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Since he'd almost crashed in the canyon, the question had been haunting him. "What would he leave behind?" Now he had an answer. A damn good story.
The Black Lung Captain

Most often pitched as "steampunk Firefly," the Tales of the Ketty Jay novels follow a ragtag crew of scallywag sky pirates trying to make a living beneath the notice of the law. The series consists of four sci-fi fantasy books written by Chris Wooding.

The Ketty Jay is a freebooting aircraft captained by Darian Frey. The plot kicks off when Frey takes on two new passengers and is framed in short order for assassinating the heir to the throne of the sprawling nation of Vardia. From there, things spiral out into a Myth Arc involving daemons, cultists, knights, rival pirates, revolutions, lost love, and plenty of skyborne battles — as the world keeps conspiring to drag them into the schemes of the great and powerful.

The crew of the Ketty Jay includes:

  • Darian Frey, a perpetual ne'er-do-well whose only talents are attracting interesting people and making dubiously legal money. Frey pines for Trinica, the woman he left at the altar, though she's not dead but roaming the skies as Frey's arch-nemesis.
  • Jezibeth Kyte, a newcomer to the crew whose skills come from an unlikely source: she died months ago and is being kept alive by the Manes, a legion of daemons who want Jez to join their Hive Mind.
  • Grayther Crake, son of a Nouveau Riche family who fled the estate after his experiments with dark magic led to the death of his four-year-old cousin Bess.
  • Bess herself, who survived the accident as a child's soul bound to a hulking suit of armor.
  • Silopethkai Auramaktama Faillinana, machinist on the Ketty Jay and a former freedom fighter driven out from his clan.
  • Althazar Malvery, a war hero reduced to working as doctor on the Ketty Jay after drunkenly botching an operation.
  • Jandrew Harkins, one of the ship's two outfliers, a gifted pilot whose wartime experiences have reduced him to a twitchy mess.
  • Artis Pinn, the other outflier, convinced he's a "Hero of the Skies" who will one day return in triumph to the (married) girl he left at home.
  • Ashua Vode, who joins the crew in The Iron Jackal when her side gig as an intelligence asset goes awry.
  • Slag, the ship's cat, whose two purposes in life are fighting rats and bullying Harkins.

The story plays in a well-established toolbox and doesn't add much (apart from psychological depth), but is damn good fun. The series is now concluded, and consists of four books:

  • Retribution Falls: Frey and the crew are framed for the murder of the Archduke's son, and must clear their names while dodging the civil war they inadvertently started.
  • The Black Lung Captain: The crew are hired and double-crossed by airship captain Maurin Grist, who has a plan to summon the daemonic Manes.
  • The Iron Jackal: Frey has seven days to live after touching a cursed artifact and must call in all his favors to save his own life.
  • The Ace of Skulls: Frey's search for Trinica drags the group back into the civil war between the Coalition and the Awakeners.


The books contain examples of:

  • Abhorrent Admirer: Pinn becomes this to Marinda in the last book. He converts to the Awakeners because he wants to get in her pants, and the oblivious higher-ups order her to teach him. She is torn between obeying and fending off the horny bastard.
  • Action Girl: Jez and Samandra Bree are incredible combatants, the former due to her daemonic strength and senses and the latter due to training. Trinica Dracken is also willing to throw down in a gunfight, but is acknowledged as just competent in battle. Later on, Ashua gives Frey a good fight and nearly escapes him with parkour; she's also an expert at combat driving.
  • Advanced Ancient Acropolis: The crew discover a lost Azryx city in the Samarlan desert. Naturally, their presence there leads to it being blown up.
  • Airborne Aircraft Carrier: Every capital airship carries a contingent of fighter jets, with the Mane Dreadnoughts having the most impressive fleet. Even the Ketty Jay carries a pair of fighters.
  • Alas, Poor Villain: Trinica Dracken. She was once engaged to Darian Frey and pregnant with his child. Frey got cold feet and left Trinica at the altar. A despairing Trinica botched a suicide attempt that killed their unborn child, then ran away from home to join a pirate crew — who brutally abused and raped her until she stabbed the Captain in the neck and took over the ship for herself.
    • By the final book, we learn that her suffering hasn't ended. She's a prisoner on her own ship, forced to keep up an intimidating charade for fear her crew will turn on her at the first sign of weakness. And that's before she gets turned into an Imperator.
  • All There in the Manual: The first book includes a set of rules for the card game Rake.
  • Always Someone Better: Ashua is a savvy street punk who's been through a lot of scraps and adventures in her young life, but when she sees Bess and Jez in battle, she notes that she's the Ketty Jay's third-most dangerous woman.
    • Crake is one of the greatest daemonists in the world...and then he encounters the World's Greatest Daemonist in the form of Century Knight Morben Kyne. Kyne's so good that he's wearing an entire suit of enchanted equipment that Crake doesn't even notice.
  • And Then John Was a Zombie: In The Ace of Skulls, Trinica is captured and made into an Imperator.
  • Armour Is Useless: Averted. The Ketty Jay only has a few fixed machine guns, a single autocannon and a mediocre gunner in Malvery, but has so much armour that it can tank anything short of an autocannon round. Likewise, Bess the Golem can soak gunfire. One heavily armoured Century Knight takes a point-blank shotgun blast that just stuns him.
  • Attack of the 50-Foot Whatever: The juggernaut that rises from the ruined Azryx city.
  • Badass Adorable: Bess. One minute she's tearing through an armoured ship, the next she's singing lullabies and acting grumpy if she isn't read her bedtime story.
  • Bad Boss: At the beginning, Frey doesn't give a rat's ass about his crew, thinking of them as a bunch of replaceable transient scoundrels. After significant Character Development, he sheds this attitude and comes to see them as family.
  • Badass Crew: The crew of the Ketty Jay all have their strengths and weaknesses, but most of them are the best or near-best in their respective fields. They routinely win fights that a random gang of ruffians shouldn't survive, to the point where even the Century Knights are surprised at how hard they are to kill.
  • Bait-and-Switch: The funeral at the end of book four. It seems as though the crew are lamenting the Cap'n, until "He was a damn fine cat" is uttered, revealing that the funeral is for Slag.
  • Berserk Button: Pinn flies into a rage when he's teased about the sweetheart supposedly waiting for him back home. Since Pinn is The Friend Nobody Likes, the others regularly push the button anyway, especially Malvery.
  • Beware the Nice Ones: Bess is very sweet towards Crake, but she will tear a man apart if she has to, or even if she's just allowed to.
    • Crake himself also counts. He's an aristocratic gentleman who prefers to fight indirectly using his gadgets. However, when an Imperator has his girlfriend Samandra hostage in The Ace of Skulls, Crake shoots the Imperator over the hostage's shoulder without breaking stride.
    • Jez is one of the kinder members of the crew and very easy to get along with. When her Mane side takes over, she can rip dozens of men apart in minutes.
  • BFG: Century Knight Colden Grudge is big enough to carry a ship's autocannon as his go-to gun.
  • Black-and-Gray Morality: Frey and his crew have all done their share of bad things, and they'll kill to avoid being killed, but they won't kill without reason. Their heroism is more often than not accidental, but it does still save the day.
    • It helps that their enemies, especially the Samarlans and Awakeners, are firmly in black territory.
    • The Century Knights are ultimately gray as well. Despite mainly fighting on the side of good, their first duty is to the Archduke, and they're led by Obstructive Bureaucrat Kedmund Drave.
  • Blood Knight: Silo used to be a rebel leader with a taste for slaughtering enemies. He mellowed out after one operation cost far too much and led to his exile even from rebel-held territory.
    • Bess has a child's delight in slaughter and loves making things (and people) fall apart in her hands. Only Crake can mitigate her rampages.
  • Bunny-Ears Lawyer: The Ketty Jay is an entire ship full of them.
    • Pinn is an asshole and Harkins is scared of his own shadow, but they're the two best pilots in Vardia.
    • Malvery is drunk most of the time, but remains an excellent surgeon (mostly).
    • Crake is an aristocratic failson bumming around with a pirate crew. He's also probably the second-best daemonist in the world, and easily the best at jury-rigged field daemonism.
  • Butt-Monkey:
    • Pinn, though it's usually his own fault. He just can't keep his mouth shut.
    • Frey thinks of himself as one. Sometimes it seems as if life is out to get him, though once again, sometimes it is his own fault.
  • Cool Airship: The Ketty Jay manages to be this, despite being quite an old and outdated model at the time the novel is set. She's patched together in such a haphazard way that only Frey can fly her to her full potential.
    • The Delerium Trigger is a more straightfoward example, although while it's very big and powerful, it's not quite as fast as the smaller fighter ships. Meanwhile, the Storm Dog is an equally powerful frigate and with the help of the Ketty Jay, it was able to defeat the Delerium Trigger and force it into dry dock for months.
    • The Manes have their dreadnoughts which are powerful enough to take down almost anything in their path, a fleet takes on the royal navy and is actually winning before the Manes lose too many ground forces and retreat.
  • Cool Sword: The enchanted cutlass Crake gives Frey to pay for his passage on the Ketty Jay. It's possessed by a tame demon that makes the cutlass cut through anything and fight on its own, to the point of catching bullets. It can even kill a daemon possessing a person while leaving the person alive.
  • Cowardly Lion: Harkins is dangerously close to being a Dirty Coward — at the start, he's so twitchy that even Slag the cat regularly kicks his ass. But through his crush on Jez and his memories of the camaraderie of military life, he forces himself to toughen up. By the third book, he's taking on a dangerous air race for his own pride. By the end, he's still dealing with fear, but is a lot more reliable in battle.
  • Chronic Backstabbing Disorder: Trinica Dracken. Justified, as she needs to push people away whenever it looks like she's getting too close, lest her crew take the relationship as a sign of weakness.
    • Subverted with Ashua. She keeps telling herself that the Ketty Jay is just a job and that she'll bail on the crew at the first sign of trouble, even as she thinks of Silo and Crake as friends and Malvery as a surrogate father. Though she does betray them, it's not on purpose, and she gets a second chance.
  • Corrupt Church: The Awakeners claim to be a benign religion of unity. However, their scripture is based on the mad ramblings of the last king of Vardia, they persecute daemonists to hide the fact that they work with daemons themselves, and they're dealing with Vardia's mortal enemy Samarla.
  • Cultured Badass: Trinica Dracken reads widely, has a good understanding of religion and politics, and is the deadliest pirate in all of Vardia.
    • Samandra Bree is educated enough to hold her own with Crake, though she doesn't always act like it.
    • Crake himself takes several levels in badass while remaining a scholar and scientist at heart.
  • Curb-Stomp Battle: The Manes are a race of undead super-human creatures known for killing everything in their path without exception. In the second book, a legion of them comes across a handful of Century Knights with Bess and the Ketty Jay crew. The Manes never stood a chance.
  • Curse Escape Clause: In The Iron Jackal, Frey gets cursed by the titular Azryx artifact. Every night he's visited by a demon, until the seventh night, when the demon will materialize fully and kill him. The curse can be ended by returning the artifact to its rightful place. Unfortunately, Crake accidentally destroys the resting place, so he and Frey have to fight the daemon directly.
  • Dark Is Not Evil: Morben Kyne never takes off his mask, wears daemon-thralled armor everywhere, and generally creeps everybody out — but proves to be a kind and humble man who's full of praise for Crake's achievements in daemonism, despite being the clearly superior daemonist himself.
  • Dating Catwoman: Both Frey's relationship with Trinica and Crake's with Samandra. They live in a world of Black-and-Gray Morality, but are all technically on opposite sides.
  • A Day in the Limelight: The Iron Jackal is this for Silo, delving into his backstory and thoughts far more than any other book.
  • Deadpan Snarker: Darian, Jez, Crake. Malvery and Silo have their moments.
  • Demon Slaying: After a certain incident, breaking the curse of the Iron Jackal is no longer an option for Frey. Good thing Crake has a backup plan and kills it with experimental anti-demon machines ready. Even Morben Kyne, the top daemonist in the world, is impressed at what Crake has managed to improvise in the field.
    • Once the crew discovers that Imperators gain their power from demons, Crake builds an amulet that neutralizes their fear aura.
  • Disproportionate Retribution: Amalicia Thade betrays the crew and the Century Knights into a lethal ambush because Frey can't sustain an erection with her. Downplayed, as Frey has screwed her over several other times, and Amalicia likely decided to get revenge as soon as he came to her asking for a favor.
  • The Dreaded: Some of the Century Knights come with fearsome reputations, but their leader Kedmund Drave is especially scary in a fight.
    • Played straight and then subverted with the Imperators. Thanks to hosting daemons in their bodies, Imperators project a powerful aura of crippling terror. Without that aura to rely on, they're not actually highly trained fighters, and must fall back on shopworn tactics like hostage-taking.
  • Dumb Muscle: Pinn, in spades. He is as dumb as a post, or possibly dumber, but he’s great in a fight.
  • Dysfunction Junction: Everyone on the crew has issues. However, in the process of getting over them, they demonstrate surprising psychological complexity.
  • Expy: The main crew clearly started out based on the cast of Firefly, with Frey as Mal, Silo as Zoe, Harkins as Wash, Pinn as Jayne, Jez as Kaylee, Crake as Simon, and Bess as River. Ashua and Malvery don't really fit with Inara or Book, but otherwise, it's quite close.
    • Of course, it's not just a straight adaptation. Frey is a more morally gray figure than Malcolm Reynolds, for example, and quite willing to fight dirty to save his own life. Harkins is as gifted a pilot as Wash, but he's too jittery to crack jokes, and is unlikely to marry Silo. Et cetera.
  • Fate Worse than Death: Arguably, Bess's situation. The suit of armour actually contains the soul of Crake's niece, whom he murdered after a summoned daemon took over his body. He managed to attach her soul to the suit of armour, but she only exists in her most basic form, more like a pet than the bright and vibrant little girl she had once been. Subverted, as she doesn't seem terribly unhappy, and even gets to meet other golems like herself.
    • What everyone believes happens when the Manes get ahold of you.
  • The Fellowship Has Ended: At the end of the story, half of the Ketty Jay crew move on. Jez joins the Manes, Crake takes up with Samandra Bree and studies under Morben Kyne, Bess joins the army of Golems, Pinn goes home to get married, Slag the cat passes away, and Harkins becomes a flight instructor for the Coalition Navy. However, Silo, Malvery, and Ashua decide to stay on, Trinica joins the crew after shedding her pirate queen persona for good, and the ship even has a new cat (who's pregnant with Slag's kittens).
  • Fire-Forged Friends: Initially, the Ketty Jay crew have no real connection with each other, except for having nowhere else to go. Several of the members openly hate other ones, and Frey clearly thinks of them all as expendable at best and a hindrance at worst. Through their adventures, they manage to form a genuine found family.
  • Fluffy the Terrible: Bess the Golem.
  • The Friend Nobody Likes: Pinn is an flatuent idiot who's dangerously clumsy with a gun when he's not flying a fighter plane. No-one on the crew really likes him, but they do miss him when he disappears, as he's an idiot that everyone can blame.
  • Gambit Pileup: The final battle in The Ace of Skulls. In short order, the Awakeners attack Thesk with their secret superweapon, then the Samarlans attack, having manipulated the whole civil war to soften up Vardia, then the Manes attack and start killing everybody. By the end, the soldiers on the ground aren't even sure who they're fighting.
  • Gatling Good: Autocannons are a popular weapon, and powerful enough to shoot down small airships.
  • Gentle Giant: Bess the Golem is a large, powerful and frightening suit of armour, but she's a total sweetheart when she's not being ordered to attack.
  • Golem: Bess is a hulking armoured suit that's animated by a sliver of a dead girl's soul. As a golem, Bess is so strong that she can tear through thick, solid steel with ease and hold down packs of demons that have Super-Strength. Later there's an entire army of golems, that wreck what's in their way.
  • Greater-Scope Villain: The Awakeners are the main bad guys by the end, but they're backed by the Samarlans. It's also revealed that they're merely the puppets for a conspiracy to turn Vardia into a Crapsack World ruled by daemons.
  • The Heavy: The Lord High Cryptographer is the Big Bad in The Ace Of Skulls, but he's an old man who we rarely see. The real final battle is between Darian Frey and his lost love Trinica.
  • Hell on Earth: What would have happened if the Awakeners had succeeded in their daemonic invasion of the world.
  • Hero of Another Story: The Century Knights are a special league of roving enforcers for the Archduke of Vardia. Each member has an individual costume and fighting style, and get sent on pulp adventures that only sometimes cross the Ketty Jay's path. There are even comic books about them.
  • Hidden Depths: The entire crew of the Ketty Jay have intricate backstories to explain how they've become who they are. For example, Malvery was a hero in the Aerium Wars, but never mentions this out of shame at becoming a fat drunk.
  • Hypocrite: The Awakeners preach against daemonists and often kill them on sight. However, it turns out their Imperators are daemonically possessed, and the Awakeners used early daemonist lore to create them.
  • Impaled with Extreme Prejudice: Trinica by Darian in their final battle. Luckily for them both, the daemon in Darian's cutlass manages to kill the daemon in Trinica, freeing her from being an Imperator while keeping her alive.
  • Jerk with a Heart of Gold: Darian Frey is a selfish jackass, frequently a coward, terrible to women, and largely coasting through life on his good looks and piloting skills. But there's no doubt he cares about his crew, is a great leader when the chips are down, and has at least enough of a conscience to recognize that robbing an orphanage is a low point for him.
  • Jerk with a Heart of Jerk: In sharp contrast to Frey, Artis Pinn is a brutish, dimwitted loudmouth who can barely remember the name of the woman he's supposedly doing it all for. The closest thing he gets to development is defecting to the Awakeners, and he only did that to get laid. However, he truly is a damn good pilot, and Harkins is only real rival in the skies.
  • The Juggernaut: Whenever Bess takes the field, expect steel walls to be ripped open and scores of enemies to be torn to bits.
  • Kill It with Fire: This happens to Jez in their battle to capture an Imperator. While going berserk, she Flash Step through Awakener bullets, unfortunately one of the assault team had a flamethrower and Jez can't avoid a flaming gas cloud. Getting torched, downed her so the Awakener gave her a second helping...
  • Lost Technology: The Azryx are a disappeared people whose technology and daemonist lore were centuries ahead of their modern-day descendants. This includes making cities out of ceramic, building laser-shooting bio-mechanical monsters, and creating weapons that can neutralize entire fleets at once.
  • Magic Compass: Grayther Crake makes daemon-bound compasses for the crew of the Ketty Jay that always point towards Darian Frey.
  • Magical Accessory: The Ketty Jay crew has daemon-bound earpieces from Crake that allows them to communicate over long distances (though Frey is constantly forgetting to put his in). The Archduke has daemonists working for him, so his elite Century Knights have their own magical artifacts, such as Kedmund Drave's bullet-catching gauntlets.
  • Meat Moss: Silo is horrified to find that the power plant of the Azryx city is a machine that's partially coated in beating pseudo-heart tissue.
  • Medals for Everyone: Almost all of the Ketty Jay crew are given medals by the Archduke at an award ceremony for their heroics in the battle of Thesk. The only ones who miss out are Frey (too politically awkward as he once killed the Archduke's son) and Ashua (who gets a pardon for her accidental treason instead).
  • Mêlée à Trois: In the final book, the last battle is initially between the Awakeners and the Coalition. Then the Awakeners' Samarlan allies appear and betray them, intending to kill both sides. Then Jez summons the Manes to smash into the Samarlan fleet from behind...
  • More Deadly Than the Male: Jez doesn't look like much, but with her superhuman strength and senses, she's easily the deadliest fighter in the crew after Bess. When Jez taps into her Mane might, her rampages look alot like Bess's. Jez also has limited Mind Control and Seeing Through Another's Eyes as higher-order abilities.
  • New Meat: In The Iron Jackal, Ashua was just a hired gun for the Ketty Jay mounting a train raid. Later in the book, Frey needed a shipment of medicine for trade. The dealer agreed to give it, but in return they take Ashua permanently. The crew was split about taking her, with Frey especially against it since he was attracted to her. There were plans to eventually dump her, but Ashua is already a skilled operator and saved Silo, so with "First Mate" Silo vouching for her she's fully crew.
  • Not Quite Dead: Despite getting torched, Jez is still animated and the damage was mostly external, her insides were slowly regenerating new flesh for her.
  • Our Demons Are Different: They're sentient energy patterns from another reality and with the proper sound frequencies, they can be harnessed and controlled. Primitive people can also control them by going through a drug-induced trance.
  • Path of Inspiration: The Awakeners, especially during the second book.
  • Perpetual Storm: The Wrack, a permanent belt of storms which starts at the North Pole where the eldritch Manes live, and runs across a large segment of ocean. Only recently has anyone found way past to the lands beyond.
  • Ragtag Bunch of Misfits: The captain is a drug addict with commitment issues, the medic is an alcoholic Sad Clown, the mechanic is an escaped slave, the wingmen are a delusional fantastist and a Shell-Shocked Veteran, the Magitek guy is wanted for manslaughter, the navigator is a Half-Human Hybrid... and you cross them at your peril.
  • Rape as Backstory Pretty much stated that this is what Trinica Davis had to go through in order to become the dread Queen of the Skies we know today
  • Reasonable Authority Figure: The Archduke does much to prevent the murdering of daemonists by the Awakeners. While he has good reason to hate Frey, he's able to move past this and let Frey take command of a strike force (he's the most qualified to lead it). He also eventually forgives Frey and awards Frey's crew for their heroics.
  • Rescue Arc: In order to save Frey from the Iron Jackal demon, the crew needed to return an ancient artifact to its original home. Unfortunately Ugrik, the Adventurer Archaeologist who found the artifact, was held captive in a Samarlan holding pen. This forced a round-about side-adventure which involved permanently taking on a new member and finishing out Silo's rebel leader background story.
  • Secret Weapon: The Awakeners had an Azryx EMP device which destroys almost all of the Coalition Navy, luckily the Coalition had their own secret weapon - an army of Golems with each one more powerful than Bess.
  • Self-Serving Memory: Pinn is both so incredibly dumb and so incredibly full of himself that his memory warps events in his favour, the biggest being the race that Harkins wins. As Harkins was flying under Pinn’s name, he gets the initial glory but Pinn is the one who becomes Famed In-Story for the deed, and comes to believe it really was him that flew, and won, the race.
  • Share Phrase: 'Spit and blood!' is an exclamation used by almost everyone, from pirates, to upper class arisitocrats.
  • A Simple Plan: The books follow a formula that begins, "the ship is hired to do a simple job for quite a lot of money. Then it turns out someone tried to take them for a ride."
  • Someone to Remember Him By: After Slag's death, the unnamed female cat is revealed to be carrying his kittens.
  • Standard Starship Scuffle: Despite having the technology for them, there are no anti-ship missiles in this world, so battles in the sky are usually fought with capital airships pounding on each other using cannons and autocannons, with fighter jets doing some raking machine gun fire on vulnerable sections and mostly having an Old-School Dogfight with each other.
  • Sufficiently Analyzed Magic: Demon lore is a science in this world and demonists are scientists who require electrical equipment for their endeavors. Crake is astonished when he discovers a "magician" using demonic beings through a drug-induced trance.
  • That Man Is Dead: Silo was a rebel leader who's got an uncontrollable temper and a hate for the Samarlan and Dak. After doing one last job for the rebels, he realizes he no longer feels he belongs with the rebels and doesn't hate the Dak and Samarlan anymore. At the end of the series, Trinica declares her pirate queen dead and joins the crew permanently.
  • Utopia: The Thacians do civilization and art better than everyone else, and everyone knows it.
  • Villain: Exit, Stage Left: The Ketty Jay and the Delerium Trigger, whenever they are involved in a fight between the good guys and the book's villains. Because, well, if they stick around, someone might try to arrest them.
  • Villainous Valor: Whatever else you can say about Captain Grist, he is no coward. When told by the Manes that they will never take him, and he realises they’re going to kill him in disgust, he pulls out his weapons and basically asks them ‘Who’s first?’ He gets torn to pieces but doesn’t stop fighting as he does.
  • Worthy Opponent: Trinica Dracken, "Death's Whore", the captain of the Delirium Trigger, and the biggest name in outright piracy in these skies.
  • What the Hell, Hero?: The Ketty Jay crew gets this quite a few times, Darien Frey is responsible for the murder of the Archduke's son while Ashua was spying for what were actually the Sammies and nearly got the crew hanged for treason.
  • Where Does He Get All Those Wonderful Toys?: The Century Knights are outfitted by the Archduke and his secret daemonists. One of these daemonists, Morben Kyne is also an active warrior for the Century Knights and he provided about half of their special equipment including X-Ray Vision goggles, enemy-seeking demon bullets and an army of golems! Crake has a similar role for the Ketty Jay though he's not nearly so prolific.

Alternative Title(s): Retribution Falls

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