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  • One moment per game to a troper, if multiple entries are signed to the same troper the more recent one will be cut.
  • Moments only, no "just everything he said," or "The entire game" entries.
  • No contesting entries. This is subjective, the entry is their opinion.
  • No natter. As above, anything contesting an entry will be cut, and anything that's just contributing more can be made its own entry.
  • Explain why it's a Dethroning Moment of Suck.
  • Please make sure the moment is fictional and is neither an event that occured in real life nor something gameplay-related. We have a perfectly good Scrappy Mechanic page for the latter.
  • No ALLCAPS, no bold, and no italics unless it's the title of a work. We are not yelling the DMoSs out loud.

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    Mega Man Classic 
  • immortalfrieza: Megaman 4 was a DMOS in retrospect because it became ground zero for a major issue in the franchise. Dr. Wily was killed off at the end of Megaman 3, so Megaman 4 had a new villain take center stage as the antago... haha no, Dr. Wily was behind everything all along. This utter refusal to come with actual new villains and always have the game's supposed villain hijacked by the same one the era started with began here. Megaman 4 had Dr. Crossack as the supposed villain, then Protoman, then a Paper Thin Disguised Dr. Wily as though the developers were saying "yeah, it's Wily, it's always going to be Wily and you're stupid for thinking otherwise." The X series barely bothered with the pretense most of the time as Sigma was behind everything in every single X game and they don't try to pretend otherwise. Then, after having 2 separate villains in Megaman Zero 1 and 2, 3 introduces Dr. Weil, who is an obvious Expy of Dr. Wily to boot and Weil remains the villain in 4... and ultimately also the ZX series! It's like the Megaman franchise is allergic to having new villains at all, not even in a rotating roster like a comic book superhero Rogues Gallery. It's no wonder that Megaman gets so fed up with Wily he wants to kill him by Megaman 7, I would too!
  • MoPete: While the Mega Man (Classic) games were good, one fault was in Mega Man 6. Rush was nerfed and turned into an adapter system which was awkward to use. The Robot Masters had overly simplistic AI (basically, it was jump around, use an attack, jump around again.) But the biggest DMoS was the third rehashing of the Hijacked By Wily plot. In Mega Man 4, Doctor Cossack was a new villain, and the idea of Proto Man as the villain was a decent shock in Mega Man 5. But by the time Mega Man 6 rolled around, Wily doesn't even use a proxy, instead simply opting for a Paper-Thin Disguise as "Mr. X."
  • Thepenguinking2: Mega Man 7 is pretty great, in my opinion; probably just below 6, V, and 3 for me, although I've not yet played the entire series (Haven't gotten to 8 and beyond yet). That being said, I'll have to put the ending on here, and I'm not talking about the Final Boss (Trust me, if gameplay-related examples were allowed here, we'd be here while I'm ranting about Wily Machine 4 instead). I'm talking about what happens after, especially in the localization. Wily gets down on his knees as usual, and... Mega Man threatens to kill him. Isn't Mega Man supposed to be an All-Loving Hero? One who only fights solely for the safety of the world? Wily may be a right old bastard, but even then, Mega Man isn't the kind of hero to kill someone! If he was, he'd have tried this as soon as the very first game! And then Wily tells Mega Man that he can't do this, due to the laws that robots can't kill humans, and Mega Man realizes what he's doing and lowers his buster... in the original game. In the english localization? "I'm more than a robot. Die, Wily!" Not only does this push the Out-of-Character Moment even further, the line makes no sense whatsoever. In terms of law, he really is just a robot. Semantically, what makes him "More than a robot"? His ridiculously human appearance? What does this say about every other human-looking robot master? And then Mega Man doesn't have a hint of rethinking this, which raises the question as to why he doesn't try to kill Wily again.
  • ScumBagMan: Mega Man 11 has a series of not-so-subtle shortcomings, to the point that it reeks of being something which Capcom barely bothered with, and only to shut up those of us who were quite reasonably angry with them for years of various middle fingers. But by far the worst part, and perhaps the best demonstration of just how little Capcom actually cares about Mega Man fans is the conversation with Wily before the final battle. Many long time fans of the series would likely do at least one gearless run, only to find the conversation goes exactly the same. That is to say, the conversation seems to think you not only didn't play gearless, but in fact, used the gears frequently, even if you didn't do so once in the entire game. So much for current gen, this feels more like 2 gens ago.

    Mega Man X 
  • Papaga: Mega Man X: Zero's sacrifice to help you defeat Vile was a pretty frustrating scene on the whole. First of all, Zero hasn't made a single appearance since the very start of the game; if they really wanted to have some worthwhile drama, they should have remembered he exists during any of the past 8 levels. Second, Vile has no good reason to be as unstoppable as he is. So he gets to kick your ass in the first level, and then after going through the whole game and collecting powerups, nothing has changed in your ability to beat him? Instead the player needs the same character to come rescue them again, just for a forced emotional scene? What a disappointing way to handle the rematch with such a hateable villain. The whole thing would be way less annoying if they just let you defeat Vile on your own, and then moved Zero's sacrifice to a more intimidating villain like Sigma, instead.
  • Animeking 1108: There are many reasons why so many people debate that Mega Man X6 was worse than Mega Man X7. However, since only one is allowed, I'd have to pick Zero's Unexplained Recovery. It's right up there with Persona 4 and Ultima IX for one of the most insultingly stupid death retcons in video games. For starters, it completely undermined the Bittersweet Ending to Mega Man X5, where Zero believed the world would be a better place if he stayed dead. Second, this completely derailed Inafune's original plans for the Mega Man Zero series. Third, is the explanation, or lack thereof. In the English version, Zero said that he hid and repaired himself, which makes absolutely no sense. However, in the Japanese version, he just told X not to worry about it. It doesn't matter which version you play. The reason is stupid either way. The closest we get to a hint is that Dr. Issoc implied that he repaired him, but there are two issues with it. 1. That scene is missable depending on who you play as. 2. That plot point never comes back in the series, or even the Zero series for that matter.
  • Mighty Kombat: I have problems with Mega Man X7. I mean who doesn't, right? But my biggest particular problem is its "portrayal" (and I'm being very generous with that word) of the eponymous X. Yes its true in all of the games X hates violence but that doesn't mean he'd just sit down and let the villains roll over innocent lives for the sake of "pacifism." In previous games and even games made after X7 he hated injustice and evil just as much as he hated violence and was willing to fight for peace no matter what. I mean even at the end of X6 he says that if Sigma ever shows up again, he'll take him down again easy. But now in X7 he's suddenly content to sit on his duff in a command center taking on a supposed command role that instead means he does nothing but whinge endlessly about violence no matter what. I hate that none of the cast (Alia, Signas, Zero to a limited extent) call him out on his pious arrogance here and its obvious Capcom only did this just to push Axl to the forefront but there were much better ways than this. No matter what Axl or Zero do, X only ever whines about them using violent methods. And yes this means the eponymous X is not playable for a large majority of the game. You'd think when he becomes playable again later on it'd serve as needed development to make him realize he has to fight to ensure peace and an end to the violence he hates no matter how bad it gets, but no, he remains completely one note. Oh, but it really gets worse if you beat the game as either X or Axl. Even after Axl saved their butts from a revived Sigma, even after Axl helped put the bastard down, X still refuses to let Axl join the Maverick Hunters, a position Axl has straight up earned. Why? Because "Violence is not the answer!" So yeah, Axl helped defeat Sigma and save the world and now on top of still remaining a senselessly pacifistic holier-than-thou asshole, now he's an immeasurably ungrateful little shit as well. You'd think at some point Signas would Bright Slap the blue bastard at this point. Not to mention it means little since in X8, Axl's an official Maverick Hunter now and X has no issue with that at all so X7 feels like a massive waste of time. Capcom, if you wanted Axl to be the next big thing, mutilating your title character was not the way.

    Mega Man Battle Network 
  • Muzzman: Mega Man Battle Network, I played through all the games with only one real motive: To see where Roll.exe and Megaman.exe's romantic subplot went. Just like Mayl and Lan's romance, it gets absolutely no development, but in the very least, Mayl and Lan had the epilogue to tie things up.
  • Skywerewolf Some character's apathy are really wallbanging. Right, the world is about to be destroyed. Why don't all those other people you fought in friendly competition do anything? In 3, only Chad, Dex, and Tora follow you. What happened to all those other people? Maylu and Yai were talked into waiting, but there are other hearty people who are older that would have been safe. Seriously, the people in that world are freaking apathetic.

    Mega Man Zero 
  • magnum12: The way certain plot elements were presented in Mega Man Zero 4. The guardians were killed off screen by Omega's death blast (officially they shielded Zero, but if it didn't happen on screen, then it did not happen). This in itself is a major WallBanger for one reason. They all have personal Trans-Servers, meaning that they can "Deep Strike" to a known location at will, including for the purpose of a quick escape. The finale of the first game shows that they have a quick cool down time of 15 seconds max. The time between their "deep strike" on Omega and Omega's death was WAY longer than the time spent after "deep striking" to Copy X's inner sanctum. In the words of Linkara, off screen character death is extremely lazy/bad writing. The fact that three major characters were killed offscreen makes it worse. In fact, Weil taking over in Zero 4 itself brings multiple continuity errors combined into WallBanger grade snarl:
    1. His military power: To quote Harpuia "He's bluffing. He can't do anything in his current state." Weil's plan for domination was solely reliant on the use of Omega as a terror tool. Without Omega, he was powerless. Barring an Ass Pull, where did the vile forces and Craft come from? There was no hint of them existing in previous games.
    2. Weil having full control of energy: What about the Ciel system which was established in Zero 3 to be vastly superior to anything Neo Arcadia had (established by Copy X in his comments on monopoly on both energy and Zero)? The development of said system to bring peace to the world was an uber important plot point for the entire series and it got Put on a Bus in Zero 4 to make Weil seem all powerful.
    3. Considering the events of ZX (especially Advent), Zero's sacrifice has become completely pointless as in a way (via corruption), Weil is behind everything wrong in the series. All and all, Zero 4 is a pointless sequel that only exists because some exec must of really liked Weil. We could of have ZX without Zero 4, as the Zero 3 ending left a perfect sequel hook for the ZX series. Weil could have just of easily created Model W as part of his next evil plans for world domination (without Ragnarock), placing his soul in it. Ciel's biometals could have just as easily been made via the willing interment of the souls of Zero, X (now in cyberspace), and the guardians eternally vigilant to combat model W if it shows itself.
    • MMTrigger: Additionally, the ending of the Mega Man Zero series, not because that Zero died, but because of what it suggested. The third game revealed Zero's mind was moved to a clone body, so he's still Dr. Wily's creation. Dr Wily is the one who ultimately, and unintentionally, ushered in the new age that Dr. Light dreamed of. Also, X and the guardians, who were derived from him, are barely mentioned in the fourth game. It's like after spending so many years with Rock and X, and following the morals presented in their 20-something games, we saw a complete reversal on that. Not helping is that fact that while Mega Man 7 and subsequent games imply that killing Dr. Wily is wrong, what ends the wars is the hero killing the human villain. It's somehow suggesting that the original series heroes were wrong the whole time, since killing Wily would've prevented Zero's existence. No Zero means Sigma would never have been infected with the Maverick virus. It also means no Omega, no Elf Wars, and no Neo Arcadia.
      • BillyMT: It's hinted throughout a few cutscenes sprinkled between X4 to X8 and a lot of Megaman Bibles that Zero as we know him was a creation of Dr. Cain inside the pre-existing body made by Dr. Wily, after Sigma disabled it and contracted the first sealed strain of the Maverick Virus. So not only is him in a copy body, he's also a impersonator himself. But here's where it gets fun: it was all this time the "impersonator" who became the S-Rank maverick hunter and marked his name and skill in history all this time. The original Zero's purpose was to pretty much be the ultimate destroyer and, for good measure, after Wily's many defeats by Dr. Light's creation, a mindhacker, subverting all his possible foes to his side and ensuring complete domination. The irony? That's Omega himself, which by Dr. Weil's hands and a good dose of chance, became complete again, body and soul, after merging with the Dark Elf, whose power is to mindhack (and also enhance) her enemies. His killer was Zero, the impersonator, the one with a copy soul, in a copy body. The actual S-Rank maverick hunter. Dr. Cain's accidental masterpiece.

    Mega Man Star Force 
  • Tropers//NTroper: One moment stands out in the filler-ific, badly written script of Starforce 2. Namely, when Luna confronts Geo over his Heroic BSoD after he finds Sonia at Bermuda Maze and she reveals she defected to Lady Vega's group, even attacking Geo and leaving him unconscious after cutting off their brotherband to further hammer it in. When Geo fills her in on the situation, Luna calls Geo the world's biggest idiot for not picking up on Sonia obviously pretending to defect to Lady Vega's side to keep Geo safe and for not trusting her. Only one problem here, that being that this whole thing started because Sonia didn't trust Geo. She gets cornered by Hollow and told that only by her joining them will Geo keep safe and she just goes along with it. They don't even have any hold on Geo whatsoever and up to that point, Geo has 2 games' worth of successfully fighting through anything the bad guys throw at him, one of them including a Planet-Killing Weapon, and Geo currently has the OO Part inside him, fully in control of its power. Yet one "Join us or your friend dies" later, Sonia cuts off his brotherband and attacks him...and that is never addressed. To put this in perspective, Kidd Gruff, the NPC that wave changes into Kung Foo Kid, wants to test his skills against the one who he specifically describes as "The one who defeated Andromeda". You know you've made a grave writing mistake when an NPC gives the main character more credit than his first friend and Brother who actively fights alongside him does.

    Mega Man Legends 
  • Dong Dong Never Die: The ending of Mega Man Legends 2. Just... the ending. It is by far, one of the most infuriating Cliffhangers in gaming history. In a nutshell, MegaMan, Sera, and Tera are left stranded on Elysium with no other means to escape. I mean, sure, they try to keep it positive with MegaMan staying optimistic that Roll will come looking for them no matter what happens, but then we cut to Roll and Tron's rocket suddenly blowing up, which was meant to be comedic but came across as massively insulting, and to rub salt into the wound, Data has the audacity to say, "Sorry, MegaMan, but it looks like you might be stuck up there for a little while more!" Might as well replace "a little while more" with "the next hundred years" considering the third game, which was supposed to be released in 2011 but was canceled prematurely. Not to mention, this is chronologically the most recent entry in the Mega Man timeline. I personally blame both Capcom and Keiji Inafune for this. It really is a shame because Volnutt is one of the nicest, sweetest protagonists in all of Mega Man, yet it feels like he gets treated unfairly because of this one ending. He might as well be The Woobie of Capcom at this rate.

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