series magic is channeled from technological spirits called Guardians using the same principles as above.
  • Magic, or rather Ether, in Xenosaga is almost all derived from technology. For Ziggy, it's all functions of his cybernetic body. For KOS-MOS, an android, it's technology built into her or technology she can transport or control remotely. For the rest of the cast, it's nanomachines they control remotely to create various effects. The exception is chaos, whose magic turns out to actually be magic as we would define it.

    Webcomics 
  • The titular Archipelago is full of Magic From Technology, so long After the End that Clarke's Third Law doesn't really mean a lot there. Spirits are AIs, artifact come in both metal gears and magical jewellry varieties, Fisher King is a legitimate and honored profession and some inhabitants simply have inherited magic from their antcestors.
  • Similar to Babylon 5, The Cyantian Chronicles has Technomages, to the point that Marcus named his familiar Galen.
  • In El Goonish Shive, Tedd after his years-long study and refinement of alien Transformation Ray technology and related equipment. When one of his magic-using friends got in a trouble, they were offhandedly told that shapeshifting, innate or instrumental, uses essentially the same forces as magic, and witnessed crude measurement of the latter. Three guesses at what his next project is about?
  • Girl Genius: The reanimated Storm King, who reigned sometime in the 17th century, refers to Sparks as "cursed wizards!" Suggesting that before the Scientific Method was introduced Sparks' works of Mad Science was perceived as magic.
  • In Gunnerkrigg Court, a binding spell used to negate the powers of a Body Snatcher turns out to be a kind of computer program. However, the computer itself contains magic parts. Magic itself is referred to as the "etheric sciences", sometimes (Kat is confounded to discover that her parents believe in magic, and more so to find out that it's a known quantity not dissimilar to her beloved robots and computers).
  • The vast majority of technology seen in Heliothaumic is derived from centuries of study of the titular Heliothaumic energy that is derived from the sun, either using solar panels or thaumite.
  • Seems to be the case in Homestuck, or at the very least Eridan seems to believe so, with his White Magic of SCIENCE as he calls it. Doc Scratch agrees with him. However there are still inexplicable superpowers, gods, and even the technology has baffling origins. Eridan's own White Magic is implied to have been a corruption of his own superpowers, making his SCIENCE incorrect.
  • In The Monster & The Girl, Kenrick has a 'BIST' which seems to be like technological version of a D&D 'Bag of Holding', and Kenrick is described as a 'techno-magical' Cyborg created by a mad alien god. The implication is that it's all super-science.

    Web Original 

    Western Animation 
  • In Amphibia, a medieval-esque world without electricity, Anne's smartphone is seen as "magic". In order to charge it, she and her host family had to travel half a day to find some lightning bugs.
  • In Castlevania (2017), at least some of Dracula's magic is based on technology too advanced for the time period, as both his castle itself and several other locations (like Alucard's catacomb lair) have massive clockwork mechanisms and electric lights.
  • The Dora the Explorer episode "Boots' Banana Wish" has a wishing machine, which can grant any wish. Though it is prone to breaking from too many double negatives.
  • A running gag in Futurama is to retell almost every supernatural Twice-Told Tale with robots. Thus, robot ghosts haunting a house are holograms caused by leaked programming from "dead" robots, "werecars" infect the robots they crash into with a computer virus that turns them into werecars, there is a Robot-Devil and a Robot-Santa, etc.
    • "Calculon 2.0" features an extended parody of this when Professor Farnsworth downloads Calculon's programming into a new body. The procedure involves a pentagram of wireless hubs, playing the installation disc backwards (which says "Rise from the dead in the name of Satan") and using a new circuit board taken from a freshly-slaughtered robot goat. Hermes spends the entire scene pointing out that it's the least scientific thing he's ever seen.
  • The Powerpuff Girls were made from Sugar, Spice and Everything Nice. And a bottle of Chemical X.
  • Every episode of Scooby-Doo, Where Are You!. Later Spin Offs introduced actual ghosts and magic; Zombie Island and, particularly, Witch's Ghost were the pinnacle of the latter.
  • Parodied in one of The Simpsons's future What If? episodes. "We can do anything now that scientists have invented magic!"
  • A somewhat convoluted example found in Winx Club: Tecna is the fairy of technology, meaning that her real magic literally comes from technology.
  • Used and averted in Young Justice (2010) when Kid Flash attempts a technobabble explanation to Doctor Fate's genuine mystical powers. Klarion, another magic user, observes this and mocks his current minion Abra Kadabra with the fact that Flash has identified the precise method that he uses to pretend to have magical powers.
  • She-Ra and the Princesses of Power's version of Etheria blurs the lines so much, the trope eventually comes up. First it seems like the good guys mostly have magic and the bad guys make do with mostly technology, but the many relics of the First Ones that are functionally magical are in fact very advanced tech. Princess Entrapta has no inborn magical abilities and is not attuned to a magical runestone, but is so good with all types of tech that she can effectively "work her magic" on artificial devices. And it is later revealed that most of the First Ones' tech, including the Rune Stones and She-Ra's own Sword of Protection, are intended to capture, harvest, channel and eventually weaponize Etheria's natural magical energies, making it a flip-flopping of the trope.

    Real Life 
  • Practitioners of Chaos Magic and Technoshamanism believe that this is essentially true.
  • Think for a moment (in the most generalized way) about what your computer really is. It is an absurdly complex machine that does nothing but add ones and zeroes together really fast. Despite this, layer upon layer of abstractions built on top of this most basic of arithmetic allows you to not only write with light but create images, store sound and produce seemingly intelligent, interactive responses using nanometer-scale metal circuits and plain old electricity. 50 to 80 years ago this would be considered such abuse of basic science that only the softest of Sci-Fi writers—or those writing outright Science Fantasy—would have dared to touch it. For some, thinking about it too deeply can destroy your Willing Suspension of Disbelief in real life. Adding the global Internet into the picture just adds another layer of Mind Screw to the whole thing. It's summed up quite nicely in this xkcd comic.
    • And don't forget that that computer hardware is really just pieces of metal, through which lightning is directed.
  • In computer progamming lingo, particularly complex or abstract operations are often said to work "automagically". In other words, just trust that it'll do its job and don't think too hard about what's actually happening.
  • There have been a few cases where human beings with less advanced technology encountered objects from societies with more advanced technology and came to the conclusion, "Magic." In some cases, the less technological society has converted religions since clearly the other society's god(s) were more capable of giving their "shamans" power. Cargo cults are one such case. These members generally believe benevolent spirits/ancestors/gods made the manufactured goods and sent them to the more technological society whether due to the rituals and temples (shipping manifests, radio calls, piers, airstrips, etc) of the other group or because these rituals tricked the benevolent spirits to sending the goods. The cult mirrors the actions taken by their more technologically endowed neighbors in order to get the goods themselves. The locals had no experience of modern industry and tended not to believe the explanations given to them.
  • Likewise this happens with missionaries. If a group had no modern theory of disease and sees many children die to a disease, they'll likely conclude evil spirits or something supernatural is responsible. If missionaries, who generally mean well whether you agree with them or not, hand out little tablets that make the disease go away, the locals most likely conclusion is, "Jesus's magic is way stronger than whatever we've been doing before." The other common scenario was missionaries bringing lethal European diseases with them, leading the locals to believe that the missionary's magic was to blame for their illness.
  • We now have access to a lot of "magic devices" from fairy tales:
    • A magic mirror that can show who is the fairest in the land (Google image search).
    • A magic mirror that allows instant communication all over the world (mobile phones, video chat).
    • A mop that cleans the house by itself (roomba vacuum cleaners).
    • A carriage that drives itself (computer-controlled cars, albeit still in the experimental stage).
    • Magic fire. It can be lit and extinguished at will, and able to burn brighter than any ordinary fire (light bulbs and cigarette lighters). Even old technology can seem like magic to those who came before.
    • Crystal ball (computer simulations that predict the outcomes of certain events).
    • Invisibility Cloak. Hiding an object from view is apparently very possible using materials that bend light.
    • Teleportation. Scientists have transferred information from one atom to another. Not all that impressive on the surface but it paves the way for future advances.
    • And now your magic mirror can make drawings for you (Stable Diffusion/DALL-E).
    • You have this magic box who can sculpt all sort of things for you (3D printer)
    • And the most impressive quality of these technosorceries, it is thriving, widespread and affordable for common folk so not just the archwizards (engineers and scientists) can get it but all the muggles from the richest business man in the West to a subsistence farmer in the Third World can access it.
  • A documentary on The History Channel about scientific prophecies of doom included men discussing the impending disasters such as total economic collapse and other such global tragedies. One commented that the current age of man is entirely dependent on oil products that are little more than magic in what they have allowed us to achieve; take away the oil, however, and...
    • Consider something like warpstone, a highly unstable substance from which the Skaven civilization is dependent, they use it in every aspect of their lives, from magic items, worship, mutagenics, to settlement power generation, telecommunications, weapons ammunition and even food additives, they have started wars and sacrificed millions for their acquisition of the stuff and have literally destroyed entire nations to secure it, now, switch the word "warpstone" for "oil", yeah.
  • Though most are still in the early prototype stage, a number of devices like Epoc's Emotiv controller use EEG technology to read your brainwaves and transmit commands wirelessly to a nearby computer. Depending on how that computer is programmed—and what hardware is attached to it—you can effect changes on the world around you ranging from changing the color of an object on-screen to driving a car, just by thinking about it. For added Paranoia Fuel it might eventually also be possible for devices like that to work in reverse, as well. Perhaps sooner than we think: Sony has been working on feeding sensory information directly to the brain for over a decade, at least. In 2006, they reported that they had successfully caused a subject to see the color blue, and were able to consistently replicate it. It's just a matter of time before we get full-immersion virtual reality.
  • Magicians often accomplish their feats this way. While a lot of magic is done with sleight of hand and knowledge of human perception and psychology, many magicians create entirely new devices to make their tricks work.
  • Magic Shell, the ice cream topping that pours out of a bottle but becomes hard enough to break with a spoon after a few minutes may look like magic until you know it relies on coconut oil. Said oil turns solid when exposed to the temperatures ice cream comes out of the freezer at and melts at around room temperature (this is why you should warm up the bottle if the magic refuses to flow).
  • A sort of meta-example, the words "magic" and "machine" may share a common proto-Indo-European root in "magh", meaning "to be able" or "to have power". So not precisely "magic" from "machine", but "magic" and "machine" from the same source.
  • The concept of Ephemerialization revolves around using progressively more advanced technology to do more with less until you can do anything with nothing.

Alternative Title(s): Sufficiently Advanced Technology, Magic From Science

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